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Reach Together
Reach Together
By nakami
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 459 | 2.76 | 25 | |
| Fun | 484 | 2.32 | 25 | |
| Innovation | 428 | 2.58 | 25 | |
| Theme | 437 | 2.69 | 25 | |
| Graphics | 56 | 4.04 | 25 | |
| Mood | 158 | 3.37 | 25 | |
Comments
The graphics is very nice, and I managed to make people disappear from the scene. The game logic is still slightly unknown after few minutes, but every mouse click seems to do some action to the scene. Didn't understand much of what was happening though. But good graphics saves alot.
saladon
2019-04-29 10:45
It looks like a cool concept but I wasnt sure what I was meant to do. Eventually I just kicked everyone out of the group and then waited until I had enough energy and then left. Good job though!
joe-bell
2019-04-29 11:28
Whoever was your artist did an amazing job. The visuals are a pleasure to see. However, the gameplay is lacking a bit. With additional time and balancing, the game should be fine.
Kind of weird gameplay..
Couldn't understand what I needed to do in the game to win, or progress.
Nice graphics.
liauj
2019-04-29 13:06
I wasn't entirely sure if I was playing the game correctly, but it seemed like no matter what I could harvest for food with absolutely no consequence. It was rather easy to upgrade everything and just stock up on food for the road.
If there was some con to harvesting food (I didn't notice any passing of day), then it could make for some interesting decision-making, but since this game lacks it, it seemed quite easy to win.
Your art is absolutely amazing!
diesdas
2019-04-29 13:33
Great visuals and mood, but the gameplay isn't really obvious nor challenging. Reminded me of "Organ Trail"
Really nice game, it lacks story though, with a good story/dialogues and some animations this would've been an amazing entry.
barrier
2019-04-29 16:41
It has nice ambience and art, but gameplay is a bit off, you can win even by killing everyone and just waiting. I guess the cars then find a nice place to live by themselves without any annoying humans or robots :)
nakami
2019-04-29 18:29
Yeah, since I restart from scratch 24h before the end so I didn't have time to finish the gameplay, I wanted add kinda story between each day and encounter system but no time. So yes the gameplay is poor :/
If i get it right, gameplay is just too raw. It's ok, I can see the idea! Nice visuals :)
mrstari
2019-05-02 11:53
i love the graphic. the sounds are great. really nice idea! :hearts: great job so far :smile:
The art is great and I enjoyed the differing concepts of what counted as life for both the robots and human. Really interesting! It took a little bit of time to register what was going on when each UI button was pushed. Some other kind of visual feedback in the UI to indicate what was happening could have helped with this, but overall a really cool concept.
Really confused on what I had to do, and there was no explanation on how to play the game or anything. Impressive art though.
c0d3d
2019-05-03 16:54
I really loved the graphics and mood, but the game play was just extremely boring and offered no real challenge.(special events etc.)
I didn't had to kill anybody to acomplish it, I didn't even realised I can do so! Generally I was clicking randomly two buttons under Harvest. And at some point I builded a windwheel. So the gameplay isn't catching at all, but the graphics have its style and there is a nice mood. Keep going! ;)