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Ping to Mars
Ping to Mars
By captandrey
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 423 | 3.13 | 25 | |
| Fun | 467 | 2.78 | 25 | |
| Innovation | 221 | 3.45 | 25 | |
| Theme | 124 | 3.97 | 25 | |
| Graphics | 336 | 3.28 | 25 | |
| Audio | 414 | 2.15 | 25 | |
| Mood | 397 | 2.86 | 24 | |
Comments
This is a really cool idea. It may have been nice to have a quick reset button so that you could recover from mistakes a bit more quickly than it takes for the battery to run out. Overall though, I enjoyed the puzzle of choosing a good trajectory and predicting where the signal would be weak.
It would be cool to see additional extensions on this basic concept. For instance, maybe the robot could place its own repeaters. Or maybe there could be a mobile repeater.
In any case, this is a good simple game. Thanks for sharing it.
korolles
2021-10-04 20:47
The game is short and there is no volume control, it hits the ears. But I liked the idea and the game matches the theme.
barrier
2021-10-08 08:40
The pinging sound is super agressive, had to silence the audio. The idea is good although when on unstable connection the controls get pretty frustrating, but I guess thats the point :) The game was short so I managed to complete it.
Funny idea! Sound was a little annoying, but good for helping me understand the mechanics. I think the avoiding the shadow mechanics was fun. Good entry!
malcolm
2021-10-10 15:37
A good start, that I think could be developed further.
0x89a
2021-10-10 15:38
Nice simple game with a cool concept despite the deafeningly loud audio at the start :D
I like it, simple controls, easy to understand and nice aesthetics. I enjoyed going through blind spots by aiming before hand and cruising straight through. At first when I reached the first blind spot I thought the controls were just randomized and that was quite aggravating, but I quickly realized it felt more like a delay of your own inputs. By treating it that way it was quite fun to go through the levels. Well done.
A fun premise but the pinging noise is really repetitive and the noise when you lose connection is very loud are my main complaints. Could be fun to introduce different kinds of connection instability - Some that just adds a delay to input and others that distort controls, but in a somewhat predictable/compensatable way.
idea is great but realization is meh. sounds are annoying also
scrawach
2021-10-10 16:02
The idea is interesting, perfectly reflects the theme of unstable. In my opinion, delayed control is a mechanic with great potential. And it can be evolved into amazing gameplay.
terabyte
2021-10-10 18:33
Хорошая игра. Особенно мне нравится как влияет ухудшение сигнала на управление дройдиком. Не хватает какой-то фоновой музыки что-ли, и очень громкие пилики (хотя, возможно просто мои наушники на большой громкости стояли, когда я запустила эту игру).
Nice compo submission! Absolutely love the ping in connection mechanics. And, I know, it was a compo submission, but sounds... lets say could have been better. As they are now they don't give any good to the game, just distract the player... Anyways! Good job!
pdotjpg
2021-10-11 17:07
I really like the theme here. The out-of-signal-range gameplay mechanic is really fresh! Visuals are nice too. The audio got a bit grating. But all in all, a nice little prototype with a cool concept and mood.
Apart from my bleeding ears, Great game!
Interesting idea, but the game is a bit confusing. I'm not really sure what I'm supposed to be doing. There are spots in the first room where the signal stays green? So is the best strategy just to sit there and wait for the data to transmit?
zimny11
2021-10-12 22:44
Nice game concept. The art style looks good. My only complaint will be beeping, it starts to be quite annoying after a while. Maybe if it was limited to the parts where the drone does not have signal, it would work out better. Anyway, cool game.
Great game!
Good game, I really like the concept. The sounds are a bit annoying though (I mean the beeping and signal loss sound)
2021-10-13 11:20
Interesting concept! I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/NQWyoBxprX0
paulsams
2021-10-13 15:38
Well, why are you so lazy to turn down the volume, xDD)? Well, if by the game, then, in principle, cool, only I understood the mechanics of a completely lost signal only on the second try. It seems to me that it was necessary to do about 0.2-0.3 lags second on the yellow signal, so that it was easy to understand the mechanics of the red light.