literally-void 2018-04-23 02:49
Amazing game! although the screen shake lasts a bit too long (in my opinion).
Foon → Ludum Dare Explorer → LD41 → Space Maths
By mikedirl
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 573 | 2.98 | 28 | |
| Fun | 534 | 2.94 | 28 | |
| Innovation | 325 | 3.40 | 28 | |
| Theme | 260 | 3.76 | 28 | |
| Graphics | 619 | 2.48 | 27 | |
| Audio | 296 | 2.98 | 28 | |
| Humor | 548 | 1.81 | 24 | |
| Mood | 512 | 2.69 | 25 |
Amazing game! although the screen shake lasts a bit too long (in my opinion).
Nice entry! I enjoyed this simple concept. Maybe with polished graphics and enemies/different shaped obstacles it can be better!
I noticed that, when you shoot right after dying, the projectiles don't disapper and they stuck on screen in the next game. (screen attached)
Work on it for a post-jam edition! Greets and thanks for your work! bug.png
This idea was great! I had trouble figuring out what I was doing at first, but I got the hang of it quickly. Good job!
I love the idea, and the game is pretty fun.
Minor point, but I found the speedup after a while becoming a bit too fast which made it really hard to read the numbers. Also I found some of my bullets wouldn't collide with the red gates at faster speeds.
Good work!
Nice idea, could've done with a little more feedback. You would be surprised what a little screen flash or screen shake can do to reward or penalize players. Alternatively maybe a little blue hue around the spaceship when you do it right, to signify the powerup.
Surprisingly engaging! Those pesky odd numbers screw everything up...
Really nice genre mixture! It does get very fast. In the end steering wasn't really necessary, I would just shoot whatever lane and only finish off the number if it was beneficial. Maybe slowing it down but also forcing the player open a gate each round or die could work to balance it out?
Enjoyed the combination of the genres and the music was great. I liked @gemberkoekje ideas of some screen shaking or something more visualizing for players. I liked the mechanics of it - very very clever.
Not sure why people are saying the game needs screen shake, the screen shakes every time you destroy a gate. Sometimes when the game speeds up it shakes almost constantly as you try and survive.
@mikedirl My point was to give some feedback on how the player is doing, though in this case, a screen flash would be a little better than a screen shake. E.g. red if you do it wrong (you overshoot the 100) and white if you do it right (you get exactly 100) and no flash if you're still over 100.
Sorry @gemberkoekje I mis-interpreted your original message. Thanks for the feedback and clarification.
Awesome game! Though I found being able to skip gates making the game quite a bit easier, with the energy not running out quickly enough to motivate choosing gates faster. I had some weird issues regarding bullets not colliding with a gate, probably framerate related?
I'd also reduce the amount of bullets required to hit a gate, or increase the player's horizontal movement speed, as I fell short of shooting gates often, and 3 just feels like an arbitrary amount.
Nice job!
Really fun concept! I enjoyed that it challenged my twitch-based gaming skills, as well as my thinking power at the same time.
I agree with some of the other criticisms, namely that, after a certain point, the gates come too fast and the gates take too many hits to kill in time.
Still, I really enjoyed playing, and the audio is really underrated. The background music is great!
Great job!
I don't know if this says more about me or the game, but it actually took me a little while to realise you needed to shoot the gates multiple times to score them :confused:. I'd also like it if the numbers were a bit bigger, they can get hard to read when you're going fast (and eventually it seems like the game is going so fast it's impossible to shoot gates enough times in time. The sounds were good, the music was nice but I'm not sure how well it fit your theme.
This is great - the learning curve is really fast and the game gets harder over time at a mostly acceptable rate until it's way too crazy fast. The background music is good but made me feel like the captain of the ship maybe gets sad doing math. The sound effects rule also. Nice work. :)
Game launched in a window with no scroll bars and didn't auto-scale. Couldn't see the bottom of the screen, and could only work out my position by where the shots came up from. Still, persisted until I managed to refuel at 0. A nice concept let down by poor presentation.
Very nice concept with beautiful music! But if you just stay on the one side (for example left) and smashing spacebar unstoppable you can't die, the energy always replenish. But still good work man! :thumbsup:
Really nice take on the theme! As soon as I read the description, I was really impressed by how you managed to come up with an idea that's obviously intuitive and fun. And the execution didn't disappoint! It was easy to pick up and I managed to get a pretty good run going. The music was a really good choice also.
I would echo slightly others' comments on feedback, but in a slightly different vein: making more obvious visual changes to the gates as they're hit. Especially when the game is going really fast it's hard to tell how many more shots I might need.
Nice concept and nice music. For me the game was a bit buggy (I played the web version) the first few rows I was able to shoot the gates but after that I just couldn't shoot them anymore, not sure why.
Cool idea, very innovative! I like the ambiance and overall gameplay, good mechanics, controls & feedback. Congratz :thumbsup:
Nice game! It's a really interesting idea. I like the music and the sound and visual effects as well. Maybe the sprites could use a little polishing but it's still very enjoyable in its current state.
This gets really hard once it gets going fast! I enjoyed myself with this one, cool concept.
Interesting concept. Nice work!
Fun and addictive game. The control was a little iffy. Would like to see a polished version.