FoonLudum Dare ExplorerUsers → Rikoclon

Rikoclon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201739Running out of Power👥Light Switch Crusaderjam3893.413.313.243.673.253.403.833.41

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Rikoclon

LD39 — Running out of Power

Achluophobia by Ajayajayaj 2017-08-02T08:29:11Z

It took me a while to realize there wasn't anything, if you kept going to the side... no bad guys either so even with no energy and no lighting up the bad guys you could still get a good score... just by holding right and up. The points should come from lighting up bad guys not from how long you stayed alive. There is like no time for testing in a game jam, so I understand. This is good work for being done by only one person. I especially liked the enemies turning into toys. I liked the way the flashlight worked but was surprised not to see darkness, but honestly its kinda nice, because so many of these revolve around darkness. The music is great really!

Betty Botz by recursor 2017-08-11T15:18:16Z

This is pretty cool for being done all by one person! The concept is great, mostly just the physics need some fine tuning. I couldn't tell if the boxes were heavy or light. I liked the problem solving aspect. It felt a little strange using mouse and controller (and keyboard for some things). There was a lot to like about this entry! Great job!

Winding Woods by tybantarnusa 2017-08-02T07:10:17Z

I got pretty far and I was enjoying the models. I got passed the sword and was thinking this is kinda nice... At the next charger station I got stuck tho, maybe i let it charge too long? not really sure. it said press 1 to charge, i was still charging so the mouse was locked but hitting 1 was did nothing for some reason. 2 and F still worked but I was still attached to charger and couldn't detach. Some music would have really helped. the footsteps were a bit loud also. Nice work on the trees, the glowing stones were cool but are they just distractions? Worked as a distraction.

Game of Life by StaNov 2017-08-02T09:09:05Z

Hey I like how it came together! it would be good for a mobile device. Its a little too easy. I was making like 200,000 every time I went to work. I decided to have a family at 120 years old. at about 200 years old I was pretty bored. Heck of a life tho just going to the spa all the time, my partner didn't need to work. just take the fam to the water park. work every few years or so to remind myself how rich I am... lol It was fun! I killed myself the first time I played by hitting the spa button before having the cash. should just say you don't have the funds.

CHAINED by Mr. Chelnoque 2017-08-03T07:05:18Z

This was very fun, thanks for making it! It was challenging which is good in my eyes. I liked that the game got more difficult as it went on in more than one way. As the chains broke the mouse had to do more work to get around, when there was only one chain left the controls felt broken for a second and by the time i realized the difference I was dead. I kept playing, gave up without breaking that last chain, but that's ok I love a challenge. Loved the vibe, the action, the mood, the innovation. Great job!

AstroMouse by SkullPixel 2017-08-06T14:37:55Z

This was actually quite fun despite its simplistic style! You two should be proud! I liked to see the inside of the ship, infact why not have it displayed the whole time, beside the action screen? I think this, incorporated with the use of the numbers 1 and 2 for power and weapons and either 3 or D to move forward, instead of clicking would have made a massive difference here and improved game-play tenfold, in an already fun game. The art is great! I was a little surprised to see you couldn't shoot the asteroids and it wasn't exactly intuitive to move the ship up or down, since forwards was not controlled buy a key. The enemies were good and the levels increasing difficulty was spot on. I would have liked it if the health didn't recharge automatically maybe you need a repair bot pickup. and if there was a shield that you could charge similarly to the power charge. If you guys were to make a larger version of the game maybe you could do like a rapid fire pickup that doesn't need power or something. You've made a really enjoyable experience and I hope my feedback helps you to continue to produce good games. Great job!

Firepower by akai_0okami 2017-08-05T10:13:59Z

It was pretty simple but could have been fun if it was just a bit more forgiving. the jet pack took fuel way quick. Also I don't feel that fuel and energy are the same thing. granted you convert the fuel to heat energy but were splitting hairs here. I felt like you just didn't want people to win at all costs.. It felt punishing. I like a challenge but this was too hard. just a hair less consumption from the jet pack and id be ok. the animations were good. would have liked to see more detail in the backgrounds. Could have used some innovation in the puzzle aspect of it. It vaguely reminded me of Solomons Key, but left me wishing your game was as appealing. Great work making this all on your own tho. I hope the feedback helps.

ROBOT POWER by Imphenzia 2017-08-16T15:45:05Z

I liked it! I wish gravity pulled a little harder and the coliders weren't so sticky, but its a really great concept and well done! Great work!

The Last Wisp by Mordokay 2017-08-10T05:30:52Z

A few things kinda killed the mood for me, one was that the character seemed really fast at first and then was slow until it happened again then next time I played, and this was confusing. the rocks at first I thought were bad, but I read the instructions and realized its the spheres that are bad. I Couldn't get very far because too many bad guys came on too quick. I, at one point, got enough xp to build but then I died. I couldn't get that far again. Its a cool Idea for a game but it wasn't executed very well. I would have liked to see more feeling in the attacks and hits. I did like the generated level design.

Powercore by Lord_404 2017-08-05T07:01:34Z

It was a lot of fun, and then it was frustrating... if you rounded off some edges to make it more approachable to all players I think the game could benefit. Also I have a feeling not many people are downloading your game because your using mediafire, I don't have anything against it personally, its been around for along time, but its not geared for games. for example on itch.io and gamejolt.com you can put instructions or developer notes on the front page with some art that shows off the game. Players like to know what there gonna dl. anyways that aside...

like you mentioned an indication of how much power is left would be great. on the jump blocks you could have green squares that turn red every time you make a jump from the block. The game was super intuitive up until you have to fire a cannon. when you jump on it maybe an down arrow could have appeared to tell me to press down. Also the disappearing blocks... why not make them come back after 3 or 4 seconds. I found myself in the power boot level at the top left and missed one of those evaporating blocks it took me like 15 tries to get up there, and now a little block was stopping me. It was more challenging this way for sure. I got the power boots and couldn't figure out how to use them. until i hit R and tried again. I could see how players could get stuck in the next room since there was an option of getting the boots or not. you could just jump across to the door. and the boots like like spikes kinda. it took some guts for me to jump on them after that insanely difficult level. The guns shot too fast. once i got the timing down just right it was doable, but I haven't been this frustrated in a game since super meat boy. the power boots only had so many jumps and the jump pads didn't work if you had used all that power. that didn't make sense to me. again some kinda indication of this power would have been great. it happened a lot the the brick underneath would disappear as i jump wasting my needed boot power, adding to the frustration. I like challenging games. This one had some very difficult levels too close to the beginning. Good job on the player controller, moving around was great. i liked the jump height, and level size. it reminded me of a game I would have liked to play in my windows 95 days.. if the difficulty was dialed back a bit. Great job completing the game. The graphics were really quite good! The audio could have used music. The sfx weren't bad.

Yo Ho Ho by Capitals 2017-08-10T15:42:00Z

Really great music and sfx, but the battle music was louder than the sailing music. Also would have liked a sound for hitting the rocks rather than the cannon blast. the graphics were good. I seemed to have pretty bad luck the first go, which made it too hard. I kept loosing crew and never got any gold and by the time there were enemies I had no cannons an no means to buy cannons. The second time I played it seemed far too easy. I gained crew in all categories 4 times before the enemy ships and found random treasure. I wasn't quite sure what cooking did.. prevent scurvy? only one crew got scurvy so its hard to tell if it was related to me not having any cook. Any ways it was far too easy the second time... I would shoot for fine tuning the game to be in between somewhere. Or maybe develop even more of a strategy element. so its not mostly based on random events. I also would have liked to delegate crew duties while sailing. Cool Game!

FIZZLE by djfariel 2017-08-04T07:28:18Z

Great game folks! You can tell that you were on top of organisation and all the little things that make a team work great. The art was enjoyable, it set the mood perfectly. my first go I got locked in one of the first rooms like others comment posters. I think the enemy moves the crate or something? idk how it happened. Second time i got 2 of the power cores and could not find were to go next before running out of power. The theme was good, but it was sad to run out of power after playing for so long. maybe those terminals that explode could not explode, maybe only give half of what it gave last time, so its not so punishing to the player. Maybe a check point you return to after losing power. You do want the player to explore right? a little variety and innovation with the conveyors could have gone a long way here. variable speed for example or change directions with a switch. For a jam you did great tho! The graphics on the horizontal passages were glitchy if you moved the player towards the top. the sprite order got funky and the player sticks out over the passage art. just when moving side to side not vertically. I did not read the logs because they reminded me of emails at work that I also don't read. I love to read too. so maybe make the logs more inviting if you want people to read them. or add an incentive. like a small quiz at the end of each log, if you choose the correct option you get some power back, something like that. I'm surprised you pulled off such a large level and had time to polish it so! polish seemed to ooze from the game. Good work!!

I'm an (nuclear) engineer! by zgragselus 2017-08-03T12:22:05Z

The first time I played I put one rod of each, because I was was confused by the tutorial. they next time I won. It didn't seem like a whole lot was going on there.so I put a bunch a fuel rods in and it blew up again. I thought the explosion was weak. I lived right be a nuke plant for a while and your pretty far off on what they look like. The cooling towers looked nice, but they looked distressed and not in good condition to be cooling a plant. Looks like Chernobyl, which is cool looking but not much of a plant these days. My father is a safety inspector manager at a nuke plant so I was interested to see what you've done here. I think you over simplified it a bit. a better game might be managing outages. That's when the turbines need maintenance and the power company gets all stressed out because millions are on the line. speaking of which where is the money? you cant sell the waste as a weapon?

Gastric Hell by dwemthy 2017-08-04T08:29:20Z

I had to keep resetting just to read the story. The font was good, fit the theme, but not great to read. So give players more time when using hard to read fonts. I played a handful of times, I was not sure what kept killing me. What teeth? there was no indication I was dying. maybe make the bad guys visible and burn the lantern quicker rather than being a surprise your dead screen. then I found the marble right away on my next game. I did not get to explore very far. Seems like too much is based on luck in that respect. I was a little concerned about the graphic to the right. I'm thinking its supposed to be a candle but it looks like a broken egg dripping down the screen. Could have put some more work into that, or just made it a meter. The drawing on the loading screen was the best part of the game. I liked how the intestines were generated, but it severely took away from the game-play. I would have liked a more hard-coded/designed maze more I think, one that insured a decent length of play time. resetting the game until the marble is right next to you is the quickest way to beat the game? or maybe i was just really lucky. Why make the marble spawn right next to the player? Sound was right on! Ending needed work. Great concept! Did great in humor and innovation. GOOD WORK!

Asteroids by MianaGames 2017-08-10T05:15:34Z

The sound effects are a bit louder than the background music and the background music doesn't really fit the game all that well, despite its 8 bit sound. I would have liked the shooting mechanic to have been while the key is being pressed rather than when its first pressed down. Also it was a very difficult game and I lost interest in the challenge, even though I like challenges. I do like the homage to asteroids, the retro graphics, the fact that its a space shooter. Very cool look!

Energy Robot - A tale that never ends by Rixud 2017-08-10T15:07:12Z

Pretty good for a LD entry with a two man team! I really liked the procedural level design! A few tweaks would really add to the game-play though. First of all, when I started the game I got hit nearly every time by an obstacle That couldn't be avoided. The camera does this really nice sweeping movement, and the game should take a second for that to occur before it starts moving forward. There should be a zone in front of the starting line with no obstacles allowing the player to move left or right to be able to dodge the first obstacle. The pit was too difficult to see the first time I came across it. Once you know its there its fine, but the texture withing the hole should resemble a hole. A thin dark tube the circumference of the pit could easily solve this issue. Also pick ups float over holes making it seem that much more like the floor is there. If the player had control of the duration of the jump mechanic I think this would also help. Great job with the animations!

LOW BATT by simonhutchinson 2017-08-16T03:29:33Z

I didn't know what to expect at all, but I'm thoroughly impressed! This is extremely well done and it hits on a lot of the things I look for in a game! Great concept, simple mechanics, graphics, and animations, but a perfect fit with swiftness, with sweet audio! This is the coolest compo I've come across for sure! I was honestly hoping that after fin it would say hold down to charge, so I just played it like three times in a row. Outstanding entry!

Buddies Bad Day by elit3dgaming 2017-08-06T11:02:04Z

Great job coding it all! it is a fully functioning game with no visible bugs or glitches and you should be proud of that achievement alone! It was far too easy as far as puzzle games go. maybe a timer and high scores could bring back the fun, or like someone else mentioned some bad guys that move with the player, or even a timing element (like a passage that opens every third step) The controls and existing mechanics were solid, but it did feel like it lacked in fun factor and challenge. would have loved more audio, music, and more graphics, the mood is kinda not there. Something like making background images for the black space can go along way with mood, as time consuming and painstaking as background art can be, however with a robot theme you could probably procedurally generate wires, circuits, and microchips pretty quick depending on your coding ability, but from what I've seen your obviously proficient. Its very polished so you are awarded points for that! Great job sticking to the theme also!

Blood In The Stars by Nek 2017-08-02T08:17:48Z

Cool looking game! The song fits great!

Keep your sanity by Lorthal 2017-08-06T17:07:56Z

You set the mood nicely with the lighting and sound! I'm not sure how running out of power fit in. The art was creepy enough, not exactly eye popping, but it definitely got the job done for a jam. The doors were a little weird, but did not hurt the game play, so it's all good there. I would have liked to be able to attack the bad guys or trap them somehow. It just seems like they were bound to overwhelm you. The scream sounded stock, so that's either a good thing if you made it or a bad thing if it was found, but either way it was very redundant. it sounded like you played on that redundancy in the player death sequence. It could have done with some variation of pitch, or other effects. SFX like panting, whispers, breathing, muffled cries, would have helped to keep the scream from sounding redundant. I know there were other sounds in the game but that's the only one I remember now. Great job making a game tho!

check out my all time fav horror game Splatter House 2 the sounds have white noise to create distortion as well as some reverb/delay to help make the sounds interesting even if they only allocate 1 or 2 sounds per enemy. https://www.youtube.com/watch?v=bGnMtGEOti4

Space Dog by Thygrrr 2017-08-05T23:21:25Z

Deceivingly good game, the art and the humor took a while for me to appreciate, but after i got the hang of it, it was actually a pleasant experience. The dog was like a floating ball so i had to keep telling myself i was a dog. the game helped in reminding me too which is good. I feel bad for all those humans i killed just figuring out oh hey you can charge batteries. I think if the different battery spots were labeled better I would have figured things out quicker, but great game.

Plugging Away by AfroAnt 2017-08-02T07:32:12Z

This was fun, took a lot of guessing to figure out what did what. There were a lot of bad guys at once. managing was difficult. What i disliked the most is that it looks just like a tutorial that followed a couple years ago from a beginners book, im sure its coincidence. The game is complete and even has some polish... Still wondering why it says HP in the upper left :P Its ok tho its a jam there is bound to be some mistake somewhere. I didn't like the sphere shaped bullets. Since its something you see all the time during the game, a little more effort could have been into the bullets. Great concept. Great job with the plug.

Defend Home: Mars by sgt3v 2017-08-05T07:22:35Z

Not to repeat what others said, but the mouse-look was not only too sensitive, but for example if I kept looking left, like in circles, eventually the mouse movement would hit the end of the screen and stop looking in that direction. this was in full screen mode.

The gun and the ant models looked great.

I loved how you could see the life left on the generator.

The drum sound REALLY bothered me. Add some faded white noise and far less pitch variation in drum hits if that's what your going to use. honestly I could make better sounds with my mouth, or tapping paper against a mic, I assume you could too. the problem was that with the tom tom gun and no hit response on the enemies it felt like I was playing a music game rather than a shooter.

A great Idea would be to model some massive ant hills or holes in the terrain that the ants come out of rather than just appearing.

Great job finishing a working game in 48 hours. The models/animations looked great for the time constraint. the music was good for the game. did well on theme graphics and mood. the fun factor was hurt by the mouse-look unfortunately, and the game was not terribly innovative. Stuck to the theme tho, def points for that!

Full Metal Combat by Ranner198 2017-08-16T02:41:11Z

This is a really great entry! Its very fun for what it is. The graphics and animation are great, allowing for a few bugs now and then. Sometimes the sprite for the enemy guts acted funny from time to time, like one rotated very slowly clockwise, another time one was in front of the pickup. The only real issue holding the game back is when you get hit.

The collision of the enemy attack reaches outside the enemy texture.

There could stand to be more feedback when the player is hit.

Other than those two things the game was brilliantly done under a strict time constraint. Great Work! If you plan to add anything on in the future, more guns, enemies, obstacles could make this game really shine!

Heal The Dark Lord! by Coauctor 2017-08-16T15:38:03Z

This was really cool. While it was simple for the most part all the mechanics were very fluid and worked great. The only time things got a bit mucky was when I had too many ingredients near me and couldn't get the right ones. Or I'd be trying to get just the pills and accidentally grab something else. Perhaps there is a way to fix this by using the other mouse button. Is the super high jump a feature? It was the first thing I did and I guess it just seemed a little out of place, maybe too high. Useful for jumping over gathered ingredients though. The game was a little difficult to figure out, mostly the difference between pills and injection wasn't clear to me. The bit about the heart attack meter and toxin meter are a confusing and the symbols aren't good indicators. I thought I was healing him cuz the meters were going up. Then a heart attack would kill him. some indicator to save him would have helped too. Very Awesome art! Really innovative concept! Animations worked well. Good work!

The Lunar Invasion by MCjammydodger 2017-08-04T08:09:04Z

This was frustrating and too easy at the same time. The 3d mode was not even worth it. could have put the ship, generator, shop in 2d mode, or made the game in 3d had you fixed the severe mouse-look issue. Every time I went inside the ship I found myself disorientated and thinking I was on the ceiling. I'm glad there were lights up there other wise I'd still be confused. 2d mode was so easy, I'd go get 10 batteries and come back, over fill the generator and by the time I get back to the exit, more than half my energy is gone because of the mouse-look issues. that was ok tho since it was so easy outside I could easily get 10 more even with half energy. Moving the strange and illogical blocks was a nice touch, especially since they covered the ship right away the first time I went out. if you had to spam a button to get out from alien control that would be fun. the asteroids were to devastating. could have made them smaller and not instant death. the force field should work automatically. The asteroids didn't add a challenge, just the feeling that the game could end unfairly at any moment. The jet-pack control made little sense. as a cartoony mechanic it worked I suppose, but if when you were out of thrust, you should probably drop back down. also would have loved to see non earth gravity. Keep it up with the art. (10,000 hours) practice makes perfect. I'm not trying being harsh. You did really very well considering this is all you, all on your own, so be proud!!! I hope my feedback assists you in continuing!

HackBot by gene-z 2017-08-01T23:41:17Z

powering the bot was not too difficult, maybe should have been "on stay" instead of "on enter" for the trigger (at least in unity). The hard part was getting the scientists to do what you want, cus they will not. In fact I kept dying even after fully understanding, just trying to open the first door. sometimes they just wont move out of the way. other times the all walk towards you and since they walk thru walls... then all the sudden wow there is a lot of scientists guarding the first room. Could have started with just one scientist, or scientist that get smarter as the level progresses. That is a lot of work for one person, great work on finishing, but just a few tweaks and the fun factor would be way way up, because the concept is there. Love the retro style and graphics!! The thing that kept this playable was how the power worked. Most of the games you die when you run out of power, in this one you just slow down to the enemy speed.... it worked really well in this game and allowed me have more fun when I really thought it was gonna kill me. Great work with the theme!

Cyberhell Cleaner by EricQuagmire 2017-08-01T06:04:07Z

This is a good one for sure! love the Art! Game play is pretty good. Arena style works well. I was hoping to see more enemies, maybe I didn't get far enough. audio is good, the genre suits the game, maybe just a bit too white noisy. very interesting. Animations are key here. The exploding body parts makes it! Great jam! There was a slight glitch that repeated twice for me when I died early on. I just stood there unable to move but could still attack and get points, with no health left. Usually you lose your head and explode, sometimes when I died I just stood there for a bit and then like 30 seconds later the first wave would start up. so it didn't break the game just delayed.

Bear and Bee by ruerob-hyky 2017-08-05T12:11:52Z

I thought it was interesting but got bored very quickly. after I died I tried again and it just let me keep climbing with no life left. just kept going up and up. there's nothing up there. A score would be nice or an end of them game. seems random if the knot has honey in it. which makes the game-play meaningless in my eyes. The tree has some graphical errors. however slight they may seem, there are single strips of pixels missing between sections of tree. and the lines don't match up. could have used background music. the life bar is straight out a banjo kazooie, but looks nice. good job completing something.

How I Met Your Great Great Grandmother by PeachTreeOath 2017-08-05T22:43:08Z

Wow a 9 person team! that's cool you could coordinate that many people to come up with such a specific and complex game. I really liked the concept. find some cash pay for education and meet your woman before dying. I died a lot, which is good. I prefer a challenge. I like the innovation of the 4 dimensional world. Not too much negative here. I felt bad that the new kid had really really old parents every time but i suppose that's my fault. The audio was good. I would have perhaps upped the graphics a bit. white squares only go so far. surely one of 9 could have made a better square than plain white? GREAT WORK coming up with something extremely unique and very playable. Good job keeping the fun factor up!

Static Man by tifu 2017-08-03T11:08:51Z

Yeh pretty difficult on normal, could have dialed that back a bit by just making the entity slower. it was pretty fast. Very creepy. if it wasn't so dark you could maybe see what your supposed to do, I imagine there is more wood around. I took me like 7 tries just to get out of the first room. I turned off the light thinking it would turn on. Mood was great tho. That entity made the screen go fuzzy and I liked it. very creepy. Nice art!

All Systems Online by stormforce02 2017-08-03T06:37:44Z

Def All there in the fun aspect, great job with the concept!! Building the ship is way cool. The graphics work as they establish purpose but they are not exactly eye catching. Some lighted and shaded pixels really could have gone along way here. Explosions are needed badly. I love how the ships fall apart, I wanted more destruction for each bullet tho. The game was also far too easy. If you can start the game with nothing but a generator and win battles, of course you can win with turrets and engines. Being able to build at any time made things again too easy, but it did make the game fun. Ultimately I got bored, because of the lack of challenge. This game would be so much more fun and challenging if it were online!! I seriously hope your considering beefing up the graphics/sound and making an online version. With the right platform and marketing you can sell this.

POWERCAR2017 by darkfrost 2017-08-06T12:46:15Z

The controls did seem a bit clunky. Great job for one person! The buildings didn't need reflections. that just made the game run slower. same with the trees. unneeded reflections don't really help the graphics. The funnest part of the game was using the boost to smash into other cars and trees. Couldn't get to the second check point. I felt like your focus was on running out of time not running out of power. Speaking of which you had batteries floating around but there was a tail pipe on the car. electric cars don't have exhaust so I couldn't help feeling like I was running out of fuel and not power. The mini-map should have been zoomed out more so it would be effective, it only works as a distraction right now. your "barely jump" button launches the car. that could be fun later in the game if there are obstacles you need to jump over, but I couldn't get that far. This game could have used a lot more focus on fun! Still great job for working alone!

DraBot by gil4 2017-08-06T12:04:12Z

It looked great but felt punishing as a player. The sound of the attack was obnoxious and repetitive. The attack itself was not a very good one, since it did very little damage and caused me to take on very much damage. Not a whole lot of fun. The art was good, but the game was lacking in play-ability. If there was some type of stun mechanic instead of instant life drain when you stay in an enemy colider, I think most of the problems could have been cleared up and the fun would be there. Looks great for two people!! Keep up the art work, but don't forget game-play.

Snake out of Power by Anno 2017-08-01T05:34:26Z

Actually a whole lot of fun... that feeling when you know your gonna hit a battery bit just went pitch dark. then back to light we're safe. its extremely polished for what it is. It does what its built to do well!

Turn the Lights Off! by obidubi 2017-08-04T08:52:43Z

Great concept! My team had the same general idea of turning the lights off, and I thought we were the only ones. In ours the AI did not turn the lights back on tho. This was nicely achieved here, but like mentioned early in the comments the ability to stun those AI units would have been very enjoyable! The mini map was a great idea also! again the comments have the great thought of indicating what rooms have lights on and where the AI are. Also I feel like if there was a way to win that would be cool. It seems a bit strange that the shipmates are bound to run you out of power no matter what you do, but for a game jam it works. The game was not too long. The art was good! the player movement was good. the cross hairs didn't seem necessary. after loosing you could still wander around pointlessly and still turn lights on, even tho the screen said i was out of power, which is not exactly consistent. Props for building your own engine!

Evil Lab: the Profane Enlightenment by kazuo256 2017-08-01T02:44:02Z

It looks like the links for mac and pc downloads are switched

Evil Lab: the Profane Enlightenment by kazuo256 2017-08-01T02:57:38Z

great job with sound and mood!

Doki Doki Magica by Sir Daniev 2017-08-03T11:29:26Z

The main character is a cutie for sure, tho I kinda wish she had eyes. The general enemies are lacking when comparing designs. The boss was drawn well. Also the hearts kinda looked like blobs. And there was a heck of a lot of ammo and health laying around. even on the boss. I'm glad that I died a couple of times on the boss because the level was lacking a challenge. The ammo hud was really sweet looking, but we don't need that much ammo, especially with it floating around everywhere. hearts should probably come from enemies rarely. I really liked the sketch style but would have loved to see more frames in the animations. anyways I'm taking notes for next jam. Cute character brings in the plays! The controls were nice on this.

Mad Trax by boats 2017-08-05T04:14:37Z

The vaporwave visuals did not fit the traditional train game music. It looked great but why not make vaporwave music for a game that so strongly suggest this theme in the visuals. I, like most, thought I was going to be aiming at first. My reaction to the game aiming for me was extreme loss of fun. I got some power ups and played with the speed but there was nothing really fun about that for me. the grid was annoying at top speed. If the texture changed based on the speed you were going that would have looked awesome. I liked the amount and varieties of enemies but felt pretty helpless, not being able to aim or choose when to fire. the obstacles were a nice touch. The design worked nice, but the theme really seemed like it was an after thought. Also why speed up the train if it makes you die quicker? seems like life expectancy is random here, which depletes the feeling of accomplishment when you do well, cuz you were just lucky. Similarly if you don't make it far its the games fault for providing the bad luck. I personally would avoid this, but its up to you obviously. I would have liked to do the aiming, firing, and managing at once, also an ammo count and ammo pickup is the next step in my eyes. a power up for the turret's firepower would be a nice addition as well. Great job making something that feels complete.

Power Sphere by Sergey Nelga 2017-08-02T04:31:41Z

Graphics look Great! The game is hard until you get the hang of it.I died a couple time and then I was taking them out in twos. If the game in general moved a little faster and the ball had a spring power up it would literally be spectacular. I loved the enemy attack and the power struggle, although when I breached the learning curve I had too much power, I felt, so the enemies could attack me longer and then I smooshed them anyways and absorbed their power. Very fun!!

Save My Plane ?? by sagarpatel25700 2017-08-02T07:56:12Z

This one is a lot of fun! Its a little hard to tell how high the plane is compared to the obstacles. if the model was closer to the camera this problem would be solved and id have crashed less lol. also the plane looks good, it would stand up to be close to the camera. the other thing is I would love to see more geometry in the level design. The boxes are ok... don't get me wrong I like the feel, but some pyramids, cylinders, and tubes would have taken this game to the next level. Also the ability to go a little faster and a little slower would be something worth tampering with. Leader board is cool! like the water! the screen moves a bit fast, which presents a challenge.

BOOMRANGED by Narudgi 2017-08-03T11:54:06Z

Two bad the controls were messy for the jam I figured out how to switch them tho. I liked the way the characters joints were animated. The enemies looked good too, a simple style but worked well in this situation. The boomerang is a nice weapon choice. The audio sounded good. The game play was too repetitive to be fun for very long. I actually started getting bored of just the boomerang even tho its a great choice. Some type of power up could have helped in that. I noticed that the player moved twice as fast when moving diagonal and that is something that is actually pretty easy to fix, so it appears to be over-looked. Again I played the jam version and not the update. I'm sure it plays much better after a few fixes. The controls were smooth and it played well. I did kill myself while fueling the rocket. I realize you want the player to avoid this, but this is the type of things that could be polished with more time, I did like the polish on the menu, but the icon could have said settings or config or options, and could have been a smaller button then too. Not trying to knit-pick just some feedback. Great jam!!

Gradient Descent by Zelos 2017-08-05T08:48:58Z

The scale the orbs play on pickup fitting the scale of the composition was key here. but that doesn't mean you should have stopped there. I would have loved to be able to lose somehow or get hit. Enemies or health or something to avoid... Something for replay value. collecting pick ups over and over from and endless stream is not interesting after 60 seconds. even if they are colorful and graphically well done. Also there was no instruction to move to the next screen and I thought your game was broken at first. The narrative was loose at best. it seemed like you tacked it on so the theme could be tied in. I was bored right away and the only thing that kept me "playing" was that it was not challenging. I was hoping for some type of challenge but it never came. The coolest part besides the graphics and sound was the stats at the end which might be interesting, but really don't do anything for the game. It felt like I was involved in a poorly done social experiment. If there was some spiky thing to avoid that took away orbs then you would have a game. this is a interactive story with very loose writing in my honest opinion. The interactions really did not effect story that much either. mostly your just going down a very pretty path. Great job completing it on your own. It is very visually appealing and sounded very nice!

PowerBot by Caffeinated Psychics 2017-08-05T11:44:00Z

Very smooth character controller. the game was really short. really easy also. posed no challenge unfortunately. The graphics were great. liked the main character and all the enemies/bots. I somehow managed to fix one generator twice as fast, but couldn't recreate the bug, it may have been a timing thing. I understand f for fix but ctrl f brings up a find bar on the web and pauses the game. convenient if I needed a pause, but I did not. One way to make it more challenging would be to make the energy deplete faster, I had no fear of running out of power. It could have used more enemies, really had no trouble not getting hit. Could have made the level more challenging. the last level is a little more maze like, but not by much. Great work on graphics and audio! Clean and polished game.

LD39 Compo: Trindle Armored Defense by vkmicro 2017-08-16T02:59:32Z

I liked the game and had fun, but it also could use some polish. the sounds were harsh and repetitive. Also the game play was very repetitive and got a little boring after a few minutes. If the enemies shot faster as the game progressed or if there bullets changed somehow. Also the player's bullets could use a power up. Those tanks were really pushy! One almost pushed me through the level boundary before I got him. I wasn't sure how the base was gaining power or how to control that, so in the end I was just fighting timer, but my hands were hurting from playing at this point.. If you made the bullets pulse when you hold the key that would be appreciated. This game is a pretty solid entry. It reminded me of early tank games which I love. Making the game bigger after the fact could be really fun!

Hamster Habits by Rongo Matane 2017-08-06T14:16:00Z

I was a little shocked at first glance, then laughed. I wasn't offended, but I feel like the whole thing should have been funnier and more adult based to justify the sex scene and the hamster penis sprite, or they should have been tastefully left out so the game could be appropriate for all ages. right now it sits in this flux where it looks innocent and cute the first part of the game (if you produce food) and then lunges you into some leisure suit Larry nonsense. I don't think that its a good dynamic. At first it pulled some heart strings and reminded me of when I was a kid and had rodents as pets. I feel like a kid too young to witness the sex scene could be too easily lured in by the art as it looks really well done and cute. What kid wouldn't want to play with all that littlest pet shop crap floating around, why not cater to that audience? I'd make it more educational and less raunchy or more hilarious and even more adult humor based.

My real-life hamster ate its children. My in-game hamster starved. that's just a thought. Also art wise, why does the food look like hamster turds? why not make it green and more cylinder shaped or fresh veggies or something.... seriously it looks like feces. since its a humorous game I was surprised not to find actual feces.

The Wheel was not intuitive. you put up a space bar under the paw, like your telling us what to do, but that wasn't enough instruction. I had to read the comments to find out about the arrows keys. Then I got it to work but I couldn't get the timing down to get purple very often. I think purple was good. Hard to tell. if your gonna use 4 solid colors to indicate fullness or in this case "on-ness" why not use these colors in this order as charted by frequency since its intuitive. Green, Yellow, Orange, Red. Also a line on the hamster paw to indicate where purple was would have been helpful as I couldn't figure out where/when exactly you wanted me to hit the button.

With the sperm mechanic again some arrows would have been nice because the penis sprite being in all directions wasn't intuitive on the first play thru either. Could have used a water supply, since if you ever watched a hamster they do that pretty much all the time.

The Art saved this game and made it playable. The audio was actually quite good. Others found it annoying and repetitive but I for one thought real-life hamsters are far more annoying and repetitive, and had I made the game I wouldn't have done it with out an overly squeaky mouse-wheel and the sound of that darn water bottle ball clicking against the spout as they lap at it constantly.

My real-life hamsters name was MC Hamster and committed suicide by continuously climbing to the top of the cage and dropping himself. A few months prior he had escaped and lived fruitfully on his own for days in my folks house collecting cat food at night and stashing it in places that cats did not go. We found him nesting in the closet and put him back in his cage. After knowing a life of freedom he couldn't live in imprisonment and just snapped. Feel free to use that story in the sequel!

Great work guys, I still cant believe you all decided on the sex scene! lol

THIRST by Togis 2017-08-05T11:01:59Z

Its greatly polished. seemed innovative until i read that the concept was from another game. thats ok. I found it to be to challenging with not enough rewards. the exit was pretty hard to find even with the scanner. the scanner could have been more precise than it was. maybe like an arrow that points from the player? Its probably fun for some people just not my type of game i suppose. WASD as an option would have made a better feel. Good job with the polish, the graphics, the audio. theme was close enough. not exactly a funny game. The mood was good. Great work!

Lantern by Kaban 2017-08-05T03:54:48Z

It looks nice. I would have preferred more enemies. I like the hand drawn art but the animations need more frames. I feel like there is something missing from the game. Its far too simple to be much fun for very long. It does look nice tho. If the player could move and there was a level designed It would have spoke to me far more. You have great mood, audio, and graphics. This game could have used more time spent in the fun and innovation departments. A flash light making a ghost go away is kinda predictable. recharging it with you bare hands doesn't make sense. Searching for batteries would have been a much better mechanic. Really good art but I was left wanting quite a bit more. Very complete game for what it is kudos for that!! No glitches, no unexpected issues.

Temple of Illumination by Johngun 2017-08-05T07:46:33Z

Great game music! Sfx were ok. Right away I realized that the spike collides are not very forgiving in the least. Had to give the character plenty of space to make a jump involving spikes. The first few levels were great. The wall climb needed polish, but it was intuitive enough for a game jam. The tile sets were not bad but could have had more tinted and shaded pixels. The player was lacking eyes, just had sockets. I felt it took away from the immersion a lot more then I suspected, and it was the first thing I noticed. Its a design decision tho and up for preference.

My real issue with the game came at the level where you have to fall thru narrow passes with spiked walls. first off the game slowed down like crazy there, cutting the fps in half. I can deal tho, I know my system isn't great, and I cant expect total optimization on a jam entry. But even at half speed I couldn't make it down the second fall. It was ridiculously hard out of nowhere. All the other levels were easy. Could have had me playing a bit longer if that was a later level. Also there was a invisible wall of death in that level right above the player when you start. why not just put a regular wall if your trying to block the player. why block the player tho? I liked when the light source got dim, but it def seemed like theme was an after thought. This game was fun, but could do with some polish. I liked the fact that you named the levels. Great job on a one man entry! the portal and pickups were very cool. I liked that the pick ups followed you and the lighting on the porthole.

Downpour by LuckyFeathers 2017-08-02T03:20:14Z

Love the moving light source! Very difficult game

The Wizard of Orb by Justashadow 2017-08-15T07:11:21Z

Aside from the crashing, this is one of the coolest compos I've played! I liked the Gauntlet style game-play. The comet was the coolest spell. I would have liked a choice of spells, but generally I liked the mechanics of each. The graphics were actually pretty good for programmer art in a pinch. All in all it was an enjoyable experience! Great work!

The Scrapyard by Jake Shaw 2017-08-11T15:48:16Z

The Textures where my favorite part about this entry. The modeling got the job done, and there was a lot of models. I just wish that robot could get around it all better. I was constantly getting stuck and felt like I couldn't quite grasp the running out of power aspect. Those alien things refill you but only sometimes? It spawns you to where you last refilled? I found a tool or arm or something, couldn't figure out what to do with it. The music was OK as far as composition goes, but I do feel like another piece might fit the game better, then again the premise is kinda vague to me. This is a lot of work for 2 people so don't be discouraged, I can sense the amount of necessary hustle, which is good! If the controls were more polished and the game felt less rigid I could see something like this doing very well!

Professional Protesters by MartinTristan 2017-08-01T03:16:59Z

it was really fun! ...and then my hand started going numb about halfway to my 3rd hire lol. Def made with a tablet in mind. Great Jam!

Sunseeker by Surovyi 2017-08-01T05:24:55Z

Cool Concept! It seems really difficult to attack comparing to clicking on the ground leaving the player running around in circles a bit. If there were less bad guys at the beginning I feel like I would have lasted longer. The art is nice! Great job on the force field. Music was great! Nice Work!

Lights Out by Emery 2017-08-03T09:26:41Z

The menus are actually quite polished, perhaps too much, like the pause button was nice, but not really needed. in fact I think this is the first dedicated pause menu I've seen this LD. The player stood shockingly low on the camera. The art could use a little work. Great job giving it a shot though, its not easy to do and even harder to put out there for the world to see.

Idk why, maybe its my system, but the were some very harsh graphics glitches for me. Every once in a while I got a frame of some of the textures scaled irregularly rendered on to the camera. I read thru the comments and no one else is having this issue so I loaded it again, and while the issue still didn't go away I was impressed to see that the high score was saved in the player prefs. I was not expecting that.

That glitch aside. really its just the art and the camera that could be touched up on. I see the complaint about the ceiling, but after you hit your head once you learn. Adjusting the colors can help a lot when it comes to boundaries. The music was good! I liked the ship at the starting screen. Good job completing the game!

PLUG ME ! by Ramou 2017-08-05T11:29:33Z

it looks nice! the concept is cool. it really doesn't play all that well. first thing I did was go thru the walls and fall off into nothingness, where i reached great top speed. you didn't see that coming? loaded it again and found the interactive rigid bodies cool. They didn't exactly add to the game-play, just made it feel less glued down. I couldn't beat the level and didn't find much desire too. perhaps you could have made smaller levels and make them increase in difficulty? how about a power up for speed? I agree with an earlier comment about the obstacles stopping you, what if you bounced off and slowed down but kept moving?

Mission Critical by Dast99 2017-08-02T05:21:49Z

The best part of this is the circle level design. I've thought about using it myself! Great work there. The art really is not so bad. its consistent enough for a jam. the main circle of the planet could have been higher res. The ship tilt was interesting... if you want to crash. the gravity was too intense. The landing pad could have really used some type of indicator. It is the games goal right? Is the player spawn point random? One time the lander was right next to my ship and I landed with like 94% energy. Great work on its completion though!

Despotism 3k by NikolayKuznetsov 2017-08-05T08:14:06Z

The sound is great, Idk if your team didn't make it, maybe that's why you opted out? Once I realized the fishbowl regenerated the pitiful peoples life the game was much more fun, but then as you kept going the people would die for no reason, have full health, tons of food, my power would be high and it says you ran out of power. maybe there is something I was missing, but I think I was managing well...

I liked the creepyness of it, the theme works well here, very innovative, pretty fun. Art is good. really the only issue was the buggyness when things really get going (people vanishing and loosing the game even when your doing good). Great work tho! One of my favs for LD39!

Caffeine Raid by Cataractar 2017-08-01T05:08:41Z

The camera does a great job of keeping things in view in terms of the level! I only wish we could see more of the awesome character art while playing. Great Jam!

Powershuttle by GameWolves 2017-08-03T10:08:37Z

Pretty fun for a while once you figure out the mouse button needs to be held down to rotate. The shape of the player ship design could have been thought out better. Kinda reminds me of Dr. Evils Spaceship in Austin Powers... that aside all the other graphics were good. The power ups were placed behind the HUD sometimes, no biggie. the power up look a little bit like the stars and that actually added to the challenge. It reminded me a little of a peripheral vision test at the eye doctors. Nice job with the shooting. Would like to see explosions. Made it too level 7.

Delivery To The Underpass by Bocodillo 2017-08-05T09:45:45Z

I wrote some nice feed back and the page logged me out and deleted what I wrote before publishing it. Here's the short version. Great graphics and audio. not very fun or challenging, not a lot of innovation. theme was tied in ok. the mood took a hit because I made the jump at the end and the game didn't end until I leaped from the ledge with all his buddies on it and hit the floor causing the game to end. why was I able to make that jump if it wasn't intended? the character reminded me of A Boy and His Blob, which I liked. The graininess came in too early, but looked fantastic as it progressed. the blurred glow was great. charging took too long. Great job completing this on your own, you should be proud!

Legend of Sunflower by johnnydalvi 2017-08-06T12:32:00Z

It was fun and the difficulty ramp was pretty well on par, until about 8 an 9. those were sadistically tough. and after awhile i gave up on 9 thinking "these devs are laughing at me". I guess it was just that the flame pits were too close to the button. it felt like luck if i got burned less than the prev try, but not less enough to get past the door and survive. running out of water is kinda a stretch on the theme. I liked the art, but felt like it was too small of resolution, it loaded quick, but you could see that the background was stretched out and the menu was very crisp. Great menu btw. Also im super proud that you made as many levels as your did! most games have 3 tops! Congrats on so many levels in so little time. Great work on the variety of enemies, again most games this jam have only one enemy sadly. I was vary happy to see variety in not only the art but the mechanics as well. Those red lady bugs were pesky! a good example of a fair challenge. those fire pits surrounded the button so close on level 9, that's an example of unfair challenge. Great work for one person! you can tell that you've put practice into your drawings and it paid of greatly here, not all programmers do that, but you made the right choice. Great job completing this on your own! really very well polished post compo.

Rats will kiss the gunner's daughter by Mr.Houdini 2017-08-05T10:36:44Z

I liked the innovation, I was unable to find the mutineer, but that's ok. the font being hard to read was kinda a bummer. Would have loved voice overs. or at least some pirate sfx. argh or something. I was really surprised that there wasn't more pirate humor, or maybe it just wasn't that funny to me. more dramatic and moody. The graphics were good and it was fun. Great job with the characters. It was fun!

daemon by bombjack 2017-08-05T09:02:54Z

It looks great aside from you sprite grid issue. I hate that your only attack hurts you and that you have very little life to begin with. your this evil demon guy but these little spike doodads wail on you. The colors were nice and I liked the character. the game play is far too tough way too early on. Even in ninja gaiden you could beat the first level. I'm all for a challenge but this was ridiculous, punishing even. The main character shouldn't be so weak if its a big evil looking demon. Instead of running out of power it was like I was already out of power at the start. Great job doing it on your own tho, seriously that is no easy feat and you should be very proud.

Space Coliseum by isubka 2017-08-05T12:00:57Z

If I had a second player around that would have been more fun maybe. thanks for putting in the second game mode tho that helped for sure. the controls were a bit clunky but other than that it was polished nicely. more enemies would have been nice. a touch of humor with the kill fingers and balloons, nothing hilarious. the magic wasn't very useful being that it took away your life. to me that mechanic alone doesn't fit the theme, or at least its a bit of a stretch. the graphics looked great even on the well polished menu. the characters could have stood to be smaller granting the player more screen space for fighting. some power ups besides health would have been nice too. maybe some bad pickups too, maybe thrown in by the audience as something to avoid. Good job making a complete and well polished game!

Cosmo Beat by Super Shark 2017-08-16T15:13:18Z

Great concept! It was a little too challenging for me, but these types of games were never easy for me. Great work with the art. I appreciated all the sketches and the audio was good! Good Jam!

Scrapjunk Couriers by reBTF 2017-08-03T09:46:58Z

It has its moments for sure. I definitely thought the repair bots were bad guys. I made it 89 % with out knowing what I was doing, but I think that might have been luck, because I couldn't get that far again. I'm glad you submitted it even if its missing some portions. It was fun and innovative enough! Great work! I guess I can see how power allocation leads to running out of power. Nice idea with the net! The engine looked good and the explosions fit!

Overcharged! by HoldMeImScared 2017-08-03T10:56:32Z

This was fun for sure. I feel like everything could have been slowed down a little but that is just personal preference. Everything is pretty well polished for 2 days. Great job! Would have loved to hear better audio, though I'm glad that there was something. I liked the power up, it added a lot to the game!

Extincti by FooMar 2017-08-06T19:02:35Z

Good Job! I really liked this one! great concept and mechanics. I liked the rotation of the level! I didn't quite understand if you could gain energy. also I felt like the theme was kinda loose here. But this was fun and addicting. I liked being on the side of the planet! meteor was a great idea, good sound effect for that! BG music was a little too clowny in my opinion, but did fit the humor element of killing off humans. definitely in my upper echelon of games I've rated this jam!! Really, stupendous!

Our protagonist is on the planets side too! Check it out! https://ldjam.com/events/ludum-dare/39/light-switch-crusader

< Mr. Plug > by Drachmor 2017-08-18T15:34:04Z

This was really a great entry! Awesome work on level design! I like the way the game is broken down. I kinda wanted to see plug city after dashing through that last level. The game was very challenging in a good way! Great work!

Scale of Life by ilya_kozlov 2017-08-05T04:30:05Z

Its great for children of a certain age, im sure. not too young but not too old. The graphics are great, but the Audio is winner here. great song. sfx were ok. could have had more sounds. Honestly Im a little surprised to see that it took 4 people to make this. Another level with added rings, or multiple colors with multiple tap or button functions would have made the game a boat load more fun. If you can win (with a low score) by pressing space bar 12 times, that doesn't constitute as fun. Maybe opt out of theme? just a thought. Good Graphics Audio and mood. Feels very polished, and like I said suitable for a young kids tablet. Good job completing!

The PowerField - LD39 Edition by Alexis Cheron 2017-08-02T05:07:57Z

I didn't like this one so much. Maybe its just my luck but I couldn't get very far. I consider myself a patient person and i was just barely tapping the button and still found myself launching the player controller off the ledge. I kept trying, and kept dying. I really think its my luck was bad. the levels that generated for me were far to difficult. In theory its a good game, just wasn't fun for me. great work on its completion though!

Forty2Eleven by rEaX 2017-08-05T12:22:16Z

graphics look great! audio is great! the controls locked up on movement and shooting ruining it for me every time i tried to play. that being said, it was very fun when it was working properly. it took me a while to find energy, maybe some type of tut at the very start to at least point to the asteroid and say shoot this. i guess it just looked to big to take out at first.The ui is too large. the power bar drained way to fast. especially when the controls were locked. The enemies were good. the firepower was good. the concept was good. the controls were good when they worked. good theme and mood. I kinda liked the bullet-hell open world thing you've got going on here. I've got a similar game in the works that uses twin-stick rather than mouse... but the mouse is a nice touch if people don't have a game controller. great job with that! really If you iron out the controller issue this could be a really great game!!

***edit*** after scrolling past where you clearly state not to use it on chrome i tried again on firefox and had a much better experience and thus changed my rating. a few more things. some bullets move slower than the ships top speed, that's no fun. I felt more caged this time as I explored further would have liked a more open world. sometimes there was too many pickups floating around, then there would be nothing around. so it was kinda random what to expect. this is how i ran out of energy. The first boss wasn't very difficult, but it was the first boss. I didn't get to see if there was a second. I was impressed that the game held up with so much stuff floating around. seemed very well optimized. great work on a fun and very playable game!

Meltdown by Sarrixx 2017-08-10T04:58:35Z

The mood is really well done, and the graphics and voice overs are really great for a jam. I was unable to reach any other level because I either fell through the wall, and subsequently, the floor, or just couldn't get to the buttons in time. The voice overs do a good job at keeping the intensity up! I didn't like how the doors were done here. You can walk thru the elevator door as well as the elevator's rear wall and the first time I played I thought I was locked in the first room. It felt strange eventually just walking through the doors. IT was just too hard to hit the buttons.

Then I played the fix. I really liked that you made it so you could skip the instructions, good patch for sure. You didn't fix any of the wall coliders tho. The walls are not solid in many spots and I kept falling into and through the main cylinder. The buttons work better this way except that you can aim through the door and press the button. The idea of levels is good, but it didn't seem like it has as much instruction or explanation. Why does pressing buttons prevent power from running out The rooms also looked the exact same so it felt like I was just doing the same thing in the same spot and not on a different floor. Good job making something that appears polished, at least at first glance, and works as a completed game, with a small team at that. It's simplicity is truly inspiring!

From Kingdom to Freedom by Studio RTV 2017-08-04T06:23:27Z

Its working, but it needs some work. I was able to walk out of view of the camera, bypass the level and beat the game. a simple collider could have prevented this. During my boring walk I realized the level looks like it gets pretty tough and the level is long. So I went back after getting to the end and played it the right way. I did find it to be a challenge, in fact probably too much, something rare for me. I was unable to get very far without cheating. One way to solve this would be to put some type of health pick up in the level. The controls are pretty solid. I kept hitting the torches and getting held up. The art gets the job done, we all know how timing is essential in a jam. I wish there was more audio, and less of the annoying beep when you click the menu button. Also some type of reward for beating such a challenge would be nice maybe a little sketch of the king leaving a castle, nothing too crazy, but the end looks just like the beginning which is a little disappointing. (even tho I cheated to get to the end). Nice twist on the theme. Literally running. the v/o was funnny. GREAT JOB COMPLETING!

Encounters by Valphera 2017-08-14T15:59:24Z

The first time I played I fell through the level, but that is pretty common for a jam entry. The second time I found my self not very interested in what the characters had to say because it was too slow. The characters looked nice, but something was up with the lighting? pinkish purplish blue plasma-ish texture all over? The particles weren't bad. The story was very strange. I felt very locked into an alley. The trap door didn't feel very real, you could have put the room underneath the other rather than off to the side. I feel like the exclamations could have been 2D sprites. and more HUD sprites would have been appreciated. Most importantly a better text mechanic. I personally prefer text to be quite a bit faster than that, then when you click the button it puts the whole text block on the screen, click again, next text block. Key items (credits, alcohol etc.) should be a different color or bold. so when you skim the text you can still pick out what your supposed to do. I did like that the text was in "word bubbles" and the font was clean. It was mostly just painfully slow. Great job completing something all on your own!

Light Switch Crusader by TedScottPilgrim 2017-08-03T13:19:19Z

Im super overwhelmed with all the positive comments and ratings on our game!!

I did the v/o, the sfx, the modeling, the textures, the rigging, the cat animation, the level design, and the menu music. This was my first game jam. we started with five team members. One quit the first day. Another quit the second day. Essentially this was all done by one programmer, one artist, and one composer. Yes it was ambitious. Every minute counted. Of course there happened to be an ocean between the team and I (my own fault for looking for a team in the wee hours of the early morning), so the time syncing was a challenge we had to overcome. The programmer and I managed about 6 hours of sleep every night during the jam, and sat at our desks for the waking hours.

The game is rough in places. We did not allot time for testing when we clearly should have. We were down to the last second making updates. we will make updates after the voting. I think I'm gonna leave the cat animations as is tho! lol.

Thanks everyone for the great feed back!!

@ctjet99 Which collider is bothering you in particular? I know of the light post, the toilet, and of course the doors push you thru the walls from time to time. the bushes are funky but cause no game issues. If you really push the edges of the map I think you can find spots where the fence acts funky too, but nothing that breaks the game or even causes issues other than graphical. I'll agree the controls could use an update. Glad you thought it was funny!

@svr-audio Thanks for the kind words!

@landberglife Right there with you on the slow mo death. that is gonna get taken out in the post jam build. it was one of those things. looks good for now, well deal with it later... no time later. you know how it goes. The lights going thru the walls, I'm not sure how to fix that. will have to play around. Whiteninja (the programmer) might have ideas on that. Honestly I just shrug cuz that aint sposed to happen. Good eye for detail tho!!

@lucien-catonnet Nice lol no your just experiencing my first time rigging and animating a quadruped. Its actually pretty difficult under time constraint, I was surprised it looked as good as it did haha. think I spent 30-45 min on it. We picked up on the fact that it added to the comic element... And we all know a cat that has special needs.

@farhan-qureshi the sneak meter is like this... when outside, nothing. when inside, moving makes it go up. sneaking makes it go up slower than walking. standing still makes it drop. When your in a bedroom the "!" effect is multiplied. the cats have nothing to do with the meter.

@mastersmith98 I like your ideas. there is no performance flaw in the end sequnce, its just a poorly done effect and should have been removed. I wanted a cartoon circle that collapses on the player. maybe we will get that in on the post jam build. Sneaking does not effect the cats, you can effectively walk away from the cats if your not high on the "!" meter. more of a hunt would have been nice, I agree. Timing is everything in a jam tho!

@pouleyketchoupp thank you for the straight forward feedback. much appreciated.

@mr-houdini that second cat changes its way path when you open the door! the trick is that cats wont get you if your real close to certain walls... they just don't go there. like the toilet. if you would have ran to the toilet and stopped you would have been fine. It took me a while to figure that out.

@wwwhizz thanks yeh it is a little slow if you sneak everywhere getting around outside can be pretty quick when your just walking. polish is def needed, thanks for not being harsh!

@jusw85 there is a learning curve with the cats, and even then there is a level of unpredictability. Some people prefer this type of challenge. an easy mode is def something for us to think about. that cats dont actually effect the sneak bar. what makes that jump up is being in a bedroom/bathroom and moving at the same time. there are people sleeping in the beds so if you are near them your more likely to wake them. I doesn't help that that's one cats patrol route.

Light Switch Crusader by TedScottPilgrim 2017-08-04T07:35:00Z

@peter-sheehan Thanks! I'm glad you enjoyed it that much! We are def pushing the idea around of making a product out of this. Thanks for the ideas and feedback!

Light Switch Crusader by TedScottPilgrim 2017-08-06T10:13:25Z

@peachtreeoath Thanks for the kind words and feedback! the idea actually sprung from a rapid spit-ball brainstorm sesh right after the theme was announced. Whiteninja came up with the amazing, but probably too violent, idea of "shooting out street lights" Which we all immediately thought was wonderful and hilarious, but too extreme. We forged that into a lovable drifter who breaks in just to turn off lights. Still had the creep vibe and the friendly anarchist vibe, but it was far more playful and far less violent than shooting out lights. Sometimes its a good idea to start with something far too extreme and then tone it down smartly. I always thought the idea of an estranged eco-warrior main character would go over well in today's audiences.

Fat Fireman by xqwzts251 2017-08-06T15:03:53Z

I really did feel too fat! So that came across nicely. but i was too fat and weak to complete the second level. The fire hose mechanic was very cool! really great job with that. not sure about the logic behind this, as usually the fire engine carries water and fire trucks just carry ladders and fire men. hydrant supply more water on sight in vicinity of the hydrant. Game jams don't need logic, that's just a personal preference. what if there were donuts or pastries you had to avoid that slowed you down and made you weaker and fatter. maybe a salad to give you strength back? the pick ups you had didn't really add to the game. Keep practicing with the art. It takes years just to get decent. so be patient, practice often, and like you've done here don't be afraid to show it to people. A good artist requires feedback as difficult as it can be to seek it. don't be afraid to use reference images or an already in use style to guide your artistic decisions. Great work doing this all on your own!

The Dying of the Light by Winterslice 2017-08-03T01:43:44Z

Audio was fantastic. The music was wonderful and the V/O top notch. Great writing too, I almost felt a tear comin' on at the end! Art was great. The coliders took some getting used to, but you learn to avoid the trees. It was a bit easy to win. I was expecting a boss battle, but the story's end was good enough enough where I didn't feel like anything was missing. The mood was great. The only place the game lacked was in the theme, which was loosely tied in metaphorically, so it was still there, just not in your face, which is nice after playing so many with power being a main mechanic. All in all great work! reminded me of Quest 64 just a bit.

Space Bear Panic by Chris Coe 2017-08-06T11:43:49Z

very polished (font and player wall-lock aside) and well thought out! The graphics work well, I liked the job on the tile-set, the entity looked like lava to me, but that's ok, no harm in that. Humor was touched on with the polar bear in space. Mood was nice, little things like the stars in the background helped. Also the fact that there were sfx and music helped mood too. However The sfx were way louder than the bg music. to the point where I turned it down, then couldn't hear the bg music, which I did think fit the game pretty well. i even let the BG music play while writing this! its just the mix of sfx vs bgm was off by just a bit. I had the same problem with my audio this jam. Its just hard to come up with the time to get it just right. would have liked a faster entity, but I really really liked the way it was coded to expand. You can take that mechanic somewhere (perhaps more serious) in the future. I do wish it was a little more challenging, I beat it on the first try, as most probably have. The humor was great for a jam, but the entity and polar bear maybe weren't the very best match. def worked for a jam. no point loss, just feedback for future releases. Really a very good entry. I was not sure what to expect and was pleasantly surprised! Great work completing this all on your own!

Hyper Battery Girl by Deke 2017-08-11T05:36:17Z

I had a lot of fun for a Ludum Dare entry! I do wish the levels were just a little bit more forgiving. Those spikes were pretty killer. Check points would be good for a couple spots perhaps. Especially before presenting a new mechanic like power jumping off a wall over a pit, after those really unforgiving spikes. I felt that was a little punishing. I'm also not sure why I died when I ran back and forth on the copper contact strip. I was thinking being fully charged would be like a power boost, not cause me to explode. It seemed pretty difficult without another way that extra way of dying, just a thought. Some type of indication of the requirement of super moves would be helpful to the player. The pause was nice but when I jumped and paused the sprite was dancing in the air. Would have liked to see something more going on with the circuits in the background. I feel like the mood could be more battery oriented. Alligator clamps, wires, electrical arcs, or a level design that requires being powered by the main character, could really help. Really nice graphics and audio! I'm amazed one person did all this in 72 hours!

Lifeforce Deathrun by GanbareGamesKyle 2017-08-18T15:03:03Z

The game-play actually works really well. Using the same art with different colors makes the game challenging, causing you to hesitate and second guess what color is where. it was difficult but fun! Great use of well done assets! I enjoyed this entry a lot!

Lost Soul by daviddiagonza 2017-08-06T11:20:20Z

Great job on mood. The lighting is spectacular! Graphics are top notch. The music was too repetitive but fit the mood. That is very strange idea of what purgatory may look like but to each their own. Its a very polished game. this is the biggest team I've found yet so my expectations were quite high, and ultimately I'm not sure if that helped you. The first time I played it for some reason the left click wouldn't do anything for my soul so i just stood there an died next to fresh bodies that (somehow) declined my possession. the next time I played I used the sonar found a body before the time ran out and the left click worked but then the game was over, I had won. Where is the challenge? I liked that you incorporated colors into the characters. why not make a "Guess Who" element to your game instead of a radar. Like every time you posses a body you get a clue of what your body might look like, where it might hang out, that kinda of thing. The radar was too easy. Very pretty game folks!

CowPow! by Quemagalletas 2017-08-06T10:41:35Z

Wow! I was getting pretty frustrated at first... Holy throttle hell! lol After I got the hang of it, (it took like 4 cow-less training sessions) it was kinda fun. I think most peoples complaints about the controls are based on the the little amount of force you give the ship vs the amount of gravity and drift. this was the main cause for my frustration, the only other cause being that the darn cows slipped off the tractor beam. I see that was the intention, and it did make the game a challenge. I like challenges, but this felt just a bit punishing the first 4 times playing. some type of tut where you test out the tractor beam a few times without a time limit might have been a good idea, I know I could have benefited from that. also I didn't really like that the energy converter was placed in the upper left and would have liked to see it move location, but with the cow slippage that would have made things even more difficult, so maybe you made the right decision. Also what if the energy converter was a mother ship? It kinda looked like a human made funnel or a piece of farm equipment floating around. I guess i'm just saying if the art of the converter fit the art of the ship I would have made the connection sooner. Audio would have helped the mood. Very funny sense of humor. Did very well in innovation. Theme and graphics were great as well! Very Awesome for a one man team! GREAT JOB! Next time post it somewhere without ads?? (no point loss for that, but it did detract from the experience, not to mention i'm sure you lost some players/raters that way).

Torch Boy by FloBar 2017-08-05T23:03:23Z

Cool concept of charging and shooting, not exactly innovative being the only unique mechanic, but fit the theme well. the graphics looked great. the audio could have used a backing number. I like how the bad guys dont just fill the level they run there coarse and leave, good call there. would have loved another level. I liked the challenge. Great work doing this all on your own!

Leaf Runner by David Greene 2017-08-02T01:04:33Z

Dope Jam! Seriously actually fun after you get the hang of the steering. really should be front wheel drive... or maybe road just a bit wider. its all good tho! I like the strains you choose! the pricing was really good too. sounds like you know your stuff :P

the parking lot should have been a gas station or (electric car charger). the mini map could have said charge instead of P. the hints definitely helped and i should have paid more attention. maybe make them not random. Not to sound harsh, but the mood really wasn't all there. The pot leaf graphic and the car were good, but that was the only hint for mood sadly. I was hoping for more humor also.

music and SFX are present. the cop mechanic was solid. Love the concept!

TITAN, Defend Earth before it's too late by MichaelTWG 2017-08-05T22:28:48Z

I liked the concept, the split screen is way cool. The graphics looked great. some variety of enemies would be awesome but its a jam, so no loss of points there. the variety of firepower def made up for it. Pressing jump again to grab on made things easier, at first I kept falling to my death thinking up would latch me back on. I def did not find the power supply, and that would have made the game much more fun. maybe some type of indication where to go when it says running out of power. I like the mood of the music, it fit well, i even liked the organ as the lead instrument, i just wish there was more too the musical hook that plays over and over. its not bad just repetitive. kinda made my brain hurt after a few times. great sfx. Great use of innovation here! And all by one person... Very well done!!