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Chain React TD
Chain React TD
By ramperkash
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 518 | 2.75 | 20 | |
| Fun | 513 | 2.55 | 20 | |
| Innovation | 218 | 3.47 | 20 | |
| Theme | 534 | 2.30 | 20 | |
Comments
The art style is extremely minimalist, but it works well here. Nice concept, although I had trouble figuring out how to shoot the turrets at first (didn't know you needed to press space). Also sometimes the enemies would freeze and stop moving? Probably just a minor bug fix you can upload per the rules. Well done!
Really creative take on tower defense, I could see this being really cool. My only feedback would be that it takes way too long for the enemies to approach and the gameplay feels a bit slow.
I like the minimalistic style and concept. Only feedback I have is to make the game a little faster by simplifying some aspects of it. Perhaps longer turret range, space activates all turrets, faster mobs and so on. But overall it was a nice experience, well done!
huntrt
2021-10-06 17:28
Nice one, but like another has said the game pace kinda slow still an pretty nice tower defense game.
ruruie
2021-10-19 19:26
Not sure what's going on but no mobs spawning when I click Start Wave :|
@ruruie I'm not sure if it's a bug I'm unaware of, but I didn't have much time to work on timing and that kind of thing, so the enemies spawn quite a bit away; you should be able to see them if you zoom out and wait for a bit. Hopefully that sorts it out. Thanks for trying it :)
I feel I need to write something here as nobody leaving a comment before seem to have gotten how the game works at all! I just wanna say this was AWESOME! I love the idea and how to try to construct an all-surrounding defensive machine is super fun! And it easily breaks apart when enemies get in the way of the bullets that were supposed to fuel the next set of turrets. Super cool! I think you should keep working on this for sure! Had a hard time to stop playing, but never got further than I think wave 3? It was never-ending! :D Gonna come back and try again for sure!
nyxkn
2021-10-19 20:52
Didn't feel very fun to play and the pacing is very slow. There were way too many monsters for the effectiveness of the towers!
This is one of the best ideas for a game I have ever seen. There are some things I would love if you improved: - Show that enemies take damage (I couldn't really tell if I was hitting them) - Improve firepower of towers - Speed up the enemies and the whole pacing of the game
Otherwise love the idea. Hopefully a game like this comes out in the future, would love to play a TD with chain reaction towers.
I really like the concept behind the game, and had quite some fun playing it!
However the building of turret is way too slow to be able to react to your defenses being broken, having to right click > click the turret button, mash Q/E to rotate a bunch, then click again for *every* tower is too much, especially when enemies are coming from the bottom of the screen. Several ways to speed this up would be to : - be able to place multiple towers without having to reselect and re rotate every time - save the last rotation used and use it for the next tower - have shortcuts to select the towers (1,2,3,4 for example) - change the rotation system : you could click to place a tower, then while holding the click move in a direction, and orient the tower towards the cursor
Despite being quite simple the game works quite well, gj !
ddolgov
2021-10-20 21:27
I think this game has very good and smart concept! It takes time and skill to build effective defensive towers system. There are some bugs here (enemies don't move when I press start button) and some nasty things (I can kill enemies before wave starting, my unit can push apart enemies, etc.), but I think there just wasn't enough time to polish it. Anyway I hope you will continue to work on this game. Good job!
lychee
2021-10-20 23:07
It was a cool idea, I like the idea that you can set up like an intricate web of towers to attack your enemies. Some better indicator of when things are being hurt and how much health they have might be helpful - the towers felt kind of weak and it was hard to know where enemies would come from. I think the idea has potential, just needs some polish!
Cool concept