Holy crap this is a lot of feedback! I hope I don't forget anybody
@mogmi I'm glad you liked it! Even if someone else reported an issue with the sound effects, I still want to hear what you think. After all, getting better at making games is kinda the whole point :smile:
@eoshadows I'm glad you got a kick out of it! The text that appears over the Karens is like a cartoon curse string: "#@&!" or something to that effect. Like the vitriol of an enraged Karen, you're not meant to pay them too much heed. However, for your own satisfaction I've dug up the sprite:
Fork.png
@arianad :point_up: This is for you too. I'm really glad you enjoyed it, it's a tough line to walk between making a character annoying enough to want to fight them, but not so annoying you don't want to play the game
@hcs-hades Thanks! I'll pass that along to our artist
@soe At least he'll lend me his PTO next year when I need a break... right? Thanks for playing!
@lachlan-james Thanks for the feedback! I'm glad you liked the upgrade system, and I definitely agree about the sound effects. You're also spot-on about our work history: all three of us are retail veterans and I'm sure you can tell we're over it :sweat_smile:
@noiyy Throwing the cans back at you is a total Karen move, and now I'm sorry I didn't think of it :laughing:
@iamwave It's funny you mention that because our very original idea was going to be zombies, so I guess the bones of the game didn't really change when we adjusted our idea. Or maybe a Karen *is* just a lot like a zombie: >It can't be reasoned with, it can't be bargained with. It doesn't feel pity of remorse or fear and it absolutely will not stop. Ever.
@viho I've always found the balancing to be the toughest part of any game, and this one really was no exception. The rate of fire is a bit of a tricky one for me because if it's too quick then there isn't a lot of point in upgrading it - but if it's too slow then it ceases to be fun anymore. I thought I walked that line, but I guess I fell a little short. And you're definitely right about the enemy spawn curve - it's more of a cliff than a curve :sweat_smile: