Castle Siege by fitret 2016-08-28T20:41:00
@SetTheBet thanks for the feedback! I changed the cursor implementation to be a bit easier - it now contextually switches to repair and aim, so you just have to swap between what you want to build.
Foon → Ludum Dare Explorer → Users → fitret
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | |
|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | Tiny Roguelike | jam | 626 | 3.36 | 3.47 | 3.06 | 2.29 | |
| 2016 | 36 | Ancient Technology | Castle Siege | compo |
@SetTheBet thanks for the feedback! I changed the cursor implementation to be a bit easier - it now contextually switches to repair and aim, so you just have to swap between what you want to build.
@Ghen are you using the Web link or playing it in the Ludum Dare embedded frame?
Loved the music! Gameplay itself is indeed a mindless clicker, which is not usually my style, but I did like it.
Solved all the puzzles! I really liked it. The word puzzles themselves were good, which was definitely key to the game's enjoyment. I really like the scramble aspect though, as it really helped me figure out what some of the harder ones were. I think this worked out super well because it meant you could have relatively hard word puzzles but use the letters as clues to the player. Great game!
Ahahaha, I hated having to type like this, and I still do! Love it for LD. Agree that the score announcer at the end was awesome.
Controls are a bit floaty. I like the art though, the eyeball monsters are crazy!
Pretty fun! I think some sort of random events would add a lot. They don't even have to be gameplay, just your boss harassing you would be great.
Really really interesting, but I got stuck after "setparam". Is there more to it?
@fenwick Figured it out. Really liked this!
I really like the idea a ton but I'm a bit stuck personally after having just gotten to the end. I thought there were a few obvious branches but I feel like I'm missing stuff and it's hard to discover what that is.
I like the concept and the aesthetic is really peaceful.
Amazing job for your first ever jam. The game is complete and cohesive, and the graphics are decent, which is really a big accomplishment on its own. I found it fun to play, but gave up after a couple minutes since it seemed like you could go infinite (I never got hit by a rat).
Crazy impressive for a jam! Slightly marred by the AI hit percentage - the AI missed me with 3 shots in a row at point blank range. Made the game kind of trivial.
I like the idea and it was reasonably fun to play, but 28 minutes is waaaaaaaaaaaay too long. Didn't make it to the end.
Thanks all for the feedback! Indeed I didn't really complete the vision I had, I lost about 12 hours of the jam due to prior commitments and didn't get to do everything I wanted. The idea was that engaging with different enemies would be a trade-off of life vs. the reward you get (a new skill) and that you'd have a limited pool of skills. I may continue to develop it and if so, will put an update link here. Hotkeys for skills is a great suggestion.