FoonLudum Dare ExplorerLD39 → Don't Get Fired!

Don't Get Fired!

By lazzor

View on ldjam.com

CategoryRankScoreCount
Overall1983.5221
Fun2753.2621
Innovation983.6821
Theme694.0021
Graphics3323.2621
Audio3562.7321
Humor263.8921
Mood3023.0021

Comments

luckyfeathers 2017-07-31 23:53

Haha, love the funny events and comments :p I'd suggest adding a song or something to give the player a feel of despair as none of the buttons do anything useful. Could also have less time available. I love that the buttons are randomized. It adds a lot of replay value.

zulubo 2017-08-01 00:00

Nice! I'm not sure this is how you're supposed to do it, but I solved it by just repeatedly enabling the upper right screen and then rotating it. Is there's some more elaborate proper solution? Because otherwise, it's a bit too easy.

Overall, great funny game. I love imagining some poor guy randomly pushing buttons and turning entire cities on and off

lazzor 2017-08-01 00:28

@LuckyFeathers: Thanks! I actually wanted to add some background music but the song in the radio was the only thing I managed to create musically that didn't sound completely awful, so I guess I have to get better at that until next time.

@zulubo: That's certainly the easiest way to do it. The challenge was supposed to be to discover the buttons functions, remembering them while finding a solution to the puzzle and all of that under time pressure. But the rotating seems to be too easy, you're right. Thanks for the feedback!

pjchardtthesecond 2017-08-01 00:34

Heya! I think your premise is interesting, kind of a puzzle game masquerading as a game about manning a factory and learning controls. I did have trouble trying to understand how buttons affected the screens, since I generally could not see all the screens when clicking on a button. I wonder if it would be better to have the mouse movement and head look independent of one another. That way, a player can keep the terminals in the center of the view while still pressing buttons in the periphery. Additionally,the number of variables is a bit overwhelming, perhaps spacing out the game into a few levels of increasing complexity may help teach the player how the game works! Hopefully my feedback helps. Thanks for sharing!

zaygellard 2017-08-01 06:37

Everything links to the windows version

sergey-nelga 2017-08-01 16:28

I loved the bumbling exploration aspect of the game. But I was completely lost after a few sets of buttons. Some kind of easy mode where you can put stickers, or mark somehow, "helpful" button would've been appreciated :)

incobalt 2017-08-01 23:20

I love console puzzles, and I'm so happy that it randomizes each time. I almost wanted more buttons, but it might get a bit too tough for people.

modalmodule 2017-08-01 23:32

hahaha oh jeez. well I tried! yes, I suppose without any rhyme or reason to the controls it has replay value... Definitely comical. I agree that uncomfortable music would be a good addition, as well as unique cityscapes, ie a different one for each screen. Also, could've been intentional, but I was confused by the fact that there were green bars or red bars under each screen, which I would assume was meant to indicate whether there was power, but then also the screens themselves dimming and lighting individually. It was confusing because at times I got a screen to light up, but the bar was still red, or the screen was dim, but the bar was green. Were they supposed to match or not? Anyway, it definitely made me giggle, so kudos for that! :)

eggshelldog 2017-08-01 23:54

First I must say really good music!! but I know it's a puzzle game right haha I am not really good at solving puzzle but I still have fun in it. Here is my 5 mins gameplay: first 1 min, I try to figure out the function of buttons and get the music on (Cooooooooooooooooooooool!) 2-4min, I try to solve the puzzle last min, I just randomly hitting button following the beats :joy:

It's a really cool idea and giving me a great gameplay time! However, when I restart, the button function are randomly changed! So I guess stupid people like me need to work really hard to solve your puzzle :sob:

gilborn 2017-08-02 12:18

Hehe, this is the first game I played that fully scores in humor! Very fun entry. This is how Homer Simpson mus feel.

crabman 2017-08-02 13:26

I agree with @pjchardtthesecond, being able to see the screens while pressing the buttons would definitely be a big help in figuring them out. Otherwise, interesting idea!

steel-dev 2017-08-02 21:33

very nice job man! i love the humor lol

thepelranthean 2017-08-03 00:46

Well done. I think that there's an easy solution once you know the set of controls that are available, but it took me a few tries before I figured out what they were, so I consider this puzzle a definite success.

I would have been interested to see these different variables slowly built up to a final level that combines all the different buttons... but that would have taken a lot more time, so I think the way it is works for the compo.

Also, I appreciated the colorful plant. It definitely improved my experience; quite a bit; thanks for that.

gamesplusjames 2017-08-03 12:32

This game was a lot of fun of to play on stream! :) Having to work out what each button did with random presses was fun, especially when you were smart and didn't include a button with an automatic fail-state. All the comments you get from pressing the buttons were funny too :) Like I said then, I think VR would suit this game really well too. Great job!