FoonLudum Dare ExplorerLD57 → Lost in the Depths

Lost in the Depths

By virapyon and Rydia Lazuli

View on ldjam.com

CategoryRankScoreCount
Overall4943.4722
Fun3203.5522
Innovation963.9522
Theme974.2222
Graphics7102.9222
Audio3983.2821
Humor1
Mood4973.4722

Comments

butterflan 2025-04-08 17:38

Really like the concept ! Kinda hard, I tried but it was difficult when I saw the third medusa.

antonin-granados 2025-04-09 08:36

Very cool idea, I really like the controls and the art.

ronalchue 2025-04-09 12:04

Very cool idea with teleporting to the anchor and building puzzles around it. The viscous movement prevents you from fully enjoying the platforming

duke-ua 2025-04-09 12:08

Interesting idea.

oddmes 2025-04-09 13:26

In the ship I replayed the long segment 10 times and quit. Nice game. It playes like a puzzle, not really an action title, but for a puzzle, replaying the challenge multiple times is a chore. Cool sprites and vibe. Shark is the best

milq 2025-04-09 19:09

Wow! Great game! I honestly loved it, and the ending was spectacular. It was a real challenge and I enjoyed playing it all the way through. The beginning was a bit difficult for me, and maybe making that part a little easier could help reduce early frustration and keep more players from quitting. I believe that if you want to appeal to a wider audience, especially in the context of a game jam, it's important to adapt the difficulty a bit to the target players. Visual hints are a great idea, there are already some, like the breakable platforms, but I think a few more cues would help players better understand what's below them, as sometimes I wasn't sure if I would die or not. Still, my sincere congratulations to the team. I had a great time and enjoyed it from start to finish. For a game made in just 72 hours, it clearly took a lot of work, and I really appreciate your effort. I'm excited to see more of your games in the future!

matthewdrake 2025-04-09 22:25

Didn't get super far in this game but I enjoyed what I got to play, really cool mechanic having your primary weapon also be your primary means of getting around other than the arrow keys. Cool idea!

texugo 2025-04-11 18:42

This mechanic feels very fresh and unique and provides a gun gameplay experience. It's a little hard but once you get the hang of teleporting mid-air things get really interesting. Great job.

halfdanthevillain 2025-04-14 15:14

Good mechanic, found it a bit difficult avoiding the creatures on the way down, since it took some time throwing the hook accurate. Maybe that's just me being impatient.

eugenik 2025-04-15 11:44

this was really good keep it up!.

jonathan-vogt 2025-04-17 21:03

It's a fun game that really rewards timing and pacing. The music is also really beautiful, and I had fun learning to maneuver around the space! I think the game could use a little more visual flair, but that's really my only complaint. Great job!

jorgen 2025-04-21 19:53

Very cool idea, was quite challenging for me. I had fun trying to win but couldn't get very far.

thelastslowpoke 2025-04-23 16:55

Holy hell, that was challenging, especially the last part. But I did it! Thank you for featuring checkpoints, it would be frustrating without them. It was very fun! I loved the mechanic gimmick. What I would like to be added, is some kind of indicator how far is to the end, the game felt endless without it. Great job!

missfire 2025-04-24 15:27

A solid game with a neat anchor-throwing mechanic! It was fun plotting routes and figuring out the best way to yank myself toward the anchor. The graphics and music are pleasant, and the level design is smart—though the difficulty spikes a bit abruptly; I’d have liked more time to get my bearings.

When I was stuck and dying a lot, I caught myself chuckling at how the game title pops up every single time :D

Still, it was a great adventure—thanks for letting me dive in and truly get LOST IN THE DEPTHS!