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antonin_granados

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557Depths👥Echo Depthsjam354.244.144.343.223.974.103.113.91

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by antonin_granados

LD57 — Depths

AdventureGen by loveapplegames 2025-04-11T21:05:03Z

This is a pretty interesting concept, adding a ranking system on the games would be a great and maybe having the ability to mark a game when there is no ending to avoid playing them.

One More Folder by Paul-Maxime 2025-04-09T22:27:37Z

Really nice game, it is a very nice twist on the theme and I loved this puzzle. The design, the sounds, the texts, everything comes together very well.

Depths of Hell by GabrielGameDev 2025-04-10T13:19:24Z

The game is pretty challenging, but the art, the music and the sound effects create a great mood for this theme.

CAGE by krakadushka 2025-04-10T20:51:46Z

The game simply looks amazing and the audio is very immersive. The only thing I found to say is that it would be a great idea to have a UI element that displays our own life and the damages on the elevator (even if the smokes/flames and the blood are already great indicators).

Pizza Devilery by Sariiger 2025-04-08T16:23:03Z

I do agree with the other comments, the jump indicator is really useful, maybe only enable it in the first circle in hard mode. But I really like the idea of only being able to jump, I had never seen that and it makes for a great mechanic.

THE BORING PROJECT by LeoFireMage 2025-04-09T16:10:58Z

The atmosphere is very chill and feels nice, the game is a good starting point for more mechanics. Just sometimes it looks a bit weird because I can mine a block but the drill is not on it.

THE BORING PROJECT by LeoFireMage 2025-04-09T16:11:03Z

The atmosphere is very chill and feels nice, the game is a good starting point for more mechanics. Just sometimes it looks a bit weird because I can mine a block but the drill is not on it.

Lunglight by alpacalypse 2025-04-08T14:25:59Z

It is a very cool concept, my team also had the idea of using a point cloud to show the surrounding area (and we did a platformer with this). Showing the bubbles even if the light of the player is not on them could be a good addition to show the actual movement of the submarine (or add UI to display the inputs).

Toby's Room by Lipski 2025-04-10T13:06:06Z

Very nice art and with the music/sounds it becomes very relaxing. The stories are very well written.

Underwatica by MilkWine 2025-04-10T17:47:35Z

Very calm and relaxing game, it is a great prototype. Seeing Suzanne swim around was pretty funny and the model of the scanner too. I think you wanted to add more (with the hotbar), and it seems like a good starting point.

Depths of Strength by Beeb GameCodeCompany 2025-04-10T15:57:04Z

The idea is great, but some battles feel a bit too long (because you can predict the outcome). The characters look very cool but I think there was a bug because the music stoped at some point.

Depthshifter by Buni 2025-04-10T21:04:21Z

Xnip2025-04-10_22-59-18.png

I have some visual glitches on itch.io and ldjam.com, but the concept is very cool. I would definitely play again if you fix the texture problems, and maybe part of the character controller ;).

Fifty Floors of Flavor by Hulya 2025-04-08T14:37:49Z

I feel like there is bit to much vertical movement when walking and the game could benefit from some loading screens between stages (to hide when the platform isn't loaded and when the player is locked). But overall it is a fun idea.

Onkalo by Chronicpain 2025-04-10T17:38:52Z

The art and sound design are incredible. I am not much of a visual novel or rpg guy, but this was very interesting.

BURIED by meylish 2025-04-08T14:46:14Z

Fun game and very cool graphics and mood. The rope feels a bit too "bouncy", but other than that the controls are good. Adding a visual indication of where the rocks are coming from and a UI showing our depth could be great additions.

You Gnome the Drill! by P3ngui 2025-04-08T21:17:51Z

Very cool game, I like the art a lot but it feels a bit weird to have different pixel size for some objects: player/drill/background. The controls are really good and the ressource gathering mixed with the waves is a great challenge.

Au fond du trou (Down in the rabbit hole) by thogg 2025-04-23T17:28:29Z

It felt like the jump was a bit too slow and even if I love the art, it is a bit weird to have so much different pixel size for the sprites. Other than that, a very fun game.

Return from the Peak by JAMsBond 2025-04-23T17:25:05Z

Very fun platformer, the controls are pretty nice and I love the graphics. I just feel like a bit of coyote time would improve the game a bit.

Lost in the Depths by ViraPyon 2025-04-09T08:36:53Z

Very cool idea, I really like the controls and the art.

Echo Depths by Slyz 2025-04-13T09:31:37Z

@sztobar, going back to the last checkpoint might have solved the issue, but it is a weird bug. Saving the scores online would have been a great addition (we thought about it), but it would have taken too much time to implement. And as @slyz already said, we could have focused on other parts of the game instead of making levels. Thanks for the feedbacks and glad you still liked some parts of our game.

Kelp (unfinished) by peppersalt07 2025-04-09T16:00:20Z

The art is really good and I like the sound design that goes with it. Very beautiful concept.

DEPTHS OF HELL by Danny Hayes 2025-04-10T17:27:36Z

The idea is very cool, I really like puzzles in this form (like Papers, Please). As others said, a little tutorial and music would be a great addition but for a game jam it is already great progress.