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Maakole

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalBol Finderjam8462.292.171.821.323.671.842.41
202558Collector👥Catorusjam6942.982.922.883.072.982.663.003.15
202353Delivery👥Zip and Steadyjam4083.733.553.254.333.202.883.083.25
202046Keep it alive👥Party Bus Forever!jam16063.323.383.133.093.753.533.693.42
201944Your life is currency👥Chibi Hobojam6063.383.093.113.443.563.313.003.39
201843Sacrifices must be made👥Bluebonnet Plaguejam9322.862.263.403.543.972.293.29
201636Ancient TechnologyTime Triggerjam

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

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Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Maakole

LD44 — Your life is currency

remnant. by screamrawr 2019-05-04T03:50:27Z

Props to whoever made the sound effects, the sounds were really effective. The gameplay is really tight, the graphics are great. Everything works really well, excellent job.

Kicky Blimp by firellon 2019-04-30T22:16:32Z

Very nice game. Very tough. Would definitely make a great mobile game.

DEVOUR THE FLESH by chaoclypse 2019-05-02T19:58:37Z

The gameplay is awesome, definitely one of the most clever and well designed games of the jam.

Dr. Ectomy by BoxedMeatRevolution 2019-05-01T04:28:39Z

10/10 game, and the amount of puzzles you were able to crank out in such a short amount of time is really impressive.

Blood Chest by PeachTreeOath 2019-05-02T05:12:17Z

Your life is literal currency, that's clever. The controls are a little bit finicky but I love the idea a lot, and the gameplay is really fun. Great job.

Soul Builder by Rose 2019-04-30T21:11:57Z

I love this game. I feel like there's a lot of ways to expand on it in the future if you really wanted to, but as it stands it's a really well made idle game. Great use of the theme too!

Avaritia [unfinished] by Talbone 2019-05-04T04:33:00Z

The graphics are gorgeous, but I am also getting stuck on that dialogue loop. I can't seem to get past it. Glad to hear you plan to update it soon, I'll definitely be back to try it out again.

Grim by Sanavesa 2019-05-02T04:36:02Z

I really think you should keep working on this one. It feels great to play, the design is excellent, and the idea still has a lot more you can do with it. My only complaints are that it was pretty short and kind of easy, but as a prototype this is a 10/10. I love it.

Bob the Zombie by Sanguis 2019-04-30T17:25:13Z

Awesome game, it's cool how much more strategy you could get from of the power system this way. The art style and graphics are especially great.

Crusader by Nattress 2019-05-02T04:08:21Z

Got 4300 points, excellent game.

Only Got Nine Lives To Live by Sempiternal 2019-04-30T05:28:02Z

Very impressive game, great job.

Mass Attack! by Sciman101 2019-05-04T04:04:21Z

Really clever idea and slick game elements. Top tier entry for sure.

Black Friday Shopping by Evgeniya Zapolnova 2019-05-01T19:13:28Z

Had a weird glitch where the player and all the enemies disappeared, and I couldn't do anything past that. So I didn't end up making it too far, but I still loved the game a lot so expect a high score from me. Great gameplay, sound, and graphics. Just excellent work overall.

Black Friday Shopping by Evgeniya Zapolnova 2019-05-01T19:56:37Z

@nikolay-zapolnov It was in level 2, the 3rd fight. I was fighting 3 of those crazy looking guys. When the 1st one is nearly dead, he throws a knife and then runs away. While running away he disappears. Then the 2nd one disappears while I'm in the middle of fighting him. Then the 3rd one throws a knife but doesn't run away, then he disappears, then I kill him while he's invisible. Then after the fight the player disappears and at that point I couldn't do anything else.

Chibi Hobo by GoatBoatGames 2019-05-02T05:43:31Z

@estuvomuybien Charging the robot costs hp, so you can only do it in small proportions. ¡Gotta spam it!

Chibi Hobo by GoatBoatGames 2019-05-11T22:21:14Z

@mowgli Moving on the map uses up the hobo's HP, that's why we couldn't let you skip around freely.

Life Delivery Service by Gorrion 2019-04-30T05:45:42Z

The controls are very fun, but the game's design doesn't seem completely in-sync with them. The fast crazy-taxi concept doesn't mesh well with the fact that the most efficient way to play the game is to drive slow and careful. Just adding a time limit would have helped there. The buildings are too close together, which makes the city levels feel more like a labyrinth than an obstacle course. The implementation is very good, but it needed more time in the brainstorming phase.

Mr. Mage and the Bag of Coins by Enjoy The Tale 2019-05-01T19:26:35Z

Really good premise. I have some small issues with the design, but if you touched it up I could see this turning into an instant classic as a web game.

Tiny Roguelike by fitret 2019-05-04T04:20:46Z

I didn't get the theme at first, but it's actually really clever. I feel like the input mechanics could be streamlined a lot more, but as it stands the game works really well. Great job.

Goblin Launcher by FelipeDermann 2019-04-30T22:39:03Z

The idea and implementation are all very good. Excellent job on your first jam entry.

LD45 — Start with nothing

Zero Equals Zero by TopperVideoGames 2019-10-07T03:20:59Z

@jimbly Hello. I'm glad you like it, ~~but can you edit your comment so that it doesn't include the answer to the final level?~~ Thank you!

LD46 — Keep it alive

Final Flower: Petals of a Lost Age by Scott Steffes 2020-04-22T02:16:55Z

My favorite game so far from this LD, 10/10!

Final Flower: Petals of a Lost Age by Scott Steffes 2020-04-22T02:17:28Z

My favorite game so far from this LD, 10/10!

LD53 — Delivery

Sadmazon by Olivier Millochau 2023-05-08T19:06:21Z

Excellently done. The physics are fun to play with, and the game is solidly designed. I do think the difficulty ramps up a bit too much; once you pass 20 points, the hazards barely give you room to move. I think there should be atleast a safe spot right above the delivery points.

Birdmail by publicidadeba 2023-05-02T19:59:53Z

Managed to wipe out all the birds, and got this error: https://cdn.discordapp.com/attachments/664297773046300691/1103047960272580709/error.png Games got really nice style.

Stacked Up! by MashUpGames 2023-05-02T20:15:26Z

Great concept, and well designed puzzles. The controls aren't very intuitive, even once you get a hang of them. I think most of the game design could be upgraded just by having a persistent UI that shows to the player the robot's pickup zone. There's a huge amount of potential here if you choose to continue it.

Daring Delivery by RyanAnsberry 2023-05-08T18:56:55Z

Solid game. Just needs more oomph to set it apart. Controls are a bit slippery, but whether or not that's a good thing is subjective. The idea that you have to accept orders is interesting, since it creates a controlled RNG system for players trying to get a high score.

Snail Mail by blast73 2023-05-02T20:30:18Z

My record's 1m 38s. I love this game! I really hope you continue expanding on it after the jam~

LD58 — Collector

A Familiar Task by Codeman1010 2025-10-08T03:40:36Z

Love the graphics, sound, and atmosphere. But gameplay-wise there's a few design decisions I'd reconsider. First, I think E and Shift could share their functions, each one only does a single thing and neither function is easily readable right away without looking at the game info. Readability in general is another thing that could really help: there's a distinct lack of vfx juice cause atm the game has no feedback when picking up objects, completing a checklist, or taking damage.

Gotta Cat 'em All by HolySparks 2025-10-08T03:52:21Z

Really clever & fun game, and feels like there's a lot of room to expand on it if you wanted to. Graphics are really good, but there's a lot of room for more polish. You got something great going, hope to see more from ya'll soon, and good luck with your impending Nintendo lawsuit.

The Collector by Kazuren 2025-10-08T03:11:28Z

Great graphics, solid gameplay, love the idea that you drop all your collected items like Sonic dropping rings. Just fantastic work overall.

COLLECOON by HANASAKI 2025-10-08T04:06:24Z

Beautiful graphics. It's amazing that ya'll got that much done in such a short amount of time. Gameplay-wise though I recommend reworking the input system. I'd consider incorporating the mouse into the collection gameplay, maybe have the player point at what objects they want to pick up. Something like that.

LD59 — Signal

Signal Breaking by TopperVideoGames 2026-04-21T02:58:40Z

I'll never fathom how you manage to consistently make the most clever & toughest puzzle games I've ever seen in such a short amount of time.

Bol Finder by Maakole 2026-04-25T09:03:11Z

Honestly, there wasn't much of one. I had very little idea what to do with the theme, so I started just making a new 3D gameplay template, and was hoping to add the theme unto that after. But I didn't make it far enough, so halfway through I just shifted my aim to polishing the movement and graphics as much as I could, to hopefully re-use it for a future project later.

Remote pest control specialist by sledzik 2026-04-22T05:58:16Z

My favorite game of the jam so far! Theme-wise it doesn't seem totally on-point, but that's fine. The red bugs are a bit of a difficulty spike, so I suggest introducing them a bit more slowly. Regardless, I really think you should do more with this concept! It's pretty brilliant~

Incoming by kremlebot 2026-04-24T05:44:50Z

Excellent work on the sequence of puzzles, the graphics, and especially the atmosphere. Makes me really want to see more.

Bag of Beholding by Jawdan 2026-04-21T20:46:46Z

Figured out the gameplay, was able to influence enemies and the PC, but still feel like the game needs to give the player a lot more info and feedback. At one point I collected tape to increase weapon durability, and was able to place it adjacent to a dagger, a whip, and a zombie arm (for some reason though it could not be placed in the empty space below the zombie arm or left of the dagger, so I had to finagle it a little.) But the fight immediately after, I die from one hit, despite disarming every enemy beforehand. Caught me off-guard.

ECHO by Ray Dino 2026-04-21T01:56:03Z

Very clever, great job on this!

Fight By Wire by brawnyfrogmouth 2026-04-25T23:07:47Z

If the bullets were turn-based to when the player moves (similar to Superhot), this could make a good puzzle game. But as-is it mostly feels like random chance as to whether or not you can dodge shots. The open and close brackets also don't really seem to have a purpose, outside of just slowing the gameplay down. I think with more command options though that problem could be alleviated.

MAYDAY by Viktor Kovachev 2026-04-21T01:50:10Z

Wow, hella quality. Sharks might be a bit too much to deal with, but otherwise it's a perfect score!