This is your life now by reuno 2019-05-15T17:46:45Z
Great game you got here! Solid entry.
Foon → Ludum Dare Explorer → Users → MashUpGames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Stacked Up! | jam | 165 | 4.01 | 3.76 | 3.69 | 4.41 | 4.28 | 3.52 | 3.76 | |
| 2022 | 50 | Delay the inevitable | Not Smooth Sailing | compo | 4.00 | 3.75 | 2.75 | 3.75 | 3.25 | |||||
| 2020 | 47 | Stuck in a loop | 👥 | Train Troubles | jam | 744 | 3.54 | 3.43 | 3.32 | 3.77 | 4.21 | 3.64 | ||
| 2019 | 45 | Start with nothing | 👥 | HeadJacker | jam | 2.90 | 2.81 | 3.04 | 2.81 | 3.40 | 2.85 | 2.54 | ||
| 2019 | 44 | Your life is currency | Protect The Dungeon | compo | 255 | 3.33 | 3.09 | 3.26 | 2.11 | 3.50 | 2.27 | 2.67 |
Great game you got here! Solid entry.
Loved the art with this one! Great idea, and the execution was solid. Music and sound was also great, and really played into the theme. Great job!
Very simple game, but the execution was so solid that, when playing, you forget what you're doing is just fetch quests. Really like the artwork, and the atmosphere. The music was a nice touch too. Very well done!
Good game! Managed to get the best ending without too much trouble. I look forward to watching the Post Mortem on this one.
Very unique game you have made here. It has that sort of narrative similar to The Office, and the dialogue is very funny. I did find it a bit slow at times with the dialogue, but it was still very funny and it's clear you put a lot of effort into it. Well done!
Really fun game you have here! I really liked the graphics of it, and the effects too. I would have preferred for the camera to have been a bit more zoomed out and for you not to lose all your coins when you get hit as it then becomes very hard to get any upgrades as I kept running into enemies that instantly come out of nowhere. But I had fun nonetheless and still managed to make it quite far.
Very good game! Was really impressed with the music, sound and art with this one. The gameplay did get a little repetitive towards the end but was fun nonetheless. A lot more features than I was expecting.
Really liked this one, nice work!
Fun to play, though simple. For a game that focuses a lot on moving platforms, I felt like the moving platforms could have been improved a little. I did like the cubes in the background and the camera movement though.
Was a nice fun game to play. The challenge started slow then seemed to take a big leap at the end, but I managed to make it to level 12.
Really nice looking game, I liked the concept of spending your health to take a swing. Though I felt like the game was very unforgiving, a few spare health points in each round would've been nice, or maybe a health powerup? Overall though I liked it, nice work.
I didn't really know how to play, how the game played, or what I was meant to be doing. Graphics were nice though, and I liked the mushroom effect.
Really confused on what I had to do, and there was no explanation on how to play the game or anything. Impressive art though.
Nice game. Very simple graphics, but it worked well.
Nice game, enjoyed playing it. Though I found a lack of challenge, and a little bit monotonous after a bit, but good game nonetheless.
Nice game. Liked the graphics with this one, good work.
Made a little error in my links (whoops), the link for the Windows version of the game is accidentally the source code link, but you can get the Windows .zip file by navigating outside the SourceCode directory into the superdirectory LudumDare44: https://github.com/TheMashupMann/LudumDare44/tree/master/
@wigner-matos Thank you, creative was what I was hoping for! I do agree that it feels a little monotonous, and I did have the ideas that you mentioned, it just unfortunately came down to time constraints.
@khamekaze Thanks, I do agree that this has a lot of potential, hopefully I will revisit this idea in the future and flesh it out more.
@furtive-pygmy I put a lot of effort into the art, so I'm glad you enjoyed it! I would've liked to add sound and music if I had a couple more hours. And I agree with the difficulty, but because playtesting took so long I couldn't properly balance the game. There's actually another monster that is unlocked past round 10 but I didn't have the time to make sure it's actually possible to make it that far haha.
@adam-clayden thanks for playing that far, let alone making it that far!
@falak thanks, I did think of that before making it but then that would've taken more time that I didn't have.
@joshanthony1990 the difference between the two units are the goblin has higher health and attack power than the skeleton. And I would have absolutely added some audio if I had a couple more hours.
@gerardb thank you for playing!
@pl4typus I did plan on having a fast-forward feature, but time became an issue so unfortunately I couldn't add it.
@redz0ner yeah it was intended to be able to build inbetween waves, that way the player could prepare themselves before the next wave starts.
@teo989 some good ideas there! If I continue this game I'll take those into consideration. And yeah, I realised that bug towards the end of the jam, but I didn't realise it would make the enemy op so I didn't think much of fixing it.
@raphiell yeah I didn't think people would be able to reach a point of being that rich haha. Thanks!
Definitely my favourite game of this jam!
Very lovely looking game, very stylized! Though some audio would've been nice to add to the atmosphere, probably the only flaw I can see with this game.
I didn't really know what any of my items did, when I used them I couldn't see any difference. And I got stuck by enemies a lot since I couldn't move past them to escape. Thought it would've been nice to see the player look in the direction they're moving - if you wanted an isometric look I would've stuck with the isometric movement. But nice game to play overall, think you guys have the potential to make something truly great if you had smaller scope.
Oh wow that game is fun to play! It feels so fun just to punch hidden enemies, hit them again, then throw them, there's some nice rhythm to it. Maybe could have liked just a bit more colour or variety in the scene. I know you were going for the 'everything is blank' sort of vibe, but after a while it makes every part of the level feel, well, pretty much the same. But the gameplay definitely makes up for most of that!
Very fun game! Got distracted playing it for like half an hour so you've definitely done something good in my eyes
Nice work for someone who learned Unity in 48 hours! I couldn't find the 2nd ending, but was fun to play. Weird concept, but you ran with it nicely.
Really nice artwork, loved the artstyle. But I found the platforming extremely difficult in some areas as it was very fiddly and felt like some coins could only be collected if you jumped or moved for an exact number of frames, or were in an exact position. But I really liked the mood of this.
Really like the 'unlocking game mechanics' part of this game, and the art style is definitely my favourite of this jam. But once I started only unlocking guns, I felt like you missed some truly fun opportunities. If you went the more funny route this could've been an absolutely amazing game, unlocking silly things that change the game mechanics more than just 'you shoot differently'. But great game, hope you take this further!
was playing this for over half an hour, and I kept unlocking stuff and finding new areas throughout! Loved that final upgrade for the ending too!
Loved the theme of this! Took me a bit of time to figure out how to play well, but once I did I found the game pretty fun. Got a little challenging but nothing I wasn't able to ultimately overcome. Great one!
Lovely music, good art, I just found the game to be a little short. Some nice mechanics with the water and rocks, but didn't feel like they were explored much. Apart from that, good work!
In the 3rd level with the cog, the player kept rolling into a dip where the cog couldn't touch it which then took me 5 times longer to complete that level than was probably intended. Overall the game looked good and sounded nice, but for a game that focuses on using objects and other things to push the player around I think the levels would have worked a lot better with a fixed camera and ground that wasn't so uneven, then the gameplay would've improved from there (but just my opinion). Other than that, good job!
Nice fun minigame. Would've been nice if coins were bigger so you could collect them no matter where on the platform you land, since I often died just trying to do a tiny jump over to it. Some people have said a better trajectory indicator would've been nice and I agree, as it was hard to tell where you would land. Also if you made platforms able to pass through from below then that would've avoided so many deaths for me. But nice job!
Very fun game! Loved the artstyle, and the gameplay offers a lot of fun challenging puzzles. Think it could be more apparent that you don't need to deliver all the food, I got stuck for a very long time because I couldn't figure this out. But you expanded on the idea well with the traffic lights and the dog, good entry!
Gravity could be turned down a bit, it's quite hard to fly around and I was always falling through the map by not holding up for ~2 seconds. Fun idea for an entry, though I would have maybe liked different buildings or a different skybox to feel like I was flying through a city rather than a black void
Definitely a lot of potential to take this game beyond the game jam, very cool concept!