Fight By Wire by brawnyfrogmouth 2026-04-25T23:07:47Z ♥ 1
If the bullets were turn-based to when the player moves (similar to Superhot), this could make a good puzzle game. But as-is it mostly feels like random chance as to whether or not you can dodge shots. The open and close brackets also don't really seem to have a purpose, outside of just slowing the gameplay down. I think with more command options though that problem could be alleviated.
LD60 — Old Tech (12)
Grandpa's Grid Too: Detention by No Grapes Games 2026-10-24T02:35:25Z ♥ 1
Really clever game, love the concept. I'd suggest limiting the "dodge for x seconds" rooms to only 3-4 per map generation, those are a lot less fun than combat is, and just takes up a lotta time. Shops could also use some work. Otherwise, I loved it. Great work~
Loose Screw by UkuleleFury 2026-10-24T00:24:47Z ♥ 1
Maybe I been playing too many horror games this month, but this seems like it could make a really good horror game. Love all the little details: the birds, the radio breaking, the little yellow outlines to help the player out. GGs.
Primitive Logistics by CupofCuppuccino 2026-10-24T00:06:10Z ♥ 1
Screenshot 2026-10-23 200242.png Some of the physics was really odd, the character and cart seem to move backwards on downward slopes more often than upward slopes, and slows down more often on flat terrain. I also had one of those instances of the character just randomly exploding.
Zwaard Smid by Re-Markable 2026-10-22T06:54:28Z ♥ 2
Lil bit rough around the edges, I think putting a little more focus on mouse controls would make it a bit more intuitive. But regardless, I love what you put together here, and I'd love to see a bigger version of this game.
Six-Shooters & Saké by ComicSans 2026-10-22T04:54:31Z ♥ 2
Screenshot 2026-10-22 005127.png This was pretty fun! Makes me want to replay Desperados III. Can imagine this expanded as a sort of story-based puzzle RPG game, similar to those old flash RPGs like Epic Battle Fantasy.
THE LAST WORD by Chef 2026-10-21T09:08:38Z ♥ 2
10/10 for aesthetics. I played through a couple of times to get the different endings. Seems like what you actually put on the paper doesn't affect anything, so much as the dialogue options. I'd recommend making that clearer. Everyone still pays you if you promise to run their ads, even if you don't actually do it. Otherwise, I loved it~
Heaps of Hops by Alchemic 2026-10-21T02:26:52Z ♥ 4
Wow, this is a tough game. It's so hard to wrap your head around the mechanics, daily cycle, and recipes all at once. I've never played Factorio, but I imagine fans of it would salivate over this game. I just have 2 recommendations:
â™ A pause button in the game's easy mode, to let the player cheese the frog paths. Rn I can't tell what the difference is between easy and normal mode. Only concern is that it could totally change the gameplay style.
â™ I'd also recommend letting the player pan the map around by using the right mouse button. Right now everything except navigation can be done via the mouse. Might as well go full mouse-only when possible.
Melody Machinations by Profugo Barbatus 2026-10-21T01:45:32Z ♥ 0
Great visuals and music, and the game was solidly programmed. But there's quite a few gameplay design issues:
â™ The gameplay is very random. Games often try to regulate the randomness in a way that keeps it from being the deciding factor in how much progress is made, since pure randomness can be very frustrating. I recommend altering the letter spawn rate to guarantee atleast 1 letter every other strip or so.
â™ The menu uses only the mouse, but the gameplay uses only the keyboard. This sets an awkward cycle of constantly having to reposition your right hand on every crash. I recommend adding keyboard controls to the menu.
â™ Dialogue is a bit slow. I recommend printing it 2-3 letters at a time per frame instead of 1.
â™ Lastly, I'd recommend having the controls written down somewhere more easily accessible.
Who is Nana? by AO-85 2026-10-20T22:12:08Z ♥ 2
Great graphics and atmosphere. 10/10 for the visuals, sound, and writing. Gameplay could use some work, but you could definitely expand on this game if you wanted. Could be something I missed though, it just seems as though every time you go to sleep her mood sours a lot. Otherwise not much affected her.
No Replacements by kiririn51 2026-10-20T21:29:44Z ♥ 1
Great work! Love how this game came out. Gameplay is easy enough to figure out and get a groove on, graphics are very well put together, and nothing overstays its welcome. It works great as a Ludum game especially, since I'm not totally sure how you could expand on it moving forward. It's a really efficiently designed game as-is.
It's a Pipe Dream by dracco_0n 2026-10-20T03:49:10Z ♥ 2
Love the atmosphere and gameplay. Just needs a bit more of an overall goal, really, and you've got a gem in your hands. I'd also recommend a way to get rid of some of the messages you get, since they seem to stack up infinitely & could definitely begin to cause lag after some time.
Antre by bokanik 2026-10-19T23:57:20Z ♥ 4
Clever theming. I like the first puzzle especially, and how the answer is randomized.