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vegasword

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Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202557DepthsMinersweeperjam7792.952.813.003.582.472.60

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by vegasword

vegasword leaves an average of 23.0 feedback comments each event.

LD57 — Depths (23)

Fosu! by island-jam-2-group-3 2025-04-13T14:06:59Z ♥ 1

This game design is a bit fragile imo because I can just focused on one column and don't care about the rest.

P8-Sweeper by Christian Zommerfelds 2025-04-12T19:04:32Z ♥ 1

It's pretty fun we got the same idea with différents executions. Your game is very fun and I love the PICO-8 touch!

GOLD HUNGER by Mibi88 2025-04-11T21:49:40Z ♥ 1

I think the hunger mechanics in your game might be reducing the fun imo. Since hunger increases over time and while mining for rare ores, it's hard to master the game strategically. In my own submission, I made a similar mistake where procedural generation overshadowed the main mechanic's strategic intent. I suggest removing the timer and letting players focus on balancing hunger and the distance to ores. To end on a more positive note, congrats on bringing your game to life through your own engine!

Dig Digger by Transkuja 2025-04-11T20:07:18Z ♥ 6

Is it normal that my head is banging so hard on those rocks ? Very nice digging game !

Frantic Focus by krummja 2025-04-10T10:19:06Z ♥ 4

The idea is nice but the level design a little bit too unfair. It was hard for me to memorize the layering because of the 2D nature of this game I guess.

DESCEND with CAUTION by LightningST 2025-04-10T10:06:48Z ♥ 1

The game idea is cool although I found a physics a bit broken sometimes (as pointed out previously by somes). Like one time I did fall hard but didn't died somehow lmao (I know I'm a bug magnet).

Project: Coreline by AlvaroRomeral 2025-04-10T09:37:06Z ♥ 1

I loved the art. It's satisfying to see this Brutalist city develop. The controls are a little inconsistent (for example, moving the camera using WASD while selecting the building to place in the UI, or opening the drill menu by mistake while placing a building behind it). Nor is the game very challenging.

Abyssmall by VladImperator 2025-04-09T23:48:38Z ♥ 2

Very intense gameplay for a 2D game that kind. Nice job with your handmade game engine!

DeepFrame 9 by JavaSaurus 2025-04-09T23:25:58Z ♥ 1

Almost got 1337 meters :D

Blip by osh.studio 2025-04-09T23:18:28Z ♥ 2

I hated it but it feels smooth and gud! The level design is goatesque.

Mr. Money's Phenomenally Soggy Water Removal Romp by Rhoka 2025-04-09T23:02:25Z ♥ 4

FUCK YOU UNCLE I WANT MY MILLION BACK

Unearth by Milestone Games 2025-04-09T22:06:20Z ♥ 2

I'm not a good manager but still I provide for the Queen!

Jellylight by Steven Garberg 2025-04-09T21:35:51Z ♥ 1

69 is art

The Retreat by Matt Ravenhall 2025-04-09T21:20:14Z ♥ 2

Great escape room! Unlike others that focus on overly complex puzzles, you nailed the atmosphere and puzzle cohesion. Well done!

Onkalo by Chronicpain 2025-04-09T21:08:30Z ♥ 2

Artwork looks nice but the storyline isn't very engaging, and the combat even less so imo.

Descent Protocol by DuKe.ua 2025-04-09T20:56:30Z ♥ 2

A bit repetitive but cool game. I really liked the level art. The rope simulation feels a bit randomly choppy and leads sometimes to unexpected behavior, but I guess the physics engine of Unreal is what it is.

Deeper than the depths by Tiger00746 2025-04-09T20:42:12Z ♥ 0

Sometimes, it just doesn't work.

Distorted Visions by Atenebris 2025-04-09T20:39:16Z ♥ 4

Not gonna lie, if the purpose of the game was to convey a message about depression or alcoholism, there are countless better ways you could have done it. I don't know if you've gone through something terrible to create this, and I'm truly sorry if that's the case, but next time, maybe try to include some context or environmental narrative in your game.

СГ-4: Superdeep by Auto 2025-04-07T21:23:03Z ♥ 2

Juicy !

TrashDash by JPiolho 2025-04-07T20:36:27Z ♥ 2

Cool game but I feel like the feathers are kinda useless at a certain point.

Blind Depths by DeadCode 2025-04-07T20:14:02Z ♥ 1

So bad there's no audio because it's very immersive. I got soft locked by a physics bug tho (stuck inside wall).

Photo Pro Papparazzi by Martta 2025-04-07T20:09:51Z ♥ 1

Very nice usage of depth of field. I really do like the "Where is Charlie" reference.

BucketWell by Azimiro 2025-04-07T19:44:15Z ♥ 1

A very cool and innovative game. Maybe you could increase the bat speed a little bit because it's pretty hard to dodge imo.