Foon → Ludum Dare Explorer → Users → Sergey Nelga
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Power Sphere | compo | 541 | 2.89 | 2.33 | 2.89 | 2.84 | 3.53 | 1.43 | 2.47 |
Can't seems to charge batteries as well. I love the aesthetics of the room design, and cold unrelenting, judgmental stare of the fluffs... This could definitely be expanded upon and become a full game.
@modalmodule, power recharges when killing enemies, supposed to be a power orb drop to be collected, cut for time, it was almost ready. You can also recharge on enemies' power nodes.
About movement speed. It was meant to be as a handicap for more strategic gameplay, and would've been offset by implementing "force lanes" that will push you around very fast, visual function was already build-in into tiles to show travel direction. Had no time to finish it. As well as Level design (it was built in a hurry in the last hour), sound effects and music, destruction effects etc.
Despite all that it is one of my more complete games built for a Jam to date. Thank you for your comments. :smile:
I loved the bumbling exploration aspect of the game. But I was completely lost after a few sets of buttons. Some kind of easy mode where you can put stickers, or mark somehow, "helpful" button would've been appreciated :)