Overloaded Server by kbf123 2021-10-07T16:04:21Z
Looks fun, it's a shame there's no HTML or macOS build.
Foon → Ludum Dare Explorer → Users → cauldron
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Babel | compo | 468 | 3.00 | 2.94 | 2.18 | 4.07 | 3.47 | 2.36 | 2.03 | 2.80 |
Looks fun, it's a shame there's no HTML or macOS build.
Good work on the atmosphere. The build-up in tension is nicely done.
Very original take on the theme. I'm also impressed by the quality voice-acting and the non-intrusive tutorial.
We indeed had the same inspiration haha 😄 I'm impressed with what you managed to make in 48 hours. I am sure you are aware, but it would have been helpful to have more in-game guidance for the controls.
O uso da simetria é bem-pensado! 🇵🇹
Awesome music. Unfortunately, with my screen resolution, I am unable to see the full HUD (the minimap is cut-off). This makes the game harder to read.
Screenshot 2021-10-08 at 13.10.45.png
Nice audio work and presentation. I like the idea of embedding the narration inside the game world.
In terms of gameplay, I feel a higher difficulty would improve the game (more in linelike the last level). Being able to jump while touching the blocks sideways might be too permissive for example.
No macOS build? :-)
The idea has indeed a lot potential. I would be interested in a fleshed-out version without bugs. It would be nice to have a way of distinguishing the health from the attack stat.
No macOS build?
Thanks for the feedback everyone :-)
@raph-gi: Yeah, unfortunately I did not have time to make any music. I know it's possible to play after the losing state, but again, lack of time to disable this.
@ghpxi: You win once the tower reaches a certain height. My original idea was to use the height as a score. I might implement that in a post-jam version of the game.
@crefossus : thanks for the feedback! I do agree that the game would benefit from stricter winning conditions. I like your idea of having a time constraint.
My initial idea was to make this into a score-driven game where the objective is to build the tallest tower possible before it falls down. Unfortunately, I lacked the time to implement this. Maybe I'll do it in a post-jam version of the game.
The objective and the controls are immediately understandable. The game is fun and fits the theme well. Risk reward is well-balanced. Good job!