Im super overwhelmed with all the positive comments and ratings on our game!!
I did the v/o, the sfx, the modeling, the textures, the rigging, the cat animation, the level design, and the menu music. This was my first game jam. we started with five team members. One quit the first day. Another quit the second day. Essentially this was all done by one programmer, one artist, and one composer. Yes it was ambitious. Every minute counted. Of course there happened to be an ocean between the team and I (my own fault for looking for a team in the wee hours of the early morning), so the time syncing was a challenge we had to overcome. The programmer and I managed about 6 hours of sleep every night during the jam, and sat at our desks for the waking hours.
The game is rough in places. We did not allot time for testing when we clearly should have. We were down to the last second making updates. we will make updates after the voting. I think I'm gonna leave the cat animations as is tho! lol.
Thanks everyone for the great feed back!!
@ctjet99 Which collider is bothering you in particular? I know of the light post, the toilet, and of course the doors push you thru the walls from time to time. the bushes are funky but cause no game issues. If you really push the edges of the map I think you can find spots where the fence acts funky too, but nothing that breaks the game or even causes issues other than graphical. I'll agree the controls could use an update. Glad you thought it was funny!
@svr-audio Thanks for the kind words!
@landberglife Right there with you on the slow mo death. that is gonna get taken out in the post jam build. it was one of those things. looks good for now, well deal with it later... no time later. you know how it goes. The lights going thru the walls, I'm not sure how to fix that. will have to play around. Whiteninja (the programmer) might have ideas on that. Honestly I just shrug cuz that aint sposed to happen. Good eye for detail tho!!
@lucien-catonnet Nice lol no your just experiencing my first time rigging and animating a quadruped. Its actually pretty difficult under time constraint, I was surprised it looked as good as it did haha. think I spent 30-45 min on it. We picked up on the fact that it added to the comic element... And we all know a cat that has special needs.
@farhan-qureshi the sneak meter is like this... when outside, nothing. when inside, moving makes it go up. sneaking makes it go up slower than walking. standing still makes it drop. When your in a bedroom the "!" effect is multiplied. the cats have nothing to do with the meter.
@mastersmith98 I like your ideas. there is no performance flaw in the end sequnce, its just a poorly done effect and should have been removed. I wanted a cartoon circle that collapses on the player. maybe we will get that in on the post jam build. Sneaking does not effect the cats, you can effectively walk away from the cats if your not high on the "!" meter. more of a hunt would have been nice, I agree. Timing is everything in a jam tho!
@pouleyketchoupp thank you for the straight forward feedback. much appreciated.
@mr-houdini that second cat changes its way path when you open the door! the trick is that cats wont get you if your real close to certain walls... they just don't go there. like the toilet. if you would have ran to the toilet and stopped you would have been fine. It took me a while to figure that out.
@wwwhizz thanks yeh it is a little slow if you sneak everywhere getting around outside can be pretty quick when your just walking. polish is def needed, thanks for not being harsh!
@jusw85 there is a learning curve with the cats, and even then there is a level of unpredictability. Some people prefer this type of challenge. an easy mode is def something for us to think about. that cats dont actually effect the sneak bar. what makes that jump up is being in a bedroom/bathroom and moving at the same time. there are people sleeping in the beds so if you are near them your more likely to wake them. I doesn't help that that's one cats patrol route.