FoonLudum Dare ExplorerLD49 → Roboturai

Roboturai

By be3n2

View on ldjam.com

CategoryRankScoreCount
Overall5152.7621
Fun5092.5721
Innovation4082.9721
Theme3163.4421
Graphics4432.8921
Audio2863.0820
Humor2232.9119
Mood3433.0521

Comments

mborecki 2021-10-04 10:10

I realy dont like "rapidly press q to...".

Outside of this nice concept.

ludokultur 2021-10-04 14:09

As @mborecki said the Q pressing seems somewhat unncessary (you also have to do it A LOT to get up). Fighting definitely felt unstable though, I could see this becoming really fun with more polish! :D

christianb 2021-10-05 01:34

Took me a few tries, but I finally got the hang of it without falling!

Presumably the Q spamming was to create the frantic feeling of a struggle, which I get. Agree with others thought that it was a bit much, there may be other ways to produce that emotion.

Overall, cool system that has potential. Thanks for making it!

john-luke-lusty 2021-10-05 01:35

Pretty hilarious concept! Props for doing this all in OpenGL and C++, that's a tall order!

squigglez 2021-10-05 01:43

nice game! i like the concept of trying not to fall off balance. good work!

lucy-lu 2021-10-05 08:30

I didn't mind smashing Q, but it was a bit too long. I would suggest to set it down a bit. Overall , cute, nice & fun game.

hotaloca 2021-10-05 17:44

Quite impressive with C++. I was not very good at this game - i always felt when hiting, not sure what i did wrong.

trexxak 2021-10-05 19:21

hahaaha, I like how often the protagonist flops over all the time :D

real-flamingicecubegames 2021-10-07 15:20

This was ok, I'm not sure I liked having to mash 'q' to get up after falling. I also feel like the hitboxes on the enemy was way to large. Good base for a game here though.

ugly-robot 2021-10-07 19:51

What a cute little game! Yeah, mashing buttons can be hard for some of us, but I really enjoyed the concept. Great work!

pincushion 2021-10-07 19:54

On the great debate, I liked that the cost of missing was falling, then having to mash q. It's a mechanic that I haven't seen yet in the jam, and I think it works. The control felt good. It was fun to get the hang of it. It could definitely use another boss though.

blutgruppedigital 2021-10-07 20:00

My finger hurts! But I won! Like the idea! Love the battle axe robot enemy! Good work! :)

bougiebirdie 2021-10-07 21:08

Bumpin' soundtrack

arya-s 2021-10-10 14:26

It took me a bit to get the hang of it but eventually managed. I can see what you were going for but I think it's too much of a handicap for players. It hampers fun.

I think the Q spamming is fine, but an indicator, like a bar feeling up, could've helped with that.

Nice to see an irrklang submission!

defectivemelon 2021-10-11 23:57

This was a fun idea, I think a couple things like tightening up the hitbox of the boss's attacks (I often felt like I got hit when I shouldn't have), and agree that a visual indicator for the q-mashing would be helpful.

svntax 2021-10-13 04:10

The range of the enemy is really large, and it felt a bit unfair at times, but eventually I learned to just rush in at the start and spam attack, which manages to work for 4 hits before I get hit back. Pretty neat idea overall though!

zimny11 2021-10-16 23:27

Making a game without game engine is impressive! And in only 48h! With a some additions (like different robots that have different weapons and different flaws) it can turn into a really good game. Nice game, and one more time, well done with making a game without a game engine!

blearn 2021-10-18 18:46

Good jam entry especially for not using a game engine. You have a nice prototype that can definitely be polished into something even better. I think button mashing is fine for a jam game but it's not very accessible in general. Keep up the good work.

shigor 2021-10-18 20:41

nice to see that there are still people who go the suicidal route of writing almost everything from the scratch :) been tempted to do that again myself last few LD's, just to see if I could still do that