Theory by agentparsec 2021-10-04T00:17:53Z
Wow, this is really good! The music too. Great backstory as well to motivate the game.
Foon → Ludum Dare Explorer → Users → z0rly
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Reactor Cleanup | compo | 500 | 2.88 | 2.75 | 2.41 | 2.94 | 3.21 | 3.08 | 2.38 | 2.63 |
Wow, this is really good! The music too. Great backstory as well to motivate the game.
It was a bit hard to get used to the controls, yes. Wasn't sure how what the rules were governing them :)
Nice concept. I think if you slow it down a bit it'll be easier to learn the mechanics, then can speed it up later.
Agree that the game goes a bit too fast through its phases for the player to really take it in. Otherwise, a creative concept :)
Awesome work :) Simple concept but a great use of the theme, and very nicely executed graphics and music.
Good production values and everything :) However, couldn't really understand how the puzzles worked at least at a first glance.
Great use of the theme and love the extra instability. Figuring out the best order to stack is fun!
Nice and simple. I like the basic gameplay but it could use something to make it more risky to cross wires or something, or have more connections active at a time before they fall off
I thought the gameplay was a bit too minimal for the first part, maybe we could have introduced more mechanics there from the get go. Nice job though!
Quite fun take on the dissolving blocks for the platformer. Well done
Sweet and simple! Would have liked more mechanics around the black hole like it affecting your ship and letting you curve your shots. The player ship could also use more momentum overall for strafing goodness :)
@jellybean @butterfly @mordrick Thanks for the feedback on the mouse speed. Thats a bug due to me testing only on high sensitivity :( Will keep this in mind for future jams.
@mordrick Awesome, thank you so very much for the feedback and the tip!
@guine @florianbald Thanks, glad you liked :)
@arachnid56 Thanks for the feedback, the levels probably could be broken up a bit to show stuff in order and have the enemy spawn clearly located with a warning or something.
I'm having trouble running this either in cmd.exe or powershell on Windows bc it's conflicting with my other Python installations.
One of the errors is
"Poetry could not find a pyproject.toml file in ........ or its parents"
the other is "No python at $myOtherPythoninstall" with cmd.exe
Ah never mind I was actually not running it from the right dir there last time, but once I do run it from the correct dir, it runs into my other python installation again. So the pyproject.toml isn't really an issue, but the other python install is.