danvil 2022-04-04 03:06
Sorry, can't play. I get "v6p9d9t4.ssl.hwcdn.net refused to connect"
Foon → Ludum Dare Explorer → LD50 → Mightiest Minion
By poopgames
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 513 | 3.02 | 26 | |
| Fun | 517 | 2.79 | 26 | |
| Innovation | 418 | 3.04 | 26 | |
| Theme | 517 | 3.08 | 26 | |
| Graphics | 389 | 3.22 | 26 | |
| Audio | 95 | 3.75 | 26 | |
| Humor | 422 | 2.29 | 22 | |
| Mood | 279 | 3.29 | 24 |
Sorry, can't play. I get "v6p9d9t4.ssl.hwcdn.net refused to connect"
Cool idea. I like the graphics. I think it would be nice if movement was more traditional (move in the direction of the key you pressed).
Love the music and art style. Found it to be quite unique and enjoyable. Great effort and good luck! I ran into a couple of issues: - When restarting, the web build lags terribly. - I think the screenshake is moving the camera/scene to the side without re-adjusting: Mini.JPG
As stated by furtive pygmy the camera did move for me aswell. But other than that the game felt really nice to play and you really did it with the music!
Absolutely the best music I've heard in a compo submission! I kept playing to just keep the beats going!
Hi! Amazing game, addictive as hell, really cool music! Thanks a lot!
Cute little game! I see the suggestions I'd make have already been made, but I wanted to add appreciation for the sassy little swivel enemies do to get around you when you block them for too long ahaha!
Very neat concept overall! I like the idea of a "tower defense" game where there aren't towers, just you... It was a bit hard to control the jumping and I'm not 100% sure if I was playing correctly. However, it was very satisfying to place a lot of mines strategically. I agree with @charlesschar that making movement more traditional would make it more enjoyable. It seems like a solid foundation for a classic web game, with a very cohesive style. Fun playing!
Good music that fits the visual style of the game really well. The camera shake causes the view to drift slowly over time until it's no longer viewing the battlefield correctly. I like all the visual pizzazz that was added though (including the shake). The drifting particles and stuff adding to the mood.
The peak of the jump animation is great, makes me feel he's really givin' it his all lol
Music was great! Ran into the same problems as some of the others with the screen moving and the lag on restart. The "combat" felt a little weird to me. The best strategy seemed to be to not move much. The jump animation was cool but I'm not sure what the jump was for. Maybe something I didn't get to or just a cut feature? In any case, I thought this was a cool entry. Well done!
@tristian-tee I ran out of time to implement the jump as a core mechanic. Others also had problem with the screen shake, something to do with frame rate I think. Thank you for playing!
Great music and really nice visual effects. Interesting game idea but I ran into the same problems as others mentioned above. Camera moving and lags on reset. The jump animation looks really funny. I wish the jump had more use. Anyway well done and keep it up!
Took me a bit to figure out what was going on but once I did i like the idea! The effect when the bombs hit was really nice
I like the music and the gameplay idea is pretty fun. The visuals is not really clear, and it's really difficult to see what was happening. Overall a okay compo game.
Cool concept, thought at first I wasn't sure what was going on. Can't say I love the movement and bomb placement. In a way it's streamlined and unusual, which is cool, but I really felt like I lacked control and, as such, an ability to strategize.
I got a game over from an enemy coming from nowhere from the right side of the screen. Don't know if that's intentional. Felt like a bug and was really unsatisfying :(
But overall a nice and quite polished compo entry.
Nice entry!
As others have said, the camera seems to drift, and it seems related to the camera shake. Eventually you end up completely out of frame:
Capture.PNG
As others have said, the music is excellent. The visuals are simple but very dynamic and make a nice atmosphere. It sounds like you ran out of time to fully implement the jump mechanic based on your other comments (compo is tough), but the animation is very nice.
Regarding the gameplay, I think the concept is very promising --- sort of a tower defense inspired game with player movement and placing mines. With only the mechanics implemented, it seemed like the optimal strategy was just to sit in one place on the track and let the enemies come to you... but I could see it being more dynamic with additional ways the player could combat the enemies or other objectives you could work on that occupy your time (and your mine placement) between waves.
I'm not sure the 'race car' style movement was the best gameplay decision here as opposed to more typical arrow key movement --- although maybe that would be different with the additional mechanics you envisioned (like the jump, which is directional). I will say that with this movement scheme you probably want your player sprite to be clearly directional visually so the player doesn't get confused which way they're facing.
Congrats on what appears to be your first Compo! Hope you enjoyed the jam, got some valuable experience, and are planning to come back again in the future!
@jeremy-ryan Thanks for your feedback! I finally figured out the screen shake issue, it was because I was not resetting my camera position even though I had the code there to do so. That was pretty much my theme to this jam as I over-scoped the entire project (a TD game alone is not so easy in 48 hours let alone when you are changing the core mechanics). I'm used to 72 hour jams so this being 48 hours instead threw me off as well and I was submitting last minute. Next time I will make sure I save time for rigorous play testing as I think I would have noticed a lot of the bugs and issues that were mentioned.
So overall I learned: Save lots of time for play testing and don't over scope. The latter however, is much more difficult for me! I can't wait for the next one :)
The screen-shake causing the camera to shift is certainly a problem :laughing: I tried placing bombs more on the left side of the screen to make it shift back, which sadly didn't work. But if it did that would be a fun game in itself, maybe next LD :thinking:
Speaking of play testing, I did find myself spending more time on testing this time which I remember thinking to myself "I could spend all this time implementing more features". Gamejams are tough!
Nevertheless, this certainly is a solid compo entry, well done!