FoonLudum Dare ExplorerLD57 → Deep Dive Probe

Deep Dive Probe

By mikhailne

View on ldjam.com

CategoryRankScoreCount
Overall4343.5626
Fun5223.2526
Innovation2803.5026
Theme1834.0826
Graphics4053.7226
Audio3833.3425
Mood4773.5026

Comments

vladcfg 2025-04-07 21:09

I didn’t immediately understand what I was supposed to dodge and what I wasn’t, but overall the game is interesting and looks beautiful )

samuel-rickwood 2025-04-07 22:12

I found it hard to know what layer the marine life and air was on, which made it hard to swap layer to dodge/receive air. That being said, i played this for quite a while, with a few touch ups it could be very addicting to play!

mikhailne 2025-04-07 22:33

I'll try to do something about the layer detection problem, but I'm not sure I'll have time to do it before the end of the jam. Thanks for the feedback.

mikhailne 2025-04-08 00:21

I did everything I could, I hope the perception of layers has become better now

villeloso 2025-04-08 03:12

Took me a while to understand, but the layer system is very nice. Game gets very hard at the end, I like it

garyglhf 2025-04-08 09:53

Здорово, очень интересная механика.

libra-nix 2025-04-08 14:16

It's fun and dynamic, but a bit hardcore. Very nice visual style

tenzz 2025-04-09 11:30

Cool game concept, but I personally found it hard to tell which layer the fish were on. To be fair, you did adjust the size and brightness to hint at their position, but I think it’s still not clear enough

mikhailne 2025-04-09 12:00

Unfortunately, I still haven't found a solution to this problem. In fact, after some time in the game, it becomes easy to understand the layers, but this does not happen immediately and most players most likely quit the game due to discomfort. Perhaps an easier segment with training would solve this problem, but there was no time left for this, I will try to fix this after the jam

chifu 2025-04-10 09:04

Механика весьма интересная, как и атмосфера, когда ты становишься глубже Но мне кажется, что игра слишком жестока - у гг 2-3 жизни и сразу умер? Так тяжело дойти до дна, я дошёл до 2 слоя

teamofey-izorsky 2025-04-10 16:43

Игра сильно наказывает за плаванье на самом близком слое (Хит боксы у лодки и у врагов становятся больше, если я правильно заметил) из-за чего плавать на близком слое неприятно. Можно было бы сократить количество слоев до двух и убрать различие в размере между слоями, оставляя только тень. В остальном неплохо

jacob-kreiner 2025-04-12 19:47

Layer system makes sense after a few tries, where the color differs depending on which layer it is relative to the probe. I liked the fact that you got upgrades as you went further. It was a bit difficult getting enough bubbles to stay alive but the concept is cool.

jtap 2025-04-12 20:12

Great concept and mechanics, beautiful game, great to see progress. I found the controls too abrupt and unresponsive, it was hard to navigate the layers. Still, it was fun to play, thanks.

phasmantic 2025-04-21 05:12

I liked the concept a lot! The only things I would recommend changing is the speed to move between layers (maybe with an upgrade?) and it felt to me like the controlled for moving between layers should have been swapped. S feels like it "should" move the sub towards me, rather than away from me. Maybe adding a controls keybinder in the settings or a toggle to swap between? Aside from those things, I thought the game was really neat, and I liked the way you implemented it!

mikhailne 2025-04-22 06:02

Thanks for the feedback. I'll definitely add the horizontal control inversion setting if I update the game.