Ads will tell our Story for us by Nicso 2017-08-04T15:12:57Z
Very cool mood. I really enjoyed the end, I thought it was quite cute and I was very pleased, that there was indeed something to the very left. That felt kinda rewarding
Foon → Ludum Dare Explorer → Users → Larx
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | SpaceReturn | compo | 142 | 3.65 | 3.46 | 3.40 | 3.15 | 3.31 | 2.67 | 2.20 | 3.40 |
Very cool mood. I really enjoyed the end, I thought it was quite cute and I was very pleased, that there was indeed something to the very left. That felt kinda rewarding
I like this game a lot! The only thing I found quite annoying is that you had to click with the mouse every time you wanted to retry (or I missed something)
I don't know if this could be much better, visiuals, gameplay, audio, theme. everything just works super well. Amazing work!
Quite the project for such a short amount of time! It lacks some polish and there are some bugs / frustrating things like cooked fish disapearing, if you put in raw one, without taking the cooked one out first. But overall it's a neat game.
While I didn't love the game I think with more time and more challenging content it could be fun. I thought it was interesting, that it's turn based, but it's not really obvious where the squares are on which you stand and the camera moves in a slightly delayed and annoying way.
The game feels like it's not quite at the "minimum viable product" point yet, as the only thing you have to do is spam space and enter a code every so often. I imagine though, that with a little bit more time this game would have been a lot of fun, trying to focus on two things at the same time.
Haha, seems like we've independently had a very similar idea, but yours is actually good :P
It's very fun and I played it for a while, mostly creating [borg cubes](http://imgur.com/Irc38hw)!
This must be the best game I have played so far. It's phenomenal how well everything works and looks. I had loads of fun and all of the mechanics were well explained in the tutorial, so it was easy to get into while it also wasn't too much to read. Also the length of a round is perfect. **Overall an amazing game!**
Also @liquidbrain, @Zeknir I've beeten your scores ;)
orbiting home.png
*(But maybe I had a slight advatage for having hundreds of hours into KSP :P)*
It's an excellent concept and I did finish the game, but I did have a few problems. The start is a little frustrating, but I got over that quickly, because it helped the feeling of urgency. But I did wait around for power quite a bit, because I was scared of not having enough power before placing the science building.
Very pretty and atmospheric. Finished it twice because I wanted it play more :)
Very enjoyable game! I really liked the great tutorial and audio. The only issue I had is that I got stuck in an asteroid once and died, but overall a great game!
Very interesting mechanics, that I haven't seen before. Looks and sounds quite nice too. It's not terribly engaging for too long, but I thought it was quite intersting.
This was a surprisingly engaging and fun game once I got the hang of it (in particular, that it is much better to try to let the enemies fly to the center sometimes to get the energy right where you have to deliver it. that way you only have to type one command)! Seems quite polished too, mainly needs an ingame tutorial I think, since I had the txt open next to the game, especially in the beginning. I made it to 253 in my best attempt!
This game is stunning for 48 hours! Looks and sounds great, the gameplay is interesting and it even has a cute story. The only things I found a little frustrating was the scrolling in the shop and that it was really tedious to get just close enough to an asteroid, without nudging it.
This game has a really cool concept! Nothing one could do for long, but very fun for a short amount of time, I liked it and the explanation at the start was also quite helpful
The music and the graphics are lovely!
I'm usure if I'm doing something wrong, but I found it very difficult to sell enough energy to be able to buy enough things for the growing demand right from the start.
Really enjoyed the game. The power management mechanic is really neat and the difficulty seems to be in a very nice spot; I managed to beat it after a few tries, but to beat it well (actually let the people get some fun) would require more tries, so it's not too easy.
Quite nice concept with slightly strange controls, but I enjoyed it.
I enjoyed it quite a bit, it seems to have quite a bit of content and looks decent. I wish there was more information what the types of building do before you buy them, but otherwise great game! (With a couple of glitches here and there, but it's a ludum dare :P)
Extremely fun, challenging and fair game.
The only thing that kinda annoyed me was the relatively long time before you can move after respawning.
Also I think I cheesed a couple of levels (12 and 15 I belive).
Yeah, I agree that the game is not accessible enough, I think it would have been okay, if I had managed to make an actual tutorial, instead of the rushed "how to" I had to throw together.
Yay, it has 20 reviews :D Thanks for all your very nice comments ^^
@arkthalohs I don't know if you might have missed it (which would be very easy, since there is no good explanation) but you can remove old parts by left clicking on them and then right clicking to dismiss placement and store the part. But I agree, there really should be a better system, for example dragging a square to select a bunch of parts to remove.
@jordanfb Thank you very much for the the kind words! After all these nice comments I think I will continue working on it, adding a few things and polishing it. Not sure if I will sell it, but we'll see ^^
@mrboxbox thanks! Kinda. If you reach the 20th station you reached home and get a score, but I would recomend not playing until then, because the blance is way off and starting from a certain point nothing can even hurt you, so it gets a little repetitive. Thats one of the main things I will adjust in a post LD version :)
Very neat! I got a little confused at times, for example, when I missed the hole in the fence, but I really like how the goals do feel like the thoughts of the cat.
A very creative use of the theme. I like it, but the ability to start with any of the words on the screen would have made it even better :)
It's strange. In a good way. Slighly confusing in some aspects, for example I took quite a while to find the last king. Overall I thought it was quite fun