Minotaur's Labyrinth by JOrbits 2020-10-05T07:01:28Z
That was a fun and mindbending experience - nice game.
Foon → Ludum Dare Explorer → Users → Nexade
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Hot Blocks | jam | 456 | 3.70 | 3.70 | 3.50 | 3.52 | 3.45 | 3.59 | 3.09 |
That was a fun and mindbending experience - nice game.
Yeah I had the same issue. The HTML link isn't working
This reminds me of something I've played or seen before, but I forget what.
Super cool game. I found a bug though during the stock section on day 3 (or 4 I forget) where there's a button called 'h' and you can't click it so there's no way to progress. Other than that it's a surprisingly deep and polished game.
@notapollogising Thanks, I replayed the game and I now appreciate how it's a little bit random every playthrough.
Very nice game, I wish there was audio to go with it, but I guess there's only so much you can do in one weekend.
The game feels really nice to play. I feel like the game could of been more lenient with the checkpoints and how much the ice and lemonade help you but the game was great none the less.
Interesting twist on the theme and overall good game. It got a bit old after a few minutes though as from what I could tell the game didn't get more difficult over time and the other grim reapers died pretty quickly.
Well done for making a proper turn based rpg in a single weekend. My only feedback is that the UI is way to small for me. I think I know what's wrong though. You need to select your Canvas, go to the Canvas Scaler component and then change UI scale mode to 'Scale with Screen Size'.
My only issue was check points. I got to the end about 3 times then died then had to spend like 5 minutes getting back to where I was. Also I feel like the spike colliders could be smaller to make it seem more fair, cos the amount of times I just brushed past the edge of a spike and died is way too high. Other than that it was a nice game.
My only feed back is that the window of time to choose my dialogue option was too small that's all.
Really fun and fast paced game. The only feedback from me is that I want to control the character mid air, so when I jump I have a lot more control where they land.
It's a really cool game. It was pretty hard and took me a few tries to beat it, but I think that made me appreciate the mechanics better.
Took me a second to figure out that the monkeys were bad (they're just too cute lol). I also had an issue where the monkeys spawned onto the truck and wiped out all the bananas. Other than that it's a super cute game.
@kazuren Yeah I've noticed the bug. For some reason it's only in the html5 build so idk. Thanks for playing though.
Nice cozy game. It took me a second to figure out what I had to do but once I did it was great. I also appreciate the speed boost you get after you complete a task.
Wow that was scarier than I thought it would be. Great monster design, although you can sometimes miss it if you're looking the wrong way. I'm not sure if there was any way to win the game but either way you definitely conveyed the feeling of a never ending nightmare.
My only criticism is that there isn't an autofire mechanic. Because most of the time you're shooting and how well you do often depends on how fast you can click and not on how you control your character. Instead I'd just make it so it fires at a set rate when you hold down the mouse, but that's just my opinion.
I think there's something wrong with the webgl version. It loads for a bit but then stops at about 90%. I had this issue myself and you can fix it like this: https://itch.io/jam/blackthornprod-game-jam-3/topic/1175955/tip-how-to-fix-unity-webgl-game-stuck-at-90-loading-more