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Prepe

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558Collector👥Winglessjam1703.833.412.663.694.112.273.77
202557Depths👥Mine Diggerjam4153.583.413.453.673.393.142.353.09
202456Tiny Creatures👥Tinies Reaperjam6843.413.162.783.123.873.892.423.69
202455Summoning👥Shay’s Goldem Mobjam9283.253.283.003.933.842.673.26

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Prepe

LD55 — Summoning

Alien Crab in the Extamaze by jebouin 2024-04-16T22:52:22Z

This one is hard to beleive to be made in 72 hours much less 48 hours considering the amount of level design and overarching level progression of the game. So well done and congratulations on being the best most polished game I have played on that jam so far. There isn't much to say other than greate Art, Sound and especially level design.

Arithmancy by Dining Philosopher 2024-04-16T17:00:36Z

Good game, great work on the graphis. A bit hard to start as you do not know any of the tiles and lose the knowledge of the tiles you used so you can't really plan for future moves.

Kalòmancer by BinarySpark 2024-04-16T18:40:59Z

Well this game could very well be sold as early access right now. The animations are sometimes a bit slow but otherwhise this looks like a marketable game to me. Great game!!

Summonundrum by James Greenleaf 2024-04-16T21:37:55Z

Can you please make this game happen for real. Add a storry and a way to customize charakters or get new once. Hands down the best game so far.

Twilight Siege by ComicSans 2024-04-16T21:29:56Z

First of good game, it is fun to play and has some dificulty to it. I am just going to advice you that you submit the fixes as you are still allowed to fix buggs as long as you do not add additional functionallity to the game. Also the repairmen from the vilages are flying, maybe ground them they should fix my stuf and not have their heads in the clouds ;)

Dicey Demons by UkuleleFury 2024-04-16T19:34:54Z

@atomicptr same here saw the cute pic and stayed/played for the great game. Just a wish from myself make this one a real indie game and sell it, I will defenitly buy.

Bad Rooms by kjscott 2024-04-30T16:27:09Z

How is this game close to not getting into the ratings? Really great game love the concept, the sound is well balanced and is nice to play with headphones. Controlls are also well set and even alone the AI is fun playing against.

Bad Rooms by kjscott 2024-04-30T18:19:30Z

@kjscott I told my team to check out your game so you should get a few more votes ;)

Desktop Daemon by Jon Topielski 2024-04-16T20:08:48Z

The game picture in the gamelist is quiet the looker, kind of happy it was not what I was expecting. I am not one for these kind of Desktop things but I can appreciate the effort that went into that kind of game. Also realy nice character model great work on that one.

The Ordnancer by ForceElementZ 2024-04-16T20:56:12Z

A bit to easy and keeping the base weapon feelt like the best choise, still one of the best games I have played yet.

Blort's Big Adventure by koboldskeep 2024-04-18T16:26:41Z

Great game, I love puzzle games so I went the hard route and skipped the optional spell.

Great work at designing the puzzles, difficulty was just right for a GameJam. The music was fitting and well balanced for headphones. The artwork is very unique, but very fitting for a GameJam.

Using up the spells is a great way to limit the player, but having to restart the level because you missplaced a spell by a few pixels is a bit frustrating. It's not bad as the levels are short enought, but an undo would be great, or a way to move it for a few pixels around the origin after placing. The jump might feel a bit clunky as you can't controll yourself as soon as you leave the ground, but as I used this kind of jump in one of my first GameJam games it felt a bit nostalgic.

TLDR: Great game, controlls need some adjusting to, think twice before placing anything.

Ezra’s Bloodcall by Senso 2024-04-16T20:43:05Z

Well this one is a contestant for my best game i played of the jam. Not much to say other than GREAT game.

Summoner Tycoon by FlyingKaida 2024-04-16T18:24:53Z

I am sorry but I tried to start the game and it didn't load after I hit the start button. I tried to reload the game and now it doesn't even load the main screen, it just sits at like 80% loading. Would love to try, sadly wont work for me, maybe someone else has more luck.

Cards of War by Vladimir ins 2024-04-16T16:33:41Z

The artwork on the cards was great, but maybe a bit to detailed for the size you view the cards. Sound is well balanced for headphones, but as we cant give points for it you lose out on that one. The game defenitly needs a tutorial and a check so you cant controll enemy cards, i got softlocked after clicking on one.

Ant #74 in: Sugar Summoning by PeachTreeMcGee 2024-04-16T16:49:27Z

Good one here, but a bit short lived. Sound needs a bit of balancing for headphones and Graphis are a bit to shiny. Controlles are working really well, would love to see some more difficult levels. Other than that I have to respect the guts to create a 3D game for a jam.

Slimy Sorcery by AnotherPete 2024-04-16T21:05:45Z

It is a bit clunky to place the items on the altar and you should add the controll that Q dropps items. I was about to quit out of the game because I thought it was buggy and just hit random buttons on the keyboard to find that Q drops items. I appreciate the effort on the 3D game but this one is not for me. Also greate work on the graphics.

Draw to Summoning by Tomas0725 2024-04-16T22:05:56Z

I have to say great one. The drawing is really forgiving i had no problems with getting the spells i wanted, but a little timer for the recognition would be nice so you know when the check for the shape is done. Also nice work on the sound and I have to say i love your artstyle.

Furriend: A Paw-some Summoning Odyssey by pralista 2024-04-30T18:02:30Z

3 seconds in an I am blown away already. Are you from a game company, because the quality is through the roof. The only thing that was anoying me was that the reset animation. Took a bit to long for my taste, but other than that great work.

Circle of Life by UniOwl 2024-04-30T17:10:45Z

Compareing to other ratings I gave I would need a 6 Star rating option here.

The Summoner´s Business by Janinna21 2024-04-18T17:00:29Z

Good game, it took me a while to understand how I was supposed to interact with the pillars even after consulting the webpage to look up the controlls. But after I got the controlls it played really well. Also just a personal preference, I would just zip the files and not use the .rar format.

Shay’s Goldem Mob by KriSsS Gonko 2024-04-16T18:53:41Z

@telkan you can have more than 1 summon out. You are only limited to summon 1 at a time, but once the summoning is done you can summon another if you have the soules for it.

@hollowbeargames yea we where working on more feedback, but didn't had the time to implement it fully jam stuff and all.

Thanks to the rest for all the nice comments, and yes the balancing is a bit off as we didn't want the players to be able to just spawn an army and steamrole up to wave 1000. Still in this version you can have an army and be nearly invincible at wave 8 and if you keep up the summoning you prob could go on until the game crashes due to to many mobs. I stopped summoning at wave 14-16 and survived up to wave 30 without summoning or moveing at that point.

Shay’s Goldem Mob by KriSsS Gonko 2024-04-18T06:14:58Z

@nycoisdreaming spamming buttons is excatly what messed you up there. I recomend using the tutorial to farm some souls and then practice the summoning.

Shay’s Goldem Mob by KriSsS Gonko 2024-04-18T12:36:58Z

@iellswo Sry for the late response, yesterday I was busy balancing the game a bit, and I wanted to give the response the time it needs.

Most of the things you listed where on our radar as we knew that we lack a lot of feedback for the player, but right now we can't add these functions as this would be against the rules of the jam. We where even debating on the balancing of the game. The changes we made for the balance where quiet minimal and we think you can argue that this falls under the umbrella of "not working as expected" part of the exceptions. We would have also liked to add a bit more information to the summons inside the tutorial level, but that would have been to much of a change for now.

We had a few problems with the engine and where not able to address these problems as we needed to fix more important stuff and the balancing and feedback fell a bit short due to this. As this was the first time we worked with Godot, we still need to learn most of the do's and donot's of the engine, but in the name of my team I thank you for the detailed feedback.

Shay’s Goldem Mob by KriSsS Gonko 2024-04-18T15:37:41Z

@iellswo No not at all, i appreciate the greate feedback, even if we already where aware of some of it. I still hope you had fun playing our game.

Shay’s Goldem Mob by KriSsS Gonko 2024-04-19T05:32:35Z

@roburab The tutoral was a last minute job, so I am happy you like it. Basically it was thrown togetter in the last few hours as we recognized without one the players would just be lost, it is still missing some information. This we could see on the first day as some streamers played it and of course skipped the tutorial and failed to get very far.

As for the getting traped I will look into that on the weekend, but the fix for that probably will not make it into the game until the Jam is done with the rating. I know it is probably going to be something trivial but right now I have no clue what I need to do so Godot will allow us to collide with the golems and still allow the player to push them. In Unity I would give the player more Mass/Weight but I have not found a setting for that in Godot.

I am also already working on more feedback for the hits on the Golems, but these changes are also after the rating as they would add stuff and that would be against the rules. Probably going to be a red flash for taking damage and a short slowdown or stop.

The thing that bothers me most is the missing Z Axis handling in the game. This is why shots can pass behind golems without hitting them. But that is a 2.5D problem that should have been handled from the beginning and we forgot to °_°'

Shay’s Goldem Mob by KriSsS Gonko 2024-04-20T18:09:15Z

@maymay thank you for the feedback, in fact we have already added more feedback like a small flash when you or a golem takes dmg, as well as a small slowdown, but due to the jam ruels to updated these changes will only get applied after the rating period is over. We also have changed the player so he can push araound all golems to eliminate the risk of getting swarmed and stuck.

Shay’s Goldem Mob by KriSsS Gonko 2024-04-24T05:31:20Z

@flyingkaida have you been only summoning or have you been buffing your summons? The game should be balanced that if you do not use the buffing mechanic you will die around wave 12-15. I will look into the sound issue.

@koboldskeep the reason you use the arrow keys to buff is so you stop shooting. It is a risk-reward mechanic. If you just summon you lose a lot of potential for your summons, but in order to survive you need to buff them. Also as mentioned 2 comment ago, we already have implemented that you can push around other entities, but uploading this change now would go against the rules of the jam.

I thank you both for your feedback.

Shay’s Goldem Mob by KriSsS Gonko 2024-05-02T05:41:47Z

@kjscott yea the controlls are a bit overloaded, but we had to splitt up the buffing and movement. Grouning you just because you wanted to summon a golem would get you killed really fast. The summoning selection with QE or Srollwheel + RMB is a good idea, maybe SHIFT + WASD would act like ARROW KEYS. The aiming is a thorn in my eye anyway as we did not hanlde the Z-Axis, which as it turns out, is a huge mistake in a 2.5D game.

Runeword Summoner by Lusorio 2024-04-16T21:15:21Z

I think you made a mistake with the build. Neither your Itch.io game is viewable nor your downloadable is functional. I was looking forward to the game as the spash art was looking really nice. Seems like I have to wait for you to fix some issues with the upload. Looking forward to test and rate your game. Keep going tho getting into gamedev is really hard.

Magecraft Timber Troupe by Liam Squires 2024-04-16T17:35:12Z

A bit of performance problems at later stages when you have a lot of 'w'inions, but other than that fun game mabye a bit short lived as i could not level up after level 3.

Slaymore by Joshua Miller-Pio 2024-04-25T19:07:06Z

I love the retro artstyle, great work on that. The movements is a bit to fast for my taste and I would have loved it when W was mapped to SPACE. I sadly got blocked by my mobs and I didn't see a counter that showed how many of each mob I had in reserves. Great entry for the jam and nice basis for further development.

Cube's Calling by Icaka 2024-04-16T16:07:11Z

I sadly can't start the game. I get an "Instance could not be generated" error on startup or something of that kind. I can't really read the msg as the window shows for less than a second. Would love to play the game tho. The other comments are such a tease ... sad me.

Cube's Calling by Icaka 2024-04-18T15:12:02Z

@ghostdev708 No problem I can relate with having other stuff going on in your life than the GameJam. I reinstalled the drivers for my GPU as i was up to date with the driver, but the reinstall fixed the problem. I was able to play now and I had a lot of fun with your game. I am happy that I didn't had to miss out on this one. BTW I run a NVIDIA 1080.

Skelemancy by Shlolo 2024-04-16T16:23:52Z

Greate game. Would love to see some more levels and some Sound. I got a bit of laag on first load and first move, so maybe looking into it a bit would be adviced but other than that it ran smooth. Loved the game.

Grave Mistake by Suksu 2024-04-16T17:10:21Z

Great game, best one I have played so far. Would love to see more maybe some different levels or different summons.

Elemental Island by StarRay_Deadok 2024-04-16T18:31:01Z

There really isn't much to add other than the advice @vidim888 game already. I like the artstyle but sadly there isn't much substance other than the assets. Still great work on the art design of the game.

LD56 — Tiny Creatures

Battle for the Pages by Andreas Roschal 2024-10-08T14:23:45Z

OK i spend way more time playing this one than i wanted to. Game is to addicting for me. Greate work overall if you develop this one a bit further I think you can sell this on steam.

Tinies Reaper by KriSsS Gonko 2024-10-07T19:13:34Z

@upint tanky you for your feedback. that jump bug is a wierd interaction that i could not get to work problerly. that "glich" happens when you jump right when your coyote time runs out. for some reason you jump "normal" and use the doble jump at the same time. I am still looking into it. the good thing is you gain a happy medium between a normal jump and a normal + double jump.

Tinies Reaper by KriSsS Gonko 2024-10-13T20:56:13Z

@liliebagage the zoom was just so you can see the art we used better than when zoom out all the time. Also you can set the prefered field of view this way if you cared enought. ;)

Tinies Reaper by KriSsS Gonko 2024-10-14T14:39:52Z

@tatu-heinamaki thank you for the feedback, i am already looking into some odd behavior with the jump, so I will set aside a bit of time to feel out the overall functionality of the jump. FYI: We have variable jump height on the normal jump depending on the time you hold the jump button. Usually you should always have the double jump, unless you already jump while in the air.

Placeholders vs Golems by mcdima 2024-10-07T20:05:00Z

its a great first try. I still think that 3D Games a way to ambitious for jams. Keep at it, there is a lot of potential to build on.

LD57 — Depths

In Focus by miroreflect 2025-04-16T18:45:43Z

I do not know if commenting also provides you with more trafic but lets hope this helps. Great game idea i see a lot of work went into the mechanic and you ran out of time for more levels. Anyway great work and lets hope you get more ppl playing this one. Tldr: short and sweet game, may have potential for a small indea on steam with a few more levels and a bit more polish,

Minersweeper by vegasword 2025-04-14T17:12:32Z

good one, but it really needs the improvements shown in the pictures above. I was nearly unable to get any reasonable depth going and the audio cue didn't really help me. i hit a mine 4 out of 5 times i heard it ;) I am also bit shocked how many ppl made minesweeper motherload/dome keeper games but hey my team made one too.

Into The Abyss by Constance 2025-04-08T16:54:31Z

Great one, very well paced for the gamejam i found all tresures but only got 6 of them due to seing one to late as it was a bit hidden behind a mushroom.

I found 2 small bugs that you might want to fix. First you can jump higher than the 2 tiles you intended i manged to climp the mountain on the right side. Second when you are full on HP and you break a box for a healing potion and the potion triggers to magnet to you, you do not collect it and get pushed around a bit-

Mine Digger by KriSsS Gonko 2025-04-16T18:07:31Z

@sn4pi yea the TNT was a bit underwelming in the start. we buffed it to collects the ore just so it is fun for the jam. I think of making it so it will destroy some of the ore or deduct score for the end. Don't know yet and going to discuss it with the team. Probably going to have a big update after the jam as we currently only fixed some major problems or unwanted behavior.

BeastBound by pranav.cl 2025-04-08T17:08:00Z

I have masive problems playing as the game runs really slow for some reason. It took me over 1 minute of pressing W to reach the first bush right on top of the starting area

Aqua Collect by SioSti 2025-04-08T16:42:03Z

make sure there is no subfolder for you files in the .zip file

Wild Focus by Sooriyan 2025-04-14T17:21:43Z

Cute animals and great art, but needs a bit more feedback on user action. i just get thrown back to the main menu not knowing if i did something wrong or the game had an error and defaultet to the main menu as fallback. Also i had pictures rejected even tho it was clearly visible and centered on the picture not knowing why it was bad compared to the other accepted pictures i took.

Deepdiving by Keeta 2025-04-08T17:03:18Z

The difficulty is a bit high, but otherwhise a realy nice game.

LD58 — Collector

Wingless by KriSsS Gonko 2025-10-10T15:41:01Z

@rhewid yea there was sadly no time to implement the coyote time. As for the box i gues you jumped onto the platform above the box when the light activated and this made the box bug out. We found that bug like 10 min before deadline and couldn't get it fixed, for some reason the invisible lifting platform is not resetting correctly when you stand ontop of the box when if activates the first time and then it just wont work for some reason. Also perfect screenshot with the sad face of the char at the bugged box.

Wingless by KriSsS Gonko 2025-10-12T21:07:07Z

@thoastbot That one is on us, sry for that we expected the player to see the exit on the left of the start and didnt think about resetting the elevator.