aviolin 2025-04-08 01:41
better graphics than terraria!
Foon → Ludum Dare Explorer → LD57 → Into The Abyss
By constance, kamizenki and Hikiyoshi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 463 | 3.51 | 55 | |
| Fun | 481 | 3.32 | 55 | |
| Innovation | 589 | 3.02 | 55 | |
| Theme | 269 | 3.95 | 55 | |
| Graphics | 407 | 3.72 | 56 | |
| Audio | 367 | 3.38 | 54 | |
| Humor | 622 | 2.25 | 52 | |
| Mood | 414 | 3.60 | 55 |
better graphics than terraria!
Interesting game! I've found it a bit hard to distinguish soil from the background at first, but overall it is an intersting game! dig.png
This is such a great entry. The art is great, the character animations are really cool and the atmosphere is so solid. Loved it. Congrats!!
Great artwork and audio (music and SFX) they really suit the vibe of the game. Love digging into the depths its pretty fun! Simple and short game love to see it.
Some feedback, digging at the cursor felt weird, if my mouse was off a ways away I would not dig but the animation would play. Making the gameplay mouse-less would feel better imo. Great entry and good work!
i finished this great little game but i forgot about the chests maybe they should be highlighted i really liked this pixel style. I liked that when I had low health I found a heal in the box in time
frist.png
Only managed to grab one chest on my first playthrough 😅. Great visuals and audio, and it fits the theme perfectly. Well done!
@xwilq @aviolin @gquibao @fliegen @rinevard @gold-daniel
Thank you guys so much for these valuable feedback! They mean a lot to us in improving this awesome little game!
We've noted all of them down and we have to agree that some aspects still feel a bit off. But we are working on the polishing, bug fix, and quality of life patches right now, so stay tuned for that!
Great one, very well paced for the gamejam i found all tresures but only got 6 of them due to seing one to late as it was a bit hidden behind a mushroom.
I found 2 small bugs that you might want to fix. First you can jump higher than the 2 tiles you intended i manged to climp the mountain on the right side. Second when you are full on HP and you break a box for a healing potion and the potion triggers to magnet to you, you do not collect it and get pushed around a bit-
Beat it! On the easier side but there is nothing wrong with that (our game is fairly easy too). I loved the vibe and the atmosphere of the game. Visuals were really nice too. One thing I had slightl problem with was the moon like/underwater floatiness of the player character. It was missing a bit of weightiness to it. But that is my only complain solid entry overall, congratz.
I thought I did poorly but seeing others screenshot I'm quit happy with my score now :D chrome_uKRY0POabF.png
That's hard, I always get stucked because I missed a diagonal :laughing: great job guys, loved the idea of digging your way through :eyes:
Well done.
Amazing entry! Is this done using procedural generation or completely by hand? Either way this is impressive! Also not dying from 1 hit is relieving :)
Great entry, I love this take on the theme. I was able to collect only 3 chests but I liked it enough I'll likely return after rating a few games and see if I can get 'em all.
Pretty cool art and concept, but I think it might use a few tweaks, notably on map tiling
into the abyss.png
I managed to go past the bottom. If you do it just right, you can jump over the mountains.
Thank you all for the feedback!
@prepe Haha! Good to hear that our trick of hiding chests behind decorations and environmental objects works well! It's easy to miss them if you not paying attention, but it does add up to the excitement when you manage to discover them yourself. And about those bugs you mentioned, I've noted them in the "Known Issues" section above, and I agreed that the jumping logic is still a little to be desired, and the health potions are a bit glitchy sometimes when you collect them. But I will address all of them in the next hotfix patch of the game, so stay tuned!
@bigwhiteshogun We're glad you pleased with the visuals! We poured more efforts into graphics this time compares to previous LDs, so it feels really nice to see our you guys appreciate them, just like we do. About the moon-like gravity you mentioned, we are aware that the jumping logic is still a bit off, mostly because it's our first time doing the movement logic for platformers, so it definitely needs more tweaking. But anyway, congrats for beating our game!
@transkuja Thank you! It is indeed a challenging game, but I think you'd get a hang of it pretty quick. You might feel stuck when digging horizontally because the character needs a 2-tile gap to walk through, but I admit that the digging range for diagonal tiles is a bit short, making it hard in certain situations. We'll adjust it more and perhaps adding a visual indicator to show which tile you are currently digging, we think it'd improve the overall experience.
@ranzor Thanks for playing our game! Glad you enjoyed it.
@dzugaru Thank you for the kind words! The map is done completely by hand for now, but we are planning on generating it procedurally in the future, possibly in the post-jam version because it requires a lot of time on implementation, but we believe that it'd worth efforts.
@jackofcups Thank you! We wish you luck on collecting all of them chests! A little hint is: "Pay attention on your surrounding, they might be hidden somewhere."
@letabouret We're glad you liked it! It's our first time doing tilemaps for a platformer game so it might look off in some aspects, but we'll improve them in the future.
@wheelsx Thank you! Yeah the jumping logic does get glitchy sometimes, but we might put some kind of easter eggs over the mountains there, we think they would act as rewards for some curious players.
@constance do not worry it is super tricky to get platforming physics right and it works pretty well in your game. I would say if you guys added water filter and pretended you are diving, this would be perfect! Thank you for sharing your game and I hope to play more from you guys next time o/
wow, a game with different direction of mine!
it's quite good made. plays smooth and fun.
some tiles seems not fit together on edge, created an special feeling. picking hp potion cause player fly up a bit, not sure if it's intended.
The concept of the game is pretty solid. I found the digging is a bit tricky. The pickaxe collision feels like it needs to be a bit more generous.
I think it might feel better for the character to be able to fit inside of 1 tile vertically. Getting caught trying to move left-to-right because of the 1.5 height character felt a little off in terms of the gameplay.
It also might be nice to add a little hop that the character can do mid-air because there are so many aerial based elements that you're supposed to dodge.
It was a pretty fun experience overall.
The controls felt a bit too "floaty" and I felt like the jump gravity should be stronger. I would also prefer it if the constant scrolling effect would speed up to keep up with me when I "out dig" it. I found myself waiting for the scrolling to catch up so I could continue. I also would like to be able to find more usable things than just the chests, and it would be cool to have creatures you have to fight and maybe even some boss fights when you get to certain depths. Overall I enjoyed my time with it and really like the graphical style, music/sfx, and the procedural generation aspect of the game and think you have a good kernel for what could be a really fun and interesting game.
a really nice game idea, I think some indicators for "better don't drop over there" would be nice to cover the larger dropping areas
I really like that this is an original and clever take on a simple "falling game" that has been made probably numerous times. I feel like the falling is still the most important part but the digging part complements it so much. Thanks to that you don't really need anything else than the traps and the game feels full, complete and fun yet really simple and fresh. I do agree with some of the others that I expected the horizontal movement to be available at only 1 block height. I also think the jump is kinda floaty however, I feel like it was weird only on the surface and after that it felt like I have more free movement and felt better than if it was more snappy. I loved the visuals and the color palette you chose and also the details in the environment you added. Thank you!
All the elements are made quite simply, but together it turns out to be a really good game!
Because the camera is constantly moving, and the character can stay in place, the player needs to follow the character with the cursor. It would be really cool to have an alternative to digging relative to the character. For example, like in The Binding of Isaac, we have WASD for walking and arrows for shooting. It would be nice to make an alternative input for digging in the form of several keys on the keyboard responsible for directional digging, or a second stick on the gamepad (if there is gamepad support, of course).
Due to physics, the character flies up a lot on corners and due to the rules of the game, I lost after breaking the box with healing, because I was on this box and after destruction I flew up due to physics.
But the game is very fun! A good entry for a jam, I would like to see the next iteration!
I liked the general concept of the game. It's a nice spin to make it an auto-scroller.
To be honest, I would've enjoyed the game more without the floaty physics. It was pretty frustrating when trying to pick up health potions, to the point I realized I was trying to avoid moving normally at all. Only digging and doing as little movement as possible. This was not what I wanted to experience from the game. I want to be able to move around and explore.
Nice job regardless. The music fits and the graphics seem pretty nice (could use that point filter). Points for making comprehensive settings even though I didn't experiment on them too much.
Nice game!Managed to collect all the chests on the third run! 屏幕截图 2025-04-12 001024.png I like the pixel sprites, the stage filled with detail,and the floating particles. Will look even better after fixing some ruled tiles.Also like the intense that player have to keep going down. Nice fit in of the theme. The feedback of digging horizontally feels a little unsatisfying comparing to digging vertically as player have to dig two blocks(as player looks one block high)to get through and have to move mouse up and down. Jump is kind of floaty and sometimes feel weird on collision with the traps and the ⌜ ⌝ part of tile, of which I make use to get to the left and right border lol 屏幕截图 2025-04-12 005023.png Great entry regardless!
Pretty neat game! Making the camera scroll added some challenge to the game, especially when trying to grab all the chests. The float effect after grabbing a potion was a bit annoying, since it sometimes threw me into dart traps or nearly caused the screen to catch up, unless that was intentional to introduce a bit of an downside to grabbing a potion. Overall cool entry
Fun game with great looking sprites! I didnt know pressing escape to go back to the main menu wouldnt save my progress, maybe that could be explained better or there could be a confirmation box? The additional settings in the main menu are great, most people wouldnt have the time to add small touches like these. Overall, an easy and fun game to play anytime!
@bigwhiteshogun @resty @keely-brown @recursor @fis @gerswick @surweaver @coderaurus @nanamaki @phasmantic @generictoast
Thanks for playing our game! Your feedback was very important for us in improving this game even further. We are acknowledged those issues you guys mentioned, especially the floaty-ish effect of the player's movement, or the strange behaviour of the health potions where you got push around randomly on collect.
Because of that, we were working hard recently to fully addressed those issue. And now, I'm happy to announce that the __latest patch__ is now __LIVE__ on itch.io! This patch resolves most of the aforementioned issues, plus a little polishing works to make the game feels nicer and improve the overall experience.
We were planned on doing more like adding easter eggs, a pause menu, and much more. But that was against the main rules of the jam so we'll leaving those awesome features for a __post-jam__ version after the rating period ends. So be sure to stay tuned for that as well!
Last words, I hope you enjoy the newest patch, and also, have a good day, or night, depends on where you are! Cheers!
@constance Sounds epic! I'll gave it another try (the gameplay feels much smoother now), and I'm looking forwards to seeing how it gets improved post-jam
It's very easy to play, cool! Снимок экрана 2025-04-12 194132.png
Cool game, and I like that you have the most important gameplay option available. :smile: I'd be interested how the game looks if the inner corner tile sprites are fixed or was that an intentional stylistic choice?
Screenshot 2025-04-13 091542.png
Nice game! It would be nice to have more damage from traps, but more healing potions, I think it would make the game more dynamic and challenging (I won on the first try :v: )
The art style and music work very well together and the digging feels pretty good (little tile alignment issues aside). It's a bit simple but, given more time (it's a jam game after all XD), I could easily see how one might expand it so there's more to do with item pickups and extra abilities. Nice job!
This game is gorgeous! I really liked it, sadly I could not get all the way to the end because I sucked the 8 rounds I played :laughing: . Some feedback I've got based on my experiences:
- The music fit really good with what you are going with here - The graphics are very good, I found some issues though: - The tiles did not always connect the right way with each other - It seems that tiles that do not have N, E, S or W neighbors become a corner pieces. - I thought the crates could be interacted with too, but they're just level objects I guess - I love how you can go from left to right all the way on top, and that the screen readjusts to the digging down part. Those are details that go unappreciated most of the time - The overall art style is very consistent and gives a fun vibe
@platonenko Thanks for playing our game! Glad that you enjoyed it.
@skosnowich Thank you! At first the gameplay tab in the settings was empty, but when we added the depth meter we realized that why not adding an option to switch between different unit systems? As that would be helpful because there are jammers all over the globe, so we wanted everyone to be able to enjoy the game to the fullest! And for the inner corner tiles don't line up, that is because this was our first time doing tilemaps for a platformer, so there was some mistakes during the map design, but don't worry, they will be fix in the __post-jam__ version.
@byebye Thank you! I admit that health potions are a little rare sometimes, but the traps don't deal a lot of damage either, so you might not need them that many of them. But that is an important thing for us to keep in mind as well, as there will be more things that can harm the player in the future than just traps, so your feedback is noted!
@olenikimid We are happy that you liked the game! We are indeed have a lot of cool stuff planned for the __post-jam__ version, like procedural generations, enemies, upgrades, etc. So only time will tell how this little game turns out in the future! But for now, we are proud of what it already is.
@wouter52 Thank you for the detailed feedback! The crates are supposed to be breakable by the player by swinging his pickaxe at them, and they do have a chance to drop health potions too! I assume they are missing visual indicators or perhaps an instruction when you first see them. But regardless we really appreciate your honest feedback!
So atmospheric and well put together! Is like a combination between downwell and spelunky. I don't know how you manage to put it all together in so little time.
The graphics are great, you can see clearly your goal and the dangers. The sounds and music put me in the mood of mining and exploring the unknown.
Was it done procedimentally? or do you went on the spelunky route and build sets of levels placed randomnly?
@binaryprinciple Hey thanks for the feedback, glad that you enjoyed our little game! And to answer your question, no, the map was done by hands for now because we didn't have enough time to make it procedurally generated. But we in fact planned to have a procedural map generator in the future, so that each time you play there'd be a whole different place to explore. That'd be a lot of fun!
This was fun to play!
As others have said, the music fits well, and the art is good. It did take me a while to get used to the S key digging in the direction of the mouse - it's not a problem once you get used to it, but I felt like it might have been a bit more intuitive if S always dug down? That might just be me though. Also, I liked that there's an end goal, and reason to play again, to try and get more boxes.