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Beep Boop Boba
Beep Boop Boba
By candlesan
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 45 | 4.00 | 29 | |
| Fun | 42 | 4.03 | 29 | |
| Innovation | 292 | 3.27 | 29 | |
| Theme | 458 | 2.88 | 29 | |
| Graphics | 70 | 4.01 | 29 | |
| Audio | 115 | 3.61 | 29 | |
| Humor | 68 | 3.65 | 28 | |
| Mood | 63 | 3.82 | 28 | |
Comments
furfel
2021-10-04 07:12
I had a lot of fun playing this game! Really, it's challenging and you have to think fast. Sometimes it's difficult to figure out and remember what machine is doing what, it would be good to also have text hints (like double ice).
pinkemma
2021-10-04 07:13
Very Overcooked! inspired! Great fun! I found some of the stations a little hard to click on, probably my own inaccurate click, maybe an outline around the station when hovering over it could be good?
Great implementation, would play again!
pvp
2021-10-04 07:22
Managed to get level 1 to 3 in gold and 4 in silver. A well made game with a good tutorial.
Just simple and great.
jka
2021-10-04 09:53
Great game! Fun to play, it's difficulty enough to be challenging, but easy enough to not be frustrating. The voxel graphics are cute. And I love the little detail where some of the customers are shaking to get their coffee. :grin:
very nice and simple game! the controls feel incredibly smooth and the design can create some really fun and hectic scenarios!!
the ui and selections were very clear and simple (and i love the use of emojis for the customers)
overall really clean and fantastic game!! good job :>
pcmaster
2021-10-04 15:14
This was sleeeeek! Love the sounds, the graphics, the animations. Extra points for making everything out of Unity cubes/voxels. It is incredibly intuitive, just like Overcooked. Btw, do I have to serve the customers in order or can I hand out what I have out of order? An awesomely strong entry, congratz! :)
Nice game. Level 4 very is super stressfull, i like it! Good job, keep making games!
At the end everyone had screamy faces but I still almost rocked a gold medal, just goes to show that the customer might make a lot of noise but they're still gonna enjoy the product. A good time clicking everyone dashing about like a mad fool, glad you found the time to make this!
Really fun and challenging game, mechanics are clean and fit very well together It's probably just an opinion but i think the music isn't that good
khaotom
2021-10-04 15:28
That poor overworked robot. :sob:
itzemii
2021-10-04 15:46
I had a lot of fun. But first I did not recognize that the customers ordered special things. I oversaw the symbols. But then I noticed. And the levels became stressfull, as it should be in these kind of games. I created a few wrong orders: may be a trash bin, because I got stuck. It felt there was a must order in the delivery, I had some orders finished for the second customer but it got rejected, I did not see correctly. Really nice!
Well done. It has a really nice and polished feel. The stations worked well - never a missed click. It was tough, but doable. I had that frantic feeling, especially during that last level.It's well balanced for a quick play. My one nitpick was that the unstable machine button wasn't obvious to me. All stations had a hover effect, but that sign didn't.
fupi
2021-10-04 18:13
Fun lil game! Balancing all the ingredients is difficult, but luckily you can put them in any order, so it's up to the player to create a strategy for juggling the cups around. Love that! The music is simple but fun, and the graphics are cute, though I can't figure out what the costumers are supposed to be.. giant hamburger people? Anyway great job!
@furfel Yeah I wanted to add mouse-hover text descriptions for the drinks but I ran into a raycast problem that I didn't have time to fix where detecting if your mouse was over a drink bubble interfered with detecting that you were trying to click on an object in the world. Definitely something I would have liked to do better
@pcmaster You can serve the customers in any order as long as they are somewhere waiting. Thanks for playing!
@zsharpfire Thanks! I'll keep working on my music composition skills and in the future I think I should provide a button to turn the music off.
@itzemii Yeah I think I need to better communicate when an order doesn't match what a customer is looking for. Like maybe rejected orders need to move over to a rejected position for a while. I think a garbage can is a good idea too.
@pincushion Good point on the unstable machine! I should have had a color effect when you mouse-hover it for repairs. Glad you enjoyed the game thank you for playing.
@fupi Ha - they were supposed to be cute bears visiting but I got rushed and the customers came out looking pretty bad. Since they are at the bottom of the screen it was hard to figure out an appearance that would look good from the camera angle. Thanks for the feedback!
nshbae
2021-10-05 08:16
What a cute game with super busy work to do! And annoying unstable tea machine! Love your game and idea!
Ho about controlling two robots at a time?
That's a fun game!
Great work on difficulty progression! It's really well balanced -- as your skill and understanding grows so does the complexity of the game.
Visuals and sounds are really good too! Good work on UI as well it's simple and clear, easy to understand.
Keep up the good work!
listonos
2021-10-05 11:38
The last level was super hectic! I don't usually play these kind of games but I had a lot of fun playing and finishing this entry. Everything worked smoothly so I could just focus on trying to work in parallel and keep track of orders. I could NOT work in a coffee shop for sure.
I personally didn't struggle too much with what to do, seemed pretty intuitive to me.
My feedback would that the theme wasn't super strong here, unstable could be sold better than one machine breaking randomly. Maybe occasional Death Stranding balancing while travelling? That might be annoying if it happened too often though. Not sure.
@nshbae I like the idea of controlling multiple robots. I wonder how that would change the game. I had dreams if this was a "real game" of letting the player choose what upgrades to buy for the shop.
@listonos Thanks for taking the time to play the game. I agree the theme could have been stronger. I started out with a different idea for the "unstable", in which the ice machine would break, maybe the drinks were unstable to manage, etc. But I wound up rejecting a lot of the ideas as I was implementing AND ran out of time so the only idea that made it to the very end was the breaking down boba machine. Totally fair criticism.
Level 5 was really fun. I love the parking table for drinks and the fact that you can start making drinks before customers order. That really threw the game at another level once I realized how to play the game at full speed. A bit more stressful than I would have thought. I think one way to reduce the stress would be to complete any drink in any order. Sometimes I realized I've nearly completed something that is not the current order and I just don't want to park the drink to switch to the current order.
@glen-chang You can complete the drinks in any order! The only restriction is that the order has to have been taken. But if customer 1 asks for black tea plain, and then customer 2 asks for black tea with light ice and boba, you can absolutely serve customer 2 first and then customer 1 second!
pdotjpg
2021-10-05 21:06
Nice, one of the best I've played. Really satisying juggling the different orders and trying to optimize. Nice gamefeel as well - I like the tactile nature of picking up and putting down items and of activating the devices. Really polished and well considered entry, great job! Did give me a bit of a PTSD flashback from when I worked at a cafe, though, haha :D
reccy
2021-10-05 22:57
Really nice game, I haven't played one of these multitasking style games in a while but I really enjoyed it! Has a very cute aesthetic and has a good ramp up of difficulty. Great job! :smile:
@candlesan whops. I just stressed myself out with my own assumed rule. lol
Simple and fun game. But I want to stop the machine when wrong choice.
What a slick and polished serving game! I got through level 3 but tried a few times and couldnt beat level 4. I bet I would get it in a few more tries but these types of games are not my strengths haha. I loved the graphics and how everything reacted and worked with each otehr and how well the game was thought through. In a future version I might enjoy like 5 levels at each complexity like on the first complexity with simpler drinks but then increasing difficulty there. This is really cool. Nice work!
remco
2021-10-10 12:41
I liked the music (though it felt a bit in your face rather than a background track sometimes), the fact that you can get silver & gold besides just finishing the level. Plays nice as well. Every machine has its own character, but that comes with a downside... some of them just work when you interact, for others there's a button. Like I said, that mostly works in the games benefit, but you might want to teach that to the player a bit more clearly.
A related example, at first I thought 'why pick up a cup as a separate action'? But then it turned out that you could run the machines in parallel, which opens up the game a while lot.
Other things that could be (visually) improved (to teach players) is the difference between an empty and a cup full of coffee (mid-grey versus black), a little ice versus a lot (even though the level title already hints at it), and the little bit of yellow on top (perhaps because it's seen from the side?)
(The theme felt a bit tacked-on, as well.)
Lastly, I'm just glad that this was easy enough for me, so I could see the later levels. And fun enough that I wanted to!
pbg
2021-10-11 15:36
This is extremely well-done. Nice job. I actually found myself getting pretty stressed out! The speed at which you can move is pretty intense - i might suggest actually making the steps take longer so that you have more to do while drinks are being prepared. Still, really fun and extremely well executed.