FoonLudum Dare ExplorerLD57 → Dungeon Chef

Dungeon Chef

By clare-chan1738

View on ldjam.com

CategoryRankScoreCount
Overall2742.8338
Fun2872.5038
Innovation2482.7538
Theme2902.2738
Graphics2532.8639
Audio2122.6638
Humor1132.9534
Mood2273.0237

Comments

badpinkchicken 2025-04-07 11:58

Like the idea, had a bit of hard time understanding there is a book with the recipies haha! But enjoied it!

pavlov36 2025-04-07 12:00

Very relax game. Also, good hook with 4 endings - it made me go through the game a few times)

grid96 2025-04-07 14:26

Very chill game! Ran out of ingredients at some point though, not sure if I messed anything up. The dialog in the beginning really sounds like a bunch of pesky mosquitoes xD

Having a challenge mode where you need to remember the recipes would be nice though!

noodlemaster 2025-04-07 17:45

Having a 'back' button in the recipe book would be nice, I flipped through the pages too fast and missed the recipe. Having to go through all recipes again was a bit annoying. Otherwise, good game, the different voice/text sound pitches were a nice touch.

oter 2025-04-07 18:00

I started trying to make people the wrong potion to see if there would be any effect. I don't think there was, at least with the changes I tried (like hallucinations instead of insight), but doing that may have caused the game to soft lock. I can't pull any more ingredients off the shelf for the quest to make the Potion of Somnia for the little boy.

And yeah, I wish there was a way to replenish ingredients somehow. Maybe like how those shop sim games you buy ingredients at the end of the day with the money you made, or people give you more ingredients as you make them their potions. Obviously a bit of a stretch for a compo game, but just a thought.

akkadion 2025-04-08 03:12

Nice entry. I'm not sure if I was softlocked by a bug or if I made a mistake and didn't notice.

thisyc 2025-04-08 04:23

Nice chill game. Some VA-11 Hall-A vibes. I appreciate your effort in writing the dialogues and I enjoyed reading them. Well done!

k1n 2025-04-08 04:26

Good vibes

zaubergurke 2025-04-08 21:54

nice game, I enjoyed reading the dialogues!

akinat0 2025-04-08 22:30

Nice!

nojoule 2025-04-08 23:29

Interesting idea mixing potions with story elements regarding their effects. Sometimes i thought i got the potion right, but got an error sound and impossible potion requests in the end.

t-c 2025-04-09 02:19

Liked the atmosphere and the really nice characterization of the people buying potions. Good work!

jared-saizdelamora 2025-04-09 02:21

Very cool idea, and excellent execution considering the dev time. Great job!

ntmalichi 2025-04-09 06:00

Really nice and cozy game! The dialog sounds were annoying a bit but other than that I enjoyed it!

tenzz 2025-04-09 11:22

Cool game concept, but I think the dialogue could be a bit faster

clare-chan1738 2025-04-09 11:24

@tenzz Feel free to left click to skip through the animation of the dialogue! :)

fenix131113 2025-04-09 11:37

It's an interesting game, but it seems to me that setting up the sound would be very useful, because I was a little deaf when I went in.

equalenergy 2025-04-09 12:08

Good game, I think the gameplay gets a bit repetitive after a while, but I enjoy the game. Nice job participating in the Compo.

dstoc 2025-04-09 12:55

Some minor issues:

* speech audio was too loud for me * at some point I got stuck and could only click on the book, not ingredients

Good job finishing. Pretty relaxing game.

torte478 2025-04-09 14:47

I liked the dungeon atmosphere and the overall game concept. Great submission!

gsoutz 2025-04-09 14:49

Some suggestions, don't use particle effects with pixel art like dust it mixes styles. Also different pixel art scales are mixed into the game as well avoid those. Prepare all your assets for a specific narrow resolution like 320x180 and draw respect to that canvas size. Text audio is not fun but annoying. Story has a narrative but it is classic. Add some more soul personal drama and interpersonal conflicts into it.

camcomduck 2025-04-09 18:04

the ability to skip dialogue is a small but excellent touch! I really like the art and music, it really complements the game design well. My feedback is the design of constantly having to check the recipe book is a little repetitive, maybe some way to "learn"/unlock recipes over time would help, so it gives the player time to memorize recipes over time instead of everything all at once to try and learn.

yatsu 2025-04-09 21:52

It's a cute gameplay game. But the sound of the font torments my ears.

johnnysix 2025-04-09 22:01

I got stuck and wasn't able to pull stuff off the shelf after the first bad recipe :cry:

Cool concept though, can see a lot of work went into making the recipe book!

Great job for a first game!

Screenshot 2025-04-09 225934.png

kamile-v 2025-04-10 19:52

I like the theme of the game! Also, the graphics <333 the sounds was a little bit annoying

alec 2025-04-11 02:49

I had the same problem as @johnnysix where I got stuck and couldn't finish, but restarting solved the issue. This game was really fun to play and had a great sense of humor! You clearly put a lot of thought into the customers and the recipe book. Nice job!

coderaurus 2025-04-12 08:23

Nice game. I didn't expect the order of items to matter but after failing few times I caught up with the gist. I liked the different stories the customers were telling.

I think the main font was kind of hard to read. Gray on gray with a small white outline just doesn't do it. I had to fullscreen the game in order to see. I would probably make the font totally white instead or black, whichever feels better and has good contrast.

The speech sounds were very loud, I would tone them down or provide audio settings for players.

Nice job.