Twisted Pair by pfeyffer 2026-04-20T11:00:04Z
Super solid puzzle game. Fun, challenging, and it makes you feel smart when you finish a puzzle. I love that you can come up with creative solutions, and the uncertainty the comes when the wires split.
Foon → Ludum Dare Explorer → Users → Ray Dino
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | ECHO | jam | 717 | 3.09 | 2.86 | 2.45 | 3.22 | 2.47 | 3.28 |
Super solid puzzle game. Fun, challenging, and it makes you feel smart when you finish a puzzle. I love that you can come up with creative solutions, and the uncertainty the comes when the wires split.
First off, what a cool game. It was difficult (couldn't get past wave 7) but it made me want to keep trying. Tight mechanics, easy to pick up, good challenge. Graphics were simple to not be distracting, but clear and pleasing to the eye to help the player focus. I like how the challenge ramps up over the levels. My favorite part though is the music. I love it when the player sounds (the bullet hits in this case) syncs with the background music so that it feels like you're playing part of the music as well.
It's a good interpretation of the theme, and pretty fun too. Would love to see this expanded into a proper game. Visuals are great, and the music is top notch. Poor Grog!
Wow, what a well done game. I appreciate that the gameplay starts simple at first, which helps soften the learning curve, then introduces more elements as it goes on. It's perfectly on theme, funny, and fun. Good job!
Well done. Art style works well for this style of game. I appreciate that the monsters react when shot. I thought it was pretty hard, but maybe I was just panicking. :)
I think it's an interesting interpretation of the theme, and the presentation hints at an interesting story and lore. It makes me want to learn more. The biggest issue at the moment for me is not being able to turn the camera. Overall good execution given the time limit.
It's pretty funny, would love to see the game expanded.
Pretty good game! It's perfectly on theme, and has the right amount of challenge. The progression with adding new parameters helps with the learning curve and keeps things interesting. Some small suggestions: The timer could be a little bit more obvious, and it might be more fun to have the sliders on a continuous scale, rather than discrete values.
Fun and challenging! I appreciate that there is a tutorial (and that it doesn't repeat). The music works really well with the gameplay, and the game itself is very engaging, it makes you want to keep retrying.
A small nitpick would be to increase the coin pickup range. I think with the isometric view, sometimes I thought I would pick up a coin when it wouldn't. But that's a small thing, and doesn't detract from the game at all.
Overall, a very solid entry. It's well polished and very fun.
This game looks and sounds really good. The gameplay is intriguing but relies completely on trial and error at the moment, and the death condition doesn't give a huge margin. Perhaps making earlier plants less toxic and then increasing in toxicity would soften the learning curve. Some randomness in the plants and traits would make it interesting as well. Overall, I would like to see more of the game.
This is a pretty fun game. Took me a few goes to get the hang of it but once I did, it really flowed. The simple graphics works really well too. There is an optimal spot to park your ship. So maybe adding more power-ups will encourage more movement and add more risk vs reward. Well done!
This reminds me of the frequency mini game in the Batman Arkham games. Good execution, good graphics, and fun music. I appreciate that there were several different types of waveforms to break up the repetition.
Really well made game. It's unexpectedly polished. The level of challenge was just right. I initially thought the 3rd puzzle was too hard but once I figured out how to use the signal then it clicked. Great choices on the graphics and music. One nitpick is that the model rotation is sometimes counterintuitive, but maybe that's an unavoidable by-product of the forced perspective. Overall, I was looking forward to more levels.