Finally, a week of work behind me and it's a weekend. I can begin to have some fun and play & rate some LD games.
@t1a2z - cheers, glad you like it!
@eugsun - thanks, so did I during the development of the game =)
@arielle-stroman - thank you, I managed to get knocked out in some stylish ways too while making the game!
@tasakasama - Thanks, yes- I spent quite some time modelling, to the point where I wondered if I would implement everything. I put all assets in the game except a spade and a DVD player.
@maggardjosh - Appreciate it. Yes, I decided to try to do one or two lines for each piece, I had some time left to do it so I had to give it a go. Good point about having more entries.
@pandan - Oh, I thought I put a link on the itch page to my LD-entry, I will have to double check. I noticed that she didn't stop chasing even outside her own apartment but I figured it was OK, after all, you are running off with her stuff =) Also, I tried to fix so she wouldn't get too stuck, if that happens most often a swing of the broom will clear the path.
@thepelranthean - Thank you, glad you like the look of it and that it ticks most boxes - I definitely had fun doing it! Often you'll probably get run down but with some clever navigation you can beat the AI movement around corners so you'll get out of sight.
@pavel-ivanov - Thanks!
@joshua-young - Great, thanks and glad you like it! It does have quite a bit of sound in it actually, couldn't have been an audio issue maybe?
@mrpiedpiper - Much appreciated - and thanks for your feedback, all fair points. Mini achievements I thought was great in particular to have some goals. You can complete the level by moving everything across (except the carpets) and getting fully dressed. I think that's around 6500 points or something.
@pestodesign - Thanks - I agree that the broom is a bit loud and also the 3D-positioning of the sounds could be improved, volume does not fade properly. Plus, my modified voice is probably annoying (but so is my normal voice :)
@flaterectomy - Thank you - glad you recognize the low poly style! I love making that type of art, simple and colorful, quick, and quite easy to animate =) Fair point about having to wait, if I had more time that was on my list to improve.
@benjamin123 - Yes, that works, but the NPC is quite effective at clearing any blockage I think/hope.
@dawnscream - Glad to hear you loved it and thanks for commenting. I was hoping to add a way to place furniture better but I didn't like the idea of making it look like an editor - but maybe some more precision throwing would have been possible.
@skalex - Thanks, AI reacting to audio was something I considered but I figured it would react all the time so I opted against it (also lacking the time to implement that).
@humphreysmedia - Cheers, yes some better animation to movement speed could be good to anchor them a bit more in the environment. Glad you liked the nav method - I thought it would be a nice change.
@gamejuv - Thanks, glad you like it and I would agree about movement speed probably, maybe I should have increased with difficulty level for the player and not only the NPC.
@inky - Thank you! I spent quite some time thinking about the game design and I didn't come up with the idea straight away - I kept modelling stuff while thinking of what to do.
@bismark - Whey, thanks a lot! I am happy to celebrate my 10th entry with that comment :)
@shrapx - Thanks! I haven't made a stealth game before so I thought it'd be fun to try it. I wonder why the audio was so low, did you play WebGL or Win download? Yes, very much modelling and to the point I started to worry about being able to use it all, haha.
@mortus - Haha, I asked myself that very question. It seems like a stupid thing to do!! Yes, I found that blocking method was viable when I did my final playtesting. Originally you could totally block it off but a swing of the broom now clears many blocking attempts.
.. continued