butterflan 2025-04-08 17:38
Really like the concept ! Kinda hard, I tried but it was difficult when I saw the third medusa.
Foon → Ludum Dare Explorer → LD57 → Lost in the Depths
By virapyon and Rydia Lazuli
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 494 | 3.47 | 22 | |
| Fun | 320 | 3.55 | 22 | |
| Innovation | 96 | 3.95 | 22 | |
| Theme | 97 | 4.22 | 22 | |
| Graphics | 710 | 2.92 | 22 | |
| Audio | 398 | 3.28 | 21 | |
| Humor | 1 | |||
| Mood | 497 | 3.47 | 22 |
Really like the concept ! Kinda hard, I tried but it was difficult when I saw the third medusa.
Very cool idea, I really like the controls and the art.
Very cool idea with teleporting to the anchor and building puzzles around it. The viscous movement prevents you from fully enjoying the platforming
Interesting idea.
In the ship I replayed the long segment 10 times and quit. Nice game. It playes like a puzzle, not really an action title, but for a puzzle, replaying the challenge multiple times is a chore. Cool sprites and vibe. Shark is the best
Wow! Great game! I honestly loved it, and the ending was spectacular. It was a real challenge and I enjoyed playing it all the way through. The beginning was a bit difficult for me, and maybe making that part a little easier could help reduce early frustration and keep more players from quitting. I believe that if you want to appeal to a wider audience, especially in the context of a game jam, it's important to adapt the difficulty a bit to the target players. Visual hints are a great idea, there are already some, like the breakable platforms, but I think a few more cues would help players better understand what's below them, as sometimes I wasn't sure if I would die or not. Still, my sincere congratulations to the team. I had a great time and enjoyed it from start to finish. For a game made in just 72 hours, it clearly took a lot of work, and I really appreciate your effort. I'm excited to see more of your games in the future!
Didn't get super far in this game but I enjoyed what I got to play, really cool mechanic having your primary weapon also be your primary means of getting around other than the arrow keys. Cool idea!
This mechanic feels very fresh and unique and provides a gun gameplay experience. It's a little hard but once you get the hang of teleporting mid-air things get really interesting. Great job.
Good mechanic, found it a bit difficult avoiding the creatures on the way down, since it took some time throwing the hook accurate. Maybe that's just me being impatient.
this was really good keep it up!.
It's a fun game that really rewards timing and pacing. The music is also really beautiful, and I had fun learning to maneuver around the space! I think the game could use a little more visual flair, but that's really my only complaint. Great job!
Very cool idea, was quite challenging for me. I had fun trying to win but couldn't get very far.
Holy hell, that was challenging, especially the last part. But I did it! Thank you for featuring checkpoints, it would be frustrating without them. It was very fun! I loved the mechanic gimmick. What I would like to be added, is some kind of indicator how far is to the end, the game felt endless without it. Great job!
A solid game with a neat anchor-throwing mechanic! It was fun plotting routes and figuring out the best way to yank myself toward the anchor. The graphics and music are pleasant, and the level design is smart—though the difficulty spikes a bit abruptly; I’d have liked more time to get my bearings.
When I was stuck and dying a lot, I caught myself chuckling at how the game title pops up every single time :D
Still, it was a great adventure—thanks for letting me dive in and truly get LOST IN THE DEPTHS!