taffaz 2022-04-04 09:08
Nice game, really good puzzles.
Foon → Ludum Dare Explorer → LD50 → twicoban
By mgmarlow
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 322 | 3.42 | 21 | |
| Fun | 214 | 3.55 | 21 | |
| Innovation | 485 | 2.86 | 21 |
Nice game, really good puzzles.
Hey, thanks for sharing! I played your game on stream. See timecode 11:00 https://youtu.be/euv3GH5eSOo
Great little puzzler. Nice twist on the classic sokoban. Great level design: you made some really tough ones!
Wow! Cool Game! I like the Sokoban-like Puzzle.
Took me a while to wrap my mind around it, and once the moveable objects were added complexity just seemed to go up :wink:
Peeked at the Source Code, Wow you made so many levels :grin:
Great Entry!
Nice puzzles. Sort of reminds me of baba is you.
Cool, very tough puzzles!
Always nice to see PuzzleScript games. This is a great one. I like that the clone feature so strongly takes focus away from block-pushing. It's Sokoban but it also feels fresh. Good mechanics and good level design.
Some of the puzzle are pretty tough, but all of the levels I've played feel good. I am definitely saving this to come back and play more later.
Finally another puzzle game! :smile: Some random thoughts while playing: * The sand blocks (I mean the yellow ones) are a pretty good mechanic * It is a bit weird that in these mid levels there is only one level one player has to reach, but they are still good levels * The difficulty was for me pretty perfect. There were some challenging levels were I feared they would be to diffucult, but I could still solve them with some thinking without getting frustrated * The game doesn't necessarily get harder with every level but sometimes also gets easier (like the last few levels were easier than the mid ones), which I find is actually pretty good because it gives the player time to breath. I might also should follow this pattern more in the future * You managed to pull off a lot of levels!
@oadt awesome feedback, thanks for the detailed response! I’m glad you caught the discontinuity of the middle levels, those were actually the first puzzles I created. I iterated on the idea a bit and enjoyed the two-goal levels more, but didn’t want to get rid of the original ones haha.
Looking forward to checking out your game!
Very interasting puzzle!
Missing some music in the background, but it's okey
Sand block (in state when it is unmovable and you can walk on top of it) seems really similar to solid (I mean in color pallet)
From puzzle side: Pretty much well done! Looking forward to see what would you come up with, maybe for your game
That’s pretty fun! It’s really cool that it works on mobile
Nice. I love these kinds of games :)
Really fun and tough game. Good job.
I'm really impressed by how long this game is, and how challenging many of the puzzles are, while still being solvable. Great work there. There isn't a lot to complain about, in fact, except that block pushing puzzles are a concept that's been done. There's nothing wrong with using a played-out concept (I made a spaceship shooter, lol) but it would be nice to have something to show your unique vision, like good music, art, or likeable characters or story. The great level design goes part-way toward that, but I don't really see myself remembering this particular block pushing puzzle game.
That being said, I spent more time playing this game willingly than I think I did any other game I've rated, so you definitely made a compelling experience.
That was really cool! I liked the twist on a classic sokoban and the level design was excellently well done. You should totally expand this to a full game when all this is over!
Very fun!
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