FoonLudum Dare ExplorerLD44 → Tiny Roguelike

Tiny Roguelike

By fitret

View on ldjam.com

CategoryRankScoreCount
Overall6263.3624
Fun3783.4724
Innovation5853.0624
Theme10982.2924

Comments

zactical 2019-04-29 06:15

I am getting a 404 error on the itch link. Need to publish over there maybe?

tkap 2019-04-29 06:59

Nice. A click to move (or a hotkey) instead of having to click the "move skill" then click to move would have made this a lot smoother. Also the bow seems incredibly overpowered.

n-one 2019-04-29 07:30

Nice Game! I enjoy it so much, the music was perfect and it's a perfect game for a jam. Cut shourtcut woukd be great also!

strugglesingamedevelopment 2019-04-29 08:18

I've been really impressed with people innovativeness and your game is no exception. I think this game has one of the strongest core gameplay loops of almost any entry I've rated so far.

jincho 2019-04-29 08:23

Cool game,if you have more time to develop it's will be great game

grllle 2019-04-29 08:35

Damn it, those dudes beat my ass. Not sure how to "dodge" arrows and fireballs. Nice music!

lukein 2019-04-29 20:50

Great game ! The core gameloop is solid, but sadly it doesn't take long to become repetitive. I don't know, maybe add some health pools, AI, rng based drops of the skills. Definitely more skills.

lubfotpig 2019-04-30 03:57

Interesting mechanic and way of incorporating the theme. The only thing that bothered me is the camera. It kept moving when I just wanted to select a skill :(. I would recommend clamping it or maybe moving the skills to an area that doesn't count for camera movement. As for the skills as someone already suggested, hotkeys would be a good idea.

rikun 2019-04-30 04:08

I am sorry, but i still can't get the theme in this game. But it is fun to play but after play for some minutes i feel bored after get all skill, because skill is too op and enemies are weak. But nice job :v:

vlad-shish 2019-04-30 08:09

Nice game, I like it. I really like of stealing their ability. Good job!

apace 2019-04-30 08:16

As others said, the idea behind this is really fun. A bit of balancing should prevent the game from becoming boring too quickly - after I received the fireball power it all got a bit too easy. Anyway, the core is really nice!

jk5000 2019-04-30 08:29

This overall a fun little strategy game. Love the music, and the graphics is okay but nothing super special. The gameplay is okay, but more different enemies could have been fun. Overall a good LD game.

unlink 2019-04-30 10:30

Great Game overall. But I wished I could know what floor I am currently on.

aitalvasilev 2019-05-01 12:10

So as far as I can see, the creators of the game most likely didn't have the time to make the game the way they wanted. I get the pain, believe me. I guess all I can say is that we've probably learned a lot during this jam and next time we'll do much better! Other than that, you certainly managed to do a much better job than me so congrats!

azargaz 2019-05-01 17:41

I don't get how this game is realted to the theme but it's really fun and art isn't too bad, I really like the skill icons.

There is one thing I think could improve the gameplay: add option to use skills with keyboard instead of clicking on them as this gets annoying really fast. If I could choose skill with some hotkeys the game would be even more fun.

fitret 2019-05-02 04:13

Thanks all for the feedback! Indeed I didn't really complete the vision I had, I lost about 12 hours of the jam due to prior commitments and didn't get to do everything I wanted. The idea was that engaging with different enemies would be a trade-off of life vs. the reward you get (a new skill) and that you'd have a limited pool of skills. I may continue to develop it and if so, will put an update link here. Hotkeys for skills is a great suggestion.

josh-mcmillan 2019-05-02 06:07

This was really fun! I'll note that the theme was lost a little bit in the final result, but that's okay. I'll spare repeating what others have already noted to say it's okay to have other obligations. I had quite a lot of time to finish my game, while others lost full days or even most of the time available. You did what you could do with the time you had, and we all appreciate the outcome! Keep on developing!

bakenshake 2019-05-02 16:29

Nice concept! I like the turn based pieces but hiding what's on the tiles to be a selection of things as well as including a tooltip to inform the player what each ability does on hover. Something simple for more feedback is all. I liked it!

maakole 2019-05-04 04:20

I didn't get the theme at first, but it's actually really clever. I feel like the input mechanics could be streamlined a lot more, but as it stands the game works really well. Great job.