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Maakole

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old Tech👥Clam Huntersjam
202659SignalBol Finderjam8462.302.181.831.323.681.842.42
202558Collector👥Catorusjam6942.982.922.893.082.982.663.003.15
202353Delivery👥Zip and Steadyjam4083.733.563.264.333.202.893.083.25
202046Keep it alive👥Party Bus Forever!jam16063.333.393.143.103.753.543.693.42
201944Your life is currency👥Chibi Hobojam6063.383.093.123.453.563.323.013.40
201843Sacrifices must be made👥Bluebonnet Plaguejam9322.862.263.413.543.982.303.30
201636Ancient TechnologyTime Triggerjam

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Maakole

Maakole leaves an average of 6.7 feedback comments each event.

LD60 — Old Tech (12)

Grandpa's Grid Too: Detention by No Grapes Games 2026-10-24T02:35:25Z ♥ 1

Really clever game, love the concept. I'd suggest limiting the "dodge for x seconds" rooms to only 3-4 per map generation, those are a lot less fun than combat is, and just takes up a lotta time. Shops could also use some work. Otherwise, I loved it. Great work~

Loose Screw by UkuleleFury 2026-10-24T00:24:47Z ♥ 1

Maybe I been playing too many horror games this month, but this seems like it could make a really good horror game. Love all the little details: the birds, the radio breaking, the little yellow outlines to help the player out. GGs.

Primitive Logistics by CupofCuppuccino 2026-10-24T00:06:10Z ♥ 1

Screenshot 2026-10-23 200242.png Some of the physics was really odd, the character and cart seem to move backwards on downward slopes more often than upward slopes, and slows down more often on flat terrain. I also had one of those instances of the character just randomly exploding.

Zwaard Smid by Re-Markable 2026-10-22T06:54:28Z ♥ 2

Lil bit rough around the edges, I think putting a little more focus on mouse controls would make it a bit more intuitive. But regardless, I love what you put together here, and I'd love to see a bigger version of this game.

Six-Shooters & Saké by ComicSans 2026-10-22T04:54:31Z ♥ 2

Screenshot 2026-10-22 005127.png This was pretty fun! Makes me want to replay Desperados III. Can imagine this expanded as a sort of story-based puzzle RPG game, similar to those old flash RPGs like Epic Battle Fantasy.

THE LAST WORD by Chef 2026-10-21T09:08:38Z ♥ 2

10/10 for aesthetics. I played through a couple of times to get the different endings. Seems like what you actually put on the paper doesn't affect anything, so much as the dialogue options. I'd recommend making that clearer. Everyone still pays you if you promise to run their ads, even if you don't actually do it. Otherwise, I loved it~

Heaps of Hops by Alchemic 2026-10-21T02:26:52Z ♥ 4

Wow, this is a tough game. It's so hard to wrap your head around the mechanics, daily cycle, and recipes all at once. I've never played Factorio, but I imagine fans of it would salivate over this game. I just have 2 recommendations:

â™  A pause button in the game's easy mode, to let the player cheese the frog paths. Rn I can't tell what the difference is between easy and normal mode. Only concern is that it could totally change the gameplay style.

â™  I'd also recommend letting the player pan the map around by using the right mouse button. Right now everything except navigation can be done via the mouse. Might as well go full mouse-only when possible.

Melody Machinations by Profugo Barbatus 2026-10-21T01:45:32Z ♥ 0

Great visuals and music, and the game was solidly programmed. But there's quite a few gameplay design issues:

â™ The gameplay is very random. Games often try to regulate the randomness in a way that keeps it from being the deciding factor in how much progress is made, since pure randomness can be very frustrating. I recommend altering the letter spawn rate to guarantee atleast 1 letter every other strip or so.

â™ The menu uses only the mouse, but the gameplay uses only the keyboard. This sets an awkward cycle of constantly having to reposition your right hand on every crash. I recommend adding keyboard controls to the menu.

â™ Dialogue is a bit slow. I recommend printing it 2-3 letters at a time per frame instead of 1.

â™ Lastly, I'd recommend having the controls written down somewhere more easily accessible.

Who is Nana? by AO-85 2026-10-20T22:12:08Z ♥ 2

Great graphics and atmosphere. 10/10 for the visuals, sound, and writing. Gameplay could use some work, but you could definitely expand on this game if you wanted. Could be something I missed though, it just seems as though every time you go to sleep her mood sours a lot. Otherwise not much affected her.

No Replacements by kiririn51 2026-10-20T21:29:44Z ♥ 1

Great work! Love how this game came out. Gameplay is easy enough to figure out and get a groove on, graphics are very well put together, and nothing overstays its welcome. It works great as a Ludum game especially, since I'm not totally sure how you could expand on it moving forward. It's a really efficiently designed game as-is.

It's a Pipe Dream by dracco_0n 2026-10-20T03:49:10Z ♥ 2

Love the atmosphere and gameplay. Just needs a bit more of an overall goal, really, and you've got a gem in your hands. I'd also recommend a way to get rid of some of the messages you get, since they seem to stack up infinitely & could definitely begin to cause lag after some time.

Antre by bokanik 2026-10-19T23:57:20Z ♥ 4

Clever theming. I like the first puzzle especially, and how the answer is randomized.

LD59 — Signal (7)

Fight By Wire by brawnyfrogmouth 2026-04-25T23:07:47Z ♥ 1

If the bullets were turn-based to when the player moves (similar to Superhot), this could make a good puzzle game. But as-is it mostly feels like random chance as to whether or not you can dodge shots. The open and close brackets also don't really seem to have a purpose, outside of just slowing the gameplay down. I think with more command options though that problem could be alleviated.

Incoming by kremlebot 2026-04-24T05:44:50Z ♥ 2

Excellent work on the sequence of puzzles, the graphics, and especially the atmosphere. Makes me really want to see more.

Remote pest control specialist by sledzik 2026-04-22T05:58:16Z ♥ 2

My favorite game of the jam so far! Theme-wise it doesn't seem totally on-point, but that's fine. The red bugs are a bit of a difficulty spike, so I suggest introducing them a bit more slowly. Regardless, I really think you should do more with this concept! It's pretty brilliant~

Bag of Beholding by Jawdan 2026-04-21T20:46:46Z ♥ 2

Figured out the gameplay, was able to influence enemies and the PC, but still feel like the game needs to give the player a lot more info and feedback. At one point I collected tape to increase weapon durability, and was able to place it adjacent to a dagger, a whip, and a zombie arm (for some reason though it could not be placed in the empty space below the zombie arm or left of the dagger, so I had to finagle it a little.) But the fight immediately after, I die from one hit, despite disarming every enemy beforehand. Caught me off-guard.

Signal Breaking by TopperVideoGames 2026-04-21T02:58:40Z ♥ 1

I'll never fathom how you manage to consistently make the most clever & toughest puzzle games I've ever seen in such a short amount of time.

ECHO by Ray Dino 2026-04-21T01:56:03Z ♥ 1

Very clever, great job on this!

MAYDAY by Viktor Kovachev 2026-04-21T01:50:10Z ♥ 5

Wow, hella quality. Sharks might be a bit too much to deal with, but otherwise it's a perfect score!

LD58 — Collector (4)

COLLECOON by HANASAKI 2025-10-08T04:06:24Z ♥ 2

Beautiful graphics. It's amazing that ya'll got that much done in such a short amount of time. Gameplay-wise though I recommend reworking the input system. I'd consider incorporating the mouse into the collection gameplay, maybe have the player point at what objects they want to pick up. Something like that.

Gotta Cat 'em All by HolySparks 2025-10-08T03:52:21Z ♥ 4

Really clever & fun game, and feels like there's a lot of room to expand on it if you wanted to. Graphics are really good, but there's a lot of room for more polish. You got something great going, hope to see more from ya'll soon, and good luck with your impending Nintendo lawsuit.

A Familiar Task by Codeman1010 2025-10-08T03:40:36Z ♥ 2

Love the graphics, sound, and atmosphere. But gameplay-wise there's a few design decisions I'd reconsider. First, I think E and Shift could share their functions, each one only does a single thing and neither function is easily readable right away without looking at the game info. Readability in general is another thing that could really help: there's a distinct lack of vfx juice cause atm the game has no feedback when picking up objects, completing a checklist, or taking damage.

The Collector by Kazuren 2025-10-08T03:11:28Z ♥ 2

Great graphics, solid gameplay, love the idea that you drop all your collected items like Sonic dropping rings. Just fantastic work overall.

LD53 — Delivery (5)

Sadmazon by Olivier Millochau 2023-05-08T19:06:21Z ♥ 2

Excellently done. The physics are fun to play with, and the game is solidly designed. I do think the difficulty ramps up a bit too much; once you pass 20 points, the hazards barely give you room to move. I think there should be atleast a safe spot right above the delivery points.

Daring Delivery by RyanAnsberry 2023-05-08T18:56:55Z ♥ 1

Solid game. Just needs more oomph to set it apart. Controls are a bit slippery, but whether or not that's a good thing is subjective. The idea that you have to accept orders is interesting, since it creates a controlled RNG system for players trying to get a high score.

Snail Mail by blast73 2023-05-02T20:30:18Z ♥ 1

My record's 1m 38s. I love this game! I really hope you continue expanding on it after the jam~

Stacked Up! by MashUpGames 2023-05-02T20:15:26Z ♥ 5

Great concept, and well designed puzzles. The controls aren't very intuitive, even once you get a hang of them. I think most of the game design could be upgraded just by having a persistent UI that shows to the player the robot's pickup zone. There's a huge amount of potential here if you choose to continue it.

Birdmail by publicidadeba 2023-05-02T19:59:53Z ♥ 1

Managed to wipe out all the birds, and got this error: https://cdn.discordapp.com/attachments/664297773046300691/1103047960272580709/error.png Games got really nice style.

LD46 — Keep it alive (1)

Final Flower: Petals of a Lost Age by Scott Steffes 2020-04-22T02:16:55Z ♥ 1

My favorite game so far from this LD, 10/10!

LD45 — Start with nothing (1)

Zero Equals Zero by TopperVideoGames 2019-10-07T03:20:59Z ♥ 1

@jimbly Hello. I'm glad you like it, ~~but can you edit your comment so that it doesn't include the answer to the final level?~~ Thank you!

LD44 — Your life is currency (17)

Avaritia [unfinished] by Talbone 2019-05-04T04:33:00Z ♥ 1

The graphics are gorgeous, but I am also getting stuck on that dialogue loop. I can't seem to get past it. Glad to hear you plan to update it soon, I'll definitely be back to try it out again.

Tiny Roguelike by fitret 2019-05-04T04:20:46Z ♥ 0

I didn't get the theme at first, but it's actually really clever. I feel like the input mechanics could be streamlined a lot more, but as it stands the game works really well. Great job.

Mass Attack! by Sciman101 2019-05-04T04:04:21Z ♥ 0

Really clever idea and slick game elements. Top tier entry for sure.

remnant. by screamrawr 2019-05-04T03:50:27Z ♥ 2

Props to whoever made the sound effects, the sounds were really effective. The gameplay is really tight, the graphics are great. Everything works really well, excellent job.

DEVOUR THE FLESH by chaoclypse 2019-05-02T19:58:37Z ♥ 2

The gameplay is awesome, definitely one of the most clever and well designed games of the jam.

Blood Chest by PeachTreeOath 2019-05-02T05:12:17Z ♥ 3

Your life is literal currency, that's clever. The controls are a little bit finicky but I love the idea a lot, and the gameplay is really fun. Great job.

Grim by Sanavesa 2019-05-02T04:36:02Z ♥ 1

I really think you should keep working on this one. It feels great to play, the design is excellent, and the idea still has a lot more you can do with it. My only complaints are that it was pretty short and kind of easy, but as a prototype this is a 10/10. I love it.

Crusader by Nattress 2019-05-02T04:08:21Z ♥ 0

Got 4300 points, excellent game.

Mr. Mage and the Bag of Coins by Enjoy The Tale 2019-05-01T19:26:35Z ♥ 1

Really good premise. I have some small issues with the design, but if you touched it up I could see this turning into an instant classic as a web game.

Black Friday Shopping by Evgeniya Zapolnova 2019-05-01T19:13:28Z ♥ 3

Had a weird glitch where the player and all the enemies disappeared, and I couldn't do anything past that. So I didn't end up making it too far, but I still loved the game a lot so expect a high score from me. Great gameplay, sound, and graphics. Just excellent work overall.

Dr. Ectomy by BoxedMeatRevolution 2019-05-01T04:28:39Z ♥ 1

10/10 game, and the amount of puzzles you were able to crank out in such a short amount of time is really impressive.

Goblin Launcher by FelipeDermann 2019-04-30T22:39:03Z ♥ 4

The idea and implementation are all very good. Excellent job on your first jam entry.

Kicky Blimp by firellon 2019-04-30T22:16:32Z ♥ 1

Very nice game. Very tough. Would definitely make a great mobile game.

Soul Builder by Rose 2019-04-30T21:11:57Z ♥ 1

I love this game. I feel like there's a lot of ways to expand on it in the future if you really wanted to, but as it stands it's a really well made idle game. Great use of the theme too!

Bob the Zombie by Sanguis 2019-04-30T17:25:13Z ♥ 3

Awesome game, it's cool how much more strategy you could get from of the power system this way. The art style and graphics are especially great.

Life Delivery Service by Gorrion 2019-04-30T05:45:42Z ♥ 1

The controls are very fun, but the game's design doesn't seem completely in-sync with them. The fast crazy-taxi concept doesn't mesh well with the fact that the most efficient way to play the game is to drive slow and careful. Just adding a time limit would have helped there. The buildings are too close together, which makes the city levels feel more like a labyrinth than an obstacle course. The implementation is very good, but it needed more time in the brainstorming phase.

Only Got Nine Lives To Live by Sempiternal 2019-04-30T05:28:02Z ♥ 2

Very impressive game, great job.