jimmothysanchez 2025-04-07 19:03
Neat game. I found the audio cues helpful, but a more detailed explanation of the rules might be useful.
Foon → Ludum Dare Explorer → LD57 → Minersweeper
By vegasword
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 779 | 2.95 | 33 | |
| Fun | 757 | 2.80 | 33 | |
| Innovation | 604 | 3.00 | 33 | |
| Theme | 505 | 3.58 | 33 | |
| Humor | 565 | 2.46 | 31 | |
| Mood | 833 | 2.59 | 33 |
Neat game. I found the audio cues helpful, but a more detailed explanation of the rules might be useful.
Simple and fun! But I'm not sure how to get out of the "beeping" block other than take a guess. My strategy is to clear as much horizontally as I can before digging down. But still need to take guesses. I also made a minesweeper game.
I was engaged. It's interesting how simple the game is, but it still works well as a game.
Sweet idea. The sound indication is cool, but I think it would be nice to have more indicators on where the mine is.
Interesting concept, but as it is it doesn't feel like there's good way to play strategically. As others have indicated having an actual number instead of just beeping speed would help a lot. Some way to flag known mines like in normal minesweeper would also been nice
I really want to be able to mark those noisy rocks ^_^
Nice mini game ^_^
@xpoho @kaliuresis @ollulf I promise I will implement that feature soon and maybe also display the numbers too :D
Fun little game! Well made and nice looking! It could be interesting to try out how the game feels if you can climb up again also? Then the player gets a little more agency to work around the situations where you are stuck between 2 mines and the next dig is chance?
This is a very good and simple entry, a "smartgame" that can keep one occupied for a good while. As I say often, when something shines in simplicity, it is easier to make enjoyable, and you've done just that. Thank you for making this game !
Oh hell yeah
@mascoll Actually I plan to add a ladder item you could buy at a shop. I'm also thinking to implement a radar to show up the minesweeper numbers at a certain range but with limited usage.
Good job!
I tried to run the exe but i've got a system error "lacking VCRUNTIME140.dll", any clue ?
@jacky-san oh shit I forgot this god damn dll not included on some clean Windows installations. So yes it's needed to run the game because I use raylib and it does some calls to it. I did upload another zip with the fix (since I can't replace the main one). Thank you very much for this feedback. Fuck Microsoft redistribuable bullcrap... Can you play it now ?
Its a neat game, but i feel like there's some situations where there's no way to proceed without taking a risk.
@locke8 It's part of the core design, but I'll make it softer soon with some buyable items mentioned some comments above.
Man, I sure liked your game. Easy to play. It was fun. Sound effects and background music was good. I have used Raylib and I really liked it. I use SDL3 now, but Raylib was cool.
Thanks for a great play that was completely enjoyable!!
@beebster-games I'm glad you enjoyed it! For this project, I used C and Raylib, and the entire codebase is under 500 lines of code, all contained in a single main.c file. I plan to keep it as is for now, as it serves as a great testing ground for my new design ideas. However, when it comes to shipping a final product, I intend to develop it fully from scratch.
Nice entry! Since I also made Minesweeper inspired game I wanted to check this out :)
TBH it immediately felt like a pure luck game. I guess there is a tiny bit of strategy you can do with digging but I think a way to go up would help, and to mark fields hints.
Cute! Love it!
A good and interesting mini-game, I did not regret a single second that I played it, although there were some difficulties in passing it, but thanks to the musical accompaniment I passed the game with pleasure and a pleasant aftertaste, thanks for the game!
Very simple game, but pretty good for a 1-person project. I didn't really understand what exactly to do except for going another way when the beeping comes in, so more explanations would perhaps have been helpful.
Respect to you for coding the thing from scratch instead of using a Game Engine, not many people here would be able to do that!
I like the idea, it's a very simple game, I think it could use some more indication for bombs as you can't really plan ahead too much, but still pretty cool
I wasn't able to make it to the bottom but I loved the game, nice combination!
@jeandevsito There's no bottom, it's an endless mine :smile:
@kaliuresis @xpoho @mascoll @christian-zommerfelds @thereddevil
I have updated my game (not on this page, as it would violate the rating rules).
I've added flagging and minesweeper numbers, but only within dug blocks.
I've also adjusted the beeper to more accurately indicate the number of nearby mines.
I'm not confident about implementing a way to climb up, as I believe it might make the game too easy and less challenging. Additionally, it would require storing previous chunks and compressing them in memory or on disk, which is a significant amount of work.
Let me know if you would like to play the final version on itch.io after the rating phase or if you have any other design ideas in mind.
Also, would you be interested in purchasing this game if it had improved graphics and incremental difficulty leading to an endgame? As a pragmatic person, I find it hard to determine if a functional project is worth polishing...
update.png mines.png
@vegasword Man, that is a very good work! I will be happy to play it later on your itch.io for sure ^_^
About purchasing it. There is a game called "Dome Keeper", it is about mining too. It is not very long, but I love it and I bought it. I think that if your game also will be completed and will have endgame I will definitely buy it ^_^
@xpoho I've seen but never played Dome Keeper. I think I'll give it a try to find some inspiration (or not). Thank you for your honest feedback!
good one, but it really needs the improvements shown in the pictures above. I was nearly unable to get any reasonable depth going and the audio cue didn't really help me. i hit a mine 4 out of 5 times i heard it ;) I am also bit shocked how many ppl made minesweeper motherload/dome keeper games but hey my team made one too.
"I’m not confident about implementing a way to climb up, as I believe it might make the game too easy and less challenging. Additionally, it would require storing previous chunks and compressing them in memory or on disk, which is a significant amount of work."
Since I find that being able to go back up would be the best improvement you could do for this game at current I'll respond to this statement.
As far as difficulty is concerned, you are currently forcing the player to take a 1/3 (or worse) chance at losing and forcing them to restart based on really bad odds. If your concern is that players would have no way to die, they your solution would be to add things that the player MUST complete before the camera will scroll down further.
On that second part, I'm not quite sure if the issue is that you are concerned about having to store every single row permanently, but I will assume that is the case. The solution to that would be to make is so your camera can only ever go down, and have so the player can only go as far up as the top of the camera. That way you don't have to deal with anything offscreen.
As others have pointed out, it is basically a guess game with the sounds but this has potential!
It was interesting playing this game and I've found that the simplicity is the basis for creation of a nice experience.
@wolfier I see your point and you're probably right. I'm going to test it to see if it's more fun.