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cauldron

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149UnstableBabelcompo4683.002.942.184.073.472.362.032.80

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by cauldron

LD49 — Unstable

Overloaded Server by kbf123 2021-10-07T16:04:21Z

Looks fun, it's a shame there's no HTML or macOS build.

House comfort... by RalfZ 2021-10-07T16:30:29Z

Good work on the atmosphere. The build-up in tension is nicely done.

Keptin, de core is unstable! by Shigor 2021-10-08T11:02:45Z

Very original take on the theme. I'm also impressed by the quality voice-acting and the non-intrusive tutorial.

Nimrod's Folly by ErikU 2021-10-07T16:01:12Z

We indeed had the same inspiration haha 😄 I'm impressed with what you managed to make in 48 hours. I am sure you are aware, but it would have been helpful to have more in-game guidance for the controls.

O uso da simetria é bem-pensado! 🇵🇹

Astral Collapse by Richard Baron 2021-10-08T11:11:27Z

Awesome music. Unfortunately, with my screen resolution, I am unable to see the full HUD (the minimap is cut-off). This makes the game harder to read.

Screenshot 2021-10-08 at 13.10.45.png

Sir BaLancelot by FabDynamic 2021-10-08T10:40:57Z

Nice audio work and presentation. I like the idea of embedding the narration inside the game world.

In terms of gameplay, I feel a higher difficulty would improve the game (more in linelike the last level). Being able to jump while touching the blocks sideways might be too permissive for example.

I Want to Summon a Hot Demon but My Pwr Lvl is too Low so the Portal is Unstable by DNAbro 2021-10-07T16:41:41Z

No macOS build? :-)

A 6h rush to produce anything by Masaru 2021-10-07T16:15:56Z

The idea has indeed a lot potential. I would be interested in a fleshed-out version without bugs. It would be nice to have a way of distinguishing the health from the attack stat.

Nucleus by mrBell270 2021-10-08T10:48:53Z

An impressive level of polish. You really nailed in terms of scope.

Walking Home Simulator by robert18 2021-10-07T16:05:35Z

No macOS build?

Babel by cauldron 2021-10-07T16:39:11Z

Thanks for the feedback everyone :-)

@raph-gi: Yeah, unfortunately I did not have time to make any music. I know it's possible to play after the losing state, but again, lack of time to disable this.

@ghpxi: You win once the tower reaches a certain height. My original idea was to use the height as a score. I might implement that in a post-jam version of the game.

Babel by cauldron 2021-10-19T14:21:47Z

@crefossus : thanks for the feedback! I do agree that the game would benefit from stricter winning conditions. I like your idea of having a time constraint.

My initial idea was to make this into a score-driven game where the objective is to build the tallest tower possible before it falls down. Unfortunately, I lacked the time to implement this. Maybe I'll do it in a post-jam version of the game.

Infiniraft by LDJQ 2021-10-07T15:51:29Z

The objective and the controls are immediately understandable. The game is fun and fits the theme well. Risk reward is well-balanced. Good job!