AdventureGen by loveapplegames 2025-04-11T21:05:03Z
This is a pretty interesting concept, adding a ranking system on the games would be a great and maybe having the ability to mark a game when there is no ending to avoid playing them.
Foon → Ludum Dare Explorer → Users → antonin_granados
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Echo Depths | jam | 35 | 4.24 | 4.14 | 4.34 | 3.22 | 3.97 | 4.10 | 3.11 | 3.91 |
This is a pretty interesting concept, adding a ranking system on the games would be a great and maybe having the ability to mark a game when there is no ending to avoid playing them.
Really nice game, it is a very nice twist on the theme and I loved this puzzle. The design, the sounds, the texts, everything comes together very well.
The game is pretty challenging, but the art, the music and the sound effects create a great mood for this theme.
The game simply looks amazing and the audio is very immersive. The only thing I found to say is that it would be a great idea to have a UI element that displays our own life and the damages on the elevator (even if the smokes/flames and the blood are already great indicators).
I do agree with the other comments, the jump indicator is really useful, maybe only enable it in the first circle in hard mode. But I really like the idea of only being able to jump, I had never seen that and it makes for a great mechanic.
The atmosphere is very chill and feels nice, the game is a good starting point for more mechanics. Just sometimes it looks a bit weird because I can mine a block but the drill is not on it.
The atmosphere is very chill and feels nice, the game is a good starting point for more mechanics. Just sometimes it looks a bit weird because I can mine a block but the drill is not on it.
It is a very cool concept, my team also had the idea of using a point cloud to show the surrounding area (and we did a platformer with this). Showing the bubbles even if the light of the player is not on them could be a good addition to show the actual movement of the submarine (or add UI to display the inputs).
Very nice art and with the music/sounds it becomes very relaxing. The stories are very well written.
Very calm and relaxing game, it is a great prototype. Seeing Suzanne swim around was pretty funny and the model of the scanner too. I think you wanted to add more (with the hotbar), and it seems like a good starting point.
The idea is great, but some battles feel a bit too long (because you can predict the outcome). The characters look very cool but I think there was a bug because the music stoped at some point.
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I have some visual glitches on itch.io and ldjam.com, but the concept is very cool. I would definitely play again if you fix the texture problems, and maybe part of the character controller ;).
I feel like there is bit to much vertical movement when walking and the game could benefit from some loading screens between stages (to hide when the platform isn't loaded and when the player is locked). But overall it is a fun idea.
The art and sound design are incredible. I am not much of a visual novel or rpg guy, but this was very interesting.
Very cool game, I like the art a lot but it feels a bit weird to have different pixel size for some objects: player/drill/background. The controls are really good and the ressource gathering mixed with the waves is a great challenge.
It felt like the jump was a bit too slow and even if I love the art, it is a bit weird to have so much different pixel size for the sprites. Other than that, a very fun game.
Very fun platformer, the controls are pretty nice and I love the graphics. I just feel like a bit of coyote time would improve the game a bit.
Very cool idea, I really like the controls and the art.
@sztobar, going back to the last checkpoint might have solved the issue, but it is a weird bug. Saving the scores online would have been a great addition (we thought about it), but it would have taken too much time to implement. And as @slyz already said, we could have focused on other parts of the game instead of making levels. Thanks for the feedbacks and glad you still liked some parts of our game.
The art is really good and I like the sound design that goes with it. Very beautiful concept.
The idea is very cool, I really like puzzles in this form (like Papers, Please). As others said, a little tutorial and music would be a great addition but for a game jam it is already great progress.