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btwj

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201740The more you have, the worse it isPatient Zerocompo394.023.564.134.073.893.30
201739Running out of PowerOustedcompo543.913.484.224.304.053.183.59
201738A Small WorldPallas Stationcompo1573.613.173.393.263.233.10
201533You are the MonsterMONSTER INSPECTORjam
201328You Only Get OneThe Samurai's Lonesome Heartjam1303.413.262.852.643.743.163.4830

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by btwj

btwj leaves an average of 17.0 feedback comments each event.

LD40 — The more you have, the worse it is (14)

Lottery Cash Mania by zenkerdus 2017-12-16T10:55:34Z ♥ 0

A fun little incremental game. Graphics looked pretty good, perhaps if you had more time you could expand on this further? Good job!

A time paradox by lythom 2017-12-16T10:50:03Z ♥ 2

Really great idea, and overall a very cohesive game! In my opinion, one way to make the puzzles shine more would be to make every step proceed in discrete turns (one tile step to one turn), so that precise manoeuvring wouldn't be required to avoid the clones. The audio and graphics of this game were pretty good too, and they all meshed well with each other. Considering this is a compo submission, it's very impressive. Great job!

Dem Colors by tthe 2017-12-15T15:02:16Z ♥ 0

While this game may not have the best-looking graphics (although they were still fine), it feels like one of the more complete games I've encountered so far. It comes with a decent amount of depth and strategy for some very simple mechanics and rules. As some have mentioned earlier, the game does have some balance issues later on, so maybe some tweaking could be made. With a bit more polish, I could see myself playing this game a lot. A minor bug would be that the text flows out of the boxes in the tower selection screen. Overall, a simple game that has a surprising amount of depth. Good job!

Swift & Sweet - Premium Delivery Services by Maxime Ferrieu 2017-12-15T14:50:28Z ♥ 0

Great game! The graphic style to me seems very Portal-esque. Very nice, clean graphic design too. Gameplay is pretty fun too. The movement was a bit disorienting after a while though, but otherwise this was a really good job!

Synapse by Geckoo1337 2017-12-15T14:35:30Z ♥ 0

Cool puzzle game! Has a lot of potential for different puzzles. Felt like I was looking at a slice of something higher-dimensional. Minimalist graphics serve their purpose well. The puzzles can be completed rather quickly, however (maybe generate levels or make more?). Great job!

Operator by Viperfish9 2017-12-15T14:26:55Z ♥ 0

Fun idea, and it seems like a game with great storytelling potential. This game may also work really well with VR with some modifications. I think some changes that can be made would be to maybe modify the talking audio? Otherwise, great job!

Traffic Troubles by TheOZoneBE 2017-12-15T14:21:39Z ♥ 1

This game sort of reminds me of a grid-based Mini Metro. I understand that such a game requires a lot of behind-the-scenes work (like pathfinding etc), so it's quite commendable that you managed to achieve something like this in a short amount of time. I think some improvements that can be made would be to smooth out the motion of the cars so they don't visibly jump along the roads, and perhaps some balance changes to make this more strategic (for instance, some kind of money system or dynamic events that happen throughout the course of the game). Good job!

Retro Rocket Run! by gwolf86 2017-12-05T18:02:36Z ♥ 1

I enjoyed the idea of the game, although it did get laggy after a while... I kept dying when the controls inverted :( It's impressive how you managed to make audio and everything for this game in the compo. Good job!

Ocean Cleanup by vila3175 2017-12-04T09:05:24Z ♥ 0

Cute little game. Moving around does get a little disorienting at times since the whole map moves. It's great that you had time to make music, but it could be made a little less repetitive. The art is fine. Maybe you could consider new features, like having to tow the garbage bags and with each one you collect, it makes it harder to tow all of them at once (which might fit the theme more)? Good job :)

Snรจรจz! by Mazzletov 2017-12-04T08:57:14Z ♥ 2

Going from knowing no code at all to a game in three months is pretty impressive! Overall I thought this game was fun, although a bit easy (you can just pop viruses in one area and use the immunity to quickly wipe them out). Of course, there is a lot of potential for other features you could add to this game had you had extra time during the weekend. Also, maybe you should make it clearer that on the front page you should click the "Pop the Virus" text rather than the virus itself because I spent a while trying to click the virus... Good job!

Power Play by lawzy93 2017-12-04T08:45:57Z ♥ 1

The idea itself has potential, but the game unfortunately isn't that complete. The programmer art in this case looks quite good actually. I hope you'll work on the idea in your own time (48 hours really isn't that long) :)

Money Is Everything by Jani Nykanen 2017-12-04T08:33:03Z ♥ 0

Hey thanks for playing my game, I'm here to return the favour ๐Ÿ˜„. I like the graphics and all the animations are very smooth. This game is actually pretty polished. Of course, the jumps and the game in general would have more juice if there were some sound effects, but otherwise great job!

Glitched by tomer_cool 2017-12-04T07:16:55Z ♥ 2

I really like the theme idea in this game. Perhaps it could be incorporated more in the platforming, like using (predictable) glitches to help you solve different levels? Good job!

Maze Trudger! by Colossal Gnome 2017-12-04T07:09:03Z ♥ 1

Quite fun, I did manage to eventually win although the flare wasn't that useful in getting to the end (I mostly wandered around randomly until I reached the end).

LD39 — Running out of Power (14)

The Stonemont Chronicles by zedutchgandalf 2017-07-31T16:15:46Z ♥ 1

Good job you've done here! I guess we both interpreted the themes similarly, since my game is also about managing a council ๐Ÿ˜. It's quite impressive how you much content you've managed to add within 48 hours. I also like the map, and the idea of having neighbouring nations absorb your territory. The dialogue is quite amusing as well. I think one way to improve this game would be to have more variables - like visible population, or army size - that might add a deeper level of strategy to the game, sort of like Reigns. Graphics look very clean too. Great job!

Constellation Exploration by matfernandestt 2017-07-31T16:00:54Z ♥ 1

It was a fun little game, but the difficulty really spikes at level 2. The audio was fine, the graphics are functional, making this game pretty polished. I've learnt that I'm _definitely a loser_ ๐Ÿ˜. Good job!

Electron by Luis Garcia 2017-07-31T15:55:08Z ♥ 1

Simple game, but well-executed. I was quite bad at it though... Good job!

Pylon Pressure by fazz 2017-07-31T15:46:38Z ♥ 1

Interesting puzzle. Couldn't get all the four endings though. Nice graphics, but the audio for placing the towers was a bit jarring for me. Very British humour, I enjoyed reading the letters. Good job!

Generator #4875 by Lyon 2017-07-31T13:45:08Z ♥ 1

I liked the graphic style and the small details, like the current flowing through the wires into the battery. Very chilling atmosphere, so you've gotten the mood down really well. Probably the most, ...grim Ludum Dare game I've ever played. Very, very polished game, or should I say social commentary? Good job!

Dorgus Needs Power! by WillData 2017-07-31T13:39:51Z ♥ 1

Nice art style. I had to get used to not shooting enemies from afar, since the batteries disappeared maybe a tad too quickly. It feels like a very cohesive and polished game. The recoil of the gun was also quite a challenge, but in a good way. Great job! (Also thanks for playing my game too ๐Ÿ˜)

Running Out of Power by RedTomato 2017-07-31T13:28:14Z ♥ 0

The graphics are really bizarre, but I found them hilarious for some reason (so I suppose you succeeded, haha). I like the idea of the game, and I think if you had a bit more time you could polish it up more. Good job!

Feed the Machine by SprovGames 2017-07-31T13:23:23Z ♥ 1

The game is simple and yet surprisingly requires some thought - especially with not overcharging the batteries. The game felt like some kind of incremental that didn't let you lose focus, which was kinda neat. Good job!

SpaceReturn by Larx 2017-07-31T13:18:22Z ♥ 1

Wow, this is really impressive for 48 hours! It's like FTL but with the freedom to build your own spaceship. I'm not really a fan of the audio though. I hope you'll continue to develop this further, maybe add things like crew members etc. Great job!

B1NMAN_ROFP by davideperozzi 2017-07-31T13:10:05Z ♥ 1

I liked the aesthetic of the game, minimalist and yet quite nice. Everything seems pretty polished for something made in 48 hours. Really great job for your first Ludum Dare, and I hope you'll continue participating!

Reverse Thrust by tiffi 2017-07-31T13:03:40Z ♥ 0

Good idea using text-to-speech for the audio. The game was pretty good, and I liked the little clippy that appeared at the bottom. The little touches were quite funny too, like how the name input will increase whenever you clicked 'start' without writing a name. I'm really quite bad at these kinds of games that require agility so I kept smashing into the asteroids. Graphics are quite decent. Maybe consider changing the energy level into a progress bar instead of changing colors, as that may show the level more accurately (unless the intention is to obscure it)? Good job!

Stellar Blackout by azsteak 2017-07-31T12:56:36Z ♥ 1

I liked the art style of the entire game. I think one simple improvement to the entire game would be to make the sliders larger, so it's easier to quickly adjust the levels. Also, perfects more visually show the effects of certain events. I like the music and audio, which generally added an eerie atmosphere to the entire game. Great job!

Not Like This... by quixatocs 2017-07-31T12:45:40Z ♥ 2

I liked the idea of having a "platformer" while trying to defend from the aliens at the same time. I think the concept of the game is quite interesting. It's great that you had time to add music too, which I felt really made the game more tense and frantic. I couldn't really get the jumps properly on some occasions, so maybe the platforms could be made to boost the player a bit more. Overall, good idea and execution. Great job!

Clear the River! by SpeedySloth99 2017-07-31T12:32:18Z ♥ 3

The music added a fun atmosphere, but it got repetitive after a while. I enjoyed the small details you added, like the people walking to the river to throw the rubbish away. Overall, a simple game but executed decently. If you've only had three weeks coding experience prior to this, then this is quite remarkable progress. I hope you'll continue participating in LD, and good job! (Also thanks for playing my game too)

LD38 — A Small World (31)

Timmy and the Snowflake by someone9999 2017-05-15T14:48:06Z ♥ 1

I think the art of the player is decent, but a little static when moving/jumping (although I understand it is pretty tough drawing animations in such a short time). The fact that you managed to make background music is great, but it may get a little repetitive after a while. I enjoyed the little cutscene at the start with the voice acting :) I think the controls can be made a little more "tighter", so that movement doesn't feel too imprecise. The collisions are also a bit strange at times, but those are very minor issues. Overall, I think this is quite a good job, especially for your second Ludum Dare. Keep it up, and I hope you'll continue participating in the future! :)

Bubble Boy by rjhelms 2017-05-15T14:11:08Z ♥ 1

I like bouncing around. The game was a bit challenging to control at first as the bouncing around got a bit out of hand... I bounced off a wall and died :( As a platformer, it was implemented well, although there may have been room for a bit more variety (different platforms, moving ones, some kind of timer?). The idea of having the different enemies (the sneezing, birds etc) was pretty good. Graphics are decent, audio too. Congratulations and great job! :)

Transistor Soup by stuntddude 2017-05-15T13:51:41Z ♥ 1

This type of game is right up my alley; reminds me of Zachtronics, especially KOHCTPYKTOP: Engineer of the People. I made a game about wiring vacuum tubes in LD36, and I must say you've done a much better and clearer job than me :) Graphically, the UI looks clean and is works clearly. Perhaps you could have a clear all option? Great job!

MORE by beta 2017-05-15T13:24:18Z ♥ 1

The design of the game was very charming. The planets looked quite adorable and the entire game was quite relaxing. I think as a game less about speed and more about relaxing, it works quite well. The ship was a bit hard to control for me though. Even so, you have a very nice and relaxing game here. Good job!

This Is Not Enough Planet! by madjackmcmad 2017-05-15T13:14:29Z ♥ 1

This is a really great game, very polished aesthetically. The game as a whole felt cohesive - growing the planet meant one could regenerate health faster, more things that shoot the enemy and build the planet etc. I think one way to improve on this might be to make the health more visually apparent, as it's not very easy to look down to see the number while dodging the bullets. Other than that, really great job on this game. Congratulations!

Tiny Tily Tile World by spacewarp 2017-05-15T13:07:35Z ♥ 1

I really enjoyed the graphics in this game, it really gave off a "miniature model" kind of feel. It's fun to just play around with the interactions and making volcanoes, and satisfying to click tiles to change them. Maybe in the future you could build on the puzzle aspect and have different levels where you must achieve certain configurations? Would certainly be a cool 3D puzzle. Great job!

Ascension: A God's Test by MatHype 2017-05-15T13:03:32Z ♥ 5

The audio in this game was very complete, with music and voice acting too. The graphics and UI are decent, although sometimes the tooltips end up behind other elements like the dialogue boxes at the bottom of the screen. An objective system to teach the player the basics is great, although it could be supplemented with a tutorial system that explains the basic mechanics, rather than relying only on tooltips. The map looked good, although the colors were a bit jarring. Nevertheless, I liked the little 3D models that really added a lot of life to the game. Good job and congratulations on making a great game in a short time! :)

Samhain: Fly Away Home by Vanillycake 2017-05-15T12:53:17Z ♥ 3

I really liked the 2D-3D art style. One thing I think you could modify would be the the flying movement, as it was a bit awkward controlling the flying. Maybe have the character jump normally, only if the spacebar is still pressed when the character is at maximum height then activate the flying? Also, I think there could be more feedback on the goal of the game, as it's not immediately obvious that the snowflakes and fairies are enemies. Otherwise, really great job on making such a beautiful little game in such a short time!

The Last Acorns by RAC-Games 2017-05-14T14:00:12Z ♥ 3

It's not easy to make a 3D game in just 72 hours, so good job! The concept is decent too. The music is not bad, and certainly adds atmosphere to the game during the enemy's attack. I think you should add crosshairs as it's quite hard to aim for the enemies otherwise. The movement was a bit awkward at first, but I got used to it. Maybe you could add different types of enemies to add some variety to the game. Overall, great job!

Endless Hexagon by David Cookie 2017-05-14T13:48:43Z ♥ 1

The game's art style looks really good, and the game mechanic, while simple, is easy to understand and makes for interesting gameplay. Some possible variations might be to have different board shapes, or maybe other actions you can perform? (But that may go against the nice simplicity of the game). Sounds are nice, music is relaxing and doesn't get intrusive, complements the game nicely. By the way, do you mean "gauges" instead of "jauges" in the tutorial? Anyway, good job!

Earth Quest by Jiri_One 2017-05-14T13:37:03Z ♥ 0

Interesting concept. Graphics are decent enough, although the audio does tend to get repetitive after a while. I think both a tutorial and some feedback is needed to make the concept more understandable for a new player. Good job! :)

SmallHexWorld by japes 2017-05-14T13:33:03Z ♥ 1

Great puzzle game! I think a more visual explanation of the rules may make it more intuitive for new players (for example giving visual feedback on the impact each tile has on the neighbouring ones), if you're planning on further developing this. Good job! :)

The Pendant World by Jerm 2017-05-14T09:59:41Z ♥ 1

I like the concept, but the story isn't exactly clear to me. Otherwise, the art is cute and works. You may wish to tweak the movement and collision to make it smoother. Good job on this! :)

Cubical by earthcollapse 2017-05-14T08:22:49Z ♥ 1

At the start I was a bit confused by the instructions, but I got the hang of it after a while. Graphics look really great, I love the voxel style. The game, while simple, was implemented well and was quite polished as well. You may want to make the buttons, like the station ones a bit bigger so they're easier to click. Great job! :)

drone by atmospherium 2017-05-14T08:14:45Z ♥ 1

I realise this is not really a game, but more of an experimental plaything but it was still pretty cool. The way the graphics synced with the music looked good, and the procedural music generated wasn't bad either. Good job! :)

BAD RNG by internetpaulicy 2017-05-14T08:09:58Z ♥ 1

I'm not very good at arcade games, but this was fun. The 2D-3D hybrid graphics was pretty cool too. There could be a little more in-game instructions at the start, as it wasn't exactly clear whether the 3D spiders were meant to be shot, or what the mushrooms did. Otherwise, good job! :)

No One's Planet by Kate Kligman 2017-05-14T08:04:25Z ♥ 1

Haven't played a terminal game for LD before (or ever, for that matter). Fun text as well. Good job!

rocket ship by Zirrrus 2017-05-13T19:01:07Z ♥ 0

It was kinda hard to stop the rocket from flying off into oblivion. Maybe tweak the gravity at farther distances a bit? Other than that, it was quite fun although my score was negative :P Good job!

Sunken Mystery by Shubham Gupta 2017-05-13T18:57:07Z ♥ 0

The collision detection could use some work. Graphics are decent, and gameplay is conveyed quite clearly with the tutorial. If you polished the controls and collision, this could be a great platformer. Good job!

World Fighter by LeviDSmith 2017-05-13T18:50:16Z ♥ 0

The sound effects were hilarious. Mechanics were kinda simple, a little more variety could've helped. Good job! :)

Small World Simulator by Rialgar 2017-05-13T18:30:59Z ♥ 1

I really like these types of simulations. Reminds me of both Earth: A Primer and the Powder Toy. I think with a little bit of interactivity, it would be really relaxing and maybe even educational. Good job!

Goo Game by koreus7 2017-05-13T18:28:20Z ♥ 1

It was satisfying dragging the goo around. It wasn't very clear at first what all the control orbs did at first, or how big their range was, so maybe that could be shown in a tutorial or through the interface. Other than that, it was an interesting puzzle with mechanics I haven't seen before. Good job!

Small Whirled by PTSnoop 2017-05-13T18:22:40Z ♥ 0

Very clean and nice graphics. I kept mixing up the boat's front and back, so maybe you could make it clearer by making it less symmetrical. Particle effects look good too. Great job!

Small World Mining Company by paulhocker 2017-05-13T18:18:25Z ♥ 0

I like the turn-based movement and mechanics of the game. At first I kept digging the same spot because I suppose I assumed the darkening crack meant I had to dig deeper to obtain the resources. I think it would be better to give the player some feedback on how the enemies move, or make the enemies move more predictably so that there could be a puzzle element in planning the movements. Good job! :)

Planetary Escape by w1n5t0n 2017-05-13T18:12:09Z ♥ 0

I thought the way you controlled the ship's movements is interesting. Makes the game more than just an ordinary shooting game. I think you could make the player teleport back to the original position if they die during the tutorial, because I missed out on some information after flying into a planet :P Great job!

Small World God by Pecolyte 2017-05-13T18:06:23Z ♥ 1

I really like simulation games, this sort of reminds me of The Powder Toy but gamified. You should continue working on this in the future and add more mechanics or elements to place. Great job!

6 degrees of separation by Shivur 2017-05-13T18:02:56Z ♥ 0

Interesting take on the "small world" theme. I think this concept has potential, but it seems kinda random now with the connections.

Turing Compete by Kaisean Games 2017-05-13T18:00:45Z ♥ 2

I really like "puzzly" games (one of my old LD games was about wiring logic gates), and I think this is an interesting take on a Turing machine. It's not very intuitive at first, but with enough fiddling around I got it to make simple patterns. Maybe have a simpler 2D interface as well? The interface looks very clean, but it would be better with more explanations embedded in it. Graphics look good, and I hope you keep working on this. Another suggestion would be to add levels where you have to fulfill certain objectives, rather than just having a score system. Good job!

Yourselves by Kloki 2017-05-13T17:52:52Z ♥ 0

Great idea and the graphics are good too (the animations are all very smooth). The puzzles may be a little unforgiving at times (if you miss a jump you have to restart) but overall it was really fun!

Spaceworm - Defend a sacred tree from worms invading your planet by 5Mixer 2017-05-13T17:47:01Z ♥ 1

Simple mechanics, but they're executed well. I think you could make the difficulty ramp up a little faster at the start, as it starts of a little too easy.

Golden Kapusta by Enerccio2 2017-05-13T17:45:18Z ♥ 0

I like these types of simulation games, and I think you've done a great job with this. It was a little confusing at first, so maybe if you develop it further you can include a tutorial.

LD28 — You Only Get One (9)

Infinite Fame by bitslap_ 2013-12-18T04:10:00

It's so addictive!! I like the speed, it's a good pace. Also the music is really catchy

XenoSerf by My Sweet Whomp 2013-12-18T03:59:00

Haha really funny game, and the artwork is fantastic. Although leveling up by clicking isn't very fun, talking to people is a lot more fun

YOGO RocketFist by _Rilem 2013-12-17T10:05:00

Pure brilliance. How did you do this in 3 days!! The amount of polish is incredible. Kinaesthetics feel really good and the artwork is phenomenal. Music is good too. Very unique characters, excellent job

Tsuba by Daveloper 2013-12-17T09:38:00

Oh wow this game's kinda like mine, ninjas, die in one hit, etc. I like your's better than mine though hahaha. I love the sound effects especially the one when you die, really funny. Great work, maybe you can turn it into a semi rhythm game where the commands come in time to music.

Troika by Polyknight_+_dragonGlitch 2013-12-17T09:32:00

The character design is very nice. Although a sound effect when you change orb will be good, or maybe make the statue glow, because at first I didn't know what 'X' did. Very good job on the concept and mechanics, would love to see more

Tall Grass by Lipedal 2013-12-17T09:26:00

Fantastic puzzles, and the art is really nice too. I love Teen Peewee haha. Pokemon forever!

Ultimate Wish by Carduus 2013-12-17T09:11:00

Great job on the art and animation. The style is very unique. Although there doesn't seem to be any audio which is a downside, some SFX would make the teleporting feel more powerful. But excellent work nonetheless, the control scheme is very ingenious

KOSMOTROT by Todd Luke 2013-12-16T04:41:00

Hahaha neat game. Love the music, it really made me smile. Great job!!

Senor Cuadrito 2: You only get one Glitch by alesys 2013-12-15T16:09:00

Simple but fun. I really like the music, great work!