United Parcel Samurai by qzqxq 2016-12-15T00:39:00
Erf, that game was too hard for me :3.
I sometimes pressed a button after having attack a black orb but without being able to jump again...
Foon → Ludum Dare Explorer → Users → Xwilarg
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Laï Express | compo | 131 | 3.52 | 3.55 | 3.44 | 3.97 | 2.84 | 2.47 | 2.97 | |||
| 2025 | 57 | Depths | Selective Drilling | compo | 236 | 3.10 | 3.07 | 2.70 | 3.65 | 2.85 | 2.65 | 3.20 | |||
| 2024 | 56 | Tiny Creatures | 👥 | Shrink & Slime | jam | 695 | 3.38 | 3.05 | 3.44 | 4.16 | 3.31 | 2.76 | 3.57 | 3.46 | |
| 2023 | 54 | Limited Space | 👥 | SPACE: Spaceship Pilot - Asteroid Collision Escape | jam | 1056 | 2.87 | 2.75 | 3.05 | 3.65 | 2.88 | 3.05 | 2.57 | 2.65 | |
| 2023 | 53 | Delivery | Otherworldly Delivery | compo | 343 | 3.04 | 2.78 | 3.47 | 3.69 | 2.56 | 2.60 | 3.65 | 2.81 | ||
| 2022 | 51 | Every 10 seconds | 👥 | Nachoverflow | jam | 638 | 3.47 | 3.63 | 2.92 | 3.07 | 3.63 | 3.63 | 4.07 | 3.63 | |
| 2022 | 50 | Delay the inevitable | 👥 | Demain Sera Bien | jam | 997 | 3.28 | 3.16 | 3.73 | 3.28 | 3.64 | 3.11 | 3.28 | 3.07 | |
| 2021 | 49 | Unstable | 👥 | Escape from Space | jam | 673 | 3.57 | 3.23 | 3.61 | 3.33 | 3.66 | 3.98 | |||
| 2021 | 48 | Deeper and deeper | 👥 | Nautilus | unfinished | ||||||||||
| 2018 | 42 | Running out of space | 👥 | ToFSDfSftPDRRoDwL | jam | 456 | 3.51 | 3.40 | 3.14 | 3.37 | 3.79 | 3.59 | 3.16 | ||
| 2017 | 40 | The more you have, the worse it is | PowerDown | jam | 2.93 | 2.81 | 3.56 | 3.68 | 2.62 | ||||||
| 2016 | 37 | One room | Vespias: Battle for the pentacle | jam | 771 | 2.83 | 2.58 | 2.96 | 2.79 | 2.00 | 2.22 | 51 |
Erf, that game was too hard for me :3.
I sometimes pressed a button after having attack a black orb but without being able to jump again...
I have no idea what the controls are...
Wow, I'm terrible at selling things ><. The idea was really interesting though.
Thanks for you comments :).
You can change the commands in before launching the game (in the place where you set if you play in windowed mode or not and where you decide the size of the window.)
We didn't really give advices about the enemies, we thought it would be better if the player figure it out by himself.
About the music, well, we didn't really have the time to make our own effect so that's why there are only musics in the menus.
About Linux, we compiled on it but we didn't try it. We will see that tomorrow.
Thanks again for your comments :).
I tried to launch it on Linux, and indeed, it's working on me, but only because I have Unity installed. I'll try to see which libraries are required.
We didn't have the time to implement a tutorial feature, but we'll try to work more in this part for the next time :).
Hi again :).
Well, thanks again for your comments.
Lot of people complain about the controls, but Unity include a launcher, and you can change the inputs in it: https://i.gyazo.com/1cf5c2c71adb71857e8cf126229316ef.png
The reason that it's not WASD is that we are in a AZERTY keyboard.
Hi~,
Thanks again for your comments, we are making note of them :p.
To answer at what people said:
kakarotsan --> Depending of your strategie, I guess, but because they only have healers, ice mages and paladins, they don't have a lot of power.
Tezra --> the yellow thing is gold and the purple thing is XP. We sadly didn't have the time to implement upgrades so gold is totally useless. But even if the game always display that you're level 1, you can in fact earn levels, this will increase a random stat of your character.
MrErdalUral --> Indeed, we maybe shouldn't have do a destroyable spawner, furthermore, AI don't necesary attack you if you attack their spawner... About the Gold/XP, please read what I wrote above. For the last point, the ice mage can repulse you and you'll continue sliding until you're totally recover. We though that this mechanic was fun, so we didn't remove it, but indeed, maybe it do "air hockey" too much :3.
https://i.gyazo.com/21a7e1d16cdea166306332c657c779ab.png
Wow, I didn't though I would be that terrible at multitasking... My best score was 3...
But it was fun :p.
I played with 2 friend, and I think I can say it's one of my favorite game from this Ludum Dare. I would love to see how it is with more players.
There was only 2 problems:
- There is no end at the game, a friend of me joined when we where around 100 points, it was impossible for him to manage to go to the first place coming that late.
- When we were around 300 points, we began to lag.
Really great game, some levels were hard to play. The only thing that was annoying was the fact that we can spam all keys to win a level.
Nice game, but it would have been more challenging with characters comming at a faster rate. I didn't understand why people would use the brake button but... I had fun using it ><.
Good concept, maybe a little too easy. But I think I wouldn't have won if I didn't see your commentary about the spy... I didn't have any sounds, was it normal ?
Seam like the bot wasn't working...
Great job, it was fun :).
Great game. I died 36 times before winning. In fact, after finding the ability to dash in air I was wondering where to go so I went backward and died like 10 times before finding I just had to continue forward...
Graphisms are amazing, but I sadly wasn't able to understand how the game work.
I didn't give a note yet, and well.. I would like to understand how it's working before.
My monsters don't attack, my traps are not working so adventurer come, go out (I though they were suppose to try to take gold from my chest but no ?) and I loose :(.
I really loved this game !
The idea was really great, it was easy to identify characters, the 'trial error' was funny and trying different characters at differents places for doing differents combinaisons was really fun too.
I sometimes had difficulties to know if characters path were random or not ?
And I finally managed to get 6 survivors :D.
The music was great, I really like the particule effect of the bullets.
The fact that changing keys in the launcher does not working is annoying, playing in WASD with a AZERTY keyboard isn't really conveniant...
Well, the idea is awesome and the cactus too.
But... I still don't understand what we are suppose to do exacly (and I was able to change only 1 minor thing on the journal after 3 games...))
The idea is great, I played with a friend and it was fun. The only problem is to find parters. Even if it's write that there is 4, it seam like no one is here...
Well, I didn't really understand, and the fact that I need to restart the game everytimes to avoid that black screen is annoying... but if we forget that, it was fun.
The game isn't that bad, but it's a bit repetitive and my ears hurt...
The controls and the audio are.... a bit horrible.
Well, sorry but I really didn't like the jump system...
My best score was 536. Great game, but maybe a bit too simple.
This game was really interesting, I really liked the musics. At first, I was stuck at "find the cat image" then I show the screenshot on this website and I was like "Oooh, we can go here...".
And as PickleCrew said, I would have like to have more story and less tasks. And it seam that giving false informations doesn't do anything or it's only me ?
It's write in the instructions that you can go down with 'S', but when you do that you put dynamite on the floor...
I'm also on a AZERTY keyboard so playing the game was... difficult...
Except that, the idea seamed great. I think I won't rate it right now and I'll give it another try when I'll have download a QWERTY keyboard online.
Really nice game! The interractions are really great to read. I managed to win on day 7 :).
I don't know if taking all the equipement was a bad idea but enemies were really strong >.<. Overall, it was a great game and the last boss was hard to beat.
Nice game, it's great to see some games with a good plot :). I also had the problem that the son was out of the screen when I opened the door of his bedroom so I first I didn't really understand what was happening. (Also the son have a bedroom but... where is her wife's bedroom ?)
I really liked the idea of the game, I had some difficulties to understand what each machines does (and if I understood correctly you have to disable things to earn energy ?)
The game seams really nice but honestly it was way too hard for me. The music minigame go way too fast and the drawing minigame ask to be really precise. It would be nice to also have a little countdown before a minigame start, to let us some seconds to be ready.
Nice game, my best score was 36878. I think it would be great if the rotation of the car was reset when we restart.
The windows version is leading to a 404 page :/.
Nice little game, I got 1010 points :).
Nice game but it quickly become very hard with the ennemies shooting.
It took me a while to understand how the game work, the idea is great but maybe a bit too hard from my point of view (but I guess I should know my keyboard better...)
Really nice game, my best score was level 13.
Maybe it would be great if the main menu was a bit faster.
Thanks for your reviews :)
@pennycook The negative score was indeed intended, it's to encourage to fight the boss and not just run away. For the sounds effect, well, none of us didn't really know how to do something, but I'll keep your link in mind for next time :)
@jdhollen It's indeed a good score :) I think our best scores were around 1300/1400
Thanks a lot for your reviews :)
@panda For the numbers, you need to press 1 to throw away the first people on your shoulders, 2 for the second, etc... And well, you can in fact also use the number that are on the top of your keyboard and not only the numerical keypad (or if you look closely there is a cross on the panel of the character when you take it, you can also click on it).
For the jumps, we thought we would let it like that because (except if you have Rikka on you) you have no air control so jumping also represent an additional risk.
And well, to answer your last point and @appix 's one, it's true that we don't have enough visual feedback when taking damage, but this is something we will pay more attention for our next gamejam :)
@mr-madcat The lack of music is mainly because we didn't know how to add some with no knowledge on this subject, but thanks to pennycook we will try to use sfxr next time :)
We wanted to add more particule effect and animations (especially when a character launch his/her special attack) but we didn't have enough time for that
@panda Oh, it's changed, thanks :)
Thanks for your feedbacks :)
@my-sweet-whomp When you take people on your shoulders, you become slower because of their weight, so you can throw them away and be faster.
We wanted to add more visual feedbacks too but sadly we ran out of time
@11tomi12 Sorry for my late answer. Until I solve the problem the game will be temporarily available here: https://files.zirk.eu/ToFSDfSftPDRRoDwL/ToFSDfSftPDRRoDwL.html
Great game, but I feel like pacifist mode quickly very hard because you can't regenerate the white tile so you end up stuck in the black ones (I don't know if it's intended or if I'm missing a gameplay element ?)
Good job for your first Ludum :)
I still think the game have some problems: - I feel like the character is very slow - I managed to win by spending most of the game in the lower left corner without moving - I think it would be great to have something to show you how must time left there is
Nice game, I really love how you are interpreting the theme
I think the idea was great but sadly there are too many situations where the game just end up playing alone, here are 2 examples: pong1.png pong2.png
In the first image the ball was just stuck between 2 red obstables.
In the second one we just had to not move and wait...
I really loved this game but maybe it was a bit too easy
Maybe it would be great to have an option to increase the speed of the game ?
Nice game but I think it look more like a classical plateformer, I didn't really see that wall thing except in the tutorial.
I really liked the graphisms and the overall mood of the game but the camera was sometimes awful I had some weirds bugs fall.png
Nice game, the idea is simple but the game still is challenging with these blackholes
I only got a big problem, it's the fact that you can go outside of the map by parking a ship to close to it. It happened to me many times in the 4th level and it's really annoying because you can't go back in game and you just have to wait bug.png
You also wrote Londum Dare instead of Ludum Dare :p
Well I agree with what agawag said, I also think the mechanics are really interesting but I feel like the game is just a tutorial, it would really have been great to have more levels.
@kalcoslinder The new levels are fun to play too :) If you ever decide to add more please tag me again. I think it would also be great to have a key to restart the level.
@kalcoslinder It's great to see a new element of gameplay. The level 7 look a lot like the level 6 so it wasn't really a challenge for me. Overall I think it's still a bit easy for a hard version :p.
Really fun game, as chocolat-endive said there is sometimes a little bug when arrows miss the box.
It actually doesn't relly make the game easier however since they doesn't increase your score. It happen when you're too close of a border and the arrow doesn't really enter in the box when shooting at you.
arrow.png
I don't know if there is something that I didn't understand correctly but it was impossible for me to fight against the aliens, there were way too many in comparaison of my security agents
The game really is interesting once you understand how it work (and the audio when you complete an objective is really satisfying)
However the game quickly become very hard since blocs are not subject to gravity, my games always more or less ends with only the upper part of my screen full of bloc and the middle part empty.
@jdhollen I think that even knowing that, my main problem was that bloc were falling as fast as I was moving them, so for example if there was 2 bloc in the middle of the screen, I wasn't able to move them away fast enough and game over was coming quickly after.
I liked the idea of the game but I feel like it quickly become really repetitive Does the game doesn't have music (only sounds when moving stuff) or was it just a bug I encoutered ?
I'm in love with the music of your game
Thanks, I'll play your game too when your page will be ready!
@twigg Thanks for the feedbacks! Sadly we didn't have the time to implement a tutorial so we just added the image in the main menu, but looks like it wasn't enough
@savannahsdm You can gather materials by placing a minning room close to a metal source, but the factory is buggy so you can't process them...
@hugh We were planning to add some ennemies but... well we ran out of time
@hugh Thanks a lot, I'm definitly planning to do better the next jam!
Your link leads me to a 404
The idea of the game is really original! The story was a bit sad but the overall experience was great
@nulldreams Thanks! @bunnybones Yeah we tried to explain a bit in the tutorial but it's still a bit obscure @yaroslav-kravtsov Nicely done :) We felt like dooming the player whatever he does would fit the theme nicely
@anthony-servedio Thanks, we indeed should have work the tutorial part a bit more
@noctiphobia @concker-88 Indeed the sanity mechanic could be reworked a bit, we would definitely have went in his way if we had a bit more time! (And congratulation for your 5200, you beat @clement-carre who is our second developer!)
@guinytime Thanks, we increased the text a bit but it's indeed still a bit small, I advise playing in full screen for a better experience
@foursay Thanks a lot! I remember that we spoke of these 2 games during our brainstorming so I'm glad you're comparing it to them, that means we managed to transmit the mood we wanted!
Thanks for your feedbacks!
@florianbald Sometimes the same event happens 2 times in a row and since we don't have a transition between each one, it looks like the click didn't register
@nivbeth Thanks a lot! I would love to continue working on it but we would have to see how realistic the idea is
@pascone @poweranze Thanks, our UI was indeed a bit messy, we wanted to improve how the sanity was displayed but we lacked time, definitely something we will remember for the next jam (or if we improve the game, who knows)!
@cedric86 @firequake Thanks, we indeed should have make a better tutorial to explain a bit more how choices works! The "crisis keep pilling" thing was intentional but maybe it was a bit too much, I guess we should have rig the random a bit on that part
Thanks for your feedbacks! The UI part would indeed need some polish
About the gallery menu... you can actually access it! But for that, you need to get all the endings
Really cute game, took me a bit of time to get all kitten (especially the top left one, I kept hitting my head on the vent) The BGM goes really nicely with the game too!
Fun small game, my best score was 51!
The game was nice but a bit confusing, I think it could be nice to have more opportunities to "change" your character because surviving is tough
Others already said it but the fact that you have to stay close to the "death" bar while running from it is great! I also like the music
Nice game, the physics is fun to play with but it's a bit hard to build high
Took me a bit of time to understand how to play but I like the idea
The gameplay was nice but some music with it would definitly make it really great!
Nice game but a bit confusing (sometimes I had a pile of 4 crates but it was written "2")
Really great game, the art is amazing too! I however didn't manage to summon a single beast with a name
Nice game but I keep loosing in less than 5 minutes even if things are in tbe green, not sure what I'm doing wrong
I first found out your game on Reddit and I must say that the idea is amazing, the amount of polish you were able to put in a gamejam game is also incredible
Thanks for all your feedbacks!
@beebster-games We indeed only added an explanation on the website page but maybe that wasn't enough, the goal is to prevent the character to do bad things by drag & dropping "good" items to him (like making him eat good food before he reach the fridge)
Thanks for all your feedbacks! I'm really glad the physics is being enjoyed that much!
@fnessa I also noticed the orbitting issue but don't really know why it's happening, definitly something we would have fixed if we had a bit more time
@tankou Figuring out which object should counter what need was one of our biggest challenge in game design!
@daniel-username Someone in our team spent a lot of time figuring out how to do that cool cell-shading so I'm really glad it's turning out that well :)
@gandelianna The speed was a bit of a wonder for us, we also didn't want the character to be too slow or it would have been boring, but I guess we had some bias since we have been working on the game for more than 2 days when deciding that!
@100th-coin We got a lot of issues with game balancing and it's definitely what I'm the most unsatisfied with our game, a point we will be more careful on for the next jam!
Really nice game, becomes quite hard after a bit since bottles stop spawning (but I guess that fit the theme nicely) My best score was 2931.676m
Really cute game, would love to see more! Maybe an option to skip dialogues that were already read would be nice tho
The idea is really great, if I had a complain I would say that maybe a way to cancel the last action would be great, especially since I suck at drawing
Really great and funny game, I also really like QTE so that's a small bonus for me
The game have a really nice aesthetic, bags are however quite hard to avoid since they fall really fast
Hey sorry if this is a dumb question but how do we break the furnitures?
The WebGL link redirect to a Windows executable...
@ithebreather Thanks for the feedback! The click location issue is related to Firefox so no idea how to fix it, we also just noticed the stuck issue but I guess we will be a bit too short on time to fix this one
PS: We found the issue so we are quickly making a new WebGL build before the deadline!
Thanks for all your comments!
@yogurtthehorse The UI was indeed a bit confusing, probably something we should have reworked!
@rolferm Indeed, the goal is to place turrets to put guacamole on the potato chips so they can be eaten by the guys
@ryan-dotsikas Thanks! The +X is indicating that some guys ate too many potato chips compared to the others! When one of them reach 50 you loose. The closest all of them are to 0, the faster your score go up! (We are also definitely super proud of our title)
@roitchie At first we were thinking of doing so, or at least doing many variants of the current map by moving the slots around but time went too fast for that, it's a great suggestion tho
@ayelen-maldonado Thanks, UI indeed need rework, for the numbers on top of the hat it's indicating that some guys ate too many potato chips and by how much
@fabula-rasa @otaviobia Thanks! I agree that we definitely should have spent more time improving the small "hints" like these
@chillertyp Joe
Thanks for your comments! We have some issues with the WebGL build in Unity that does weird things with everything related to the mouse, no idea why
It was already said 3 times but yeah things really go too fast, making it a bit hard to play and enjoy the rest of the game, otherwise it looks interesting
Indeed the game is much better once you have a good grasp of the speed, managed to fill the 4 "printers" bar full of ink
Really fun and addictive game, the trucks with horizontal bars were the most annoying (in a good way) to me
I ended up loosing at 965kg because not enough parcel were falling after a while
Not sure what the exact rules are but I like the mood of the game!
Got 84% as a score
@emily-ttg Thanks for the feedbacks, the game is indeed made to be a bit hard but I'm glad it wasn't a brake for you, drawing is definitely something I need to improve for my next jam (and spending more time on narrative design too)!
@minibetrayal One really important point is to attack while making sure the rage meter doesn't go too high, else you'll take huge amount of damage
If you didn't understand the damage system feel free to have a look at the "help" section in the main menu :)
@elementary Thanks, since cards are drawn a bit randomly it indeed rely on RNG, I tried to add mechanisms between cards (like the ones cancelling negative damage) and rage management to add some strategy on top of that but ultimately yeah it kind of fall down on your luck at the very end
@zenbreaker The game indeed rely on understanding cards, and how some of them interact between each others between turns, the "keep same cards every turn" is indeed a nice idea I didn't think of, music was my biggest challenge so yeah, probably not the best of this jam
Congrats for your score of 42, I'm glad people managed to find how to access it :)
Thanks for all your feedbacks!
@tudvari @ellaris The main keypoint about winning is trying to keep the rage low, for the "do nothing card" they are stuck inside your deck until you actually use them which remove them so don't hesitate to do so!
I'm taking note of the color feedback, not exactly sure what you mean by the dialogues getting in the way of moving the bar or images covering text?
@pincushion The -100 dmg is a bit like the ultimate attack of the boss, he can only do it once, but if you got hit with 100 it means the boss's rage sure wasn't at its lowest
Not sure what you mean by scenes moving too much, the text should be waiting for you to click before it disappear?
@clemall About the secret level, well don't repeat it but I heard there was something to scan that could lead you to the number you need....
@kylethecoder I don't think I noticed bugs during my plays so it's probably just a matter of poor game design!
If you have some example of these weird things I would be glad to know them (and maybe try to give you some small explanations if you want to try the game again)
Ah indeed, it's just the screen being a bit small when you're not playing in fullscreen
It's to showcase an item during the dialogues
If you want to have a better experience for that part I suggest you to switch in fullscreen then :)
Also in case you didn't go further, this part is just the intro, the real game is after that
PS: I added a small disclaimer on the WebGL version, thanks a lot!
@reivilibre Thanks for playing the game, if you want to try again I would suggest you to try to apply the advises above (managing rage better and paying attention of cards that interact with each others)
For the QR code I tried again and it works well for me, maybe try to open the game on fullscreen and try again?
@theguy Thanks a lot! Seeing all the comments about the difficulty, I'll definitely need to be more careful about that for the next jam
@xfinktion @firespike33 Thanks for your feedbacks
The ideas you said are definitely things I didn't realize at first but would need to add if I were to improve the game further
And congrats for beating the game :)
@harmadillo @gonzo13 Thanks for playing the game!
@oradimi Thanks for all your feedbacks!
For the U(I/X) I definitely agree that it could be improved but Unity UI system sure is... something I'm not really good at
For the rage text, it's actually the one of boss (the player don't have any rage meter), I feel like this whole thing was confusing but the big bar is some kind of common bar to you and the boss so even if his part of the bar reach 0 you still have to go to the rightmost side of it!
The boss damage are basically the base damage of the card multiplied by his rage
@jimbly Thanks for playing the game!
For the rage meter I didn't want to be too explicit on what was the exact calculation (which is pretty simple maths tbh) but maybe I should have
There is only one boss in the game so don't worry too much about missing parts of the game!
I'm glad that you liked the card name because I spent a good amount of time trying to find them, especially the ones for the boss
Hey @honey-pony
Thanks for your comment! The draw of cards is indeed totally random and as you say it turned out not being that much of a good idea On my side I win most of the games I play (even if they take a bit of time), since the jam nearly ended I guess I can reveal my big secret: As you said it's really important to keep the rage low, when you reach 50% of the boss bar it'll do a very huge attack and if the boss rage is high it'll hit even harder, so if you manage to reach it with a very low rage you barely take damage, his strong attack is out of the way and you can continue to progress slowly Also I noticed that some people ignore cards like the ones that negate negative damage on your side, but they can be really good in combinaison with others ones, like the one you mentioned in your comment, same thing for the one that lower the boss max HP, it allow to help progressing slowly
Also congrats for your score in the minigame, for the QR code the reason is actually that because of how I made the dialogue system it was easier for me to just display a sprite ; rendering text on it using my amazing 2D software (MSPaint) didn't work that well so I just went with a QR code
Really nice and polished game, sadly I'm awful at puzzle game so I couldn't pass level 9
I like the idea, I'll probably use the web page to rate the next games
I tried using the Extension (Chrome), it does make the "Alea" filter on the page but nothing happens when I click on it, I also got these errors on the extension page:
Uncaught (in promise) TypeError: Cannot set properties of undefined (setting 'href') Error in event handler: TypeError: Cannot read properties of undefined (reading 'match') at chrome-extension://ebkoobaicnahmnioganbkablbpbnnnmp/alea_background.js:3:28
(I think you might also want to opt out from the humor category except if there is something I missed?)
@vladadamm Ah yeah not sure why it wasn't working before, I retried and now everything works well, thanks!
Nice little game, managed to serve 22 angels
The minigames are great but I feel like the cutting one takes way too much time compared to the others :p
@zenbreaker The version on the Ludum Dare page works well to me (I'm on Chrome, in case that makes a difference)
Simple but really fun concept, the difficulty sure climb up quickly!
I managed to deliver 88 parcels
@ninnec I gave it another shot and I think it's indeed a bit easier? (I got 111)
Only little annoying thing is that when you want to try again the whole tutorial thing is a bit long
Also I think I got situations where there was no good answer?
puzzle.png
The game is nice but however quickly become a mess of witches planes and everything, as the person above me I didn't manage to stun witches
Also, the link to the itch version works well but the one on the ldjam page gives an error
Nice little peaceful game, maybe there was a bit too much text sometimes and it felt more like rushing to write down things than just enjoying the story
My only 'main' issue is that sometimes it would not start writing on the right letter (especially if you do a typo, boom suddenly you're out of order)
Same issue as the others, embedded player failed with the following error in the console: "No GlobalGameManagers file was found at , quitting player!"
As for the itch version, I couldn't figure how to play (and got eatten by some creepy-cool looking washing machine)
Took me a bit to understand how to get new ammo and where to shoot but once you have a grasp at it it's quite fun, got a final score of 967
Nice game, love the progression pace
Hey, I'm trying to play the game but I'm not sure I totally understand the rules 7, let's say I have this configuration: LDGame.jpg
White is shooting to (2;4), so 2nd line 2nd column, does that mean I just need to move the black at the top right one tile down to have a "straight line that ends on the volleyball"? (Either that or moving black on column 6 up, the one of 5 down and the one on 3 up?)
Had some difficulty trying to actually do the puzzle because of the physic but tbh I had plenty of fun just seeing things bouncing around depending of how I moved my elements
As the others said the graphics are a bit strange but not that bad once you get used to it, some kind of 2D isometric view may have been more suitable
Game stuck at "Created using CopperCube" when I try to play it with the following errors in the console:
ps://v6p9d9t4.ssl.hwcdn.net/html/7815637/copperlichtdata/copperlicht.js net::ERR_ABORTED 403
Uncaught ReferenceError: startCopperLichtFromFile is not defined
itch link leads to a 404 for me
Simple but entertaining game, my best score was 18
Great idea, takes a bit to understand how to move and deliver properly but then everything is very smooth, got a score of 678
Really nice story and art, I only did 1 ending because it's a bit tedious without a skip button (I tried to play again but press something? by mistake and restarted the game)
Also the VN engine is a bit glitchy, so it's a bit annoying to read
I had to use the hex to str tool and yeah I probably wouldn't have guess that point without it but I think it's a pretty cool analogy
Not sure if it's me but the jumps aren't high enough? I managed to somehow pass the first level but couldn't pass the first jump of the 2nd one
Doesn't work for me, I'm stuck after the first line of dialogue with the "Click to continue" text but clicking does nothing
@alpie Thanks! We indeed didn't manage to find the time to add some VFX or others feedbacks but we sure would have loved to For the cat video, you might see new animals if you place more antenna...
@philocode Thanks, I didn't manage to beat Bob highscore either so don't worry too much about it! For the antenna, well you sure can't go wrong with cat videos
Thanks for all your comments!
@steampowered85 Weapons have additional damage on asteroids of the same colors so red (missile) or red asteroids, blue (laser) for blue asteroids and green (flak) for green asteroids
@destroyertech Thanks for all your feedbacks! Would definitly have loved to implement some of them but yeah we were a bit short on time (especially that fancy restart button that made us realize some part of our game wasn't well coded enough for that :eyes:)
We didn't consider tooltip at all tho and that would surely have been a great upgrade
@laserpanzerwal Thanks for your review, lack of VFX indeed was a big issue we noticed but we didn't have anyone for that, we should surely have done something else for that tho because as you said the lack of feedback is terrible
Dealing with Godot UI was quite the experience, hence the card layout pain that we also reworked a bit too late to manage to fix it but I also felt the pain during our last minutes tests!
I don't think there is any plan to continue the game any further, on my side it was more of an experience to learn more of Godot, but we will definitely think more of these sides for our next jam game!
@kack3y Thanks for your feedback, amount of text is also indeed something we noticed too late since we didn't really pay attention to it in our early tests, but UX is surely another point we need to be more careful of for the next time!
Looks like an interesting game (I like the mood) but I'm not sure I really get what the gameplay is about
@tudvari Like I was a bit confused by how to play and stuff like the weight system, is the goal to take the best potions and get the items with the most gold or is there something else I'm missing?
I'll try the game again tonight with these new explanation, thanks :)
Really great game but nobody told me ships could sink! The difficulty curve is great but it would be nice if failing a level didn't redirect back to level 1
Really cute game and story! It's these kind of entries that make me realize that sometimes you don't need a super fancy gameplay as long as you have a great idea that is well refined and polished, great job!
Great game, would have loved to see more of it, I reached the end with a score of 50720
Thanks everyone for your amazing comments!
@game-dynasty The goal is to make your slime eat the mouse, it's quite glitchy but if you try to get as close as you can eventually it'll work
For the mouse itself, I think it was the idea of our game designer so I can't say too much on my side, but when I saw the model I was like "wow I need to make so this thing is shooting missiles like crazy"
@surfa You have a lot of great points that we sure would have loved to improved! For the missiles themselves, they should damage you if you collide with them
Thanks for all your feedback!
@ninjavitis For the energy part, your energy does indeed increase when the slime consume enemies
Nice little game, got 356 on my first time, a small issue I got was that sometimes when hitting a circle I was getting both a hit and a miss at the same time
Lot of great ideas, I think the game is lacking maybe a bit of polish but all the bases mechanisms are quite good,!
Really great game, the amount of polish added is quite insane for a jam!
Took me a bit to understand how things work but was quite fun once I got it, really interesting puzzle mechanisms!
Thanks for your comment :) There is a small invulnerability but it's quite short so maybe I should have made it a big longer
Thanks for all your reviews! Lot of great advices and overall I'm super glad the general feeling seem to be positive!
@smilewood Showing digging hint on more than the first layer would definitely have been a great idea, keeping that in mind for my next game!
@phlip45 I should indeed have put a limit to how much the camera could have lag behind (especially since it was to be expected that people would make a bit straight hole under their feet :p)
@straightupgruntled Thanks for all your great ideas, durability system is something I wanted to avoid (overall I wanted to avoid player having to loose progression) but overall I agree with your others points about visual and drilling mechanisms!
@jared-saizdelamora Glad you liked it!
@spexxilove After making things I always forget a bit that things aren't obvious for someone that never played the game, will try to make visual cues better next time!
@polymathld I really wanted to make the drill both a tool and to be used as to "charge" enemies, I'm glad you liked the "overall" idea of it and well for the implementation, I'll definitely try to spend more time on it next time since it was the core mechanism!
Thanks again for playing my game!
Thanks for your comments :)
@houmgaor There are 3 endings you can get, the shopkeeper have different dialogues when you get close, depending of your progression
The first one is when you kill everyone, the second one when you have some enemies left
The last one is a bit more tricky, if you look closely some enemies have red eyes and some don't (an example is the 3rd screenshot uploaded above), to get the last one you need to kill all red enemies and spare most of the "normal" ones
A quite high quality game for a jam, the atmosphere is really well done and the amount of work done is quite impressive too! I was going to say the game was quite slow but I just noticed player speed was maybe a bug so yeah apart from that nothing negative to say!
Really great idea, and definitely more strategic than first anticipated!
Quite fun and addicting to play! Shooting wasn't really useful since you could just spam it but other than that a great game!
Great little game, finished it in 8 minutes and 37 seconds, the water mouvement are kinda cool to move with and the game duration is great without being too long :)
Won by killing the elevator (yay), visual and polishes are really great, the small platforming parts were fun too, would have loved to have more of it
Made it on my first attempt too, got two promotions at the start of the game so maybe I got very lucky Music is quite nice too (but also quite loud, got jumpscared by the first popup), a solid entry overall!
Really amazing game, probably one of my favorite from this! The ending and how it integrate with the gameplay was really well done too!
Nice little game, the triangulation mechanism is quite fun and the overall mood of the game is quite well done too!
Thanks for all your feedbacks!
@liam Audio is definitly my weak point so I'm glad you liked it!
@casualnothing Commercial trains is indeed where the difficulty start to spike! A small advice I could give would be to do a separate set of rail to handle them so they don't clutter the rest of the network
@tbk-david Train information is definitly something I would have liked to improve if given more time! A trick is to use the train label (along with their colors) to know where a train is going, for example pAL01 mean it's a passenger train going from Ariëta to Laï
Thanks for your feedbacks :) @cogcomp @auxiliarymoose UX is indeed definitly I would have liked to improve, and next jam I should definitly pay more attention to that!
Really great rail arrangement btw, I indeed saw some people doing that durin my QA sessions, smart solution to the problem :)
Thanks for your feedback,
@jimbly I'm impressed you managed to beat the last level with so few tracks, great job! For the "train collides with itself" thing there is indeed a ~~bug~~ feature that make it happen if your turns are too sharp
WebGL version isn't working for me
Really nice tool, I however just have a bug where pressing Z was both reducing octave and playing a sound (I'm on AZERTY keyboard so it's W for me)
Game looks great but I'm a bit unsure what to do after the minefield
Nice little game, not sure I would have won without the hints
Game concept looks interesting but I didn't manage to pass the first level where you are in the dark (even when I touch the exit I couldn't leave and the cat was regenerating himself when I shoot it)
Super fun game to play, fights were tough but since the AI easily stay stuck in walls that give a bit more leeway to think of your waves, amazing job
Really beautiful game, the whole atmosphere is also really on point
I however didn't really understand how to win, I managed to do the SOS but then I couldn't get the attention of the waiter
Really nice game, movement become really cool once you get the hang of them, managed to get 131 952 after a few tries :)
Super great game, the whole atmosphere is amazing