indiealesha 2025-04-08 13:03
I tried to play the game, but it won't launch :(
Foon → Ludum Dare Explorer → LD57 → AdventureGen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 871 | 2.32 | 25 | |
| Fun | 877 | 1.91 | 25 | |
| Innovation | 618 | 2.97 | 25 | |
| Theme | 1.29 | 14 | ||
| Graphics | 1.50 | 5 | ||
| Audio | 1 | |||
| Humor | 1.33 | 5 | ||
| Mood | 1.60 | 12 |
I tried to play the game, but it won't launch :(
This is a pretty interesting concept, adding a ranking system on the games would be a great and maybe having the ability to mark a game when there is no ending to avoid playing them.
Same issue, I can't load anything
@athospap I installed a new server since the first report that it didn't work, so I think you are having a different issue. What do you see when you visit the link? Just a black screen? Or a "cannot load page"?
Edit: Now works. amazing concept. Very clever use of AI. Well done. I think it could use some sort of feedback both for the players and the model
@antonin-granados @athospap I think a rating system is a good idea. I consider implementing a rating system postcompo.
Cool concept, It seems to be able to create a ton of different games.
@antonin-granados @athospap I added a simple rating system as a postcompo feature
intresting idea, the stroytelling is really good
Loved the story and humor, great job to all!.
Disclaimer; I have some distaste for AI when used in art (and will not even use it even for code if that code ends up in a game, just to keep the line clear for myself) -- for reasons I won't go into here -- despite that, I wanted to give some of these a shot, even if just to see how they measure up to current non-AI efforts.
I've to say that I'm not impressed. Maybe I got unlucky, but only one of the games I generated was playable to the end (which was a completely linear bunch of rooms with 1 item usage; adding an oxygen tank to an escape pod), the other ended in the first room with an unusable item, and the most promising one I got also stuck in after finding a bunch of items that seemed they might be usable, but did nothing (although I admit I was so bored by that point that I didn't bother exhaustively trying all of the possibilities).
The art gave the impression that each picture was by a different artist, or even that different parts where done by different artist. It also doesn't fit to the writing; beyond the florid description of what basic functionality a room has, it doesn't really feel like it connects to anything you're doing (little as that is).
I usually try to have something nice to say, but I honestly struggle to come up with anything the games themselves have to offer (at least the ones I tried) that I can use for that. In some contexts it's important to give feedback regardless though -- such as gamejams.
I guess it's nice that you allow people to play the games others' have generated?
Im impressed you were able to set up something based on AI that honestly works quite well in just 3 days. Even though the few adventures that I generated were unsolvable or not really challenging, I still had that "wow" effect that I had when AI started being a thing. I kinda wanna play some more adventures now lol, well done !
I seem to have gotten soft locked. Given the goal of retrieving the lost manuscript from the ocean depths. I solved the straight forward puzzles, until I got into a library with the manuscript. But there is no option to pick it up or any options left on the tree. Not sure how you would go about generating an always solvable game, if its fully AI generated. But it is a neat concept.
It's an interesting tech demo but it doesn't make games anyone would enjoy playing. It also didn't really follow my prompts for game setting or visual style. I'm following everyone's attempts to merge AI into games as closely as I can looking for some real killer ideas that make games more exciting/intereting but I dunno this doesn't feel like it.
@perrin I agree the results are not much in terms of playable games, though I can definitely enjoy some of the ways it interpreted my prompts. In the game you generated, you prompted the theme "kink" and the style "90s anime". Chatbots are programmed to avoid subjects like "kink" so I don't consider that a good example for seeing how it reacts to prompts.
@loveapplegames yeah I wanted to see how it reacted to a more controversial prompt, it didn't react it just fed the word back to me. and then literally nothing in the game resembled 90s anime, all the images looked the exact same as your example images. Just flowery environments. If the answer to "you can type anything and it builds a game" is "Oh well as long as you type the right thing" then the tech isn't working. Also regardless of my prompts the game wasn't fun, was barely a game. I do think there's potential to finding interesting ways to using this new AI tech in games, but this feels like a miss. I don't fault you for exploring the tech but judging it as a game, well it's not really much of one.
General notice: Services with user generated content, like the one I put up here, are governed by laws like the Digital Services Act. In principle I am required to protect against potentially harmful content submitted by users, such as NSFW prompts. Luckily, GPT already has such protections built in so I don't have to worry too much about that here.
Another insane project from you!
It's a blast to see what you've cooked every time. Even though the actual games generated are inherently soulless and not really of any value, it's a fun sandbox you can explore and exploit.
@thelastslowpoke Thanks for your feedback! Happy to see you enjoy my strange experiments.
To me this is just another form of procedural generation, which is something I've been interested in for a long time. Strange thing I found is that using AI for procedural generation seems to elicit negative responses that I do not see with non-AI procedural generation. Yet another thing I learned from this project!
Cool demo!
I tested 2 existing games, and "made" 3: Dating Lucy: A Manga Love Story Adventure Lost in Paradise: The Forgotten Island Haunting Echoes of Station 42 Sadly, only the frist one is finishable, the two others seems to not have any reachable end. I like the idea of generating pnc games at will, and the art render are often good, as for the mood descriptors, so I would like to see this improved on the "game tree", the promise is big! Innovative and interesting entry, good job!