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dstoc

Games

YearLDThemeGameDivisionRankOvFuInThGrAu
202557DepthsThe Holecompo2343.113.142.943.442.712.59

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Comments by dstoc

LD57 — Depths

Mole Cart by Skosnowich 2025-04-08T12:16:12Z

I love how the torch gets covered when you duck. Cute.

Talkie Escape by Yvanor 2025-04-09T04:00:35Z

> If arrow keys could be used instead of WASD that would be great since I’ve accidentally closed the tab multiple times with Ctrl + W

@solmaris I also closed the game trying to duck :face_palm:

Switching to full screen is a workaround - ctrl+w shouldn't close the tab then.

Captain Nostalgia by LandoSystems 2025-04-08T12:29:41Z

:mind-blown:

Neon Crawl by ping78 2025-04-07T11:35:27Z

Nice neon. Pretty fun gameplay.

It's a little bit awkward when you go between rooms that the mouse causes you to face the opposite direction.

Deep Bat Rage by shadow64 2025-04-09T03:19:42Z

Nice. Has potential. Even this much was fun. I don't like bats, but I do like coins.

Echoes of the deep by BadPinkChicken 2025-04-07T10:56:14Z

The game has a great feel, but I was a little bit lost what the objective was. First run I didn't understand that I had to press space for sonar. But that didn't seem to be an issue, I could see the enemies with enough time to avoid them.

If the main objective is to get deeper, I would expect there to be upgrades to help get deeper faster. Otherwise if I'm not using the sonar I'm just spending most of my time waiting to descend with very little effort to dodge the enemies.

The concept and feel is great though. This could turn into something great.

ABSEIL by baknik 2025-04-07T10:37:17Z

Pretty fun.

Something felt a little off with the swinging controls. I understood them but still wanted to press the other direction too early.

I think I saw the rope tighten around a corner, that's neat -- but didn't have much use for it. Would be nice to have some puzzles crafted that make use of it somehow.

The depth indicator/target really helped encourage me to keep going.

Nice work!

Formidable Satisfactory Silkworm by hijomo 2025-04-08T12:56:49Z

Somehow cathartic. I was worried that it would be hard to find the last dwarf, but it was not a problem :joy:

Depth Dive by Beebo Studios 2025-04-09T12:41:25Z

I finally reached the end! My reflexes weren't good enough that I had to start to memorize the layouts. The Jurassic level seemed the hardest.

Loved it. The music is a good fit.

Depth.exe by Wargon 2025-04-09T08:45:46Z

Nice looking game. Had me hooked on figuring things out.

And I was still figuring things out when it crashed. Uncaught RuntimeError: memory access out of bounds

Before that happened there seemed to be data from the previous round that hadn't been collected. Maybe related?

Focus! by grid96 2025-04-09T05:47:35Z

Managed to get through it! Was also a bit confused what to do at first. At first I didn't like that you could retrigger the same dialogue, but it makes some sense now.

Congrats, excellent composition.

Face Your Fears by CodeRaurus 2025-04-07T11:11:28Z

Nice feel.

But, I got a bit lost. I think I found the toy but then I couldn't find any way off that platform/level? 2025-04-07_21-09.png

foo(): bar(): foo() by Game Endeavor 2025-04-08T11:59:07Z

2025-04-08_21-57.png

If I have only one move_forward it takes the item, but if there are more (like in the screenshot) it doesn't take it?

foo(): bar(): foo() by Game Endeavor 2025-04-08T23:34:38Z

It was on the third level, I was able to reproduce it just now:

2025-04-09_09-33.png

I think this game is pretty cool though, and a good fit for the theme.

The UI is a bit awkward though, a lot of clicking to configure things and tiles can get removed if you accidentally drag them on top of existing commands. Would be neat to have an easier way to reposition the input/outputs -- something like ctrl+drag or mousewheel.

Sushi Pit by Cinar 2025-04-09T00:53:13Z

Excellent game loop. So much fun. This would be amazing with sound.

Where is the source code? The github repo is basically empty.

VoidQuest by koalabear 2025-04-09T03:53:03Z

Agree with the other comments, the controls (while a challenge) are too frustrating. There's a loop and I'd like to get further but the controls are a turn off.

Altitudes by PolymathLD 2025-04-09T04:33:02Z

Very neat concept.

Gamepad support would be nice. I was hopeful when the gamepad got past the "press any key" screen.

Drillraph by DaivyIsHere 2025-04-09T09:39:50Z

Fun game, looks great. Was interesting figuring out the connection logic.

I couldn't figure out how to get past this point (not sure how to upgrade the shop further). Seems like it's not the end as there are more slots for batteries on the drill power.

2025-04-09_19-38.png

Trench Diver by Hatherton 2025-04-08T02:16:49Z

Fun experience and mood.

I struggled with the controls in the beginning. Kept getting stuck on the sides and felt like it took too long to turn around. But certainly a game that you can build skill in and improve on future runs.

Welleyes Goodboy by Roroto Sic 2025-04-09T03:14:35Z

Sorry I don't understand.

I ran the "game" with https://nicolas-siplis.com/ironboy/

I see a pointer and I can move it around. If I press start I see some boxes of characters. But I can't figure out anything beyond that.

Depths Help by LeoAtopos 2025-04-09T10:45:31Z

Interesting concept. I couldn't get quite get the right solution by myself, some of the differences were very subtle!

Echo by Rezistor 2025-04-07T11:26:33Z

Simple and nice mechanic. Though it was a little frustrating having to wait for so long for the stone to fall. Mouse sensitivity seems crazy high for me, but I got by.

Dante's Mini-Golf by braktheman 2025-04-08T03:05:12Z

Yay, another golf game! Pretty solid, a fun but frustrating experience.

> This game is extremely difficult.

Yes, yes it is. I'm not sure I have the patience to ever finish this game. Also wow, the penalty for failing, wow :stuck_out_tongue_closed_eyes:

DEEP PIT (you fell) by aniretti 2025-04-08T04:15:27Z

Pretty cool, neat little loop. Style is great.

For a game that's largely about typing, would be nice if you could navigate the fishing interface using only the keyboard. Space to start fishing, auto-focus on the text field, clear the textfield if I guess the wrong thing. After several failed attempts, give some hints?

Seed from Depths by Zamizmi 2025-04-07T11:53:20Z

Took me a long time to figure out what to do with the cannon :stuck_out_tongue:

pachaction: A pachinko rogulike by ashutosh_sharma 2025-04-08T12:50:07Z

It's a start, looks great and I managed to get some satisfying multipliers!

(note, I wasn't able to load the embedded version in Chrome, I had to navigate directly to https://files.jam.host/embed/$407782/39590/index.html

Miner Complications by shamotte 2025-04-08T11:35:11Z

It's a bit frustrating how a single error can softlock the game. Feels like movement needs to be faster, or have an undo key?

Dungeon Chef by Clare_Chan1738 2025-04-09T12:55:40Z

Some minor issues:

* speech audio was too loud for me * at some point I got stuck and could only click on the book, not ingredients

Good job finishing. Pretty relaxing game.

Undertetris by Rinevard 2025-04-09T12:10:10Z

Loved it. Excellent concept.

Physics is hard... :stuck_out_tongue_closed_eyes:

2025-04-09_22-06.png

This helped me with a similar problem (property on RigidBody2D):

2025-04-09_22-08.png

I think ideally you would use "Cast Shape" but that doesn't seem to work for me at all...

Tiny Tinker by ShadyShade 2025-04-09T03:43:14Z

Tight little game.

Music is great but loud! Really needs settings/volume controls!

Ruby Hole by Aleksey4adoff 2025-04-12T13:02:15Z

I got game over when I placed the last tile, which just happened to complete a large mushroom cave. Shouldn't that continue?

The Hole by dstoc 2025-04-07T10:58:58Z

@baknik

> Somehow I managed to lodge the ball outside of the play area

Yeah.. I don't understand why godot physics is acting like this :cry: I made the collision areas larger, turned on continuous detection, upped the physics rate, and added larger bordering areas but somehow the ball can still slip through the tiles :anger:

The Hole by dstoc 2025-04-08T00:53:07Z

> ball just stops entirely when landing despite having enough momentum to continue

@busisen, oops! I had a nice bounce and friction configured for the ball, but it seems like I accidentally turned it off :face_palm:

The Hole by dstoc 2025-04-08T13:00:58Z

> The zoom out is nice, but I found myself having to zoom in and out often. Having a dedicated minimap for the same purpose might work better.

@haykam, actually zoom wasn't meant to be part of the game. I forgot I added it for debugging :sweat_smile: Minimap would be cool though!

The Hole by dstoc 2025-04-10T06:27:23Z

> ...golf but the ball is already in the hole

@sudocoffee nice, that would make a great tagline for the game!

Nightmare Digger by OnnGD 2025-04-07T12:05:44Z

Wild. It was pretty fun playing the game and figuring out what's going on without reading the instructions :stuck_out_tongue:

Music really adds to the feel.

Echo Abyss by Brain-dead Rabbit Games 2025-04-09T03:06:05Z

Nice, very cohesive.

It is hard. After a few runs I did improve a little.

Would be nice if you could repeat the same run (maybe without the chance to increase high score) and see the previous path you took. I think that might help to get better faster.

931 by Kukatoo 2025-04-07T04:28:45Z

Very slick. It was a little frustrating figuring out what to interact with, but I got through it. More clues would help. Love the feel, the rocking was neat.

Depth Gem by haykam 2025-04-08T12:12:08Z

Requires some skill! Fun trying to master and get further.

These jumps were tricky:

2025-04-08_22-08.png