2021-10-03 06:05
Fun with simple controls and did what it was supposed to.
Foon → Ludum Dare Explorer → LD49 → Tilt
By ptsnoop
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 272 | 3.47 | 24 | |
| Fun | 275 | 3.36 | 24 | |
| Innovation | 262 | 3.36 | 24 | |
| Theme | 28 | 4.34 | 24 | |
| Graphics | 518 | 2.34 | 24 | |
| Audio | 229 | 3.27 | 24 | |
| Humor | 373 | 2.26 | 21 | |
| Mood | 419 | 2.76 | 23 |
Fun with simple controls and did what it was supposed to.
Simple but fun, I need more cubes!
Good controls, game is straightforward from the very first seconds
Survived for 1 min 30. Tight controls!
Simple but good idea.
Top Score 1:49.4s! 27 max cubes. Thats weird al's magic number! What a fun game! I love the abstract aesthetic and multiple camera angles and the music is nice too. Thanks! Nice work! Oh and I appreciate that the player couldn't fall off of the board. That would have been annoying but you saved us :)
The most interesting platform-balancing game for me in this Jam. A few cameras are confusing at first, but then I begin to understand their benefits and find them so useful. Sometimes cubes fall only on one side and it becomes difficult to keep the balance. Nice work!
I really liked that there's a cylinder that you move, not like in any other game where you move the table. It's quite fun to be honest. Though sometimes cubes fall on one side and it becomes impossible to balance. Thanks! Good luck in your future creations!
Cool game. The game idea is interesting, and the music is nice. I'm not a fun of controls, maybe if cylinder fallowed the mouse it would be better, but maybe I'm completely wrong. I think different shapes of block would add variety to the game. I got 0:55.1 with only 7 max cubes. Good job with the game.
Nice one, I enjoyed playing this.
I made it about 2 minutes, it's satisfying to jump around as cubes rain down on the platform. I also thought the sounds and music were nice.
One thing I would say is that pushing the cubes felt a little underpowered; for whatever reason, I found it really difficult to try and push the cubes in order to balance out the weight, which seems like an interesting potential strategy (I guess this might be necessary if you are trying to optimise the maximum number of cubes on the platform, but as I said I found it difficult). As it was, the best tactic I found was to continually jump in order to balance out the weight.
I also didn't really take advantage of the other perspectives, but I wasn't bothered by them either, they're pretty neat.
Simple but solid concept! I like the multiple views but I don't know if they were very helpful. I think if you found ways to make the game easier (more friction, softer blocks that roll less, give the player a way to hold and release a block), there would be more time to create a strategy and feel like their skill matters more against the randomness. Great work!
Interesting mechanics, if you add some more elements - I think it would not be a bad minigame! Thanks for participating!
Idea was pretty cool Music was really calming keep up the good work
Fun little game! Like the simple art style & the music is really well done. I could only get to 40 secs. Great entry, good job! :smile:
Neat idea for a game. Really fits the theme. Kind of hard to control and see how much the board is leaning. Perhaps take a look at super monkey ball to get some idea how to handle that.
Interesting camera stuff with more than one view angle, but I didn't really use the other views. The main view was so good, looking at the other cameras was more a distraction. Nevertheless nice game!
Pretty decent. I feel like a lot of the cubes push off the other cubes on the board, which is a bit frustrating. Nice concept, though.
Ditto what toomblercazz said. It was tough to push the cubes into desired position by moving into them, so I found it most effective to just jump on the high corners. So the landing dust particle animation and the jump sounds did not go unnoticed, they were really good!
Although on my way to those corners, I found it nice and satisfying to push through the cubes which I think was a good choice.
How'd you do the separate camera views? I definitely focused on the main view, but that's pretty cool tech.