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bunnybones

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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202149Unstable👥Pillars of Faithjam10963.243.243.024.243.502.522.88

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by bunnybones

bunnybones leaves an average of 24.0 feedback comments each event.

LD49 — Unstable (24)

Tilt by PTSnoop 2021-10-20T09:00:00Z ♥ 1

Simple but solid concept! I like the multiple views but I don't know if they were very helpful. I think if you found ways to make the game easier (more friction, softer blocks that roll less, give the player a way to hold and release a block), there would be more time to create a strategy and feel like their skill matters more against the randomness. Great work!

MELTDOWN by rafatic 2021-10-20T08:52:46Z ♥ 0

Good concept, but you can improve the challenge for the player to overcome. Great lighting btw!

NEKONOVA'S NOT HOME by LeYamez 2021-10-19T20:07:52Z ♥ 1

I love the simplicity and the high quality execution. Very zen-like to play. Really stellar game!

Balkanization 1 by kr4ft3r 2021-10-19T05:28:57Z ♥ 1

That was dark. Well done. Screen-Shot-2021-10-18-at-10.25.19-PM.jpg And yeah, I was morbidly curious what the next military tech would be.

LIFT-UP MACHINE (nightly version) by Avzgui 2021-10-19T04:56:45Z ♥ 3

Hilarious!

绝地天通(Babel Blocks) by ELITTK 2021-10-19T04:51:47Z ♥ 1

Nice game loop, and I like how you display the block health on each block. The interface and turn stages could be streamlined a bit. For instance, you could have the left bar be the shop, and when you drag a piece that you can afford out of it, you pay its cost automatically. Great work!

SkyTris by Domin77 2021-10-19T04:40:16Z ♥ 1

This is a great concept, one tiny thing that bothered me though, was how the corners so easily snagged, making putting a piece in a tight spot almost never worth the risk. If the pieces had slightly rounded corners, things might slip into place, and it would feel very satisfying. Besides that though, this is great!

The Wizardless Tower by Bithellio 2021-10-19T04:31:30Z ♥ 1

It looks great but I'm having a hard time even making a tiny bit of progress. I think this would be great if it slowed down a bit, or as some others have mentioned, had waves with time in between for building. If anyone is able to progress I'd love to know what I'm missing.

SplashX by IdeasPerSecond 2021-10-18T23:27:57Z ♥ 1

Love that you integrated everything you need to know into the graphics without needing GUIs. Very intuitive controls. And love how quick it is to retry!

Unstable mage by Trizalio 2021-10-18T21:16:11Z ♥ 1

Really fun and easy to learn as I played. I feel like it combines match-3 mechanics with auto-chess. I love that all the monsters fight each other. Great game!

Ice Moon by LTyrosine 2021-10-18T20:42:12Z ♥ 1

I love it! I was disappointed in the lack of engine upgrades (or maybe I couldn't find it). Anyways, great concept and execution. Screen-Shot-2021-10-18-at-1.39.15-PM.jpg

STORM HARVEST by xk_the_name 2021-10-18T17:46:22Z ♥ 1

I'm impressed with the variety of enemies and missions packed into your game. Flying around hammering on the space bar with my right hand felt awesome. Great work!

Unstable Potion by giuyyt 2021-10-10T02:56:27Z ♥ 1

The potion concept is a bit hidden and easy to ignore. Once I figured it out, I liked it.

Pillars of Stability by AMastryukov 2021-10-10T02:48:02Z ♥ 3

Great simple concept. Great artwork and audio. Great popups to help new players adjust. Just fantastic.

Crash Bomb by Lyna Kuzuryu 2021-10-10T02:08:04Z ♥ 0

I finally interpreted the black and white squares correctly and pushed the buttons, but the keypad portion of the game felt completely unplayable. I appreciate the mysterious design of the game, but you should provide some more feedback in the game. Like sounds or visuals when you click correctly or incorrectly.

Island Merchant by Bruno Molteni 2021-10-07T21:03:41Z ♥ 1

At first it seemed like I always lost when the timer reached 0, but once I went to the wheel manually as the timer ran out, I got to play the sailing part too. Really cool idea and execution. Maybe having the boxes not slide around as much would make placement feel more strategic. Overall a great game!

Wob the (Wobbly) Builder by korfi 2021-10-06T22:45:45Z ♥ 2

Hey, it's me, you, from a parallel dimension! Seriously, we made a very similar game (especially your level 7-9): https://ldjam.com/events/ludum-dare/49/pillars-of-faith (not a shameless plug, but a proof of allegiance to the block balancing genre) Great minds think alike, eh? Anyways, the true 3D physics add a lot to the tension. Great game overall!

Egg Racer by Exmxpx 2021-10-06T21:12:00Z ♥ 2

The bright colors and cheerful atmosphere invite you in, only to break you down, and break your heart, I mean your egg.

Crazy Cauldron by Quite Good 2021-10-05T23:44:32Z ♥ 1

Great game all around. Just a heads-up though, I noticed you overwrote the jam submission with a post-jam version of the game. Hope you can fix it and just link to the post-jam version in the description or something. Keep up the great work!

Dude Hardcore by jaaskeh 2021-10-04T23:26:38Z ♥ 3

When I started duplicating and teleporting, it certainly felt unstable ;). Great job!

1000 Shells by MabraX 2021-10-04T23:16:20Z ♥ 1

Beautiful assets. The game mechanics were pretty tricky to understand at first. Very cool!

Stien by Bauke Regnerus 2021-10-04T22:04:44Z ♥ 1

I'm not sure I understood the mechanics but the presentation is wonderful.

Escape from Space by Xwilarg 2021-10-04T21:53:53Z ♥ 3

It was hard to determine what to do, or what were the consequences of my choices. I like the atmosphere though.

Last Reactor Day by logalex 2021-10-04T21:49:16Z ♥ 1

I love the art and audio. The fixing mechanic could be improved to be more like balancing the rods.