FoonLudum Dare ExplorerLD49 → Un's Table

Un's Table

By eva-knight

View on ldjam.com

CategoryRankScoreCount
Overall4503.0520
Fun4482.8421
Innovation1873.5721
Theme404.2821
Graphics5132.3921
Audio4072.3621
Humor3392.4221
Mood4692.4120

Comments

maluskhan 2021-10-04 13:37

A good mechanic to test! There is a real potential I think

chameth 2021-10-04 16:13

Cool concept. Could definitely make an interesting puzzle game from this.

I don't know why but I really loved the alarm. It made me jump, then laugh out loud.

gorypixels 2021-10-04 22:14

Super fun mechanic! could be a really fun multiplayer experience, but for the time you had to make this, awesome effort and result! :D

mrbell270 2021-10-05 00:26

Nice prototype. This mechanics can be used in several ways, for example, in "Fall guys" successor. I had one buggy "client" and I think some "elevator" music for ambient would be great. Good work, keep it up!

foxtrot-roger 2021-10-05 15:36

I really like the put in the name, clever! The graphics can be improved and some music added but I really liked it, the extra super loud buzzer made me burst in laughter. Could be very fun with multiplayer. Well done!

cocomineral 2021-10-05 15:43

this has an interesting potential in a puzzle game. You could add food with different effect when placed on the table and such. It lacks a bit of menus and the fact i couldn't take back the food i placed was a bit underwhelming but it's a nice prototype liked it !

bougiebirdie 2021-10-06 01:57

With a little more polish I could see myself playing a game based around this mechanic. I sure wasn't expecting the table to start screaming at me, it gave me a laugh!

quasar098 2021-10-10 16:14

really great stuff here!

robbietaco 2021-10-10 16:19

Simple and fun! The sound scared the poop into my pants! Interesting mechanics!

ruthiepee 2021-10-10 19:33

I could totally imagine this as a Mario Party minigame. The mechanic of the table is well done and I appreciated the visual indicators of the tilt, though there are some things like audio, scoring, and some visual polish that could enhance the sense of panic you get from trying to balance the table.

gord10ahmet 2021-10-11 13:48

Nice game! It would be better if we could restart the game after the failure.

its-capp 2021-10-18 21:51

Interesting mechanic, it was pretty difficult to make the other beans eat the food, they kinda just floated around. It could do with some polish, but it's an interesting mechanic.

pkenney 2021-10-19 01:36

This is a cool core idea. I liked the way it didn't explain too much, and it was really obvious what I needed to do after a tiny bit of experimenting (I didn't read the instructions on the game page first). I can imagine a pretty sweet game around this core, trying to shove my way through the crowd to put food on the right spot to rebalance things!

If I could add one thing it would be a game over state (pass or fail) that loaded the scene again.

The art style was basic but clean, and the lights on the alarm were a nice touch.

Congrats on your first LD compo!!

malcolm 2021-10-20 01:21

Interesting. Is it incomplete? First go the diners glitched out and stopped eating. One quivering and the other unmoveable. The second time they all ate and disappeared, leaving me with 4 pieces of food remaining.

For reference, this was on Linux and some Unity builds for other games have been a bit glitchy.

lilkrit 2021-10-20 03:04

Cool game, very similar to my initial idea for this jam :) (before I changed it to something else :P) Good job.

rjmarzec 2021-10-20 04:15

Awesome prototype! This reminded me a lot of the concept I went with for my own game about balancing placements as well.

I would have loved to see more! You kind of just place everything and that's it, and then it's hard to tell when the "people" will eat. Overall, still a very nice idea!

varundevs 2021-10-20 04:16

GG!!