Make Me Rich by jk5000 2021-10-04T12:40:26Z
Great concept! I would totally choose this to spend evening over Monopoly :)
Foon → Ludum Dare Explorer → Users → mrBell270
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Nucleus | compo | 91 | 3.87 | 3.77 | 3.77 | 4.18 | 4.22 | 4.20 | 3.94 | ||
| 2021 | 48 | Deeper and deeper | Glow of the abyss | compo | 2.75 | 2.25 | 2.25 | 3.25 | 2.25 | 3.00 | 1.75 | 2.00 |
Great concept! I would totally choose this to spend evening over Monopoly :)
The most nausea-indusing experience I have had since rollercoaster in VR.
Don't get me wrong, you got theme, style is awesome (both art and sounds), but it is just too hard to play. My eyes are hurting, I almost turned it off at green-blue-ish corridor before companion cube.
Mood and theme are perfect. But overall experience is opposite.
Sorry for harsh words, I hope you will make more of this masterfull mood games, but Maybe turn wobbling down or use less disturbing colors.
Antichumber vibes are strong with this one.
Though experience was far from great, execution is top notch. Your game is polished to shining pixels. Sounds are totally in sync with visuals and mental unstability idea is leaking through my screen.
Good luck!
@geckoo1337 I am sorry if I was rude, I did not mean to offend you, really. I am looking forward for more atmospheric experiences made by you, so I followed you on itch. I hope to see more user-friendly and extended version of your game, I can even volunteer for beta-test:)
P.S. I exaggerated a bit saying it was that bad. I remember, when I was getting my VR legs I was nauseating for a couple of days. So, it was uncomfortable, but not repulsing. Sorry again
Good work! Keep it up!
Great entry! Brings backmempries of KTANE and other "box-puzzles".
Good sound design and visuals, controls are intuitive.
Good luck!
Simple but entertaining. Visuals and sounds are cool
Nice entry!
Mechanic is little hard to grasp, some visual indicators would be nice to understand blocks possible movements, but random wiggling helped me through most levels.
Good work on post-processing, and lightning is awesome too:)
Good luck!
Wonderful game!
Nice game! iI hope you will make more games about this cute deers:)
I would like to follow, but I don't use twitter, sorry. But your art is cool, so I'll follow you on itch to keep track :) Good luck!
That is... Something. Not really a game, but obviously something :) Tried several times, ITTRL was funniest. Try to put your humor in interactive form - you will make a bomb!
Hey! I am really interested in your game. Can you help me to understand it:)?
It reminded me of Subterfuge somehow, have you played it?
Nice entry! Good work on mechanics, it is challenging enough but not undoable.
Good luck!
Great entry and very fun game! Good luck!
I request remake with tectonic music :D!
Overall, fun game. Good way to spen some time without pushing your brain.
Great work, keep up!
Interesting concept, fine execution.
Sound design is perfect, choise of "breath" or "wind" instead of music really makes the mood.
Too bad my gamepad is xbox 360 with banged up triggers, could not do more than 4 steps:)
Good luck!
The mecanics of the game is understandable on every level
Tutorial would be nice as addition, more like list of "opened" features.
Difficulty is just on point. I did not finishe last level, so subtle hints would be nice IMO.
I enjoyed hard levels, but I am puzzle nut-head :)
I think popping sound should be more... cristal? electronical? clear? ... if you want to stick with nuclei idea. But for bubbles it is perfect, especially with addition of little random pitch shift on each "boop" :)
Great entry. Good luck with your plans on this game!
Wow. Your game is amazing. Totally will be back later to play it more.
Game has steep learning curve, but this genre/gameplay is made for me. One thing bothering me is red text in description? it makes whole panel "jump" when turning on and off fast
Great entry, good luck!
Amazing artwork and very fitting sound design!
Controls are little clumsy, especially for "speedrun"-oriented game.
Anyway, game is breath of freash air, I had a lot of fun
Good luck!
Great entry!
It has "Among us" vibes, and somehow reminded me of "Half-Life" :) Sounds would ake it many times better, but nevertheless game is fun and entertaining.
Good work and good luck!
Game is fun, though rules are pretty complicated at first. I hope I followed the rules, but, as some other testers said, there are some confusion.
I would love to see this game as "standalone" board game, maybe with some more players involved.
For inspiration on multiplayer and several-phased-gameplay I can recommend "Betrayal at house on the hill".
Great example of creative approach from old-timer in LD :)
Good luck!
Very addictive game. Spend at least 30 min in it, and absolutely will be back for more! Good luck!
Nice chill game. I love clickers, so I am bias :D
It would be nice to have current money-per-second indicator and ability to click for money to make it full-sized clicker fighting cows and cookies :)
Great entry, good luck!
Game reminded me of "Doodle jump", hours of boring classes time passed in it. Few tweaks - and you got a new hit of this sort :)
Great experience, very coherent work. I loved music and clicking syncing/ Even my breath changed to the rhythm.
Controls arrows+space or wasd+mouse would be more natural IMO. And maybe sound should start before gameplay to immerse player faster.
Wonderful game that attracts attention to horrible problems. Thank you for this!
Wow, funny game, great programmer art, clingy melody, intrersting mechanics. It is full pack! Good work!
Wonderful concept and mechanics.
I think this mechanics would fit better in discrete motion, you could make really interesting puzzles out of it.
Gyro-version sounds cool, but less goal-oriented.
But it is only my opinion.
Good work, keep up!
Nice prototype. This mechanics can be used in several ways, for example, in "Fall guys" successor. I had one buggy "client" and I think some "elevator" music for ambient would be great. Good work, keep it up!
Nice work! Keep up!
Great idea and great execution.
Unfortunately, I caught bug: when evaluation started and space was pressed sound of noise did not stop.
Second, it would be nice to skip evaluation straight to results, and tutorial part too.
Game is fun and engaging. Please make more:)
Перейду на русский. Хорошая работа, товарищ. Теперь американцы будут считать, что наше устройство подавления сигнала - простая игра. Они своими руками будут дестабилизировать собственные трансляции. За СССР!
(Rough translation. I say nothing suspicious, no need to translate it. Go on your way. USA forever!)
@yellowkamel done:)
Your art is through the roof:)!
It was little bit hard to start, I can advice to add explanation to game description (I think it is not against the rules).
Gameplay is simple, but engaging, collecting something is always a nice way to keep people playing :)
Keep up!
Great game, challenging puzzles. Really enjoyed playing it
Simple but entertaining. Nice colour choise, and varoety of music is refreshing. Try adding fading for music next time to make it awesome:) Good luck!
Nice entry
Controls are hard to grasp, but mechanics are interesting. Indication of speed/falling would be nice, but I assume you already know about that:) Art and sounds are pretty great. Good luck!
Pretty fun game! I lost more times than I can count, yet really enjoyed spent time.
Art is stylish and every pixel is in place. Sounds harmonize with game and do not distract. Gameplay is simple, but engaging.
Keep up the good work!
Nice idea, great execution.
Fun game, made some tries and enjoyed it :)
Great game! Bring back good memories of space cadet pinball on my first PC :)
I had bug several times when ball passwd through bumper, but no critical problems.
Sound is totally awesome and expirience is nice.
Good luck!
Nice game Control are hard to grasp, but style is perfect. P.S. I got "virus warning" too
Your game is fun! Keep up and good luck!
Wonderful artwork! It lacked sound a little bit, don't know if it is a bug or by design, but experience was really nice anyway.
Good work and good luck!
Nice simple game. I've heard there are chance to bugfix, so: 1. no sound 2. instead of reloading after death game crushes
Concept is nice: changing weather and surroundings. Take time after jam and try to make more of this idea. For example, if it rains and ground is muddy hero will move slower, and so on. Keep up!
P.S. St.Petersburg - like russian St.Petersburg?
@krjemelik Привет из Москвы (Hello from Moscow)
Nice concept, fun gameplay. I had same mouse problems, so could not get too far, unfortunately.
Yet, I had fun. Good work and good luck!
I love pizza, and I love that old game from buttons-time cells, where you need to build a tall house. At one moment I wanted to do something like this. Now I am glad I did not, because your version would destroy mine :D Great game :thumbsup_tone2:
Your game is pretty nice for first gamejam entry, and your artstyle is wonderful!
"Harsh critic" mode is on.
Concept is very nice: creating particles by combining particles. It seems very real and science-y. But here lies the problem: this rules do not leave any place for creative thinking and exploration. Last levels are passed very fast, because there are not much to do, answer is on the surface because rules are pretty simple. I would advice to add unalterable (unchangable) cores, for example, or some kind of other modifiers to make players life harder. Or several cores to put protons to, only one with right configuration. It is puzzle, after all.
When participating in jam without platform restrictions try to build web-version first. It will be most avaliable to players and it will get more ratings.
On your time management I can advice same things everybody would: - Keep your scope in check. If you add new ideas, remove one of the old ones. You can add them back later. - Prioritize tasks, for example, for teamwork Steven Covey's priority matrix is a good place to start (but be sure to decide what is impotant and urgent to you). - Be ready to kill/cut some of your ideas. Time is always running out, don't hold onto features you will not be able to make.
One thing I can add myself: keep your project ready to submit at all times. It is counter-intuitive, but you better make game with 3 levels with sound, art and menu then "game" with 10 levels placeholder sprites or gamebreaking bug and without any sound-effects.
But do not take my criticism as bad opinion, please. Back to kind words now:)
Sound design and artwork are perfect. Gameplay is entertaining, but be ready to add new mechanics if you add more levels. You can totally develop this game into good time-killer game for mobile devices, thanks to your friendly style and easy-to-get mechanics. I really hope to see some progress on this idea, so I am following you on itch.io now :)
Good luck and keep up the good work!