2017-08-01 01:16
To press x and d at the same time to jump to the right side is a little bit complicated
Foon → Ludum Dare Explorer → LD39 → Hyper Battery Girl
By deke
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 25 | 4.24 | 43 | |
| Fun | 11 | 4.19 | 44 | |
| Innovation | 452 | 3.00 | 43 | |
| Theme | 187 | 3.85 | 43 | |
| Graphics | 151 | 4.18 | 45 | |
| Audio | 43 | 4.07 | 44 | |
| Humor | 363 | 2.54 | 37 | |
| Mood | 383 | 3.29 | 39 |
To press x and d at the same time to jump to the right side is a little bit complicated
@kafka1337 ...but it is much easier to press d and h to jump. Like it says in the controls.
This is quite possibly the best game to come out of this Jam so far. Really tight controls, amazing and unique platforming challenges.
PLEASE work towards a Steam release. This game deserves it.
Great platformer, somewhat difficult controls on keyboard, but still a great game, good job!
Really cool game and surprisingly complete for an LD entry, nice work.
It took some time to discover and get the hang of the mechanics (and I was still mixing up regular run-jump and super jump to the very end), but the assisting graphics in the levels definitely helped and I probably would have worked it out if it were not for my twitch chat instructing me :) I didn't manage to make it to the end, but I came close to beating the second to last level.
I'm a huge fan of the circuit / electronics theme, fantastic sound, and my only complaints are the extreme difficulty and the inconsistency/glitches with the attack (and also apparently with walljump sometimes, or maybe I'm just bad :P). I guess another major factor is the levels don't currently exhibit much predictability, so the game absolutely doesn't flow until you've run a level many many times.
One suggestion is a quick reset button is useful for those cases where you run out of power and have to drag yourself back to a pit to die in. (if there is one I didn't find it on the gamepad)
Looking back over my stream, I also suggest a more explanatory puzzle to teach how to use the attack to gain height - Maybe have an enemy stuck in a lower region, and require attacking the enemy to get the height to get to a higher platform beyond the enemy.
I played this on stream at: https://www.twitch.tv/videos/163569305 - Timestamp 0:39:39
@pixelgriffin : Thanks so much, dude! :D Dunno if I will ever work on a steam release, but maybe I'll work a bit more on the project after the Jam has ended. :)
@raogs : Thanks! :D
@sgstair : First of all, thanks for the great feedback! It's really appreciated! :) A reset button sounds like a great idea, I might just add that after I worked out a few of the bugs. And yeah, the attacking bug and the wallslide bug are still very annoying. Don't know what causes those bugs to happen yet, but I'm working on it :D Also the idea of a better puzzle for the attack sounds great. It's pretty much my own biggest gripe with the game right now. Unfortunately when the deadline came close I didn't really have that much time any more to put more polish into the level design (if I had more time, there would also be more comprehensive tutorials for the rest of the special moves). Maybe I'll do a bigger post-LD patch where I add some more levels so I can have a nicer diggiculty curve at the end. Glad you liked it! I'll have a look at your VoD when I get home :)
Really fun physics, but I feel they are somewhat hindered by a theme of a compo - if you'd not run out of power all the time it could be more pleasant gameplay. Art and sounds are both great too, good job!
One of the best entries I've seen so far! The Game feels really complete and I just love your art, level design and audio! Only thing I don't like is the keyboard controls, It is definitely meant do be played with a gamepad.
Juicy and pretty, but a bit on the frustrating side of hard.
High difficulty, but not unfair. The speed and flow work together nicely. Also nothing is more fun than seeing exploiting prevented by the ceiling being deadly. 8/10, would fail at platforming again.
High difficulty, but not unfair. The speed and flow work together nicely. Also nothing is more fun than seeing exploiting prevented by the ceiling being deadly. 8/10, would fail at platforming again.
Unfortunately for me this game is just to hard. I got really frustrated, that you apparently cannot run and attack at the same time and that made me fail and give up at the third level.
It really is the best entry I've seen as of yet! It would be really cool if you decided to add more to it later as well. I had some trouble understanding the mechanics at first but just through some experimenting it became obvious enough what to do. The sound and graphics are also really great and all the moves that you get are a lot of fun to use. I forgot to count but I think that I made it to level six before I couldn't beat it, it's quite difficult!
Beautiful good little Game, wich is incredible fun to play, Hard but Fair
I broke it, I went offscreen to the left on level three and the application stopped responding.
I've played through the first few levels and it was really fun! The energy mechanic is very unique and I love a good challenge! But I think that the character physics might be a bit hard to control consistently. It's still really fun!
I didn't get any sound to work, but others did, so I omitted giving a rating (which should be fine).
Game play is insanely smooth, maybe I had a few instances where it might have dropped my input, but its so fast it's hard to say. I love the artstyle which is also very well executed. To me the energy mechanic feels a bit thrown in though, not really part of the game, and just there to make things even harder. It's super fun! Will play this again.
** First Impression **: That looks great :)
** Sound **: Really fitting for the Theme, great choice :)
** Graphics **: Those are really well done, especially considering with how many different levels you made :)
** Gameplay **: You managed to include so many different mechanics which fit well together, great job there your game is fun :) two things tho, i initially had trouble to grasp the controls in the game (e.q. at first because the graphics hinted for the controller and i was at the keyboard took some time to find the right buttons and i had the issue when i switched to my xbox controller that the buttons weren't working :(), secondly it took me some time to grasp the attack zap move, but after i understood it i have to say i really enjoyed what you made :)
** Overall **: Altough a bit hard at times :D That was really the best game i have played so far especially considering that you did this alone in 3 days :O
This is pretty neat! The controls were a bit hard to get used to for me (right and left bumper for dash and ground pound, and x for sprint are... questionable choices), but ultimately I think it's really charming!
Hard with keyboard, but man... This game is crazy good! Can't believe this is a JAM game, wowow. Great work man!
This game looks and sounds ready. There has so much potential! Things like dynamic soundtrack make this feel already very professional.
But DAMN if this is difficult - at times frustratingly so. It's good when deaths are justified, and many times they are - but sometimes I felt I wasn't in control, sometimes there could have been a few more safe zones here and there. I just gave up in level... was it 5? Anyway, these are things that are easily improved on for a post-jam version!
Also: I think the energy meter cooldown should be faster when almost full (or there could be for example some always-usable attack move that would consume power) - it's annoying to just stand there and wait for the meter to drop to safe levels.
Great job with this game! It was a bit difficult for me to play with the keyboard controls, but I imagine it must be super-fun to play with a gamepad. I'm just really impressed by how professional your game looks - it's so well-presented and polished (e.g. the variation in the background tiles).
It was fun just to move around - the after-image/dust effects really do a lot to help with the game feel, and give a great sense of speed. The super-jump felt so awesome to use, too, especially when I managed to position it perfectly - and bouncing on enemies was a lot of fun. The game in general felt very Meat Boy-esque, with its precise platforming and fast pace... and it wouldn't have worked without the tight controls, so you should pat yourself on the back for that!
If I was to make a suggestion to improve your game... Hmm. Maybe you could make the death animation just a little faster, considering how often it happens, and maybe the difficulty curve could be a little less steep... but that's all I can really think of! Congratulations on putting together such a well-made product in only 72 hours.
Looks promising, but it doesn't have a Linux build, and I can't get my 360 controller to work on Wine. I did rate sfx and gfx; they're great.
Frustratingly hard, but really fun! Reminds me of super Meat Boy :D My only gripe is that playing this with a keyboard was nearly impossible, and was a much smoother experience when i switched over to a xbox controller. I also Loved the music and sound effects, all in all a great game dude!
This game is awesome! It reminds me of super meat boy, and it is difficult as hell. Enjoyd very much, awesome job!
THIS IS SUPER HARD. I like it. Art, sound, game mechanics are all great. BUT WHY DOES IT HAVE TO BE SO HARD? if that girl retains her memory from previous lives, she would be suffering from PTSD. However, I admit I am bad at these kind of games. But, could you consider adding some checkpoints for an easy mode?
The game is really well made, but very unforgiving. There are a lot of good mechanics in there, I really like the charging platforms! It does have a bit of a strong difficulty curve, and the levels can be annoying when you have to restart the entire thing. Good job!
overall choice of genre and mechanics is pretty good but it was really hard to get feel of controls. also i'd like a bit more control in midair
Cool little game with some fun mechanics
**Positive stuff :** - The pixel art was pretty good - The music was catchy and cool - The gameplay was varied with many different actions - Controler support
**Negative stuff :** - A bit hard, some checkpoints on the longer levels would be nice without changing the challenge of reaching them - A bit more air control would help for the segments where you have to bounce off enemies
Nothing much else to say really, it was a neat game and an overall nice take on the theme
Good job :)
This is really good and challenging! Maybe a little bit too challenging for my taste, but for a person who's more familiar with these games it's probably an easier experience. I'm not a fan of pixel graphics but for a game like this they work pretty well. Overall, excellent job!
Fine job with the audio-visuals. Also fun playing, very tricky platforming indeed.
I got stuck in the level which starts with a super jump leading into a wall jumping section.
On the top there are energy draining platforms and right in the end a chasm, seemingly requiring a super jump to pass. Trouble is the small charger in the end of the platform does not charge at all. I have no idea how to make that jump, is it a bug? (this was in the BugFix version btw.)
Good work apart from the aforementioned.
Absolutely fantastically brilliantly awesome. I did not finish it, but I still loved it.
Only one point: I personally would prefer more savepoints, so I can train the difficult parts without having to redo the previous difficult parts over and over.
I had a lot of fun for a Ludum Dare entry! I do wish the levels were just a little bit more forgiving. Those spikes were pretty killer. Check points would be good for a couple spots perhaps. Especially before presenting a new mechanic like power jumping off a wall over a pit, after those really unforgiving spikes. I felt that was a little punishing. I'm also not sure why I died when I ran back and forth on the copper contact strip. I was thinking being fully charged would be like a power boost, not cause me to explode. It seemed pretty difficult without another way that extra way of dying, just a thought. Some type of indication of the requirement of super moves would be helpful to the player. The pause was nice but when I jumped and paused the sprite was dancing in the air. Would have liked to see something more going on with the circuits in the background. I feel like the mood could be more battery oriented. Alligator clamps, wires, electrical arcs, or a level design that requires being powered by the main character, could really help. Really nice graphics and audio! I'm amazed one person did all this in 72 hours!
Pretty cool game! The game was really difficult (that was your goal after all), however, it was a lot of fun to play! If you know each level it flows really well but it does not on your first try, which is not that good in my opinion. + known bugs but they exist only because of the short amount of time you had. Positives? Literally anything else. Graphics are great, fitting perfectly in the technology/battery setting. Audio is cool too, especially the dynamic soundtrack. The difficulty may be a negative, but it's also a positive! It keeps me playing the game until i have done it! Also a pretty unique charging mechanic that makes completing the jumd and run even harder! Overall very unique and fun platformer! Happy to see the completion of Hyper Battery Girl 2 on your stream! ;)
Hey I'm from the CrossCode livestream audience. Really great job, everything felt crisp and when you get up to speed it's amazing. All the sounds, music, graphics and controls merge together into a really great experience. It IS pretty hard sometimes at least in the Jam version but when I finished a level I was like YEES because it presents a good challenge. Very nicely done.