FrogEatsMouse by JCMonkey 2021-10-05T11:55:36Z
I like the idea of using emojis for graphics. Also i like how it becomes more complex and hard over time, not fast, not long, just right! Well balanced and very interesting to play. Very good job!
Foon → Ludum Dare Explorer → Users → ddolgov
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | I Hate This Recoil | compo | 47 | 4.05 | 4.22 | 4.09 | 4.00 | 3.77 | 3.36 | 3.75 | |
| 2021 | 49 | Unstable | BIG BAD LAB | compo | 252 | 3.50 | 3.54 | 3.23 | 3.73 | 4.07 | 2.36 | 2.85 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Geom | compo | 268 | 3.50 | 3.42 | 3.64 | 3.26 | 3.28 | 2.72 |
I like the idea of using emojis for graphics. Also i like how it becomes more complex and hard over time, not fast, not long, just right! Well balanced and very interesting to play. Very good job!
ALL HAIL THE POWER COMPANY
I think this game has very good and smart concept! It takes time and skill to build effective defensive towers system. There are some bugs here (enemies don't move when I press start button) and some nasty things (I can kill enemies before wave starting, my unit can push apart enemies, etc.), but I think there just wasn't enough time to polish it. Anyway I hope you will continue to work on this game. Good job!
The most interesting platform-balancing game for me in this Jam. A few cameras are confusing at first, but then I begin to understand their benefits and find them so useful. Sometimes cubes fall only on one side and it becomes difficult to keep the balance. Nice work!
I agree with @eva-knight, camera can make this game much better. Artwork and bouncing control very good!
@sorrer thanks for playing! The phases were supposed to make game harder - equipment breaks down more often, less time to solve puzzles, the electricity are turned off more often etc. Unfortunately, it's not, because i didn't balance it properly. The difficulty increases, but not enough.
@pdotjpg thank you for playing and feedback! I agree with you about repetitive gameplay, the game gets boring quickly. I was afraid to do synapse connector too fast :)
@caudatecoder Привет, если не ошибся, могу с тобой общаться на русском) Чел, спасибо большое что поиграл и записал этот видос, походу ты нашел баг о котором я даже не задумывался) Игра идет слишком быстро, так не должно быть, те же кольца должны вращаться раза в 2 медленнее. У тебя случаем не 144гц монитор? Возможно движок на котором я делал привязан к частоте обновления кадров, поэтому все так стремительно.
@jackaljk totally agree with you, interactive tutorial should be in games like this. I was planning to add it (I even came up with scenario :smile:), but miscalculated the time. My bad. Thank you very much for playing!
@anton-florey thank you for playing) I like the idea of audio cues, it can be really helpful! `...because of the games being almost impossible to complete...` - do you have a 144hz monitor? :thinking: I guess it can be bug, the game goes faster
@arlwin thanks for playing!
@ruthiepee thank you for playing and feedback! No one loves synapse connector :sweat_smile: Music that speeds up through the phases is a good idea!
@jonah-srg @zimny11 @nyxkn thank you all very much for playing and your detailed feedback!
Very good game, played it more than other games! Auto jumping enemies looks like magic for me) My respect to SFX and burning eye animation
I think this is the best soundtrack of whole Jam You make my day!
I enjoyed this game! Pretty art, funny sounds, well balanced. Really fun to play! Finished hyper casual product for AppStore/GooglePlay. Reached only 49sec :(
Very good prototype, has potential for further growth. Perfectly fit for theme. I would like more levels, the current levels are passed quickly :)
Very good game that fits the theme perfectly! There are some points that need to be polished (like combat, removing a piece of the map on which the player is standing, win/lose), but for 48h jam everything is done very well. Cool concept and art/music design, especially graphics. Good job! I think I won :smile: you-win.png
What a lovely game! I replayed some levels several times just for fun. When I saw another huge sword at the last level, it made me smile and get ready for a big battle (but it turned out to be easier than expected). It would be cool if the last enemy was quicker, or, for example, was armored. Level 4 was hardest for me. Sometimes I stuck between wall and dead enemies swords, but it's not crucial. I really love the art and colors, it brought me back to the times of flash games. Intro is so cool, no need the possibility to skip, it SHOULD be shown! :smile: Great work!
Very interesting and enjoyable idea of puzzle game, never seen something like this before! The last levels made me think about a solution. Graphics clear and cute, i think that pastel colors palette are more suitable here (these rapidly growing roots with noise sound... there is something frightening for me :smile:) Great job!
Very good entry, nice variety of word games with simple and clear rules, easy to learn and fun to play. There are some problems with drag and drop words, it is difficult to insert a word in the right direction, the word jump and blink in x/y axies. Sometimes words perfectly fit, highlight with green color, but it is not inserted. Anyway, the game process is enjoyable and i like this game. Great job!
@daredevinbegins @2thegamechanger @ace17 Thank you for playing! Totally agree that the game is very easy. I wanted the players not to spend a lot of time on it and pass it with 2-3 tries, as a result, I miscalculated with complexity. Other game mods should give more challenge.
@ace17 yep, this is NES :)
@ftz @jordantanner Thank you for playing!
@smiley405 @mastoast @thaprofesional Thank you for playing!
@lincolnsalles @minjutin @stormsword Thank you for playing!
I chose a strategy to avoid enemies and kill only those who block the way. And that was really fun! The idea of transformation enemies into different walls is cool. IMHO spread guns too OP, I think their need some animations before shooting or shooting direction highlighting. It can be helpful for player to indicate shots and avoid them. Good choice of bg music, it fits to game very well. Great job! :clap:
One of my favorite in this jam!
Really love the juice from drilling blocks, sound animations and camera shaking make me want to do it. In my opinion glide move not necessary, game speed is fast, me as player often did not have time to react to press up button. You can leave only free fall and drilling movements, slightly decrease free falling speed. As i said above the blocks drilling process is very enjoyable, that would be cool to reward player for it, something like a small percentage to find HP.
Also i played post jam version, you're doing great job with new graphics and motions, the game began to play with new colors! Got ~4700 pts from jam version and ~9380 pts at post jam version.
Great job! :clap:
Ого, это ОЧЕНЬ хорошо! Уровни круто сделаны, отлично сочетаются с темой джема, давая мало пространства для маневра. Не знаю шарится ли время прохождения между всеми игроками, сделал несколько new best, доволен как слон. box.png
Great! I really liked your pixel art and bg music, together they set the right game vibe. I think that dropping from platform should have another keys, up+down is uncomfortable for use. It took a little while to understand that objects toggling key is 1, it would be nice to add it to key configuration. Also objects toggling cooldown sound really helpful. Solid work for game jams!
Magnificent art style Got 46
That's fun idea! Want more activities, something like bags falling from the top shelf, crying baby, annoying revenue protection inspector, etc. Also it can be helpful to add highlighting or indications for clickable areas. Art is simple but very pretty. Nice job!
Pretty hypercasual game, you can stick in it for a long time, perfect for mobiles!
Fuel spawn works good(mostly), When I have 1-2 charges left, there is always a canister nearby(mostly :smile:). Sound and music really cool.
The only thing I would like to note: When you fly into the portal_(warp? booster? purple thing?)_, the ship begins to slowly descend. If the portal is very close to the bottom of the screen, you may not have time to react and ship crash on the floor. I think it would be better if the ship gained altitude instead of descending.
Really good job, guys!
(soyjak asteroid, lul)
Pretty cool concept, simple interesting and effective! I was not frustrated by waiting for platforms too much, but something else seemed uncomfortable to me — when i choose the right combination of abilities and fail level i don't want go back to the abilities menu, i want just restart level with previously selected abilities. Perhaps it would be better to save the last abilities selection or add buttons "Restart" and "Abilities selection" after fail. Great job!
Simple and addictive. I loved your visual art, how it looks and how it sound, really gorgeous! 1140 my best.
like this song, thumb up! but so fast for me :)
i lol'd 😂 nice work, bro
Very nice concept with beautiful music! But if you just stay on the one side (for example left) and smashing spacebar unstoppable you can't die, the energy always replenish. But still good work man! :thumbsup:
completed :) gJ5CcYHPQVqiz1mULCJDBA.png very good job, like this game!
perfect, 10/10
incredible graphic ❤️
Thumb up, man, nice work!
simple but so funny, really like it! 👍 *shrubbery*
can't believe this game still 20< ratings received. Very fun and uniq gameplay, good job! Music & visual so epic :)