You crane do it! by crazyrems 2023-05-07T18:22:16Z
The concept is great and I loved the humorous touches throughout. Well done =)
Foon → Ludum Dare Explorer → Users → DuKe.ua
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Descent Protocol | jam | 361 | 3.65 | 3.62 | 3.06 | 3.45 | 3.87 | 3.51 | 3.09 | 3.42 |
| 2023 | 53 | Delivery | 👥 | Postman | jam | 350 | 3.79 | 3.59 | 2.96 | 4.36 | 4.43 | 3.11 | 3.75 |
The concept is great and I loved the humorous touches throughout. Well done =)
Cool graphics!
I like visual and sound very much. But controls made me mad sometimes and the biggest challenge in the game is to not miss the target. Overall, good game!
Interesting idea
Absolutely great game! That was a lot of fun jumping on asteroids. The only thing that confused me - is controls. I would propose to use QE- to rotate, and, for example, F - to use.
Very cool game, interesting idea. Enemies are unfair though - if you were caught surrounding by desert or mountains - you'll die 100%. That would be nice if they use the same cost of moving as the messenger does.
Interesting to play, but very hard to understand how to play. Especially, at the beginning.
I like this cyberpank carmageddon game =) Very nice music
I like the idea and music. But the game is very hard because of controls. When you stop you don't see particles and don't know in which direction it will start to move.
Nice puzzle game.
I really like the idea, that's very fun to play =)
Nice idea, good game
Very nice art-style, I like it. First several tries I couldn't understand what the score paying for, but after I got it - that was fun =)
Really cool concept! I love the idea of using camera perspective changes as a core mechanic -- it’s super creative and it feels both challenging and satisfying when things work.
That said, the level design felt a bit punishing at times: a small mistake could send you right back to the start, which got frustrating after a few tries. I ended up getting stuck and couldn’t progress further, unfortunately. When I pressed X, the character was stuck inside the platform and then fell through.
Screenshot
Still, I really enjoyed the atmosphere. The visuals are stylish, and the ambient sound fits the mood perfectly. Adding some music could elevate the experience even more.
Great job overall
Cool concept with potential! The minimalist approach is interesting. It definitely has a clean look, though I think some music would help bring more atmosphere to the experience. The timer felt a bit tight, which made it hard to actually think through the puzzles. It also started to feel a bit repetitive after a few tries. With a bit more variety and some pacing tweaks, this could turn into something really fun, maybe, as part of the bigger game! Nice work getting it done for the jam!
Turning cave exploration into a UI-based experience is super creative. The minimalistic design really works here, and it somehow manages to be super engaging despite (or maybe because of) its simplicity. I definitely spent a while poking around before realizing... oh, there’s a manual. Should’ve read that first =) Adding some music would help as well. Really cool idea, and great execution overall. Nice work!
The hand-drawn art style is super charming - it gave the game a fun and quirky personality. One thing that tripped me up a bit was figuring out what each tile was made of - it wasn’t always clear what I was digging through or collecting. Also, it would’ve been really handy to check my backpack inventory without having to run all the way back to the shop. But overall, this was a fun little mining adventure. Great job!
The game definitely has that classic scroller vibe -- simple and familiar, which can be fun! The music stood out in a good way and helped set the tone. On the flip side, the sound effects could use a bit of love (some of them too squeaky). Looks like the level wasn’t fully finished, but hey, jam time is always tight. Still, cool to see the foundation laid out.
Nice idea, I like the character. Great job!
Really nice presentation! Visually, the game looks great -- I really liked the animations and the drill design. The atmosphere’s solid, and it feels pretty good overall. That said, I’m not sure if it’s actually possible to reach the end. Several times I tried stopping the engine as soon as possible, and even then, I seemed to run out of resources before getting all the way through. Maybe I missed something? Still, it’s a cool concept and awesome work!
This game is seriously impressive - probably the best I’ve played this jam! =) The gameplay has vibes of Hotline Miami and Vampire Survivors, and it totally works. Loved the SFX, the music, and the touch of humor. Everything comes together so well. Great job!
I like the idea and the atmosphere. However I didn't manage to hit anyone -- the game feels too challenging.
Really cool concept and strong atmosphere! I was impressed with how solid everything felt, especially for a solo jam entry done in just 48 hours—nicely done! The visuals and sound work really pull you into the setting. The only thing that caught me off guard was the super quick ending -- I was so into it, and then boom, it was over. Would love to see it expanded with more content or a longer narrative. Great work overall!
The visual style is clean and polished, and I enjoyed the overall vibe of the game. It definitely feels like a mining strategy game with a lot of potential. That said, the goal wasn’t very intuitive at first. I was a bit confused about what I was supposed to focus on. Also wasn’t totally sure what the differences between the units were, and I found it odd that carriers didn’t prioritize more valuable resources (which felt like a logical move). Still, I had fun playing it and really appreciate the work that went into it. Good job!
Really nice work! The controls felt smooth and polished, flying around was genuinely satisfying. I also liked the minimalistic art style; it’s clean, readable, and works really well with the fast-paced gameplay. The music and sound effects added a lot to the experience too. Great audio choices!
One thing that threw me off a bit was the camera being centered right behind the jet. It made it a bit harder to see upcoming obstacles or plan ahead, especially when navigating tight spots or those floating rings. Speaking of the rings, I wasn’t totally sure what their purpose was. Maybe I missed something, but they felt a bit arbitrary during my run.
I also found myself wanting more control over acceleration. I get that it’s probably automated so players don't just hold the button the whole time, but still -- being able to manually manage speed would add a nice sense of agency, especially when you’re trying to outrun the Evil. Right now, it sometimes feels like it catches you without much you can do to fight it off, which can be frustrating even when the rest of the game is solid.
I had a good time playing it overall. Great job!
Whoa! 3D Minesweeper?! That’s such a cool concept! I really like the idea of taking the classic minesweeper gameplay into 3D space. It’s definitely got my attention right away. That said, even with the hints, it felt a bit overwhelming: there are just so many possibilities to consider. Maybe simplifying the logic a bit, like dropping diagonal connections, could help make it a bit more readable and manageable? Still, really impressive work pulling this off for a jam.
The atmosphere is great - definitely captures that VHS horror vibe with a nice sense of tension. I liked the concept. That said, the visuals felt a bit too minimalistic and the enemy encounters could be frustrating - especially when there’s no real way to avoid or outplay it. Still, solid horror concept with a lot of potential!
sound effects are amazing!
Flying around feels pretty solid, and the overall gameplay is smooth and clear. I liked the minimalist art style, though I gotta admit that the color palette on level 3 felt a bit wild. The shooting mechanics could be improved; the targets are hard to see, and incorporating some screen shake or hit effects might enhance the impact and make it feel more satisfying. Just a little adjustment to make it feel punchier. Overall, nice work!
@jag Thank you so much for playing and for leaving such thoughtful feedback! We really appreciate the kind words about the visuals, music, and overall presentation—it means a lot, especially coming from a fellow Unreal dev who understands the engine’s quirks.
All game assets were created by our small team of 4 created everything during the jam (models, animations, music, voice, level design, etc.), and yeah, it was a crazy push to get it all done in time. Unreal definitely gave us some surprises, especially with how differently the physics behave in the editor versus the shipping build. We relied heavily on the built-in physics for the rope and swinging mechanics, and we’re already thinking about how to refine or rebuild that system in a post-jam version to make it feel snappier and more responsive.
We also totally hear you on the game feel and level design concerns. While every level *can* be completed both forward and backward with the right technique, we realize that it’s not always clear or forgiving, especially if you miss collectibles and hit a checkpoint that locks you out. That’s great feedback, and something we'll definitely take into account if we keep working on the game.
Thanks again for taking the time to write such a detailed comment -- it really helps, and we’re glad you checked it out!
The game is very atmospheric and fits the theme. Good job!
Visual novels aren't usually my thing gameplay-wise, but I’ve got to say I really liked the visual presentation here. The art has a strong mood and style that fits the tone of the story well.
The cyberpunk look is super cool—it totally sets the mood right from the start. Everything feels really polished, which is impressive for a jam game!
Gameplay’s simple but kept me hooked, and it has that “just one more try” kind of feel. Definitely feels like something you could build on even more if you wanted to.
Awesome job, had a great time playing!
Really nice game! I enjoyed exploring the caverns and figuring out the best paths - the climbing mechanic is a cool touch. The homemade art gives it a lot of charm too. That said, the movement felt a bit too viscous at times; a slightly faster pace could make the gameplay feel smoother. Great work overall! Btw, a map is a cool find.
Loved the art style, but the controls were a real struggle. At first, I thought the game was broken, but it turns out it was just some really unintuitive design choices. The point-and-click movement felt pretty clunky, especially since there’s only one character, constantly needing to click just to move made things harder than they needed to be. That said, the visuals are really charming! With some rethinking of the control scheme and general UX, this could be a much more enjoyable experience. There's definitely potential here.
This is a really interesting approach to menu navigation. It definitely caught me off guard at first, but once I figured it out, I thought it was a clever touch. The combination of a text adventure and card mechanics is a cool one. There’s definitely potential here, and with a bit more polish and clarity, it could become something really engaging. Nice work!
This was delightfully bizarre in the best way! Rolling around as a bush collecting sausages made me laugh, and the quirky commentary really added to the charm. The music was nice and fit the vibe well. The jumping felt a bit unpredictable at times, which made some parts frustrating. But overall, it's a fun and memorable little experience. Bush life is wild!
Nice concept! Really cool idea, especially considering the short dev time -- it’s got a solid foundation and a neat atmosphere. Moving around in 3D space was interesting, though I think having something on the HUD to help with orientation or direction would make navigation a lot smoother.
Overall, great job pulling this together within the short time window!
Really loved the mood and the way the story starts - getting thrown into a boss fight right away was a cool narrative hook. Gameplay-wise, the exploration has promise, but rooms look a bit samey and empty, and combat felt too simple (scrolls didn’t offer variety, so it mostly came down to pressing E a few times rather than making strategic choices.). Still, a solid concept with great atmosphere!
Interesting idea.
I absolutely loved how the game starts off easy and then quickly ramps up the chaos as oxygen runs low and systems fail. I was in a fun kind of panic trying to keep everything together! Amazing job capturing that feeling of desperation!
Really cool concept - I love the risk-reward dynamic with the gold and the elevator ride. It adds a tense layer of strategy that makes every decision feel meaningful. I found myself really torn between playing it safe or going for that extra chunk of gold, especially when my light was running low — great job building tension! Awesome work!
I really enjoyed the core mechanic of connecting stars to uncover constellations - it’s simple but satisfying, and it kept me curious to see what I'd discover next. The subtle narrative adds a nice touch of mystery and gives the game a deeper layer beyond just puzzles. Great idea, great execution!
Always cool to see a UE game in the jam! The concept is a classic runner style, and it’s definitely challenging. Slowing it down just a bit might make it more approachable without losing the tension. While the visuals are pretty minimal (especially for UE), I appreciated the inclusion of a settings menu -- always a nice touch that many jam games skip! Overall, fun idea and solid effort. Keep it up!
Always glad to see another Unreal-powered gem! Loved the pleasant art style and chill music—it creates a really nice vibe. The gameplay is basically classic Snake, it’s well-executed and super fun to play. Great job on this one!