FoonLudum Dare ExplorerLD39 → Feed the Machine

Feed the Machine

By sprovgames

View on ldjam.com

CategoryRankScoreCount
Overall5542.8632
Fun5872.5032
Innovation2833.2031
Theme1483.8332
Audio4682.2032
Humor4151.9629
Mood5882.1030

Comments

falk-bruskeland 2017-07-31 11:23

Neat game! Cool twist on the Clicker genre!

dimesto52 2017-07-31 11:35

i dont how win this game !!! but its fun =)

jackyjjc 2017-07-31 11:40

First of congratulations on finishing the game! At first I thought it would be a clicker game and it turned out to be a puzzle game. It is actually more tricky than I thought to balance the maximum efficient and not screwing yourself. I keep dying because I let one of the batteries charge too much, which turns out to be a grave mistake because there is no way you can not lose after you overcharge a battery. (If you transfer to the machine, machine explode, if you wait until it is fully charged, you can't transfer to the machine because once it gets to 0 it dies and if you charge at 1% it will explode) I think that is a bit too harsh on the player.

The little bonus is nice but it would be nice if it tells you how much battery it gives the main machine, it was a bit unclear until I tried it out.

Sound effect was minimum but better than not having one.

Overall, you did a good job!

zoglu 2017-07-31 11:40

Nice use of windows and progress bars :p I got 147 points on my first run, it only started to get frantic in the end. Maybe improve it so the machine loses power more quickly? Or add other battery types, which you can use only when they reach certain values?

dalbinblue 2017-07-31 11:49

Congratulations on your first entry! After a couple of plays my score was 424 (note that the score seems to keep ticking up after game over). Nice solid simple game. The first few tries I got a game over quickly because of overcharge, until I learned not to use the bonus until after a few charges, but after that I understood the strategy. Good game!

sprovgames 2017-07-31 12:29

Thank you for all these nice comments, i think i fixed the score issue

btwj 2017-07-31 13:23

The game is simple and yet surprisingly requires some thought - especially with not overcharging the batteries. The game felt like some kind of incremental that didn't let you lose focus, which was kinda neat. Good job!

kippllo 2017-07-31 14:56

Cool Game!!!

gettingrekt 2017-07-31 15:03

I like the gameplay and its a unique game to say the least. Especially since it plays kind of "backwards" in the beginning. That playing efficient is not a valid approach.

While the artstyle is crisp, I think that the machine could have a different look than the other batteries, changing the color or something to reduce the need of text to describe stuff.

pixelformedstudios 2017-07-31 15:05

Very cool game! I loved the transition from having too much power to running out of power. Really good concept.

cowa 2017-07-31 15:11

Good job! Nice to see another clicker

Congrats for your first entry :)

boltkey 2017-07-31 15:27

The sounds effects are seriously very annoying.

The concept is quite clever actually, but it should be much faster.

krishnasism 2017-07-31 15:31

Tricky game and fun game. Hard? No. Challenging? YES!

Sounds blend well with the theme. :D What I really like about this game is that it's simple but very interesting!

sn0uk 2017-07-31 15:43

Agh, the over-charging got me. Very nice work and the sounds are decent, it's a concept I've not seen before. Great job

hephyrius 2017-07-31 18:34

Nice little clicker. Art works well and I liked the UI as it was nice and clear. Good colour scheme. Only issue I really had was the sounds are super loud off the bat.

leonlaci 2017-08-01 17:18

It's a nice game. I like how I need to watch my batteries so they won't overcharge :smile:

crabman 2017-08-02 13:10

Huh, that was a lot more complex than I expected. As others mentioned, timing it just right is quite the challenge, so kudos for that! One issue though, anytime a sound is played, it seems to stop all the others, so I only just noticed there's music after I stopped clicking anything.

phlip45 2017-08-05 02:07

Decent strategy to this one. I like how you kinda emulated that batteries lose their capacity to charge over time by having them fill up slower and slower as the game goes on (not sure if this is intentional or just a result of how you balanced it). Sound effects were a good idea, but they are a bit too harsh I feel. If you used a softer tone or a simple click sound effect it wouldn't have got so irritating as quickly. It looks like you made this in a Windows Forms Application which is kind of impressive in itself. The puzzle of which battery should I use to charge when, and how fast should I drain my initial batteries to get the charging just a bit slower made me like this one more than I otherwise might.

xephrys 2017-08-06 10:30

Cool concept, the sound effects were a bit too loud but i like how you had to time everything nicely.