Foon → Ludum Dare Explorer → Users → Phasmantic
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Subpar Treasure Seeker | jam | 3.36 | 3.32 | 3.05 | 3.86 | 3.50 | 3.78 | 2.44 | 3.50 | ||
| 2025 | 57 | Depths | 👥 | Fred's Fishing Frenzy | jam | 588 | 3.34 | 3.32 | 2.70 | 3.68 | 3.23 | 2.88 | 2.80 |
Phasmantic leaves an average of 15.5 feedback comments each event.
Cool game! I played for a good 10 minutes until I got killed by a jaguar. I liked the gameplay of searching for resources to get upgrades, though it seemed a bit hard to find them sometimes. The music was very catchy! Overall nice job!
I like the concept. Overall pretty neat game. The person I played it with got lost a few times and got frustrated, so maybe having a minimap might help so that players don't get lost on their way back? I liked the gameplay overall, and the variety of background fishes.
I liked the concept a lot! The only things I would recommend changing is the speed to move between layers (maybe with an upgrade?) and it felt to me like the controlled for moving between layers should have been swapped. S feels like it "should" move the sub towards me, rather than away from me. Maybe adding a controls keybinder in the settings or a toggle to swap between? Aside from those things, I thought the game was really neat, and I liked the way you implemented it!
Amazing job with the pixel art. Simple enough concept, but great implementation!
I love the game and the concept! The art is great too. The only thing that I had a bit of trouble with was figuring out the controls. I liked the upgrade system, and the different fishes that were included. Overall great game!
This game was so good! I really liked the creative premise, and the pixel art was very polished. Overall amazingly done!
The art is so amazing! That shark scared me. I loved how vibrant and beautiful the ocean was. Great job!
Cool game! I liked that the tongue had different functionality from the rest of the limbs. The mushrooms resetting the position all the way to the beginning seemed a bit too punishing, so maybe checkpoints could help a bit. Other than that, I liked the game. Pretty impressive for being made in only 14 hours. I wasn't able to get to the end though..
Cool game! I agree with some of the suggestions of people above. It'd be neat to see some way to get additional spells, or upgrade current ones with the drops from enemies. I liked the isometric blocks a lot, and I thought it wasn't too hard to move around (except for 1-block wide pathways). I'm looking forwards to seeing how it gets improved post jam.
Cool game! I like that you can shoot the enemy projectiles out of the air. The ending felt a little anticlimactic, but I thought it was neat that the radio message changed after winning.
Pretty neat game! Making the camera scroll added some challenge to the game, especially when trying to grab all the chests. The float effect after grabbing a potion was a bit annoying, since it sometimes threw me into dart traps or nearly caused the screen to catch up, unless that was intentional to introduce a bit of an downside to grabbing a potion. Overall cool entry
Fun concept! It would be neat to be able to rotate objects. I like the art style
Neat game concept! I tried for around 30 minutes, but couldn't get past the second lava area, where the slope from above pushes you into the lava. Maybe its a skill issue or a browser issue, but I wasn't able to jump high enough to get up the slope. I love the concept and the overall game design though! The game is simple but neat, with room to be expanded on if you decide to.
Nice game! I like the puzzles and the graphics. I definitely agree with some of the other comments about this game being very polished. It looks and plays like a very professionally made mobile game. Great entry!
Very fun game! This is one of my favorite entries so far. The mechanics are simple but enjoyable, and each level has enough variety to prevent the game from getting dry. Great job!
Neat game! I liked the audio. Simple enough concept with good implementation.
Great game! It starts out simple enough, but ramps up in difficulty quickly. The only thing I could think of to improve it is to randomize the button positions or change the map after a certain number of levels. I liked seeing the "hero" on the right side going through the dungeon. Great concept and execution!
I love the idea to play with the depth of focus of the camera! The scenes/levels are neat too. I was a bit shocked when she suddenly became a ghost. The graphics are amazing. This turned out very professional looking
Neat game! I was also stuck in the signal folder for a while. I like how you incorporated the other themes into the folder structure, and hid hints in there. The first time I got to the end I pushed the button, but hopefully now that I've commented my information will be safe.
Fun concept, albeit a bit gory. Btw, there may or may not be a bug where he starts "swimming" through air and breaking his arms if you start holding LMB before he hits the ground.
I like the different scenarios you came up with. The commentary for the hero was my favorite.
Great concept and implementation! I would love to see this developed further.
LD59 — Signal (8)
Propagation by MemoLoop 2026-05-03T00:29:51Z ♥ 1
Nice job! It fits the theme pretty well. I was curious what would happen if the door crushed the player, and it was neat to see that you had planned for players doing that. Those spikes also got me on the first attempt, but I was able to beat it after that
Mama Duck Hero by runningopenloop 2026-05-02T21:12:28Z ♥ 0
Well, at least 4 of my ducks survived.. that counts for something, right? It was hard to get the hungry ones food, since the less hungry ones kept eating them. I loved the voice acting, and it's impressive that your kids were able to help so much! Nice game!
Signal Weave by alexhonor 2026-05-02T20:46:32Z ♥ 1
Cool game! I had fun making a little factory and connecting the signals. It seems like my map spawned with a lot more black holes than stars though, and it mighve been nice if it were a bit more color-blind friendly (the purple and blue looked the same to me, along w/ the green and yellow). Overall though, I had a lot of fun trying this game, maxing all the bonuses, and getting past 100k/second.
rescue signal by OldDog 2026-05-02T19:55:08Z ♥ 0
Great game! I love the incremental upgrades
Signal Breaking by TopperVideoGames 2026-04-25T20:21:26Z ♥ 1
Great game! Pretty tough though. I managed to unlock all of the buttons, then my computer died. I especially liked the dialog you added. Nice job!
Signal Tower Delivery by Jikazushi 2026-04-22T22:33:13Z ♥ 0
The game seems neat, but unfortunately I'm stuck on the first level. Is there something I'm supposed to do after placing all the towers? I really like the concept you went for, and the graph-paper like graphics. Nice job!
Fillmore's Island by Jeremy Ryan 2026-04-22T22:23:40Z ♥ 0
Great game! I loved it. Nice job
Signal of Memories | 忆波 by Seasea 2026-04-21T21:42:28Z ♥ 0
Great game! I love the art. Only suggestion is having the two different "attack" types as separate key binds, instead of one key for signaling and a toggle to switch between. Really well done!