Foon → Ludum Dare Explorer → Users → Ronalchue
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Little Caveman | jam | 524 | 3.43 | 3.26 | 2.64 | 3.24 | 3.75 | 3.48 | 2.79 | 3.55 |
Very interesting mode of movement, nice to jump. It's rather difficult to say. In the end, it's very cool
Pretty good vibe! Сool find with claps.
An interesting move in the fight against the dwarves. Unfortunately, the space is rather empty and there is no dynamics. People are burned alive too cruelly
he game is technically well executed, nice audio and visuals. The idea is not original, but it is well executed.
Interesting idea, but I think there needs to be an in-game tutorial as it's not obvious what to do. Otherwise it's funny enough
Interesting control method, hard to get used to. But then you get the hang of it, you get a challenge. The game is challenging.Great job!
Interesting atmosphere, I enjoyed killing fish. Not sure where to go, got 1 amethyst
Cool game to get stuck in
I liked the idea of combining a runner and an RPG. Unfortunately, the implementation failed, I encountered a bug and could not go far
I would like more animations, even if there are fewer different enemies, but I would like to see this world more alive. I really liked that the worm flew up after going outside
I didn't really understand this game, collisions are often not obvious, sometimes there is a feeling that the game is unfair. Good work, but it didn't hit me
Visually the atmosphere is evocative, it is very pleasant to control the submarine. It is not always clear what to do, it is unpleasant to get lost.
Interesting solution for management. I liked the system and watching the submarine. But I seem to have stumbled upon a bug, horizontal movement remained at zero
The game looks cool. It can be addictive. I would appreciate tutorials for each type of item. The game can be developed, it would be great to start with easier levels and go up in difficulty
The strange visual style and rather ridiculous situations evoke the mood of old funny horror films. Cool!
Great music! The game is quite nice, you can feel the control of the character, more dynamics would be nice
Unfortunately it is very difficult to understand what I need to do(
It's very nice to swim, the dash feels nice, the graphics are great. It would be cool to have a little balance, an endless dash is unfair. Otherwise, great job!
A very atmospheric game, I would like to highlight the voice acting of the heroine separately. But I fell through the wall and started from the end
Good atmosphere, nice to watch the visual changes of the octopus. Not enough effects from hits in battles. It would also be cool to start from something when choosing improvements
In any game it's nice to fly, jump and so on. This game is no exception, good mechanics, there is room for development. I would like the ability to cling on the fly to spiderman a little) Great job!
The game is humorous. The controls are quite difficult, it would be great to add gameplay value to the taunt, the camera rotates strangely
Nice pixel art style, very hard to fight, couldn't find ammo. It would be great to know when the pickaxe cooldown is over
Interesting idea with the setting and it's very cool that the mechanics are combined with this idea, you see the logic. Very solid work, congratulations!
It's very scary to feel his presence nearby, focusing on the sound. The PS1 graphics add atmosphere. It's a bit unclear what to do, you need a little more hints from the environment
I liked the character design, it also felt like replication. Very viscous controls, but the concept is cool.
Visual and audio effects evoke exactly the feeling intended by the author. It's not very fun to play, but the genre doesn't imply fun. After launching the game, my arrow keys and WASD swapped places, if this is because of the launch, then this is a very unpleasant bug)
I liked the way the character looked, because in platformers the most important thing is to enjoy the movements and the feeling of the player. Cool!
Very nice game, unusual controls. You can get stuck for a couple of minutes. It would be great to have the ability to extend the session, for example, with a separate type of fish
The visuals are super!
Very cool idea with teleporting to the anchor and building puzzles around it. The viscous movement prevents you from fully enjoying the platforming
The game takes you with its atmosphere, but strong energy and complexity in control prevents you from enjoying the process
I didn't understand what to do
Good idea, nice visuals, this concept could turn out to be strong roguelike game. Continue guys!
An interesting development of the idea of tower defense. The game is pleasant, you can get stuck in it for a long time. There are vibes of Terraria and for some reason Factorio.
Interesting way of control, how you understand where it's going at the end, it's funny. Good job.
@penguinmunch Thank you for the feedback, I will keep this in mind
@ice-in-nortern Thank you for the playing, I've gotten a lot of feedback that I think I made the platforming a little more difficult than I would have liked)
@sleepyfikou Thank you so much for your feedback. Actually, the last part was done late at night when I was really tired, so it might be a little annoying. If you are interested, you can subscribe to itch io, I plan to develop the game, I liked it myself
@python-b5 Yeah, it was the end. Thank you for the playing, your comments are absolutely correct, I'll try to correct them later
@kielant Thank you! You can subscribe to my itch.io page because I plan to develop this game fully. I want to implement more complex mechanics.
@clink Thank you for the meaningful feedback! You're absolutely right — camera positioning and air control were issues that made platforming too difficult and uncomfortable. I'm currently improving the game and fully plan to develop it further. If you're interested, you can subscribe to my itch.io page)
@roitchie Thank you! If you're interested in this game, you can subscribe to my itch.io page! Right now, I'm developing the full version of the game, and my goal is to develop it as soon as possible—it's a challenge for me!
Interesting plot idea, fish jumping on land. Unfortunately due to inverted mouse axis I couldn't play for long
Very meditative game, good sounds and not distracting visuals. Sometimes it can feel drawn out, I want a little more action. But swimming feels nice