FoonLudum Dare ExplorerUsers → Xwilarg

Xwilarg

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659SignalLaï Expresscompo1313.523.553.443.972.842.472.97
202557DepthsSelective Drillingcompo2363.103.072.703.652.852.653.20
202456Tiny Creatures👥Shrink & Slimejam6953.383.053.444.163.312.763.573.46
202354Limited Space👥SPACE: Spaceship Pilot - Asteroid Collision Escapejam10562.872.753.053.652.883.052.572.65
202353DeliveryOtherworldly Deliverycompo3433.042.783.473.692.562.603.652.81
202251Every 10 seconds👥Nachoverflowjam6383.473.632.923.073.633.634.073.63
202250Delay the inevitable👥Demain Sera Bienjam9973.283.163.733.283.643.113.283.07
202149Unstable👥Escape from Spacejam6733.573.233.613.333.663.98
202148Deeper and deeper👥Nautilusunfinished
201842Running out of space👥ToFSDfSftPDRRoDwLjam4563.513.403.143.373.793.593.16
201740The more you have, the worse it isPowerDownjam2.932.813.563.682.62
201637One roomVespias: Battle for the pentaclejam7712.832.582.962.792.002.2251

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Xwilarg

LD37 — One room

United Parcel Samurai by qzqxq 2016-12-15T00:39:00

Erf, that game was too hard for me :3.
I sometimes pressed a button after having attack a black orb but without being able to jump again...

The Last Standing Sentinel by Tyranosaw 2016-12-13T05:52:00

I have no idea what the controls are...

Dungeon Market by Omniorcus 2016-12-14T22:56:00

Wow, I'm terrible at selling things ><. The idea was really interesting though.

Vespias: Battle for the pentacle by Xwilarg 2016-12-13T06:25:00

Thanks for you comments :).
You can change the commands in before launching the game (in the place where you set if you play in windowed mode or not and where you decide the size of the window.)
We didn't really give advices about the enemies, we thought it would be better if the player figure it out by himself.
About the music, well, we didn't really have the time to make our own effect so that's why there are only musics in the menus.
About Linux, we compiled on it but we didn't try it. We will see that tomorrow.

Vespias: Battle for the pentacle by Xwilarg 2016-12-14T22:59:00

Thanks again for your comments :).
I tried to launch it on Linux, and indeed, it's working on me, but only because I have Unity installed. I'll try to see which libraries are required.
We didn't have the time to implement a tutorial feature, but we'll try to work more in this part for the next time :).

Vespias: Battle for the pentacle by Xwilarg 2016-12-17T19:24:00

Hi again :).
Well, thanks again for your comments.
Lot of people complain about the controls, but Unity include a launcher, and you can change the inputs in it: https://i.gyazo.com/1cf5c2c71adb71857e8cf126229316ef.png

The reason that it's not WASD is that we are in a AZERTY keyboard.

Vespias: Battle for the pentacle by Xwilarg 2016-12-23T13:27:00

Hi~,
Thanks again for your comments, we are making note of them :p.
To answer at what people said:
kakarotsan --> Depending of your strategie, I guess, but because they only have healers, ice mages and paladins, they don't have a lot of power.
Tezra --> the yellow thing is gold and the purple thing is XP. We sadly didn't have the time to implement upgrades so gold is totally useless. But even if the game always display that you're level 1, you can in fact earn levels, this will increase a random stat of your character.
MrErdalUral --> Indeed, we maybe shouldn't have do a destroyable spawner, furthermore, AI don't necesary attack you if you attack their spawner... About the Gold/XP, please read what I wrote above. For the last point, the ice mage can repulse you and you'll continue sliding until you're totally recover. We though that this mechanic was fun, so we didn't remove it, but indeed, maybe it do "air hockey" too much :3.

Little Shovel by Temperancia 2016-12-13T06:01:00

https://i.gyazo.com/21a7e1d16cdea166306332c657c779ab.png

One Game by rainssong 2016-12-21T23:18:00

I really liked the game a lot, even if it was sometimes hard to understand what the cards do. I always mess up with my friend in it, by the way ><.
I also found a bug where my father told me he was too old but he was already dead ><.

VacuumBot by Dvorgaz 2016-12-21T23:52:00

I had 264 / 265 dust and I lost ><.
The scan idea is great, but finding he dust is a bit hard/random since there is no clue where it is.

NEET simulator by griseouslight 2016-12-14T22:43:00

Wow, I didn't though I would be that terrible at multitasking... My best score was 3...
But it was fun :p.

Bar Brawl by badtorse 2016-12-21T22:47:00

The idea is nice, and the game is funny to watch, even if it can quickly become repetitive.

Maze Ball by Ficiu 2017-01-02T20:29:00

Nice maze, not really hard to find the right path but it's still hard because of the time. I managed to win at my first time :3.

One Roomba by RGB Games 2016-12-22T00:23:00

I played with 2 friend, and I think I can say it's one of my favorite game from this Ludum Dare. I would love to see how it is with more players.
There was only 2 problems:
- There is no end at the game, a friend of me joined when we where around 100 points, it was impossible for him to manage to go to the first place coming that late.
- When we were around 300 points, we began to lag.

The Library by Stending 2017-01-02T21:28:00

Really great game, some levels were hard to play. The only thing that was annoying was the fact that we can spam all keys to win a level.

Elevator Panic! by Wefiends 2016-12-21T23:45:00

Nice game, but it would have been more challenging with characters comming at a faster rate. I didn't understand why people would use the brake button but... I had fun using it ><.

Go find a job! by crazyrems 2017-01-02T20:40:00

Good concept, maybe a little too easy. But I think I wouldn't have won if I didn't see your commentary about the spy... I didn't have any sounds, was it normal ?

A Discordant Crowd by Alloyed 2016-12-22T00:55:00

Seam like the bot wasn't working...

Room 007 by Lancelot Gao 2016-12-13T05:41:00

Great job, it was fun :).

Recoil by BUNN1E5 2016-12-13T06:32:00

I really like the particule when you fire.
The game is fun, great job :) !

Treasure temple trouble by IcyLava 2016-12-14T22:40:00

Great game. I died 36 times before winning. In fact, after finding the ability to dash in air I was wondering where to go so I went backward and died like 10 times before finding I just had to continue forward...

EntROOMpreneur by Pajama-Llama 2016-12-15T00:23:00

Graphisms are amazing, but I sadly wasn't able to understand how the game work.
I didn't give a note yet, and well.. I would like to understand how it's working before.
My monsters don't attack, my traps are not working so adventurer come, go out (I though they were suppose to try to take gold from my chest but no ?) and I loose :(.

Concierge by Zarkonnen 2016-12-14T23:46:00

I really loved this game !
The idea was really great, it was easy to identify characters, the 'trial error' was funny and trying different characters at differents places for doing differents combinaisons was really fun too.
I sometimes had difficulties to know if characters path were random or not ?
And I finally managed to get 6 survivors :D.

Pill Popper by cybutek 2016-12-22T01:14:00

The music was great, I really like the particule effect of the bullets.
The fact that changing keys in the launcher does not working is annoying, playing in WASD with a AZERTY keyboard isn't really conveniant...

Hitlers Cactus or only you can stop Trump by stupidmindlessf 2016-12-14T23:12:00

Well, the idea is awesome and the cactus too.
But... I still don't understand what we are suppose to do exacly (and I was able to change only 1 minor thing on the journal after 3 games...))

Chat Room One by DivineOmega 2016-12-22T00:43:00

The idea is great, I played with a friend and it was fun. The only problem is to find parters. Even if it's write that there is 4, it seam like no one is here...

20 Seconds to Die by Squid 2016-12-13T05:57:00

Well, I didn't really understand, and the fact that I need to restart the game everytimes to avoid that black screen is annoying... but if we forget that, it was fun.

Yetis and Unicorns by bwalter 2016-12-13T05:29:00

The game isn't that bad, but it's a bit repetitive and my ears hurt...

37 Hours In A Room by doppelgunner 2016-12-13T05:48:00

The controls and the audio are.... a bit horrible.

You are insignificant - NES GAME by team_disposable 2016-12-14T22:50:00

Well, sorry but I really didn't like the jump system...

Saving Christmas by TCD 2016-12-21T23:27:00

My best score was 536. Great game, but maybe a bit too simple.

CeCe by sistinedisco 2016-12-14T22:26:00

This game was really interesting, I really liked the musics. At first, I was stuck at "find the cat image" then I show the screenshot on this website and I was like "Oooh, we can go here...".
And as PickleCrew said, I would have like to have more story and less tasks. And it seam that giving false informations doesn't do anything or it's only me ?

The Crystals of Gingledoof by The Tophat Demon 2016-12-14T23:19:00

It's write in the instructions that you can go down with 'S', but when you do that you put dynamite on the floor...
I'm also on a AZERTY keyboard so playing the game was... difficult...
Except that, the idea seamed great. I think I won't rate it right now and I'll give it another try when I'll have download a QWERTY keyboard online.

LD39 — Running out of Power

Kingin' It by JoshyOshKenoshi 2017-12-05T19:39:03Z

Really nice game! The interractions are really great to read. I managed to win on day 7 :).

LD40 — The more you have, the worse it is

Dungeon Of Steel by Steel_Dev 2017-12-05T02:04:49Z

I don't know if taking all the equipement was a bad idea but enemies were really strong >.<. Overall, it was a great game and the last boss was hard to beat.

SPLIT by steven-pinto 2017-12-05T19:04:42Z

Nice game, it's great to see some games with a good plot :). I also had the problem that the son was out of the screen when I opened the door of his bedroom so I first I didn't really understand what was happening. (Also the son have a bedroom but... where is her wife's bedroom ?)

USS Deep Explorer by Bismark 2017-12-05T14:32:22Z

I really liked the idea of the game, I had some difficulties to understand what each machines does (and if I understood correctly you have to disable things to earn energy ?)

PowerDown by Xwilarg 2017-12-05T16:41:51Z

Thanks a lot for trying it :).

PowerDown by Xwilarg 2017-12-05T19:06:35Z

Thanks for your feedbacks! About the difficulty, well it was my goal to make something challenging. (You can still change it on the main menu, and for the randomly generated mode, you can disable the powerdown you don't like in the option menu.)

Signing Session Simulator by azrou 2017-12-05T14:51:31Z

The game seams really nice but honestly it was way too hard for me. The music minigame go way too fast and the drawing minigame ask to be really precise. It would be nice to also have a little countdown before a minigame start, to let us some seconds to be ready.

After Drive by FreezedIce 2017-12-05T18:49:24Z

Nice game, my best score was 36878. I think it would be great if the rotation of the car was reset when we restart.

Need more coffee by StateOff 2017-12-05T02:06:02Z

The windows version is leading to a 404 page :/.

It's raining tennis balls! by SraBatata 2017-12-05T02:58:27Z

Nice little game, I got 1010 points :).

LD42 — Running out of space

Shooting out of Space by ginger9 2018-08-14T15:31:47Z

Nice game but it quickly become very hard with the ennemies shooting.

Ball on keys by ludum1118 2018-08-14T00:41:40Z

It took me a while to understand how the game work, the idea is great but maybe a bit too hard from my point of view (but I guess I should know my keyboard better...)

Elevator Crush by SprovGames 2018-08-14T15:16:00Z

Really nice game, my best score was level 13.

Maybe it would be great if the main menu was a bit faster.

ToFSDfSftPDRRoDwL by Xwilarg 2018-08-14T01:06:06Z

Thanks for your reviews :)

@pennycook The negative score was indeed intended, it's to encourage to fight the boss and not just run away. For the sounds effect, well, none of us didn't really know how to do something, but I'll keep your link in mind for next time :)

@jdhollen It's indeed a good score :) I think our best scores were around 1300/1400

ToFSDfSftPDRRoDwL by Xwilarg 2018-08-14T14:06:38Z

Thanks a lot for your reviews :)

@panda For the numbers, you need to press 1 to throw away the first people on your shoulders, 2 for the second, etc... And well, you can in fact also use the number that are on the top of your keyboard and not only the numerical keypad (or if you look closely there is a cross on the panel of the character when you take it, you can also click on it).

For the jumps, we thought we would let it like that because (except if you have Rikka on you) you have no air control so jumping also represent an additional risk.

And well, to answer your last point and @appix 's one, it's true that we don't have enough visual feedback when taking damage, but this is something we will pay more attention for our next gamejam :)

@mr-madcat The lack of music is mainly because we didn't know how to add some with no knowledge on this subject, but thanks to pennycook we will try to use sfxr next time :)

We wanted to add more particule effect and animations (especially when a character launch his/her special attack) but we didn't have enough time for that

ToFSDfSftPDRRoDwL by Xwilarg 2018-08-14T14:30:30Z

@panda Oh, it's changed, thanks :)

ToFSDfSftPDRRoDwL by Xwilarg 2018-08-14T17:14:11Z

Thanks for your feedbacks :)

@my-sweet-whomp When you take people on your shoulders, you become slower because of their weight, so you can throw them away and be faster.

We wanted to add more visual feedbacks too but sadly we ran out of time

ToFSDfSftPDRRoDwL by Xwilarg 2018-08-23T00:03:08Z

@11tomi12 Sorry for my late answer. Until I solve the problem the game will be temporarily available here: https://files.zirk.eu/ToFSDfSftPDRRoDwL/ToFSDfSftPDRRoDwL.html

Cubic Cat Chaos ! by RNGSilvercraft 2018-08-14T00:51:29Z

Great game, but I feel like pacifist mode quickly very hard because you can't regenerate the white tile so you end up stuck in the black ones (I don't know if it's intended or if I'm missing a gameplay element ?)

Panic attack! At the party by Rammy294 2018-08-14T01:36:52Z

Good job for your first Ludum :)

I still think the game have some problems: - I feel like the character is very slow - I managed to win by spending most of the game in the lower left corner without moving - I think it would be great to have something to show you how must time left there is

Spacebars by The Triumvirate 2018-08-14T02:07:21Z

Nice game, I really love how you are interpreting the theme

BLOCK_SHOT by UnityMember 2018-08-14T16:00:02Z

I think the idea was great but sadly there are too many situations where the game just end up playing alone, here are 2 examples: pong1.png pong2.png

In the first image the ball was just stuck between 2 red obstables.

In the second one we just had to not move and wait...

YandereDotDefence by GexAlmighty 2018-08-14T15:48:03Z

I really loved this game but maybe it was a bit too easy

Maybe it would be great to have an option to increase the speed of the game ?

Running out of Platformers by Aret24 2018-08-14T01:07:11Z

Nice game but I think it look more like a classical plateformer, I didn't really see that wall thing except in the tutorial.

R.O.O.M. (Really Obvious Objects Moving) by NorthernDevGuy 2018-08-14T16:08:18Z

I really liked the graphisms and the overall mood of the game but the camera was sometimes awful I had some weirds bugs fall.png

2058, A parking Lot in Space by pedroaz 2018-08-14T14:47:25Z

Nice game, the idea is simple but the game still is challenging with these blackholes

I only got a big problem, it's the fact that you can go outside of the map by parking a ship to close to it. It happened to me many times in the 4th level and it's really annoying because you can't go back in game and you just have to wait bug.png

You also wrote Londum Dare instead of Ludum Dare :p

Growth Rates by kalcoslinder 2018-08-14T01:54:52Z

Well I agree with what agawag said, I also think the mechanics are really interesting but I feel like the game is just a tutorial, it would really have been great to have more levels.

Growth Rates by kalcoslinder 2018-08-22T23:49:25Z

@kalcoslinder The new levels are fun to play too :) If you ever decide to add more please tag me again. I think it would also be great to have a key to restart the level.

Growth Rates by kalcoslinder 2018-08-24T00:54:17Z

@kalcoslinder It's great to see a new element of gameplay. The level 7 look a lot like the level 6 so it wasn't really a challenge for me. Overall I think it's still a bit easy for a hard version :p.

Arrows by JimmyC 2018-08-14T16:29:17Z

Really fun game, as chocolat-endive said there is sometimes a little bug when arrows miss the box.

It actually doesn't relly make the game easier however since they doesn't increase your score. It happen when you're too close of a border and the arrow doesn't really enter in the box when shooting at you.

arrow.png

Towel Corp. by strugglesingamedevelopment 2018-08-14T14:57:17Z

I don't know if there is something that I didn't understand correctly but it was impossible for me to fight against the aliens, there were way too many in comparaison of my security agents

DEFRAG by jdhollen 2018-08-14T01:17:43Z

The game really is interesting once you understand how it work (and the audio when you complete an objective is really satisfying)

However the game quickly become very hard since blocs are not subject to gravity, my games always more or less ends with only the upper part of my screen full of bloc and the middle part empty.

DEFRAG by jdhollen 2018-08-14T01:24:35Z

@jdhollen I think that even knowing that, my main problem was that bloc were falling as fast as I was moving them, so for example if there was 2 bloc in the middle of the screen, I wasn't able to move them away fast enough and game over was coming quickly after.

Garbage Disk by Tenik 2018-08-14T00:19:28Z

I liked the idea of the game but I feel like it quickly become really repetitive Does the game doesn't have music (only sounds when moving stuff) or was it just a bug I encoutered ?

LD48 — Deeper and deeper

Surface Level by javi7 2021-04-27T00:51:58Z

I'm in love with the music of your game

Nautilus by clement carre 2021-04-27T01:24:07Z

Thanks, I'll play your game too when your page will be ready!

Nautilus by clement carre 2021-04-27T01:34:15Z

@twigg Thanks for the feedbacks! Sadly we didn't have the time to implement a tutorial so we just added the image in the main menu, but looks like it wasn't enough

@savannahsdm You can gather materials by placing a minning room close to a metal source, but the factory is buggy so you can't process them...

Nautilus by clement carre 2021-04-27T01:35:06Z

@hugh We were planning to add some ennemies but... well we ran out of time

Nautilus by clement carre 2021-04-29T15:58:11Z

@hugh Thanks a lot, I'm definitly planning to do better the next jam!

Granny's secret by VictorPanasyuk 2021-04-27T01:21:28Z

Your link leads me to a 404

LD49 — Unstable

Puzzled Love by Yaroslav Kravtsov 2021-10-04T22:35:59Z

The idea of the game is really original! The story was a bit sad but the overall experience was great

Escape from Space by Xwilarg 2021-10-04T22:52:24Z

@nulldreams Thanks! @bunnybones Yeah we tried to explain a bit in the tutorial but it's still a bit obscure @yaroslav-kravtsov Nicely done :) We felt like dooming the player whatever he does would fit the theme nicely

Escape from Space by Xwilarg 2021-10-05T12:48:27Z

@anthony-servedio Thanks, we indeed should have work the tutorial part a bit more

@noctiphobia @concker-88 Indeed the sanity mechanic could be reworked a bit, we would definitely have went in his way if we had a bit more time! (And congratulation for your 5200, you beat @clement-carre who is our second developer!)

@guinytime Thanks, we increased the text a bit but it's indeed still a bit small, I advise playing in full screen for a better experience

@foursay Thanks a lot! I remember that we spoke of these 2 games during our brainstorming so I'm glad you're comparing it to them, that means we managed to transmit the mood we wanted!

Escape from Space by Xwilarg 2021-10-06T07:39:38Z

Thanks for your feedbacks!

@florianbald Sometimes the same event happens 2 times in a row and since we don't have a transition between each one, it looks like the click didn't register

Escape from Space by Xwilarg 2021-10-08T09:15:02Z

@nivbeth Thanks a lot! I would love to continue working on it but we would have to see how realistic the idea is

@pascone @poweranze Thanks, our UI was indeed a bit messy, we wanted to improve how the sanity was displayed but we lacked time, definitely something we will remember for the next jam (or if we improve the game, who knows)!

@cedric86 @firequake Thanks, we indeed should have make a better tutorial to explain a bit more how choices works! The "crisis keep pilling" thing was intentional but maybe it was a bit too much, I guess we should have rig the random a bit on that part

Escape from Space by Xwilarg 2021-10-10T20:00:19Z

Thanks for your feedbacks! The UI part would indeed need some polish

About the gallery menu... you can actually access it! But for that, you need to get all the endings

Catastrophy by Fis 2021-10-06T23:21:56Z

Really cute game, took me a bit of time to get all kitten (especially the top left one, I kept hitting my head on the vent) The BGM goes really nicely with the game too!

Kojan by Fat cat 2021-10-04T22:40:57Z

The graphisms and mood of the game are really great! Sadly I'm bad with horror games so I didn't really managed to go far

Insomnia by Foursay 2021-10-05T13:10:55Z

The music, gameplay and visual effects went very well together and gave a very good experience!

Wine Guy by johanhelsing 2021-10-04T22:12:56Z

Fun small game, my best score was 51!

Genomancer by Noctiphobia 2021-10-05T13:00:27Z

The game was nice but a bit confusing, I think it could be nice to have more opportunities to "change" your character because surviving is tough

Finite Runner by Anthony Servedio 2021-10-05T12:54:29Z

Others already said it but the fact that you have to stay close to the "death" bar while running from it is great! I also like the music

Pillars of Faith by bunnybones 2021-10-04T22:05:22Z

Nice game, the physics is fun to play with but it's a bit hard to build high

绝地天通(Babel Blocks) by ELITTK 2021-10-05T13:16:20Z

Took me a bit of time to understand how to play but I like the idea

Unstable Machine LD49 by albertmixalev 2021-10-04T22:45:46Z

The gameplay was nice but some music with it would definitly make it really great!

Unstable Piles by nulldreams 2021-10-04T22:00:44Z

Nice game but a bit confusing (sometimes I had a pile of 4 crates but it was written "2")

Lovecrafting by Concker_88 2021-10-05T13:34:44Z

Really great game, the art is amazing too! I however didn't manage to summon a single beast with a name

We're Going Nuclear! by Ryan Winstead 2021-10-04T21:51:59Z

Nice game but I keep loosing in less than 5 minutes even if things are in tbe green, not sure what I'm doing wrong

LD50 — Delay the inevitable

Shotgun King: the Final Checkmate by benjamin 2022-04-09T20:16:52Z

I first found out your game on Reddit and I must say that the idea is amazing, the amount of polish you were able to put in a gamejam game is also incredible

Demain Sera Bien by Xwilarg 2022-04-05T11:36:19Z

Thanks for all your feedbacks!

@beebster-games We indeed only added an explanation on the website page but maybe that wasn't enough, the goal is to prevent the character to do bad things by drag & dropping "good" items to him (like making him eat good food before he reach the fridge)

Demain Sera Bien by Xwilarg 2022-04-11T07:48:28Z

Thanks for all your feedbacks! I'm really glad the physics is being enjoyed that much!

@fnessa I also noticed the orbitting issue but don't really know why it's happening, definitly something we would have fixed if we had a bit more time

@tankou Figuring out which object should counter what need was one of our biggest challenge in game design!

@daniel-username Someone in our team spent a lot of time figuring out how to do that cool cell-shading so I'm really glad it's turning out that well :)

@gandelianna The speed was a bit of a wonder for us, we also didn't want the character to be too slow or it would have been boring, but I guess we had some bias since we have been working on the game for more than 2 days when deciding that!

Demain Sera Bien by Xwilarg 2022-04-15T18:08:23Z

@100th-coin We got a lot of issues with game balancing and it's definitely what I'm the most unsatisfied with our game, a point we will be more careful on for the next jam!

Fritten Madness Extreme - Winter Edition by FredR121 2022-04-05T01:19:20Z

Really nice game, becomes quite hard after a bit since bottles stop spawning (but I guess that fit the theme nicely) My best score was 2931.676m

Will There Bee Another? by Gabriel Dias Oliveira de Almeida 2022-04-09T20:21:49Z

Really cute game, would love to see more! Maybe an option to skip dialogues that were already read would be nice tho

Different Strokes by Scott Steffes 2022-04-09T20:18:05Z

The idea is really great, if I had a complain I would say that maybe a way to cancel the last action would be great, especially since I suck at drawing

We Need To Talk by Doot 2022-04-09T20:23:29Z

Really great and funny game, I also really like QTE so that's a small bonus for me

FreeFall by aaron1_cabj 2022-04-05T01:22:42Z

The game have a really nice aesthetic, bags are however quite hard to avoid since they fall really fast

Out of Fuel! by Fnessa 2022-04-05T01:12:20Z

Hey sorry if this is a dumb question but how do we break the furnitures?

Impossible Journey by Thulyo Araujo 2022-04-05T01:20:56Z

The WebGL link redirect to a Windows executable...

LD51 — Every 10 seconds

Nachoverflow by Xwilarg 2022-10-03T21:18:15Z

@ithebreather Thanks for the feedback! The click location issue is related to Firefox so no idea how to fix it, we also just noticed the stuck issue but I guess we will be a bit too short on time to fix this one

PS: We found the issue so we are quickly making a new WebGL build before the deadline!

Nachoverflow by Xwilarg 2022-10-06T17:32:38Z

Thanks for all your comments!

@yogurtthehorse The UI was indeed a bit confusing, probably something we should have reworked!

@rolferm Indeed, the goal is to place turrets to put guacamole on the potato chips so they can be eaten by the guys

@ryan-dotsikas Thanks! The +X is indicating that some guys ate too many potato chips compared to the others! When one of them reach 50 you loose. The closest all of them are to 0, the faster your score go up! (We are also definitely super proud of our title)

@roitchie At first we were thinking of doing so, or at least doing many variants of the current map by moving the slots around but time went too fast for that, it's a great suggestion tho

@ayelen-maldonado Thanks, UI indeed need rework, for the numbers on top of the hat it's indicating that some guys ate too many potato chips and by how much

@fabula-rasa @otaviobia Thanks! I agree that we definitely should have spent more time improving the small "hints" like these

@chillertyp Joe

Nachoverflow by Xwilarg 2022-10-06T19:29:39Z

Thanks for your comments! We have some issues with the WebGL build in Unity that does weird things with everything related to the mouse, no idea why

TOOT TOOT by Quackqack 2022-10-05T11:05:14Z

Managed to do 114595 points, really fun game with really interesting idea

LD53 — Delivery

Delivery Squares by Elementary 2023-05-01T13:01:01Z

It was already said 3 times but yeah things really go too fast, making it a bit hard to play and enjoy the rest of the game, otherwise it looks interesting

Delivery Squares by Elementary 2023-05-01T13:21:46Z

Indeed the game is much better once you have a good grasp of the speed, managed to fill the 4 "printers" bar full of ink

Fast Parcel Service by clemall 2023-05-01T10:00:54Z

Really fun and addictive game, the trucks with horizontal bars were the most annoying (in a good way) to me

I ended up loosing at 965kg because not enough parcel were falling after a while

Tough Crowd by Apple Dash 2023-05-01T17:02:31Z

Not sure what the exact rules are but I like the mood of the game!

Got 84% as a score

Otherworldly Delivery by Xwilarg 2023-05-01T10:17:57Z

@emily-ttg Thanks for the feedbacks, the game is indeed made to be a bit hard but I'm glad it wasn't a brake for you, drawing is definitely something I need to improve for my next jam (and spending more time on narrative design too)!

Otherworldly Delivery by Xwilarg 2023-05-01T10:29:13Z

@minibetrayal One really important point is to attack while making sure the rage meter doesn't go too high, else you'll take huge amount of damage

If you didn't understand the damage system feel free to have a look at the "help" section in the main menu :)

Otherworldly Delivery by Xwilarg 2023-05-01T10:44:33Z

@elementary Thanks, since cards are drawn a bit randomly it indeed rely on RNG, I tried to add mechanisms between cards (like the ones cancelling negative damage) and rage management to add some strategy on top of that but ultimately yeah it kind of fall down on your luck at the very end

Otherworldly Delivery by Xwilarg 2023-05-01T10:47:38Z

@zenbreaker The game indeed rely on understanding cards, and how some of them interact between each others between turns, the "keep same cards every turn" is indeed a nice idea I didn't think of, music was my biggest challenge so yeah, probably not the best of this jam

Congrats for your score of 42, I'm glad people managed to find how to access it :)

Otherworldly Delivery by Xwilarg 2023-05-01T17:46:05Z

Thanks for all your feedbacks!

@tudvari @ellaris The main keypoint about winning is trying to keep the rage low, for the "do nothing card" they are stuck inside your deck until you actually use them which remove them so don't hesitate to do so!

I'm taking note of the color feedback, not exactly sure what you mean by the dialogues getting in the way of moving the bar or images covering text?

@pincushion The -100 dmg is a bit like the ultimate attack of the boss, he can only do it once, but if you got hit with 100 it means the boss's rage sure wasn't at its lowest

Not sure what you mean by scenes moving too much, the text should be waiting for you to click before it disappear?

@clemall About the secret level, well don't repeat it but I heard there was something to scan that could lead you to the number you need....

Otherworldly Delivery by Xwilarg 2023-05-01T18:06:44Z

@kylethecoder I don't think I noticed bugs during my plays so it's probably just a matter of poor game design!

If you have some example of these weird things I would be glad to know them (and maybe try to give you some small explanations if you want to try the game again)

Otherworldly Delivery by Xwilarg 2023-05-01T18:17:28Z

Ah indeed, it's just the screen being a bit small when you're not playing in fullscreen

It's to showcase an item during the dialogues

If you want to have a better experience for that part I suggest you to switch in fullscreen then :)

Also in case you didn't go further, this part is just the intro, the real game is after that

Otherworldly Delivery by Xwilarg 2023-05-01T18:25:08Z

PS: I added a small disclaimer on the WebGL version, thanks a lot!

Otherworldly Delivery by Xwilarg 2023-05-02T01:11:03Z

@reivilibre Thanks for playing the game, if you want to try again I would suggest you to try to apply the advises above (managing rage better and paying attention of cards that interact with each others)

For the QR code I tried again and it works well for me, maybe try to open the game on fullscreen and try again?

Otherworldly Delivery by Xwilarg 2023-05-02T23:32:41Z

@theguy Thanks a lot! Seeing all the comments about the difficulty, I'll definitely need to be more careful about that for the next jam

Otherworldly Delivery by Xwilarg 2023-05-04T13:33:40Z

@xfinktion @firespike33 Thanks for your feedbacks

The ideas you said are definitely things I didn't realize at first but would need to add if I were to improve the game further

And congrats for beating the game :)

Otherworldly Delivery by Xwilarg 2023-05-05T19:13:10Z

@harmadillo @gonzo13 Thanks for playing the game!

@oradimi Thanks for all your feedbacks!

For the U(I/X) I definitely agree that it could be improved but Unity UI system sure is... something I'm not really good at

For the rage text, it's actually the one of boss (the player don't have any rage meter), I feel like this whole thing was confusing but the big bar is some kind of common bar to you and the boss so even if his part of the bar reach 0 you still have to go to the rightmost side of it!

The boss damage are basically the base damage of the card multiplied by his rage

Otherworldly Delivery by Xwilarg 2023-05-07T16:10:04Z

@jimbly Thanks for playing the game!

For the rage meter I didn't want to be too explicit on what was the exact calculation (which is pretty simple maths tbh) but maybe I should have

There is only one boss in the game so don't worry too much about missing parts of the game!

I'm glad that you liked the card name because I spent a good amount of time trying to find them, especially the ones for the boss

Otherworldly Delivery by Xwilarg 2023-05-20T15:58:40Z

Hey @honey-pony

Thanks for your comment! The draw of cards is indeed totally random and as you say it turned out not being that much of a good idea On my side I win most of the games I play (even if they take a bit of time), since the jam nearly ended I guess I can reveal my big secret: As you said it's really important to keep the rage low, when you reach 50% of the boss bar it'll do a very huge attack and if the boss rage is high it'll hit even harder, so if you manage to reach it with a very low rage you barely take damage, his strong attack is out of the way and you can continue to progress slowly Also I noticed that some people ignore cards like the ones that negate negative damage on your side, but they can be really good in combinaison with others ones, like the one you mentioned in your comment, same thing for the one that lower the boss max HP, it allow to help progressing slowly

Also congrats for your score in the minigame, for the QR code the reason is actually that because of how I made the dialogue system it was easier for me to just display a sprite ; rendering text on it using my amazing 2D software (MSPaint) didn't work that well so I just went with a QR code

10 Minutes Guaranteed! by Kwiper 2023-05-01T14:32:34Z

Really nice and polished game, sadly I'm awful at puzzle game so I couldn't pass level 9

Alea Ludum Dare by Vladadamm 2023-05-01T10:27:29Z

I like the idea, I'll probably use the web page to rate the next games

I tried using the Extension (Chrome), it does make the "Alea" filter on the page but nothing happens when I click on it, I also got these errors on the extension page:

Uncaught (in promise) TypeError: Cannot set properties of undefined (setting 'href') Error in event handler: TypeError: Cannot read properties of undefined (reading 'match') at chrome-extension://ebkoobaicnahmnioganbkablbpbnnnmp/alea_background.js:3:28

(I think you might also want to opt out from the humor category except if there is something I missed?)

Alea Ludum Dare by Vladadamm 2023-05-01T12:57:50Z

@vladadamm Ah yeah not sure why it wasn't working before, I retried and now everything works well, thanks!

Holy Ghost Kitchen! by xfinktion 2023-05-01T10:06:39Z

Nice little game, managed to serve 22 angels

The minigames are great but I feel like the cutting one takes way too much time compared to the others :p

Holy Ghost Kitchen! by xfinktion 2023-05-01T10:19:56Z

@zenbreaker The version on the Ludum Dare page works well to me (I'm on Chrome, in case that makes a difference)

Winged Delivery by Ninnec 2023-05-01T14:21:09Z

Simple but really fun concept, the difficulty sure climb up quickly!

I managed to deliver 88 parcels

Winged Delivery by Ninnec 2023-05-01T17:08:26Z

@sean-spiggle

gameres.png

Winged Delivery by Ninnec 2023-05-02T20:59:18Z

@ninnec I gave it another shot and I think it's indeed a bit easier? (I got 111)

Only little annoying thing is that when you want to try again the whole tutorial thing is a bit long

Also I think I got situations where there was no good answer?

puzzle.png

CIGOGNES : Baby Delivery Services by ThomasLebel 2023-05-01T10:14:52Z

The game is nice but however quickly become a mess of witches planes and everything, as the person above me I didn't manage to stun witches

Also, the link to the itch version works well but the one on the ldjam page gives an error

Ash & Phoenix by Honey Pony 2023-05-01T10:42:08Z

Nice little peaceful game, maybe there was a bit too much text sometimes and it felt more like rushing to write down things than just enjoying the story

My only 'main' issue is that sometimes it would not start writing on the right letter (especially if you do a typo, boom suddenly you're out of order)

Me and my washing machine by Quentin5 2023-05-01T13:13:13Z

Same issue as the others, embedded player failed with the following error in the console: "No GlobalGameManagers file was found at , quitting player!"

As for the itch version, I couldn't figure how to play (and got eatten by some creepy-cool looking washing machine)

EmailMadness by HermanLejter 2023-05-01T15:03:43Z

Took me a bit to understand how to get new ammo and where to shoot but once you have a grasp at it it's quite fun, got a final score of 967

Bumbol by MiniBetrayal 2023-05-01T12:56:23Z

Nice game, love the progression pace

Volleyball Returns Game - Physical Rules Edition by NBumgardner 2023-05-01T14:14:48Z

Hey, I'm trying to play the game but I'm not sure I totally understand the rules 7, let's say I have this configuration: LDGame.jpg

White is shooting to (2;4), so 2nd line 2nd column, does that mean I just need to move the black at the top right one tile down to have a "straight line that ends on the volleyball"? (Either that or moving black on column 6 up, the one of 5 down and the one on 3 up?)

Crazy Post Office by ZenBreaker 2023-05-01T13:07:36Z

Had some difficulty trying to actually do the puzzle because of the physic but tbh I had plenty of fun just seeing things bouncing around depending of how I moved my elements

As the others said the graphics are a bit strange but not that bad once you get used to it, some kind of 2D isometric view may have been more suitable

Kinda trash 3d game by minidavid 2023-05-01T14:46:02Z

Game stuck at "Created using CopperCube" when I try to play it with the following errors in the console:

ps://v6p9d9t4.ssl.hwcdn.net/html/7815637/copperlichtdata/copperlicht.js net::ERR_ABORTED 403

Uncaught ReferenceError: startCopperLichtFromFile is not defined

Dragon Dance Express by Astropower 2023-05-01T13:10:52Z

itch link leads to a 404 for me

Delivery Champ by Brandon Campbell 2023-05-01T14:28:59Z

Simple but entertaining game, my best score was 18

Inconvenient Conveyance by LucDeligne 2023-05-04T17:20:46Z

Great idea, takes a bit to understand how to move and deliver properly but then everything is very smooth, got a score of 678

Reincarnation Express by Xlores Liang 2023-05-01T19:48:57Z

Really nice story and art, I only did 1 ending because it's a bit tedious without a skip button (I tried to play again but press something? by mistake and restarted the game)

Also the VN engine is a bit glitchy, so it's a bit annoying to read

I had to use the hex to str tool and yeah I probably wouldn't have guess that point without it but I think it's a pretty cool analogy

Pixel Stranding by campalans 2023-05-01T09:40:18Z

Not sure if it's me but the jumps aren't high enough? I managed to somehow pass the first level but couldn't pass the first jump of the 2nd one

AI Interrogation Room by oluinek 2023-05-01T13:53:52Z

Doesn't work for me, I'm stuck after the first line of dialogue with the "Click to continue" text but clicking does nothing

LD54 — Limited Space

SPACE: Spaceship Pilot - Asteroid Collision Escape by Xwilarg 2023-10-03T16:27:54Z

@alpie Thanks! We indeed didn't manage to find the time to add some VFX or others feedbacks but we sure would have loved to For the cat video, you might see new animals if you place more antenna...

@philocode Thanks, I didn't manage to beat Bob highscore either so don't worry too much about it! For the antenna, well you sure can't go wrong with cat videos

SPACE: Spaceship Pilot - Asteroid Collision Escape by Xwilarg 2023-10-11T21:43:37Z

Thanks for all your comments!

@steampowered85 Weapons have additional damage on asteroids of the same colors so red (missile) or red asteroids, blue (laser) for blue asteroids and green (flak) for green asteroids

SPACE: Spaceship Pilot - Asteroid Collision Escape by Xwilarg 2023-10-13T17:03:29Z

@destroyertech Thanks for all your feedbacks! Would definitly have loved to implement some of them but yeah we were a bit short on time (especially that fancy restart button that made us realize some part of our game wasn't well coded enough for that :eyes:)

We didn't consider tooltip at all tho and that would surely have been a great upgrade

SPACE: Spaceship Pilot - Asteroid Collision Escape by Xwilarg 2023-10-14T19:57:27Z

@laserpanzerwal Thanks for your review, lack of VFX indeed was a big issue we noticed but we didn't have anyone for that, we should surely have done something else for that tho because as you said the lack of feedback is terrible

Dealing with Godot UI was quite the experience, hence the card layout pain that we also reworked a bit too late to manage to fix it but I also felt the pain during our last minutes tests!

I don't think there is any plan to continue the game any further, on my side it was more of an experience to learn more of Godot, but we will definitely think more of these sides for our next jam game!

SPACE: Spaceship Pilot - Asteroid Collision Escape by Xwilarg 2023-10-15T20:33:34Z

@kack3y Thanks for your feedback, amount of text is also indeed something we noticed too late since we didn't really pay attention to it in our early tests, but UX is surely another point we need to be more careful of for the next time!

Loot Goblin by Tudvari 2023-10-02T21:36:41Z

Looks like an interesting game (I like the mood) but I'm not sure I really get what the gameplay is about

Loot Goblin by Tudvari 2023-10-03T07:21:00Z

@tudvari Like I was a bit confused by how to play and stuff like the weight system, is the goal to take the best potions and get the items with the most gold or is there something else I'm missing?

Loot Goblin by Tudvari 2023-10-03T07:56:28Z

I'll try the game again tonight with these new explanation, thanks :)

Shipped Off by fnelix 2023-10-02T21:46:40Z

Really great game but nobody told me ships could sink! The difficulty curve is great but it would be nice if failing a level didn't redirect back to level 1

Sheep in Wolf's Clothing by ottos 2023-10-14T12:21:55Z

Really cute game and story! It's these kind of entries that make me realize that sometimes you don't need a super fancy gameplay as long as you have a great idea that is well refined and polished, great job!

Three-Story Up by vlad-r 2023-10-02T21:59:31Z

Great game, would have loved to see more of it, I reached the end with a score of 50720

LD56 — Tiny Creatures

Shrink & Slime by Xwilarg 2024-10-08T18:46:50Z

Thanks everyone for your amazing comments!

@game-dynasty The goal is to make your slime eat the mouse, it's quite glitchy but if you try to get as close as you can eventually it'll work

For the mouse itself, I think it was the idea of our game designer so I can't say too much on my side, but when I saw the model I was like "wow I need to make so this thing is shooting missiles like crazy"

@surfa You have a lot of great points that we sure would have loved to improved! For the missiles themselves, they should damage you if you collide with them

Shrink & Slime by Xwilarg 2024-10-16T15:11:14Z

Thanks for all your feedback!

@ninjavitis For the energy part, your energy does indeed increase when the slime consume enemies

LD57 — Depths

Target Practice by JCMonkey 2025-04-07T18:47:03Z

Nice little game, got 356 on my first time, a small issue I got was that sometimes when hitting a circle I was getting both a hit and a miss at the same time

ABSEIL by baknik 2025-04-07T19:15:10Z

Quite an interesting game, I struggled a lot with placing anchors but fighting with the physic was fun

Deep Guild by argensis 2025-04-07T18:53:25Z

Lot of great ideas, I think the game is lacking maybe a bit of polish but all the bases mechanisms are quite good,!

Drill-Off by Antti Haavikko 2025-04-07T20:56:43Z

Really great game, the amount of polish added is quite insane for a jam!

The Deepest Tentacle (WEB) by Baturinsky 2025-04-07T20:03:20Z

Took me a bit to understand how things work but was quite fun once I got it, really interesting puzzle mechanisms!

Selective Drilling by Xwilarg 2025-04-07T12:59:06Z

Thanks for your comment :) There is a small invulnerability but it's quite short so maybe I should have made it a big longer

Selective Drilling by Xwilarg 2025-04-07T19:41:28Z

Thanks for all your reviews! Lot of great advices and overall I'm super glad the general feeling seem to be positive!

@smilewood Showing digging hint on more than the first layer would definitely have been a great idea, keeping that in mind for my next game!

@phlip45 I should indeed have put a limit to how much the camera could have lag behind (especially since it was to be expected that people would make a bit straight hole under their feet :p)

@straightupgruntled Thanks for all your great ideas, durability system is something I wanted to avoid (overall I wanted to avoid player having to loose progression) but overall I agree with your others points about visual and drilling mechanisms!

@jared-saizdelamora Glad you liked it!

@spexxilove After making things I always forget a bit that things aren't obvious for someone that never played the game, will try to make visual cues better next time!

@polymathld I really wanted to make the drill both a tool and to be used as to "charge" enemies, I'm glad you liked the "overall" idea of it and well for the implementation, I'll definitely try to spend more time on it next time since it was the core mechanism!

Thanks again for playing my game!

Selective Drilling by Xwilarg 2025-04-20T08:02:23Z

Thanks for your comments :)

@houmgaor There are 3 endings you can get, the shopkeeper have different dialogues when you get close, depending of your progression

The first one is when you kill everyone, the second one when you have some enemies left

The last one is a bit more tricky, if you look closely some enemies have red eyes and some don't (an example is the 3rd screenshot uploaded above), to get the last one you need to kill all red enemies and spare most of the "normal" ones

Drilling in the Deep by Jiri Hysek 2025-04-07T19:09:51Z

A quite high quality game for a jam, the atmosphere is really well done and the amount of work done is quite impressive too! I was going to say the game was quite slow but I just noticed player speed was maybe a bug so yeah apart from that nothing negative to say!

Puppeteer by benskca 2025-04-07T21:01:16Z

Really smart level design and interpretation of the theme!

d6 pool by Uzpykes 2025-04-07T19:58:56Z

A great interpretation of pool games!

FOREMAN by SYPIAC 2025-04-07T19:28:39Z

I didn't really get everything about the goal itself but thinking on how to place the cards and creating paths was really fun!

Help! I'm Trapped on The Torment Trapeze. by Yossarian 2025-04-07T19:45:40Z

Really great idea, and definitely more strategic than first anticipated!

Deep Descent by boids 2025-04-09T18:32:38Z

Quite fun and addicting to play! Shooting wasn't really useful since you could just spam it but other than that a great game!

Rooted Deep by DzejPi 2025-04-07T18:42:07Z

Great little game, finished it in 8 minutes and 37 seconds, the water mouvement are kinda cool to move with and the game duration is great without being too long :)

Living Lift by Scrawach 2025-04-07T19:22:43Z

Won by killing the elevator (yay), visual and polishes are really great, the small platforming parts were fun too, would have loved to have more of it

HMS Lumos by Helagos 2025-04-07T20:09:26Z

Game is quite easy but the overall progression and upgrades are quite fun!

Work-Life Balance by sarellano 2025-04-07T18:59:20Z

Made it on my first attempt too, got two promotions at the start of the game so maybe I got very lucky Music is quite nice too (but also quite loud, got jumpscared by the first popup), a solid entry overall!

The Hole by dstoc 2025-04-09T18:38:38Z

Yay golf, the idea of putting a price when you want to shoot is quite the fun idea, would have maybe liked a bit more bounciness of the physics but other than that great game!

Poor Julio... by Sayeg 2025-04-07T20:24:47Z

Really amazing game, probably one of my favorite from this! The ending and how it integrate with the gameplay was really well done too!

LD59 — Signal

Midnight Transmission by Liam 2026-04-20T09:26:23Z

Nice little game, the triangulation mechanism is quite fun and the overall mood of the game is quite well done too!

Laï Express by Xwilarg 2026-04-21T17:17:20Z

Thanks for all your feedbacks!

@liam Audio is definitly my weak point so I'm glad you liked it!

@casualnothing Commercial trains is indeed where the difficulty start to spike! A small advice I could give would be to do a separate set of rail to handle them so they don't clutter the rest of the network

@tbk-david Train information is definitly something I would have liked to improve if given more time! A trick is to use the train label (along with their colors) to know where a train is going, for example pAL01 mean it's a passenger train going from Ariëta to Laï

Laï Express by Xwilarg 2026-04-26T09:55:41Z

Thanks for your feedbacks :) @cogcomp @auxiliarymoose UX is indeed definitly I would have liked to improve, and next jam I should definitly pay more attention to that!

Really great rail arrangement btw, I indeed saw some people doing that durin my QA sessions, smart solution to the problem :)

Laï Express by Xwilarg 2026-04-29T07:29:14Z

Thanks for your feedback,

@jimbly I'm impressed you managed to beat the last level with so few tracks, great job! For the "train collides with itself" thing there is indeed a ~~bug~~ feature that make it happen if your turns are too sharp

Earth Assimilation Readiness Protocol by PurpledArtFrog 2026-04-20T10:01:04Z

WebGL version isn't working for me

Diamond Synth by ironcutter 2026-04-20T10:19:19Z

Really nice tool, I however just have a bug where pressing Z was both reducing octave and playing a sound (I'm on AZERTY keyboard so it's W for me)

CRASHDAR by Roroto Sic 2026-04-20T10:11:45Z

Game looks great but I'm a bit unsure what to do after the minefield

I HATE PRINTERS by Ron88 2026-04-20T12:23:02Z

Nice little game, not sure I would have won without the hints

The adventure of _99[k]r and §Ø_∆.µΩ on earth by silverash 2026-04-20T09:49:59Z

Game concept looks interesting but I didn't manage to pass the first level where you are in the dark (even when I touch the exit I couldn't leave and the cat was regenerating himself when I shoot it)

ResonanceGun by nit 2026-04-20T10:25:09Z

Super fun game to play, fights were tough but since the AI easily stay stuck in walls that give a bit more leeway to think of your waves, amazing job

RedFlag:SOS by ReiMi 2026-04-25T07:00:14Z

Really beautiful game, the whole atmosphere is also really on point

I however didn't really understand how to win, I managed to do the SOS but then I couldn't get the attention of the waiter

Signal surfer by poddub 2026-04-20T09:42:10Z

Really nice game, movement become really cool once you get the hang of them, managed to get 131 952 after a few tries :)

i love you, too by tolviere 2026-04-20T12:32:40Z

Super great game, the whole atmosphere is amazing