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vegasword

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202557DepthsMinersweeperjam7792.952.803.003.582.462.59

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by vegasword

LD57 — Depths

TrashDash by JPiolho 2025-04-07T20:36:27Z

Cool game but I feel like the feathers are kinda useless at a certain point.

Jellylight by Steven Garberg 2025-04-09T21:35:51Z

69 is art

DESCEND with CAUTION by LightningST 2025-04-10T10:06:48Z

The game idea is cool although I found a physics a bit broken sometimes (as pointed out previously by somes). Like one time I did fall hard but didn't died somehow lmao (I know I'm a bug magnet).

Fosu! by island-jam-2-group-3 2025-04-13T14:06:59Z

This game design is a bit fragile imo because I can just focused on one column and don't care about the rest.

Blind Depths by DeadCode 2025-04-07T20:14:02Z

So bad there's no audio because it's very immersive. I got soft locked by a physics bug tho (stuck inside wall).

Mr. Money's Phenomenally Soggy Water Removal Romp by Rhoka 2025-04-09T23:02:25Z

FUCK YOU UNCLE I WANT MY MILLION BACK

DeepFrame 9 by JavaSaurus 2025-04-09T23:25:58Z

Almost got 1337 meters :D

Dig Digger by Transkuja 2025-04-11T20:07:18Z

Is it normal that my head is banging so hard on those rocks ? Very nice digging game !

Unearth by Milestone Games 2025-04-09T22:06:20Z

I'm not a good manager but still I provide for the Queen!

Abyssmall by VladImperator 2025-04-09T23:48:38Z

Very intense gameplay for a 2D game that kind. Nice job with your handmade game engine!

Photo Pro Papparazzi by Martta 2025-04-07T20:09:51Z

Very nice usage of depth of field. I really do like the "Where is Charlie" reference.

Frantic Focus by krummja 2025-04-10T10:19:06Z

The idea is nice but the level design a little bit too unfair. It was hard for me to memorize the layering because of the 2D nature of this game I guess.

P8-Sweeper by Christian Zommerfelds 2025-04-12T19:04:32Z

It's pretty fun we got the same idea with différents executions. Your game is very fun and I love the PICO-8 touch!

Blip by osh.studio 2025-04-09T23:18:28Z

I hated it but it feels smooth and gud! The level design is goatesque.

The Retreat by Matt Ravenhall 2025-04-09T21:20:14Z

Great escape room! Unlike others that focus on overly complex puzzles, you nailed the atmosphere and puzzle cohesion. Well done!

Minersweeper by vegasword 2025-04-09T15:18:14Z

@xpoho @kaliuresis @ollulf I promise I will implement that feature soon and maybe also display the numbers too :D

Minersweeper by vegasword 2025-04-10T05:35:56Z

@mascoll Actually I plan to add a ladder item you could buy at a shop. I'm also thinking to implement a radar to show up the minesweeper numbers at a certain range but with limited usage.

Minersweeper by vegasword 2025-04-10T12:40:34Z

@jacky-san oh shit I forgot this god damn dll not included on some clean Windows installations. So yes it's needed to run the game because I use raylib and it does some calls to it. I did upload another zip with the fix (since I can't replace the main one). Thank you very much for this feedback. Fuck Microsoft redistribuable bullcrap... Can you play it now ?

Minersweeper by vegasword 2025-04-10T13:34:16Z

@locke8 It's part of the core design, but I'll make it softer soon with some buyable items mentioned some comments above.

Minersweeper by vegasword 2025-04-10T18:25:11Z

@beebster-games I'm glad you enjoyed it! For this project, I used C and Raylib, and the entire codebase is under 500 lines of code, all contained in a single main.c file. I plan to keep it as is for now, as it serves as a great testing ground for my new design ideas. However, when it comes to shipping a final product, I intend to develop it fully from scratch.

Minersweeper by vegasword 2025-04-13T09:46:09Z

@jeandevsito There's no bottom, it's an endless mine :smile:

Minersweeper by vegasword 2025-04-13T14:31:33Z

@kaliuresis @xpoho @mascoll @christian-zommerfelds @thereddevil

I have updated my game (not on this page, as it would violate the rating rules).

I've added flagging and minesweeper numbers, but only within dug blocks.

I've also adjusted the beeper to more accurately indicate the number of nearby mines.

I'm not confident about implementing a way to climb up, as I believe it might make the game too easy and less challenging. Additionally, it would require storing previous chunks and compressing them in memory or on disk, which is a significant amount of work.

Let me know if you would like to play the final version on itch.io after the rating phase or if you have any other design ideas in mind.

Also, would you be interested in purchasing this game if it had improved graphics and incremental difficulty leading to an endgame? As a pragmatic person, I find it hard to determine if a functional project is worth polishing...

update.png mines.png

Minersweeper by vegasword 2025-04-13T15:34:45Z

@xpoho I've seen but never played Dome Keeper. I think I'll give it a try to find some inspiration (or not). Thank you for your honest feedback!

Minersweeper by vegasword 2025-04-15T13:05:00Z

@wolfier I see your point and you're probably right. I'm going to test it to see if it's more fun.

Descent Protocol by DuKe.ua 2025-04-09T20:56:30Z

A bit repetitive but cool game. I really liked the level art. The rope simulation feels a bit randomly choppy and leads sometimes to unexpected behavior, but I guess the physics engine of Unreal is what it is.

Project: Coreline by AlvaroRomeral 2025-04-10T09:37:06Z

I loved the art. It's satisfying to see this Brutalist city develop. The controls are a little inconsistent (for example, moving the camera using WASD while selecting the building to place in the UI, or opening the drill menu by mistake while placing a building behind it). Nor is the game very challenging.

Project: Coreline by AlvaroRomeral 2025-04-10T16:18:40Z

@alvaroromeral Yup, I think random events and tile modifiers are great ideas to explore!

Onkalo by Chronicpain 2025-04-09T21:08:30Z

Artwork looks nice but the storyline isn't very engaging, and the combat even less so imo.

GOLD HUNGER by Mibi88 2025-04-11T21:49:40Z

I think the hunger mechanics in your game might be reducing the fun imo. Since hunger increases over time and while mining for rare ores, it's hard to master the game strategically. In my own submission, I made a similar mistake where procedural generation overshadowed the main mechanic's strategic intent. I suggest removing the timer and letting players focus on balancing hunger and the distance to ores. To end on a more positive note, congrats on bringing your game to life through your own engine!

Deeper than the depths by Tiger00746 2025-04-09T20:42:12Z

Sometimes, it just doesn't work.

BucketWell by Azimiro 2025-04-07T19:44:15Z

A very cool and innovative game. Maybe you could increase the bat speed a little bit because it's pretty hard to dodge imo.

Distorted Visions by Atenebris 2025-04-09T20:39:16Z

Not gonna lie, if the purpose of the game was to convey a message about depression or alcoholism, there are countless better ways you could have done it. I don't know if you've gone through something terrible to create this, and I'm truly sorry if that's the case, but next time, maybe try to include some context or environmental narrative in your game.

СГ-4: Superdeep by Auto 2025-04-07T21:23:03Z

Juicy !