A Frog Can’t swim by Nicso 2025-04-12T00:53:03Z
Nice game
Foon → Ludum Dare Explorer → Users → Tenzz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Luck Runs Out | jam | 562 | 3.37 | 2.42 | 2.94 | 3.82 | 3.40 | 2.02 | 3.92 |
Nice game
Pretty unique concept
Really solid game, I had a good time playing it
Cool game concept! But I personally found it hard to tell what obstacle was coming next and where I’d land after jumping, so zooming the camera out a bit might help with that
Also, I’d suggest an ammo system to prevent attack spamming. For example, the player could have 3–5 arrows that slowly recharge over time (like one arrow per second). That would add more tension and introduce a bit of resource management to the combat
This is a really great game. The concept is solid, no tutorial whatsoever but it send the massage clear and loud, that's something. Also love the art. One thing that i'd suggest though, is adding some kind of background music, it doesn't have to be bold, but just enough to break the silence
The concept is simple, but the way you execute it makes it so good
Is it just me or does the game sometimes spawn way more fish than other times
Really cool game, loved the art and music. One thing that bugged me a little was in the cave area, the walls/rocks felt more like foreground elements than an actual obstacles, so I kept thinking I could walk through them. Maybe it’s because of the natural rock shapes rather than something more structured, or maybe it’s the color or slight blurriness, i’m not really sure. Still, overall, great game!
Cool game! But I think the controls could be improved. Rather than holding shift and interacting with the lever using the mouse, it would be much easier if the player automatically entered mining mode while holding Shift, or maybe the submarine could switch modes when Shift is pressed.
On a side note, give your game a thumbnail (LDjam not itch.io), it will look more interesting (and probably attract more people/reviewer)
HOW- Just, like, HOW
i'm feeling subnautica
who cares about mining, i'm here to become dolphin
Really solid game, I had a good time playing it
A very nice game, one that i can see myself lost in it for hours
I really like the game, very cool concept! I did find the double sonar mechanic a bit confusing at first though. It also wasn’t immediately clear how the sonar works or how it's meant to be used. Maybe adding a clearer visual or audio cue could help players understand it more easily. You could also consider introducing a faster-paced music section before the double sonar, just to help players get more comfortable with the base mechanic first
this game made me question my life choices
The devil goes way too hard
Pretty nice game
It's always nice diving into another narrative-driven game. The art and music are great, and the sheer number of scenarios and endings is reel-y interesting to me, almost smells a bit fishy
Really solid game, I had a good time playing it
Okay, first things first, the graphics are GORGEOUS! I have no idea how you guys managed to make this in just 72 hours
Now, moving on, one thing that personally bugged me a little was the controls. Don’t get me wrong, they’re solid, but I think having dedicated buttons for going up and down would feel better, kind of like how Shift and Space work when flying in Minecraft. As for the dash, it feels more natural to map it to the left mouse button, especially since we’re already using the mouse to aim.
And yeah, I agree with the other comments, the game is a little on the though side and fish are definitely hard to find
One more thing I should mention (not sure if it’s performance related or just my laptop), after about 15 minutes of playing, the frame rate dropped hard, like, down to 10 FPS (Again, not sure if that’s the game or if my laptop was just throttling)
Very unique game, love it! Just realized midway that there's a weight limit of 75 (pounds? KGs? idk), i typed 'plane' and 'satellite' XD
the finger made me question my life choices
A very nice little game. A little music / sound effect would make it better
pretty cool concept, but there's room for improvement. First thing first, i don't think there's clear enough hint to make up what the word is, i had to read the LD page again just to know what word i should enter. Gameplay wise, i think the backspace should remove a letter one by one, not delete the entire progress and start over. Also, i think you should make the necessary letters spawn more frequently.
Is it even legal to be this cool?
This game is oddly satisfying. The music, the movement, the art,, it all comes together beautifully. Overall, a great game!
Finally all those cryptography classes I’ve been taking paid off. Love the game by the way
Cool game concept, but I think the dialogue could be a bit faster
Cool game concept, but I personally found it hard to tell which layer the fish were on. To be fair, you did adjust the size and brightness to hint at their position, but I think it’s still not clear enough
Bro made Doom from scratch in 48 hours like it was nothing. I’m speechless
This is insane. the art style, the music, i love it. Also, idk why but i have a feeling that this could make a good rhythm-based game
Really solid game, I had a good time
I would really love to play another game that explores inner thoughts, but sadly, I don’t understand French :(
Here are my thoughts anyway:
The music / ambient sounds were fantastic. Even though I didn’t understand the dialogue, the sound design alone kept me engaged in the game
One area for improvement: the illusion of “falling”, right now, the only elements selling that effect are the wind sound and the depth meter. I did notice some particles, but they were barely visible. It fells more like standing in a lake rather than falling. I’d suggest either adding a lot more particles, or, slowing down the fall so that the particles linger longer. This would create more of a 'floating downward' feeling, rather than falling from an airplane
Another thing I want to mention is the font choice. Personally, I don’t think the pixelated font fits the tone of the game. I’d suggest using something simpler and more elegant. Or, if you’re going for a more personal vibe, a handwritten font like Amatic SC (what i personally use in my game, tell me ur opinion) or Parisienne might work really well (And yes, in case you were wondering, you can import custom fonts into Unity if you'd like)
really solid game, had fun playing it. Would be nice if there is a sound tho
This game give me chills
Is the game unfinished? I genuinely curious about what happens at 100%
@based-on-life @kamile-v @izzqz @zedgame @butterflan @monogatari @tugaryn @ansible @fraukauz @bluewoozle
Thanks to everyone who commented, especially about the walking sound (and no, it’s not intentionally bad). I’ve tweaked a few things here and there. My friends and I (yes, they also think the sound is annoying) think the current version is somewhat better, though I’m sure it could still be improved (Itch.io has the improved version, LDJam has the original version). If you have any other ideas I could try, feel free to share!
@nsadie @arluci @mauzart @talia @fraukauz
Thanks so much for playing and leaving a comment. I really appreciate all the feedback you guys gave! And yes, I had a lot of fun making this game :D
Also, @arluci, just a little hint... you never have to _go right_ in the first place, you are the one who _choose_ to _go right_ ;)
@villeloso @p1x3lc0w @vera-stepanyan @tunasandwich @stronf @alphabetasoup
Thanks for playing and leaving a comment. Really appreciate all the feedback! (Seems like my biggest issue lies with the sound design, definitely something I need to work on)
also, @tunasandwich @stronf interesting,, most of the times, when people play side-scrolling games, the goal is on the right of the starting point, so every time they play one, they instinctively go right. In this game however, when you go right, you'll eventually got to a certain point where you have to go back, past the starting point, and keep going left until you reach the ending. The idea is to have the player realize that the finish line was actually to the left of the starting point (which I don’t think I presented very well), then, on the second playthrough, they’d try to go left from the start and receive a different message, reinforcing the idea that they have a choice, that they can go wherever they want.
But you guys went left from the very beginning, how come? also when you reached the finish line ("luck runs out" part) were you curious about what was on the right side and played again? Or did you just call it a day and think, “Welp, that’s the whole game”?
I definitely need to find a better way to present the "finish line to the left of the starting point" and "you have a choice" idea more clearly, well other than shoving the message right up their face or put up a giant sign
@friend-pirozhok @jhax @kessel-nebula @apophatique @andreadbx @tetracold @jkyd
Thanks for playing and leaving a comment! I hope you enjoyed it as much as i did making it.
@kessel-nebula Yep, I'm aware the version on the LD page doesn’t work (at least not on my laptop either), which is why I included the itch.io link just in case
@jkyd it originally sounded like a stepping sound. When i tweak it, i removed the unpleasant part of the sound (which is the the squishy lift of the foot), making it only have 1 beat. Now that you mention it, i could totally see why it sounds like clock. Now that i remember it, someone told me it was like a metronome, which honestly, i quite like (i mean if it works, it works)
Also thanks for the feedback, i'll keep in mind if i do make another one of this type of game.
And no, i don't have any other works yet. This is the first game i've ever completed after all, and i'm not a writer either. But if you're interested, feel free to follow me on itch.io in case if i make something similar
Really solid game, I had a good time
Hmm... yes... He is the impostor, the cheeks never lie
Great game, i love how the art works so well, the music and the overall mood also. On a side note, you could (though I’m not sure if it would work) add a faint sobbing sound when the player holds back tears (especially toward the end), but make sure to only play it every now and then in case if the player spam the button