Omiga Daycare by Wheffle 2020-04-23T04:31:56Z
Neat twist on the Tamagotchi genre! The fun, hectic gameplay was complemented really well by the music and sound effects. Great job!
Foon → Ludum Dare Explorer → Users → PolyMars
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Wobbly Waters | unfinished | ||||||||||
| 2020 | 46 | Keep it alive | Terri-Fried | jam | 1924 | 3.18 | 3.11 | 2.70 | 3.40 | 3.70 | 2.78 | 2.92 | 2.69 | |
| 2019 | 45 | Start with nothing | 👥 | HeadJacker | jam | 2.90 | 2.81 | 3.04 | 2.81 | 3.40 | 2.85 | 2.54 |
Neat twist on the Tamagotchi genre! The fun, hectic gameplay was complemented really well by the music and sound effects. Great job!
Very charming game with a wonderful atmosphere! I enjoyed helping Snoo get his hat :)
Really charming and simple game! Every action is super satisfying and gives a lot of visual feedback, making every button press fun. The hunting scene especially is oddly pleasing to watch. The art is really cute too, I loved watching the dragon's sprite change as he grew up. Great job!
Thanks everyone for the great feedback!
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@noahnewline - I updated the description to match the format of the itch page, thanks for the advice! I didn't realize markdown and image embedding were supported here for some reason. I'm glad you liked the game and were able to pull off some epic trick-shots :)
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@itab - Thanks for the feedback! I agree that the physics and collision can definitely be improved. I originally wanted to show a percentage of the egg's trajectory before you release the mouse instead of a straight line, but I ended up not having enough time to implement it. I'm happy you found the game fun overall though!
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@bloodyaugust - Sorry about the distorted vision, I didn't even think of that being an issue! Accessibility is something I definitely overlooked while working on the game. Adding a moving background would probably help alleviate that while also helping give the effect that the lava is rising (*totally not* falling platforms).
The mouse movement not being relative to the player is intentional— your speed and angle are determined by the distance between where you pressed down and released the mouse button. I agree that it definitely could definitely use some tweaking though.
As for my experience with raylib, I really enjoyed working with it! I decided to try it out it in the middle of the compo, so working with a new library definitely slowed me down a bit but I had a lot of fun making this and luckily managed to submit it for the 72hr jam deadline :)
@bloodyaugust I just used raylib core for input and graphics, nothing fancy. I'm almost certain I'll be using it for future jams so I definitely recommend checking it out!
The short play sessions and simple gameplay make this perfect for a jam game! Sound effects would've been a great addition but the chill, relaxing background music makes up for that. Awesome job overall, the game is polished and really fun to play!