z0rly 2021-10-03 22:11
Nice and simple. I like the basic gameplay but it could use something to make it more risky to cross wires or something, or have more connections active at a time before they fall off
Foon → Ludum Dare Explorer → LD49 → Crossed Connections
By brads-space
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 416 | 3.15 | 31 | |
| Fun | 437 | 2.89 | 31 | |
| Innovation | 326 | 3.19 | 31 | |
| Theme | 517 | 2.48 | 31 | |
| Graphics | 297 | 3.36 | 31 | |
| Audio | 225 | 3.28 | 30 | |
| Humor | 406 | 2.02 | 25 | |
| Mood | 203 | 3.39 | 30 |
Nice and simple. I like the basic gameplay but it could use something to make it more risky to cross wires or something, or have more connections active at a time before they fall off
Otherwise good but the difficulty should ramp up after the player has made the first successful connection.
Simple and cool. Wish it was slightly harder but I think this could be a really fun game if you expanded on it a bit. Great job!
Simple game with interesting concept. Could use a difficulty curve and this would be great!
The idea is well executed. Gameplay, graphics and audio fit well together. The difficulty curve seems a bit too steep. The start is easily manageable, but after some time it just feels unfair.
Interesting idea! I got through about 20 calls then got fired when I couldn't keep up. The audio and graphics helped make it feel almost spooky - thanks for a fun entry.
Fun game, I liked the look and mechanic. I feel like there should be a break to let the player catch their breath. Also, I seemed to get dinged for calls going to a specific point but that point already have an active call.
Really like the look and sound of this, very moody. Cool gameplay mechanic too, pretty fun. Difficulty ramp could use work. Was trivial for a while and then suddenly I got hit with a list of calls that soon went off the screen. Felt like it might be a glitch? Either way, very creative, and a nice proof of concept.
This game gets really stressful really quick, almost like the difficulty curve is exponential or something. It's a simple mechanic but you have to have to pay a lot of attention, and I think that's executed really well. After a while I just kept getting calls from off-screen, so maybe a cap on the amount of calls you can get would've been better, but the speed at which you need to receive them increases slowly. I think that would still retain the chaotic energy of the game but make the player still feel like it's possible to get through all the calls. The atmosphere of the game felt really daunting, so that fit the game really well.
It escalate quickly.
The music is kind of strange. Tense. What kind of calls I am connecting? Only bad news?
I like the concept, it was satisfying and quite smooth to move the pegs around for some time, until I found myself piled up with too many requests which couldn't fit into the screen anymore and started fail unpredictably. It can be a great puzzle game after some tuning of the difficulty spike and making the UI displaying the most relevant information in the late game
The difficulty curve was pretty good, ramping up at a good pace. I found it a little tricky to grab hold of the pegs sometimes, that was probably just me stressing out trying to connect all the calls :smile:
The game is fun! The difficulty is well balanced, until there is like 15 connections to add at the same time x) There should not be more connection requests than possible to do at the same time. Plus, I did not really understand why, but at some point every request was progressing at the same rate, from the same point. Does that mean the game was actually expecting me to make all these connections at once?
Well, anyway, it seems more like a bug than a feature so that's not really a big deal I think. The other thing is about the pegs, I find that their movement in relation to the cursor is a bit odd.
But other than that, the game was fun, the mood you tried to add is well done, the music does its job. Great game overall! :clap:
600MB? :o
@gdesecrate I just zipped up my project folder so there's a bunch of Unity stuff in there I guess.
I like the simplicity of the concept, and how difficult it gets! Sometimes I had to make multiple connections to the same port which I think was impossible, but was fun nonetheless :)
@2kah Thanks for the feedback. The plan was to block numbers that were active but I ran out of time :cry:.
I LOVE scapes! Yours was very simple but it is tasty. Congratulations on the result!
I like this concept. The difficulty really snuck up on me after about 10 calls. I would have liked some coloration for patch cables that have active calls running through them. All in all, an impressive compo entry.