FoonLudum Dare ExplorerUsers → Zeknir

Zeknir

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201739Running out of Power👥Orbiting Homejam1213.853.573.553.733.773.54
201738A Small World👥A World in a Jarjam104.333.893.784.154.632.534.15

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Zeknir

LD38 — A Small World

A World in a Jar by Zeknir 2017-05-02T20:03:48Z

@s-ol I just tried out the lastest build of the game on Ubuntu 17.04. It is working here. You can see the main menu but can't press any buttons on the screen? Which Linux distribution are you using?

LD39 — Running out of Power

AstroMouse by SkullPixel 2017-08-01T03:23:58Z

Overall a good and cute little game. I love the idea of running in a wheel to power a whole space ship :grin:

Ministry of Synthesis by impbox 2017-08-01T13:43:46Z

I loved the concept! Really something new.

Sadly I got stuck at the level with the 3 sine oscillators on top of each other and a splitter. (Reading the comments I wasn't the only one) Also, it didn't make sense for me that I got a different signal when connecting the oscillator directly to a phase and when I had a splitter in between.

Controls are fine and I think that actually jumping instead of just point-and-click around added a lot to the game feel. Would love to see a more polished version later!

Powered By Coal by LiquidBrain 2017-08-02T08:38:29Z

Very interesting concept! Reminded me a bit of TTD except that instead of managing the train, you are controlling it. If you want to improve it, you could try to add some kind of dynamic gameplay or a random map generator, but I really enjoyed (and completed) it anyway!

Orbiting Home by Zeknir 2017-08-01T19:10:06Z

**Thanks a lot to all of you for the great response so far!** :grin:

@liquidbrain @mortus Yeah, the physics was easily the hardest part for me to create. I've actually wasted like an hour or more to try to get Unity's effector to work, but in the end, I coded my own simulation.

Also while I can't promise anything, we are taking a look at on how to continue work on the game after LD. We still have tons of ideas!

Orbiting Home by Zeknir 2017-08-02T06:15:25Z

@rednw @capitals @mathiouza The physics is surely not perfect yet. Also, it's quite difficult to know how to quickly get an orbit if you haven't played something like KSP. :grin:

It's definitely something to improve post LD!

Orbiting Home by Zeknir 2017-08-03T11:02:32Z

@wolar I pushed an update to the mac branch on itch. I accidentally zipped the .app folder itself. It should work now. Thanks for telling us!

@larx Impressive score! :grin:

Orbiting Home by Zeknir 2017-08-05T14:31:24Z

@besslaaneshi The rotation of the ship is not saved right now as far as I know. Also you might be orbiting a star? Stars can't be scanned. Adding an indicator in the UI for this would probably be helpful.

@novotmike Orbiting a planet with the scanner turned off is very brave :grin:

Yeah, the game is really complex and it kinda throws everything at you at once. The tutorial is good, but not enough. This is something that we will definitely change post-jam.

Hyper Battery Girl by Deke 2017-08-01T18:58:14Z

I've played through the first few levels and it was really fun! The energy mechanic is very unique and I love a good challenge! But I think that the character physics might be a bit hard to control consistently. It's still really fun!

Echo by swav_gav 2017-08-01T13:00:15Z

First off, the graphics are amazing! But sadly the lack of sounds really decreases the feel in the game. Also, might just be me, but it seems that the look direction of the player seems a bit off. But, overall a pretty nice game.