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Protect The Dungeon
Protect The Dungeon
By mashupgames
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 255 | 3.33 | 23 | |
| Fun | 289 | 3.09 | 23 | |
| Innovation | 186 | 3.26 | 23 | |
| Theme | 485 | 2.11 | 23 | |
| Graphics | 203 | 3.50 | 23 | |
| Humor | 326 | 2.27 | 22 | |
| Mood | 397 | 2.67 | 22 | |
Comments
Made a little error in my links (whoops), the link for the Windows version of the game is accidentally the source code link, but you can get the Windows .zip file by navigating outside the SourceCode directory into the superdirectory LudumDare44: https://github.com/TheMashupMann/LudumDare44/tree/master/
Great concept, so far, was the most creative idea I saw. The game is very good, the art is very good, but I felt that sometimes it turns out to be a bit monotonous, maybe if the player could perform some action during the rounds, solve this feeling (push a button, trigger some trap, collect coins or something). Overall, it's a wonderful game, congratulations for the great work.
I really liked this one and I see a lot of potential if you were to continue development. Art is great and gameplay is engaging. Very well done!
Great little game, I love the gameplay and concept! The art is amazing. Some music and sound effects would have gone a long way, but time is always an issue. I found the game was easy, and then ramped to silly hard when I got goblins. As stated above, it would be nice to be doing something during the rounds. Keep it up! P.S. You can edit your game description to change the link for source / .zip
@wigner-matos Thank you, creative was what I was hoping for! I do agree that it feels a little monotonous, and I did have the ideas that you mentioned, it just unfortunately came down to time constraints.
@khamekaze Thanks, I do agree that this has a lot of potential, hopefully I will revisit this idea in the future and flesh it out more.
@furtive-pygmy I put a lot of effort into the art, so I'm glad you enjoyed it! I would've liked to add sound and music if I had a couple more hours. And I agree with the difficulty, but because playtesting took so long I couldn't properly balance the game. There's actually another monster that is unlocked past round 10 but I didn't have the time to make sure it's actually possible to make it that far haha.
Great game! I got to round 19 before stopping to rate. It's solid but the gameplay got a bit stale after I put a demon in all zones 3 times. After that it was a case of dropping one in when one died. Of course this is something you'd make given extra time, so you could think about how to spice up the gameplay during the later rounds. It's quite addictive, well done
falak
2019-05-03 16:54
Good game! It would be more prominent than other tower defense games if the sows could have forks. Besides, it would be useful to speed up the time. Good luck
It felt like a standard defense game. Place units, fend off waves, repeat. It got boring after awhile. I'm not sure what the difference between the two units were, so I wound up just spamming the goblin over and over again as soon as one died, until I got overwhelmed.
Lack of audio also contributed to the tedium, I think. Having some background music would help things feel less boring.
The graphics looked good, and I didn't notice any bugs, so the execution was solid.
gerardb
2019-05-03 20:10
Really dig the artstyle and drawings. The game is fun too! But as people said having some things to spice things up would be nice. Anyway, congrats on the game!
@adam-clayden thanks for playing that far, let alone making it that far!
@falak thanks, I did think of that before making it but then that would've taken more time that I didn't have.
@joshanthony1990 the difference between the two units are the goblin has higher health and attack power than the skeleton. And I would have absolutely added some audio if I had a couple more hours.
@gerardb thank you for playing!
pl4typus
2019-05-07 14:05
A bit slow, maybe you could have added a "fast-forward" feature. I'm writting this comment while the game is running, we spend most of the time waiting. Not very cool ...
On the other side, I super enjoyed the whole upside-down thing: being the vilains that must defend your castle is great.
redz0ner
2019-05-08 18:32
Cool idea. Reminds me of dungeon keeper, and some card game I can't remember the name of. Unfortunaly the game get's quite boring.
I don't know if it's intended that you can build inbetween waves. :)
teo989
2019-05-08 19:01
Hi there! I really love the art you made! It's super cool. I like the gameplay but as some people above said, you don't have to do anything when you reach a certain stage. Maybe giving the goblin a bow(ranged attack) and the demon an attack that damages all the heros at once could make the game more interesting. I also think that I found a bug - I can place all 3 of my minions on the same spot in the room so they can attack all three together and that makes it even more OP. But overall I really like the game! Good job :thumbsup: :skull:
raphiell
2019-05-09 01:00
Definitely a fun little romp! Once I learned I could stack monsters on top of each other, it got a lot easier! Captur2e.PNG Looks like the money stops displaying properly when you get too rich!
Well done!
@pl4typus I did plan on having a fast-forward feature, but time became an issue so unfortunately I couldn't add it.
@redz0ner yeah it was intended to be able to build inbetween waves, that way the player could prepare themselves before the next wave starts.
@teo989 some good ideas there! If I continue this game I'll take those into consideration. And yeah, I realised that bug towards the end of the jam, but I didn't realise it would make the enemy op so I didn't think much of fixing it.
@raphiell yeah I didn't think people would be able to reach a point of being that rich haha. Thanks!
jimbly
2019-05-18 01:39
I made it to round 14, at which point the adventurers enjoyed a stroll through my fully upgraded dungeon. Only realized I could stack monsters on round 13, maybe would have done better had I realized that earlier =). Was boring at first, seemed like there was very little choice in what to do, even when unlocking the green guys, as the skeletons seemed more efficient (killed more people per dollar than the green guys), though I think that math probably changes later when there's a swarm of guys, but I didn't really have time to figure it out at that point ^_^.
Really liked the style of this. A little sound would have helped a lot, I think =).
jimbly
2019-05-18 02:03
Okay, played it again with stacking, while mostly AFKing levels... stacking is overpowered, seems a stack of 3 of the best thing at the time will single-(triple-?)-handedly take care of a whole round for a *long* time. Was kind of boring. Gave up at round 21 ^_^.
2020-12-03 23:17
i cant play it becas its not my bet can you do it my bet pls