JUGGERNAUT by cogcomp 2022-04-07T14:00:03Z ♥ 0
Props on trying those new tools. Coming out of the compo with a solid, finished game is difficult enough as is. Doing so while learning tools - hats off.
I agree with other commenters about the speeding up idea being interesting but that the speeds should be tuned somewhat - the start is too slow, and then the speed-ups get really crazy.
LD53 — Delivery (31)
City Transport Ordeal by LCStark 2023-05-08T16:44:30Z ♥ 1
I feel like this game would've benefited from slighly arcadier, more responsive handling. It's fun to take big turns when going at full speed, but trying to hit a package, recover from a crash, turn around, etc. is really arduous and kills the pacing. When it works, it works really well though.
Enjoy the irregular/maze-like map. Not too complicated but adds enough of a wrinkle to have to think about it.
Lost at 16 packages. It felt a bit long. Difficulty/pressure could probably ramp up quicker.
Visuals are very simple but clean. That goes for the whole game, I suppose - simple but clean. I enjoyed it. With slight tweaks to the handling, I'd enjoy it a whole lot more. Really solid entry!
Hound Dog Delivery by Chum Chum 2023-05-08T16:22:09Z ♥ 1
I like the central idea of having to carry an object that changes what your character can/can't do. And the idea of the pipes is interesting. I feel like this would make more sense as a puzzle platformer, actually - figuring out ways to progress with the box through networks of pipes, etc. As a (really punishing) platformer, I feel like the potential is a little lost, the box doesn't add much to the game. Definitely more to explore with this mechanic, I think.
Graphics and vibe is really cute!
Overall solid entry.
Crates by karreg 2023-05-03T20:36:12Z ♥ 2
Great entry! Really clever game mechanic. I admire one button games that do something interesting. Visuals and music on point too. Very polished. I was getting a bit bored but then the game ended, so really well done with the length too. Well explored and executed concept.
After Curfew by machinescreen 2023-05-03T20:05:06Z ♥ 1
Wow, this is kind of brilliant! The stealth gameplay is on the difficult side, but nonetheless well tuned - I was always able to gauge positions of enemies, take a peek without giving myself away, slip away if the enemy that noticed me was far enough, etc. And the level design was great in the balance of safe vs dangerous areas (and how clearly communicated that is). Stealth gameplay is really tricky and I think you basically nailed it. The one thing that would be nice would be some last ditch way to get away from nearby enemies. If you're spotted in close quarters, you're done for, and that's not super interesting. Escapes are exciting.
The atmosphere is impeccable. The hum of the enemies is so menacing. And the architecture has a really strong dystopian, brutalist vibe. You do a lot with a little here.
If there's one complaint I'd make, it's that the game overstays its welcome. It's kind of unclear what the endgame is. Is it endless? Are there a certain number of packages? I got caught during the second delivery and decided to stop playing. Would have been totally satisfied to do a single run and escape.
But yeah, I'm a sucker for stealth games and this is really, really good. One of my favourites for sure.
Fast Parcel Service by clemall 2023-05-03T17:33:57Z ♥ 1
Haha, brilliant idea. Fun gameplay loop, really well executed. Trucks having different interiors is a great detail. The sound effects are hilarious.
Once you get rid of the initial pile of cargo, the game gets too easy, though. I stopped playing at like 1.4k. Spawn times could be quicker.
But super fun overall!
Egg Panic by RobLaro 2023-05-03T17:18:51Z ♥ 2
Really nice, fully realized entry. Very polished, audio and visuals are on point. Love the chicken animation and the feather particle effect.
Fun gameplay! Well tuned. Super responsive and nice to play. Good call to make the hitboxes for getting hit and throwing the eggs pretty lenient. Cool risk-reward with the chickens leaving eggs but also being obstacles.
Everything just feels right with this entry. Super solid. Great job!
Put me on the leaderboard! :) egg.jpg
Isles Express by Cinterre 2023-05-03T17:03:26Z ♥ 1
Interesting controls, took me a bit to understand. Didn't have the patience to master them, but I commend the originality. Pretty charming in all other aspects. Focused and well-realized entry even if not exactly my cup of tea.
For your first game jam, that's huge! Congratulations!
Ultimate Pigeon Post by Yorsh 2023-05-02T21:03:43Z ♥ 1
Wow, impressive how polished this is. Beautiful animation, really responsive controls. Routing the levels and going for speed is super fun. Has that Super Meat Boy, Pizza Tower feel. And I like how the game didn't outstay its welcome. Solid little chunk of content.
The tutorial messages are a bit of a momentum killer upon restart and the theme seems like a bit of an afterthought. Other than that, no notes. Extremely solid compo entry.
De-Livery: A Game About Organ Removal Surgery by Real_Human_1000 2023-05-02T20:46:25Z ♥ 0
Haha, this is great. Love the pun, love the goofy writing scrolling across the top of the screen (no time to read it, though!) and the stretching and rotation of the liver is actually mechanically pretty interesting. Super cute little entry, great job!
Hexy by rasblo 2023-05-02T20:30:37Z ♥ 0
Nice take on Go. Ended up playing longer than I expected. Simple clean visuals too. The delivery guy's a bit weird, ha, like you're stretching to fit the theme in some way.
Serum Run by 3LSTMsInATrenchcoat 2023-05-02T19:16:27Z ♥ 2
Love it, one of my favourite entries so far. Great take on the theme. Very nice writing and art. Really moody. From a gameplay standpoint, I think the only thing missing is a progress/distance indicator. I felt a bit cheated heading out to the final stretch of the road with 7 hours left, since every previous leg of the journey had been 6 hours.
Thanks for the Stan Rogers recommendation for background music! Perfect fit.
Memory fun by Helen 2023-05-02T17:50:29Z ♥ 3
Cool that you found time to participate in the compo, congrats! Cute little game. I agree that connecting the storks to houses is an interesting wrinkle - now I wonder how far you could push this type of game with little twists like that.
Pheasant Courier by cagibi 2023-05-02T17:38:55Z ♥ 1
Love the mood, graphics, audio. Really funny and charming writing (and lots of it!). Floating is really fun, but yeah I never got a grip on attacking. Stopped playing at the eagle boss after he stunlocked me (you respawn in as feathers are falling on you, then he swoops in) and regained all his health multiple times. Really punishing. Wonder if this game would be better without the one hit kills.
Souls on Board: The Styx Delivery Service by Boon 2023-05-02T17:19:29Z ♥ 2
Interesting concept. Love the atmosphere and theme. It's impressive how moody it is considering the simplicity of the graphics. As other have said, controls are a bit rough. The clouds/fog are really strong, can't see a thing. Did you do that so there the player would miss some of the text sometimes? That creates cool ambiguity, however, I think I got a game over because I took a person to the wrong destination (timer showed I still have time). That kind of sits wrong with me. If you're adding these ambigious elements (the fog, moral judgements), then it's kinda weird to hit the player with an arbitraty failstate. It might be more interesting to let the player decide where to send each person.
But again, the theme is so strong. It's so evocative to be rowing the boat and listening to the people's stories. Like I could see a bigger, atmospheric story game built on this idea. Cool entry.
Decrypting Handwriting by pauljs 2023-05-02T17:01:10Z ♥ 2
What a clever idea! Would love a more developed version of this with more advanced search and sort tools. But it's cool to sleuth over the PDF too. Very cool vibe - like Papers, Please or Stop Talking and Nobody Explodes, etc. Tactile and really makes you feel like you're sleuthing. One of the most original entries I've played.
Mail Day Mayday! by Thomas_Bringer 2023-05-02T16:38:18Z ♥ 1
Wow, great mechanics and really well explored! Good job. This is really content rich. Solid presentation and tutorialization too.
I felt like the controls were a bit too finnicky for something demanding such precise timing. Tough to drop boxes on the correct tile.
I stopped playing soon after the destination device was introduced. If the controls were a bit tighter and the levels were a bit shorter (often they drag on after I've "solved" them already), this would hold my attention a bit better. Nonetheless, a really solid entry. Again, love the mechanics. Would love to see you explore them more.
Astra Delivery by LTyrosine 2023-05-02T16:07:39Z ♥ 1
I think there's a really good game hiding here, but I couldn't see it. Controls and physics makes this really unforgiving. Wasn't able to land on the moon. Controlling the rocket was really slow and unpredictable. I wanted to do big turns to course correct but it was either too slow or I couldn't turn in the direction I wanted. Maybe in a such a small gameworld, the rocket should have a much lower mass and be more nimble?
It's a super ambitious idea and it's cool that you went for it, I really want to applaud that. It also looks like everything is working under the hood. It's just a question of tweaking the controls and physics properties.
God's plan by Raoph 2023-05-02T15:48:13Z ♥ 1
Cool concept! The lack of quick camera controls and, most importantly, indicators for where the delivery men are going, didn't really let me explore the core mechanic. It was a bit too slow and formless. But it looks and sounds great, and the core mechanic is really satisfying and interesting. I'd love to see this idea explored further.
Freight and Furious by robinfaury 2023-05-02T15:42:19Z ♥ 1
Haha, this is nuts. Really funny entry. Basically impossible to control but that's somewhat the point, I guess. Super nice from a technical standpoint, looks and sounds very good. Love the music speeding up.
Deliver to Whence you Came by JUSTCAMH 2023-05-02T15:27:49Z ♥ 3
I was so surprised by the core mechanic. Literally made me go 'wow'. Was in disbelief for a few moments. It's so clever, so beautifully revealed, and so emotionally rich: kinda scary, yet also super powerful, makes you feel both in and out of control. And it's well explored beyond that initial reveal.
The art and sound obviously elevated it. Such a strong atmosphere. Beautiful music.
Some of the best moments I've had playing a video game in a while. For a jam game to do that is quite the accomplishement. Incredible work.
Mystic Logistic by Ben Toosey 2023-05-01T21:16:52Z ♥ 1
I like the gameplay mechanic here a lot, well done! It's a bit janky and rough to play - the controls are slippery and the platform placement mid-air is pretty unforgiving -, but I really dig the slightly puzzly navigation and optimization elements at play. Good call being lenient with the number of platforms that can be used but rewarding clever placement with the star system. The game's perfectly scoped and timed - it ended just when I was getting a bit bored.
Cute presentation too. Excellent simple pixel art.
Sadly the game doesn't do anything interesting with the jam theme. Solid entry overall though, good job.
30 Minutes Or Your Potion's Free by Rustywolf 2023-05-01T21:02:32Z ♥ 1
Great entry! Super clear gameplay, well-communicated rules. Cute visuals. I love perfect information games where you know what the enemy is going to do. Enjoyed that element here, fun to strategize.
I don't normally play deckbuilders so didn't crack the puzzle of the last battle.
Kick Boxing by deadlycupcake 2023-05-01T20:35:32Z ♥ 1
Cool obstacle course! More than I expected. I also dug the different materials. Some of the gauntlets seemed rough at first but once I got how the movement actually works, it was manageable. That's my main complaint - that it's not exactly clear how the controls work.
Love that you included stats in the end! 6:40/202/77
Fun entry!
Terror in transit by tinykidtoo 2023-05-01T20:07:25Z ♥ 1
Dang, a functioning 3D stealth game in the compo - super ambitious! I'm impressed by what's here. Had fun with it! Clear enemy AI, solid controls, etc. No complaints, really.
Didn't have to use the rocks and drone at all. Very clear openings in the patrols, and it's easy to outrun everyone anyway.
Got a chuckle out of the hiding spots in level 2.
Daily-very by Fersyvanderzee 2023-05-01T19:55:20Z ♥ 1
Really cool idea. It's too easy as is - easy to play endlessly (I lost interest at 1500 points) - but it's a really cool twist on memory games. Could be fun with more groceries, increasing complexity or time pressure, etc.
Cute presentation as well. Good job!
Rocket Car Delivery by TumblingPuffin 2023-05-01T19:39:28Z ♥ 1
Nice. I enjoy the look of this a lot - super clean, nice palette, love the timer on the truck and the gray fog. Brutal difficulty though. The car's tough to handle and the game is really unforgiving. Wish there were checkpoints after each obstacle.
Overall though, a polished, solid entry.
Delivery Witch by kgurniak91 2023-05-01T19:31:18Z ♥ 1
Agreed with others that it's really cool you finished your first jam game, especially since it didn't go smoothly. Congrats!
This is a cute little prototype, could see a puzzle platformer built on this base. I'd encourage you to see if you could come up with another level or two leveraging these mechanics.
Controls are a bit slippery and the presentation is pretty basic, but for a few hours of work this is neat. Well done.
Sender Not Found by whycardboard 2023-05-01T17:44:46Z ♥ 2
Super clever. It's a testament to how thematically rich this idea is that I was constantly wondering about the many directions this could go in. There's a lot of potential here both for storytelling and puzzles. What if you had to make more difficult deductions to understand what word/phrase is missing (I agree with the previous commenter that the wrong answers are too obviously wrong)? What if there was story motivation to input incorrect or false information?
The typing was ever so slightly annoying but it's somewhat justified by the theme. Maybe the tokens don't have to be case-sensitive? I don't think I'd want to keep playing much longer as is.
Audio and visuals are minimal but super solid. The lightly strobing background is cool but can be a bit hard on the eyes. Maybe a toggle for that kind of effect in the future.
Overall, though, a really interesting and complete experience. Fantastic compo entry. I'd love to see something like this developed further with some really solid deductive puzzles and writing.
Perceptive Perilous Package Piloting by kuggenhoffen 2023-05-01T17:18:43Z ♥ 1
I'm awful at typing, so this genre isn't really my bag, but this is really solid and polished. Love the theming and presentation - it's a really quirky take on the jam theme - but I wonder if it's undermined a bit by the words being random. After the tutorial, I was thinking what a fun idea it is to write 'tree' or 'bird' to warn the drone about upcoming obstacles.
Deliver by Zirrrus 2023-05-01T08:52:11Z ♥ 1
A bit formless as is, but there's a fun central idea here. Satisfying to complete. Could be a lot of fun with more structure and gameplay elements. Pretty charming overall!
The Pigeon Post Principle by cassowary 2023-05-01T08:22:03Z ♥ 7
Another cassowary banger. Just knocking it out of the park every LD.
Wasn't sure about the puzzle potential at first but you wring a lot out of the fan mechanic. Up to level 11 (will be returning later when I have time) and every level so far has been delightful and instructive.
Beautiful sax playing! The game would be charming without it but it's really the cherry on top.
First LD53 game I've played and I doubt anything else is gonna top this, tbh.