Foon → Ludum Dare Explorer → Users → bunnybones
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Pillars of Faith | jam | 1096 | 3.24 | 3.24 | 3.01 | 4.24 | 3.50 | 2.51 | 2.87 |
I'm impressed with the variety of enemies and missions packed into your game. Flying around hammering on the space bar with my right hand felt awesome. Great work!
Simple but solid concept! I like the multiple views but I don't know if they were very helpful. I think if you found ways to make the game easier (more friction, softer blocks that roll less, give the player a way to hold and release a block), there would be more time to create a strategy and feel like their skill matters more against the randomness. Great work!
That was dark. Well done. Screen-Shot-2021-10-18-at-10.25.19-PM.jpg And yeah, I was morbidly curious what the next military tech would be.
It was hard to determine what to do, or what were the consequences of my choices. I like the atmosphere though.
Great simple concept. Great artwork and audio. Great popups to help new players adjust. Just fantastic.
Really fun and easy to learn as I played. I feel like it combines match-3 mechanics with auto-chess. I love that all the monsters fight each other. Great game!
Hilarious!
I love the simplicity and the high quality execution. Very zen-like to play. Really stellar game!
I'm not sure I understood the mechanics but the presentation is wonderful.
This is a great concept, one tiny thing that bothered me though, was how the corners so easily snagged, making putting a piece in a tight spot almost never worth the risk. If the pieces had slightly rounded corners, things might slip into place, and it would feel very satisfying. Besides that though, this is great!
When I started duplicating and teleporting, it certainly felt unstable ;). Great job!
It looks great but I'm having a hard time even making a tiny bit of progress. I think this would be great if it slowed down a bit, or as some others have mentioned, had waves with time in between for building. If anyone is able to progress I'd love to know what I'm missing.
Beautiful assets. The game mechanics were pretty tricky to understand at first. Very cool!
Great game all around. Just a heads-up though, I noticed you overwrote the jam submission with a post-jam version of the game. Hope you can fix it and just link to the post-jam version in the description or something. Keep up the great work!
Hey, it's me, you, from a parallel dimension! Seriously, we made a very similar game (especially your level 7-9): https://ldjam.com/events/ludum-dare/49/pillars-of-faith (not a shameless plug, but a proof of allegiance to the block balancing genre) Great minds think alike, eh? Anyways, the true 3D physics add a lot to the tension. Great game overall!
Love that you integrated everything you need to know into the graphics without needing GUIs. Very intuitive controls. And love how quick it is to retry!
The potion concept is a bit hidden and easy to ignore. Once I figured it out, I liked it.
At first it seemed like I always lost when the timer reached 0, but once I went to the wheel manually as the timer ran out, I got to play the sailing part too. Really cool idea and execution. Maybe having the boxes not slide around as much would make placement feel more strategic. Overall a great game!
@mabrax There indeed is no music or sounds. We just focused on the physics, graphics and gameplay loop and ran out of time!
Hey @bruno-molteni! We'd like to do something like this. Even just allowing you to push/pull the part of a piece that you drag, to nudge and angle it with the same control as moving it. You could then even "parallel park" a piece by dragging one end of it around other pieces. Thanks for the feedback!
**edit:** we added this to the post-jam version. Thanks again!
@kr4ft3r I think easing the pieces into full gravity instead of just turning it on, could be a great and simple improvement. It also gives me the playful idea that any piece you touch starts to fall slower than a feather, so if you’re not careful you might have to spend a bit of your time juggling. Thanks for playing and thank you for your feedback!
Nice game loop, and I like how you display the block health on each block. The interface and turn stages could be streamlined a bit. For instance, you could have the left bar be the shop, and when you drag a piece that you can afford out of it, you pay its cost automatically. Great work!
I love the art and audio. The fixing mechanic could be improved to be more like balancing the rods.
I finally interpreted the black and white squares correctly and pushed the buttons, but the keypad portion of the game felt completely unplayable. I appreciate the mysterious design of the game, but you should provide some more feedback in the game. Like sounds or visuals when you click correctly or incorrectly.